Boolean
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Boolean statements are numerical evaluations that return True (-1 or NOT 0) or False (0) values that can be used in other calculations.
Basic Returns
- True evaluations return -1. NOT 0 = -1 in Basic. Can be used to increment a value.
- For positive True results, subtract it, multiply it by a negative value or use ABS.
- False evaluations return 0. Watch out for "Division by 0" errors!
- When evaluating a True value, an IF value < 0 statement is NOT necessary for return values not 0.
Boolean Conditional Operators
- AND can be used to add extra conditions to a boolean statement evaluation. Both must be True.
- OR can be used to add alternate conditions to a boolean statement evaluation. One must be True.
- Parenthesis are allowed inside of boolean statements to clarify an evaluation.
- Note that Basic returns -1 for True and 0 for False.
Truth table of the BASIC Logical Operators
Table 4: The logical operations and its results. In this table, A and B are the Expressions to invert or combine. Both may be results of former Boolean evaluations. ┌────────────────────────────────────────────────────────────────────────┐ │ Logical Operations │ ├───────┬───────┬───────┬─────────┬────────┬─────────┬─────────┬─────────┤ │ A │ B │ NOT B │ A AND B │ A OR B │ A XOR B │ A EQV B │ A IMP B │ ├───────┼───────┼───────┼─────────┼────────┼─────────┼─────────┼─────────┤ │ true │ true │ false │ true │ true │ false │ true │ true │ ├───────┼───────┼───────┼─────────┼────────┼─────────┼─────────┼─────────┤ │ true │ false │ true │ false │ true │ true │ false │ false │ ├───────┼───────┼───────┼─────────┼────────┼─────────┼─────────┼─────────┤ │ false │ true │ false │ false │ true │ true │ false │ true │ ├───────┼───────┼───────┼─────────┼────────┼─────────┼─────────┼─────────┤ │ false │ false │ true │ false │ false │ false │ true │ true │ └───────┴───────┴───────┴─────────┴────────┴─────────┴─────────┴─────────┘ Note: In most BASIC languages incl. QB64 these are bitwise operations, hence the logic is performed for each corresponding bit in both operators, where true or false indicates whether a bit is set or not set. The outcome of each bit is then placed into the respective position to build the bit pattern of the final result value. As all Relational Operations return negative one (-1, all bits set) for true and zero (0, no bits set) for false, this allows us to use these bitwise logical operations to invert or combine any relational checks, as the outcome is the same for each bit and so always results into a true (-1) or false (0) again for further evaluations. |
Examples
- Example 1
- Using 2 different boolean evaluations to determine a leap year.
INPUT "Enter a year greater than 1583: ", annum$ Y = VAL(annum$) leap1 = (Y MOD 4 = 0 AND Y MOD 100 <> 0) OR (Y MOD 400 = 0) leap2 = (Y MOD 4 = 0) - (Y MOD 100 = 0) + (Y MOD 400 = 0) PRINT "Year = "; annum$, "Leap1 = "; leap1, "Leap2 = "; leap2 |
- Explanation
- Both boolean evaluations will return -1 if the year is a leap year. It is not simply every four years as many people think. That is checked by the first evaluation (Y MOD 4 = 0) of each. In new century years like 1900 (which was not a leapyear) there is only one leap year every 400 years. 100 is used with MOD to see if there is a remainder. When that is true, the boolean return of that part of the first evaluation will be 0. The second returns -1 (which is actually added). In both evaluations the result of (Y MOD 400 = 0) indicates a century leap year.
- Entry year = 2000
- leap1 = (-1 AND 0) OR -1 = -1 ' the AND evaluation returns False(0) so the OR value is used.
- leap2 = (-1) - (-1) + (-1) = -1 + 1 + -1 = -1
- Entry year = 1900
- leap1 = (-1 AND 0) OR 0 = 0 OR 0 = 0
- leap2 = (-1) - (-1) + (0) = -1 + 1 + 0 = 0
Example 2: Moving an ASCII character using the arrow keys and boolean statements to determine the new coordinate.
SCREEN 12 COLOR 7 LOCATE 11, 20: PRINT "Using Screen 12 here to be in 80 X 30 coordinates mode" LOCATE 13, 6: PRINT "Simple Example of Alternative programming without IF-THEN-ELSE Statements" LOCATE 15, 1: PRINT "Use the four Cursor keys to move the yellow cursor, text will not be disturbed" LOCATE 17, 12: PRINT "When you END the program with the ESC key, cursor will disappear" cordx% = 40 cordy% = 15 DO oldcordx% = cordx% oldcordy% = cordy% p% = SCREEN(cordy%, cordx%) 'get ASCII character code at present position COLOR 14: LOCATE cordy%, cordx%: PRINT CHR$(178); 'print cursor character to position WHILE cordx% = oldcordx% AND cordy% = oldcordy% AND k$ <> CHR$(27) k$ = INKEY$ cordx% = cordx% + (k$ = (CHR$(0) + "K") AND cordx% > 1) + ABS(k$ = (CHR$(0) + "M") AND cordx% < 80) cordy% = cordy% + (k$ = (CHR$(0) + "H") AND cordy% > 1) + ABS(k$ = (CHR$(0) + "P") AND cordy% < 30) WEND COLOR 7: LOCATE oldcordy%, oldcordx%: PRINT CHR$(p%); 'replace overwritten screen characters LOOP UNTIL k$ = CHR$(27) |
See also: