SNDGETPOS: Difference between revisions

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{{CodeStart}}
{{CodeStart}}
SoundFile& = {{Cl|_SNDOPEN}}("YourSoundFile.mp3") '<<< your MP3 sound file here!
SoundFile& = {{Cl|_SNDOPEN}}("YourSoundFile.mp3") '<<< your MP3 sound file here!
{{Cl|_SNDSETPOS}} SoundFile&, 5.5  'set to play sound 5 1/2 seconds into music  
{{Cl|_SNDSETPOS}} SoundFile&, 5.5  'set to play sound 5 1/2 seconds into music
{{Cl|_SNDPLAY}} SoundFile&  'play sound  
{{Cl|_SNDPLAY}} SoundFile&  'play sound
Do: {{Cl|_LIMIT}} 60    
Do: {{Cl|_LIMIT}} 60
   LOCATE 5, 2: PRINT "Current play position> "; {{Cl|_SNDGETPOS}}(SoundFile&)
   LOCATE 5, 2: PRINT "Current play position> "; {{Cl|_SNDGETPOS}}(SoundFile&)
LOOP UNTIL {{Cl|_KEYDOWN}}(27) OR {{Cl|NOT}} {{Cl|_SNDPLAYING}}(SoundFile&) 'ESC or end of sound exit
LOOP UNTIL {{Cl|_KEYDOWN}}(27) OR {{Cl|NOT}} {{Cl|_SNDPLAYING}}(SoundFile&) 'ESC or end of sound exit

Latest revision as of 02:40, 23 January 2023

The _SNDGETPOS function returns the current playing position in seconds using a handle from _SNDOPEN.


Syntax

position = _SNDGETPOS(handle&)


Description

  • Returns the current playing position in seconds from an open sound file.
  • If a sound isn't playing, it returns 0.
  • If a sound is paused, it returns the paused position.
  • For a looping sound, the value returned continues to increment and does not reset to 0 when the sound loops.
  • In versions prior to build 20170811/60, the sound identified by handle& must have been opened using the "SETPOS" capability to use this function.


Examples

Example: To check the current playing position in an MP3 file, use _SNDPLAY with _SNDGETPOS printed in a loop:

SoundFile& = _SNDOPEN("YourSoundFile.mp3") '<<< your MP3 sound file here!
_SNDSETPOS SoundFile&, 5.5   'set to play sound 5 1/2 seconds into music
_SNDPLAY SoundFile&  'play sound
Do: _LIMIT 60
   LOCATE 5, 2: PRINT "Current play position> "; _SNDGETPOS(SoundFile&)
LOOP UNTIL _KEYDOWN(27) OR NOT _SNDPLAYING(SoundFile&) 'ESC or end of sound exit


See also



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