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  under linux Program Console BUG
Posted by: Coolman - 05-26-2022, 08:37 PM - Forum: General Discussion - Replies (10)

i made a console program ($Console:Only) that should run in a terminal. it seems that when executing a console program, the current directory is the one of the executable. the _CWD$ function confirms it.

Print this item

  Question about the console mode
Posted by: Coolman - 05-26-2022, 04:59 PM - Forum: General Discussion - Replies (2)

hello, i made a console program ($Console:Only) that should run in a terminal. at the end of the execution i have the message :

Press enter to continue

how to avoid it.

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  DRAGON CAVE
Posted by: James D Jarvis - 05-26-2022, 01:12 PM - Forum: Works in Progress - No Replies

here's a wumpus-a-like I've been fiddling with. A simple treasure hunting/dragon slaying adventure. Simple text or choice base input control.

All planned features aren't in place yet but it's moving along.

Code: (Select All)
'dragon cave
'
'A wumpus-a-like by James D. Jarvis may,2022
'
_Title "D R A G O N C A V E"
Randomize Timer
Dim Shared cave(30, 9), cd$(50), pcl, score, havehearthstone, gd, gold
Dim Shared lootd$(8)
Dim Shared monster$(7)
Const pnorth = 1: Const peast = 3: Const psouth = 2: Const pwest = 4: Const pup = 5: Const pdown = 6
Const foe = 7: Const loot = 8: Const desc = 9
Dim Shared vigor, luck, perception, stealth, magic, arrows
Dim Shared maxvigor, maxluck, maxperception, maxstealth, maxmagic
Dim Shared dragonstate As Integer
Dim Shared spellheal, spellrabbitfoot, spellblast, spelloracle
load_cavedesc
load_monsters
load_loot

playagain:
score = 0
havehearthstone = 0
Cls
Print "D R A G O N   C A V E"
Print
Print "Your quest is a simple one, seek the HearthStone and return it the Iron Dwarves."
Print ""
Print "Simple enough really, except for the dragon of course ..."

Print ""


Print "You have 3 magic arrows to defend yourself but be careful..."
Print "... as the Dragon is not alone."

Print " "
Print "<enter to continue>": Input any$
build_Player
show_scores
build_caves
pcl = droll(1, 10)

Print "<enter to continue>": Input any$
Cls
Print "The dwarves lower you deep into the caves, drawing back the line and sealing the way above"
Print "so the dragon can not escape through that route and catch them unaware."
Print "You will have to discover your own route out."
Print "<enter to continue>": Input any$


Do
    Print
    Print "====================================================================="
    Print cd$(cave(pcl, desc))
    Print "====================================================================="
    Print " "
    If cave(pcl, foe) > 0 Then
        Print "There is a "; monster$(cave(pcl, foe)); " in this cave."
        Print " "
    End If
    onward:
    Print pickprompt$;: Input ask$
    ask$ = LCase$(ask$)
    ask$ = truncate$(ask$)

    Select Case ask$
        Case "scores", "stats", "abilities", "show scores", "show stats", "show abilities": show_scores
        Case "score", "show score", "show": show_scores
        Case "look", "search": do_look
        Case "n", "north", "go n", "go north", "walk n", "walk north": go_passage pnorth, "walk"
        Case "e", "east", "go e", "go east", "walk e", "walk east": go_passage peast, "walk"
        Case "s", "south", "go s", "go south", "walk s", "walk south": go_passage psouth, "walk"
        Case "w", "west", "go west", "go west", "walk west", "walk west": go_passage pwest, "walk"
        Case "u", "up", "go u", "go up", "climb u", "climb up": go_passage pup, "climb"
        Case "d", "down", "go d", "go down", "climb d", "climb down": go_passage pdown, "climb"
        Case "run north", "run n": go_passage pnorth, "run"
        Case "run south", "run s": go_passage psouth, "run"
        Case "run south", "run e": go_passage peast, "run"
        Case "run south", "run w": go_passage pwest, "run"
        Case "jump up", "leap up", "hop up", "jump u", "leap u", "leap up": go_passage pup, "jump"
        Case "jump down", "leap down", "hop down", "jump d", "leap down", "leap d": go_passage pdown, "jump"
        Case "hit", "kill", "strike", "slay", "attack", "stab": attack
        Case "shoot", "fire": shootarrow 0
        Case "shootnorth": shootarrow pnorth
        Case "shootsouth": shootarrow psouth
        Case "shooteast": shootarrow peast
        Case "shootwest": shootarrow pwest
        Case "shootup": shootarrow pup
        Case "shootdown": shootarrow pdown
        Case "castblast": cast_spell "castblast"
        Case "castheal": cast_spell "castheal"
        Case "castrabbit": cast_spell "castrabbit"
        Case "castoracle": cast_spell "castoracle"
        Case "listen": do_listen
        Case "sniff", "smell": do_smell
        Case "get", "fetch", "pickup", "pick-up", "pick up", "grab": get_loot
        Case "help", "h", "?": show_help

