_glAccum

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Revision as of 22:08, 13 July 2022 by RhoSigma (talk | contribs)
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The _glAccum statement operates on the accumulation buffer.


Syntax

_glAccum GLenum op, GLfloat value


Parameters

  • OpenGL is using its own set of variable types with its command parameters.
  • Use the following table for conversion to the respective QB64 Variable Types.
  OpenGL     =>     C/C++        =>       QB64
 -----------------------------------------------------------
 GLenum      =>  unsigned int    =>  _UNSIGNED LONG
 GLboolean   =>  unsigned char   =>  _UNSIGNED _BYTE
 GLbitfield  =>  unsigned int    =>  _UNSIGNED LONG
 GLbyte      =>  signed char     =>  _BYTE
 GLshort     =>  short           =>  INTEGER
 GLint       =>  int             =>  LONG
 GLsizei     =>  int             =>  LONG
 GLubyte     =>  unsigned char   =>  _UNSIGNED _BYTE
 GLushort    =>  unsigned short  =>  _UNSIGNED INTEGER
 GLuint      =>  unsigned int    =>  _UNSIGNED LONG
 GLfloat     =>  float           =>  SINGLE
 GLclampf    =>  float           =>  SINGLE
 GLdouble    =>  double          =>  DOUBLE
 GLclampd    =>  double          =>  DOUBLE
 GLvoid      =>  void            =>  no parameters used


Description

  • OpenGL documentation is available in several places, so we won't reproduce it here for another time.
  • The full description for this command can be found at Microsoft Docs and is also valid for QB64 usage.


See also



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