GlLoadIdentity: Difference between revisions
Jump to navigation
Jump to search
Created page with "{{DISPLAYTITLE:_glLoadIdentity}} The '''_glLoadIdentity''' statement replaces the current matrix with the identity matrix. {{PageSyntax}} : '''_glLoadIdentity''' {{PageDescription}} * OpenGL's documentation is available in several places, so we won't reproduce it here for another time. * The full description for this command can be found at [https://docs.microsoft.com/en-us/windows/win32/opengl/glloadidentity Microsoft Docs] and is also valid for QB64 usage. {{Page..." |
m Protected "GlLoadIdentity" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) |
(No difference)
|
Revision as of 21:48, 30 August 2022
The _glLoadIdentity statement replaces the current matrix with the identity matrix.
Syntax
- _glLoadIdentity
Description
- OpenGL's documentation is available in several places, so we won't reproduce it here for another time.
- The full description for this command can be found at Microsoft Docs and is also valid for QB64 usage.
See also