    End Select


    If cave(pcl, foe) > 0 And droll(1, 8) < cave(pcl, foe) Then
        Print "!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"
        Print
        Print "The "; monster$(cave(pcl, foe)); " attacks you."
        Print
        mattack = droll(1, 20) + cave(pcl, foe)
        If mattack > vigor Then
            di = droll(1, cave(pcl, foe))
            Print "It strikes you for "; di; " points of damage "
            vigor = vigor - di
            Print
        Else
            ar = droll(1, 3)
            Select Case ar
                Case 1: Print "You narrowly avoid the blow."
                Case 2: Print "It fails to stike you."
                Case 3: Print "You parry the atatck."
            End Select
            Print
        End If
    End If





    If cave(pcl, foe) < 0 And droll(1, 4) < cave(pcl, foe) Then
        Print "!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"
        Print
        cave(pcl, foe) = Abs(cave(pcl, foe))
        Print "A "; monster$(cave(pcl, foe)); " attempts to ambush you."
        Print
        mattack = droll(2, 20) + cave(pcl, foe)
        If mattack > vigor + luck Then
            di = droll(1, cave(pcl, foe))
            Print "It strikes you for "; di; " points of damage "
            vigor = vigor - di
            Print
        Else
            luck = luck + 1
            If luck > maxluck Then luck = maxluck
            Print "You avoid it's attack"
            Print
        End If
    End If

    If vigor > 0 And vigor < 4 Then
        Print
        wr = droll(1, 3)
        Select Case wr
            Case 1: Print "You are exhausted..."
            Case 2: Print "You feel weak..."
            Case 3: Print "You are battered and bruised..."
        End Select
        lcheck = droll(1, 20)
        If lcheck < luck Then
            If luck < maxluck Then luck = luck + 1
            Print "... but you pull through for now."
        Else
            luck = luck - (droll(1, 2) - 1)
            Print " ..."
            Sleep 0.25
            Print "    .... "
            Sleep 0.25
            Print "      ..... you collapse."
        End If
        If Abs(cave(pcl, foe)) > 0 And droll(1, 100) > luck Then
            cave(pcl, foe) = Abs(cave(pcl, foe))
            Print "!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"
            Print "  "
            Print "The "; monster$(cave(pcl, foe)); " mauls you while you are down."
            Print " "
            di = droll(1, cave(pcl, foe))
            Print "It harms you for "; di; " points of damage "
            vigor = vigor - di
            Print
            Print "<enter to continue>": Input any$
        End If
    End If
    If vigor < 1 Then
        Print "! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! !"
        Print "-----------------------------------------------------------"
        Print "! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! !"
        Print " "

        dm = droll(1, 4)
        Select Case dm
            Case 1: Print "      YOU HAVE BEEN VANQUISHED !"
            Case 2: Print "      YOU HAVE DIED !"
            Case 3: Print "      YOU HAVE FALLEN DUE TO YOUR WOUNDS !"
            Case 4: Print "      THE LAST THING YOU HEAR A DRAGONS ROAR !"
        End Select
        Print

        Print "! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! !"
        Print "-----------------------------------------------------------"
        Print "! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! !"
        ask$ = "quit"
    End If


Loop Until ask$ = "quit"
Print
Sleep 0.25
Print "             G A M E     O V E R"
Print
Print "Final Score : "; score
Print
Print "play again";: Input A$
A$ = LCase$(A$)
If A$ = "y" Or A$ = "yes" Then GoTo playagain



