_DEVICEINPUT
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The _DEVICEINPUT function returns the device number when a controller device button, wheel or axis event occurs.
Syntax
- device% = _DEVICEINPUT
- device_active% = _DEVICEINPUT(device_number%)
Parameters
- Use the device% INTEGER returned to find the number of the controller device being used.
- A literal specific device_number% parameter can be used to return -1 if active or 0 if inactive, e.g. WHILE _DEVICEINPUT(2).
Description
- Use _DEVICES to find the number of controller devices available BEFORE using this function.
- _DEVICE$ can be used to list the device names and control types using valid _DEVICES numbers.
- When a device button is pressed or a scroll wheel or axis is moved, the device number will be returned.
- Devices are numbered as 1 for keyboard and 2 for mouse. Other controller devices will be numbered 3 or higher if installed.
- _LASTBUTTON, _LASTAXIS, or _LASTWHEEL will indicate the number of functions available with the specified device% number.
- User input events can be monitored reading valid numbered _AXIS, _BUTTON, _BUTTONCHANGE or _WHEEL functions.
- ON _DEVICEINPUT GOSUB keyboard, mouse, gamecontrol could be used to easily branch to device specific handler routines (see Example 3 below).
Examples
- Example 1
- Checking device controller interfaces and finding out what devices are being used.
FOR i% = 1 TO _DEVICES PRINT STR$(i%) + ") " + _DEVICE$(i%) PRINT "Button:"; _LASTBUTTON(i%); ",Axis:"; _LASTAXIS(i%); ",Wheel:"; _LASTWHEEL(i%) NEXT i% PRINT DO x% = _DEVICEINPUT IF x% THEN PRINT "Device ="; x%; LOOP UNTIL INKEY$ = CHR$(27) END |
[KEYBOARD][BUTTON] Buttons: 512 Axis: 0 Wheels: 0 [MOUSE][BUTTON][AXIS][WHEEL] Buttons: 3 Axis: 2 Wheels: 3 [CONTROLLER][[NAME][Microsoft Sidewinder Precision Pro (USB)]][BUTTON][AXIS] Buttons: 9 Axis: 6 Wheels: 0 Device = 2 Device = 2 |
Note Mouse events must be within the program screen area. Keyboard presses are registered only when program is in focus. |
- Example 2
- Why does a mouse have 3 wheels? Relative x and y movements can be read using the first 2 _WHEEL reads.
ignore% = _MOUSEMOVEMENTX 'dummy call to put mouse into relative movement mode PRINT "Move your mouse and/or your mouse wheel (ESC to exit)" d% = _DEVICES 'always read number of devices to enable device input DO _LIMIT 30 'main loop DO WHILE _DEVICEINPUT(2) 'loop only runs during a device 2 mouse event PRINT _WHEEL(1), _WHEEL(2), _WHEEL(3) LOOP LOOP UNTIL INKEY$ = CHR$(27) END |
Explanation Referencing the _MOUSEMOVEMENTX function hides the mouse and sets the mouse to a relative movement mode which can be read by _WHEEL. _DEVICEINPUT(2) returns true(-1) only when the mouse is moved, scrolled or clicked. |
- Example 3
- Using ON...GOSUB with the _DEVICEINPUT number to add keyboard, mouse and game controller event procedures.
n% = _DEVICES 'required when reading devices PRINT "Number of devices found ="; n% FOR i% = 1 TO n% PRINT i%; _DEVICE$(i%) '1 = keyboard, 2 = mouse, 3 = other controller, etc. NEXT i% PRINT DO device% = _DEVICEINPUT ON device% GOSUB keyboard, mouse, controller 'must be inside program loop LOOP UNTIL INKEY$ = CHR$(27) END keyboard: PRINT device%; "Keyboard"; RETURN mouse: PRINT device%; "Mouse "; RETURN controller: PRINT device%; "Game control "; RETURN |
Note ON...GOSUB and ON...GOTO events require numerical values to match the order of line labels listed in the event used inside loops. |
See also
- _DEVICES, _DEVICE$
- _LASTBUTTON, _LASTAXIS, _LASTWHEEL
- _BUTTON, _AXIS, _WHEEL
- STRIG, STICK
- ON...GOSUB
- Controller Devices