GlLoadIdentity: Difference between revisions
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{{PageDescription}} | {{PageDescription}} | ||
* OpenGL's documentation is available in several places, so we won't reproduce it here for another time. | * OpenGL's documentation is available in several places, so we won't reproduce it here for another time. | ||
* The full description for this command can be found at [https:// | * The full description for this command can be found at [https://learn.microsoft.com/en-us/windows/win32/opengl/glloadidentity Microsoft Docs] and is also valid for QB64 usage. | ||
{{PageSeeAlso}} | {{PageSeeAlso}} | ||
* [[_GL|SUB _GL]] | * [[_GL|SUB _GL]] | ||
* [[_glBegin]], [[_glEnd]], [https:// | * [[_glBegin]], [[_glEnd]], [https://learn.microsoft.com/en-us/windows/win32/opengl/glloadmatrix _glLoadMatrix], [[_glMatrixMode]] | ||
* [https:// | * [https://learn.microsoft.com/en-us/windows/win32/opengl/glmultmatrix _glMultMatrix], [[_glPushMatrix]] | ||
Revision as of 20:56, 17 September 2022
The _glLoadIdentity statement replaces the current matrix with the identity matrix.
Syntax
- _glLoadIdentity
Description
- OpenGL's documentation is available in several places, so we won't reproduce it here for another time.
- The full description for this command can be found at Microsoft Docs and is also valid for QB64 usage.
See also