cavedata:
Data 0,2,0,0,0,0,0,0,0: '1
Data 1,0,4,0,0,0,0,0,0: '2
Data 0,4,5,0,0,0,0,0,0: '3
Data 3,0,0,2,0,0,0,0,0: '4
Data 0,6,0,3,0,0,0,0,0: '5
Data 5,0,8,0,0,0,0,0,0: '6
Data 0,8,9,0,0,0,0,0,0: '7
Data 7,0,0,6,0,0,0,0,0: '8
Data 0,11,10,7,0,0,0,0,0: '9
Data 0,0,0,9,0,0,0,0,0: '10
Data 9,0,12,0,0,0,0,0,0: '11
Data 0,13,0,11,0,0,0,0,0: '12
Data 12,15,0,0,0,0,0,0,0: '13
Data 0,0,15,0,0,0,0,0,0: '14
Data 13,16,0,14,0,0,0,0,0: '15
Data 15,0,0,17,0,0,0,0,0: '16
Data 0,22,16,18,0,0,0,0,0: '17
Data 0,0,17,19,0,0,0,0,0: '18
Data 0,20,18,0,0,0,0,0,0: '19
Data 19,24,21,0,0,0,0,0,0: '20
Data 0,0,0,20,0,0,0,0,0: '21
Data 17,0,23,0,0,0,0,0,0: '22
Data 0,0,0,22,0,0,0,0,0: '23
Data 20,25,0,0,0,0,0,0,0: '24
Data 24,0,0,26,0,0,0,0,0: '25
Data 0,27,25,0,0,0,0,0,0: '26
Data 26,29,28,0,0,0,0,0,0: '27
Data 0,0,0,27,0,0,0,0,0: '28
Data 27,0,30,0,0,0,0,0,0: '29
Data 0,0,0,29,0,0,0,0,0: '30
cavedescdata:
Data "Musty cave"
Data "Cramped cave"
Data "Muddy cave"
Data "Bubbling pool of mud."
Data "Rancid pool of water."
Data "Dripping stalactities."
Data "Slippery sloped cave."
Data "Mineshaft."
Data "Crumbling old mineshaft."
Data "Mushroom garden."
Data "Fungus forest."
Data "Gloomy grotto."
Data "Dry cave."
Data "Cramped dusty cave."
Data "Mold encrusted walls."
Data "Carpeted in black mold."
Data "Floor covered in slime."
Data "Waist deep guano."
Data "Piles of guano crawling with vermin."
Data "Bottomles pit."
Data "Precarious bridge across a chasm."
Data "Chasm edge, no bottom in sight."
Data "Lava lake."
Data "Stream of lava splitting the chamber north and south."
Data "Lava flow splitting the chamber east and west."
Data "Bubbling pool of lava."
Data "Damp cave."
Data "Cavern choked with cave clams."
Data "Slime pit."
Data "Snake pit."
Data "Worm pit."
Data "Bone pit."
Data "Lava pit."
Data "Steamy cave."
Data "Cold cave."
Data "Ice Cave."
Data "Dusty cave."
Data "Cave full of crumbling pillars."
Data "Unearthy crytsal grotto."
Data "Pool of darkness."
Data "Hall of echoes."
Data "Heart of darkness."
Data "Ancient dwarf crypt."
Data "Ancient dwarf warehouse."
Data "Cold dwarven forge."
Data "Shattered dwarven throne."
Data "Cave littered with shards of dragon eggs."
Data "An old dragon nest."
Data "A fresh dragon nest."
Data "Dragon hoard."
monsterdata:
Data "Bat",
Data "Cavewight"
Data "Huge Bat"
Data "Molebear"
Data "Cave Clam"
Data "Shroombie"
Data "Dragon"

lootdata:
Data "Gold Nugget"
Data "Gold Coins"
Data "Gold Ingot"
Data "Healing Rune"
Data "Rabbit's Foot Rune"
Data "Blast Rune"
Data "Oracle Rune"
Data "HearthStone"

Sub heading_out
    Print " TO THE SURFACE ..."
    Print
    Print "   ... "
    Sleep 0.25
    If havehearthstone = 0 Then
        Print "But you lack the HearthStone"
        Print
        Print "Turn back? <Y,N>"
        Input A$
        If LCase$(A$) = "yes" Or LCase$(A$) = "y" Then
            ask$ = ""
            gd = 0
            Print " "
            Print "back to..."
            Print
        Else
            keepaskinghere:
            Print "- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -"
            Print "How are yuo going to handle this situation?"

            Print "1 - Sneak past the Iron dwarves?"
            Print "2 - Tell them you quit."
            Print "3 - Run away !"
            Print "4- Challneg the king of the Iron Dwarves to single combat!"
            Print
            Print "Make yuor selection"
            Input AA
            If AA < 1 Or AA > 4 Then GoTo keepaskinghere
            Select Case AA
                Case 1:
                    If droll(1, 20) < luck Then
                        Print "You slip past the Iron Dwarves to go live your life in peace."
                        gd = 0
                        ask$ = "quit"
                    Else
                        Print
                        Print "The Dwarves grab you and give you a sound thrashing..."
                        Print " "
                        Print "'YOU AREN'T GETING OUT IF THIS DEAL SO EASY!'"
                        Print
                        Print "They toss you back in the caves."
                        Print
                        Sleep 0.25
                        vigor = vigor - droll(1, 4)
                        gd = 0
                        ask$ = ""
                    End If
                Case 2:
                    Print "The dwarves ponder your request..."
                    Print
                    Sleep 0.25
                    If droll(1, 30) < luck Then
                        Print "Okay we'll let you off the hook..."
                        If droll(1, 20) < luck Then
                            Print "...the dwarves let yuo break tyour contract and live yuor life in peace."
                            gd = 0
                            ask$ = "quit"
                        Else
                            Print "...the dwarves rough yuo up and sieze your loot for being a coward."
                            gold = 0
                            score = score / 2
                            gd = 0
                            ask$ = "quit"

