_SAVEIMAGE

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_SAVEIMAGE saves the contents of an image or screen page to an image file.


Syntax

_SAVEIMAGE fileName$[, imageHandle&][, requirements$]


Parameters

  • fileName$ is literal or variable STRING file name value.
  • Optional imageHandle& is a LONG image handle or a valid screen page number.
  • Optional requirements$ STRING values can be:
    • BMP: Saves the image as Windows Bitmap if no file extension is specified.
    • GIF: Saves the image as Graphics Interchange Format if no file extension is specified.
    • HDR: Saves the image as Radiance HDR if no file extension is specified.
    • ICO: Saves the image as Windows Icon if no file extension is specified.
    • JPG: Saves the image as Joint Photographic Experts Group if no file extension is specified.
    • PNG: Saves the image as Portable Network Graphics if no file extension is specified.
    • QOI: Saves the image as Quite OK Image if no file extension is specified.
    • TGA: Saves the image as Truevision TARGA if no file extension is specified.


Description

  • fileName$ extension name takes precedence over requirements$
  • If no file extension is specified in fileName$ and no format is specified in requirements$, then the PNG format is used by default.
  • If imageHandle& is omitted then the image handle returned by _DISPLAY (function) is used.
  • Efforts are made to save the image in the highest quality possible using 32-bit RGBA format, ensuring that alpha channel information is retained whenever the format permits.
  • Due to the inherent limitations of GIFs, these images are stored in an 8-bit indexed format, which results in a reduction of quality and color detail.
  • Windows ICO files utilize the PNG specification, which enables the storage of images exceeding 256x256 pixels in size.
  • SCREEN 0 (text mode) screens and "images" can be saved. Text surfaces are rendered internally using the master QB64-PE VGA fonts prior to saving.


Availability

  • ICO and GIF support was added in QB64-PE v3.14.0.


Examples

Example 1
It's possible to use _SAVEIMAGE with text screens.
This demo draws a Mandelbrot in SCREEN 0 and then saves the screen as a .jpg image.
OPTION _EXPLICIT

CONST X_MIN = -2!
CONST X_MAX = 1!
CONST Y_MIN = -1!
CONST Y_MAX = 1!
CONST MAX_ITER = 100
CONST PIX_CHAR = 48

SCREEN 0
WIDTH 160, 100
_FONT 8

DIM w AS LONG: w = _WIDTH
DIM h AS LONG: h = _HEIGHT
DIM maxX AS LONG: maxX = w - 1
DIM maxY AS LONG: maxY = h - 1

DIM y AS LONG: FOR y = 0 TO maxY
    DIM x AS LONG: FOR x = 0 TO maxX
        DIM cx AS SINGLE: cx = X_MIN + (x / w) * (X_MAX - X_MIN)
        DIM cy AS SINGLE: cy = Y_MIN + (y / h) * (Y_MAX - Y_MIN)

        DIM zx AS SINGLE: zx = 0
        DIM zy AS SINGLE: zy = 0
        DIM i AS LONG: i = 0

        DO UNTIL zx * zx + zy * zy >= 4 OR i >= MAX_ITER
            DIM temp AS SINGLE: temp = zx * zx - zy * zy + cx
            zy = 2 * zx * zy + cy
            zx = temp
            i = i + 1
        LOOP

        COLOR i MOD 16

        _PRINTSTRING (x + 1, y + 1), CHR$(PIX_CHAR)
    NEXT x
NEXT y

_SAVEIMAGE "TextMandelbrot!.jpg"

END

Example 2
Saving a graphics image to a .png file. This is much like example one. However, it renders the graphics to an 8-bit offscreen image and then passes the image handle to _SAVEIMAGE.
OPTION _EXPLICIT

CONST X_MIN = -2!
CONST X_MAX = 1!
CONST Y_MIN = -1!
CONST Y_MAX = 1!
CONST MAX_ITER = 100

DIM img AS LONG: img = _NEWIMAGE(640 * 2, 400 * 2, 256)
_DEST img

DIM w AS LONG: w = _WIDTH
DIM h AS LONG: h = _HEIGHT
DIM maxX AS LONG: maxX = w - 1
DIM maxY AS LONG: maxY = h - 1

DIM y AS LONG: FOR y = 0 TO maxY
    DIM x AS LONG: FOR x = 0 TO maxX
        DIM cx AS SINGLE: cx = X_MIN + (x / maxX) * (X_MAX - X_MIN)
        DIM cy AS SINGLE: cy = Y_MIN + (y / maxY) * (Y_MAX - Y_MIN)

        DIM zx AS SINGLE: zx = 0
        DIM zy AS SINGLE: zy = 0
        DIM i AS LONG: i = 0

        DO UNTIL zx * zx + zy * zy >= 4 OR i >= MAX_ITER
            DIM temp AS SINGLE: temp = zx * zx - zy * zy + cx
            zy = 2 * zx * zy + cy
            zx = temp
            i = i + 1
        LOOP

        PSET (x, y), (i MOD 16) * 16 + (i MOD 8)
    NEXT x
NEXT y

_SAVEIMAGE "Mandelbrot", img

_DEST 0
PRINT "Saved image."

END


See also