_FLOAT

From QB64 Phoenix Edition Wiki
Revision as of 06:02, 19 April 2022 by SMcNeill (talk | contribs) (Created page with "{{DISPLAYTITLE:_FLOAT}} '''_FLOAT''' numerical values offer the maximum floating-point decimal precision available using '''QB64'''. {{PageSyntax}} ::DIM {{Parameter|variable}} AS _FLOAT {{PageDescription}} * '''QB64''' always allocates 32 bytes to store this value. * It is safe to assume this value is at least as precise as DOUBLE. * Under the current implementation it is stored in a 10-byte floating point variable. * _FLOAT variables can also use...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

_FLOAT numerical values offer the maximum floating-point decimal precision available using QB64.


Syntax

DIM variable AS _FLOAT


Description

  • QB64 always allocates 32 bytes to store this value.
  • It is safe to assume this value is at least as precise as DOUBLE.
  • Under the current implementation it is stored in a 10-byte floating point variable.
  • _FLOAT variables can also use the ## variable name type suffix.
  • Values returned may be expressed using exponential or scientific notation using E for SINGLE or D for DOUBLE precision.
  • According to IEEE-754 this can store a value of up to 1.1897E+4932 compared to a DOUBLE which goes up to 1.7976E+308.
  • Floating decimal point numerical values cannot be _UNSIGNED.
  • Values can be converted to 32 byte ASCII strings using _MK$ and back with _CV.
  • When a variable has not been assigned or has no type suffix, the value defaults to SINGLE.
  • Note: OpenGL's _GL_FLOAT constant is a SINGLE (4 byte) floating point number, while a native QB64 _FLOAT is a 10-byte floating point number.


See also



Navigation:
Main Page with Articles and Tutorials
Keyword Reference - Alphabetical
Keyword Reference - By usage
Report a broken link