                        End If
                    Else
                        Print " "
                        Print "The Iron Dwarves laugh at you and send yuo back into the caves."
                        gd = 0
                        ask$ = ""
                    End If
                Case 3:
                    Print "... Well that was easy..."
                    Print " "
                    Print "You are way too fast for the Iron dwarves to catch you, for now..."
                    Print
                    gd = 0
                    ask$ = "quit"
                Case 4:
                    Print " "
                    Print "The dwarves all laugh at you and push yuo back into the caves."
                    Print " "
                    Sleep 0.25
                    gd = 0
                    ask$ = ""
            End Select

        End If
    End If
    If havehearthstone = 1 Then
        Print
        Print "YOU HAVE MADE IT OUT OF THE CAVES WITH THE HEARTHSTONE !!!"
        Print
        Print "What now?"
        Print
        Print "1 - Hand the HearhtStone over to the Iron Dwarves."
        Print "2 - Sneak Away with the HearthStone."
        Print "3 - Demand a larger reward."
        Print
        askhere2:
        Input AA
        If AA < 0 Or AA > 3 Then GoTo askhere2
        Select Case AA
            Case 1
                Print " "
                Print "There is much rejoicing !!!"
                Print " "
                Print " you are fairly rewarded and welcome in the hall sof the Iron Dwarves for the remainder off all yuor days."
                Print
                score = score + 1000
                gold = gold + 500
                gd = 0
                ask$ = "quit"
            Case 2
                If droll(1, 30) < luck Then
                    Print
                    Print "You manage to slip past the Iro Dwarves..."
                    Print
                    Sleep 0.25
                    Print "Yuo find a byer for the HearhtStone in Skullport."
                    Print "If the Iron Dwarves ever find you it will not be pretty."
                    gold = gold + 5000
                    score = score + 500
                    gd = 0
                    ask$ = "quit"
                Else
                    Print " "
                    Print "THIEF!!!"
                    Print
                    Print " .... COWARD ...."
                    Print
                    Print "        ...VILLAIN!"
                    Print
                    Sleep 0.25
                    Print "The dwarves put you to the sword for your treachery."
                    gold = 0
                    score = score / 10
                    gd = 0
                    ask$ = "quit"
                End If
            Case 3
                Print " "
                Print "The Iron Dwarves all laugh at you..."
                Print
                Print "... they take the HearthStone and send you on your way."
                Print
                score = score + 100
                gd = 0
                ask$ = "quit"

        End Select
    End If
End Sub

Sub load_cavedesc
    Restore cavedescdata
    For c = 1 To 50
        Read cd$(c)
    Next c

End Sub
Sub do_look
    Print
    Print "====================================================================="
    Print cd$(cave(pcl, desc))
    Print "====================================================================="
    Print " "

    pcheck = droll(1, 12)
    pcheck2 = droll(1, 20)
    pcheck3 = droll(1, 24)
    If pcheck <= perception Then
        Print "There are exits:"
        If cave(pcl, pnorth) > 0 Then Print "North"
        If cave(pcl, psouth) > 0 Then Print "South"
        If cave(pcl, peast) > 0 Then Print "East"
        If cave(pcl, pwest) > 0 Then Print "West"
        If cave(pcl, pup) > 0 Then Print "Up"
        If cave(pcl, pdown) > 0 Then Print "Down"
    Else
        Print "The darkness keeps you from seeing much else."
    End If
    If pcheck2 <= perception And cave(pcl, foe) < 0 Then
        Print "There is a "; monster$(Abs(cave(pcl, foe))); " hiding in here."
    End If
    If cave(pcl, loot) < 0 And cave(pcl, foe) = 0 Then
        If pcheck3 < perception Then
            cave(pcl, loot) = Abs(cave(pcl, loot))
            Print "You discover a "; lootd$(cave(pcl, loot)); "."
        End If
    End If
    If cave(pcl, loot) > 0 And pcheck3 / 2 < perception Then
        Print "There is a "; lootd$(cave(pcl, loot)); " in this cave."
    End If

End Sub
Sub load_loot
    Restore lootdata
    For x = 1 To 8
        Read lootd$(x)
    Next x
End Sub


Function pickprompt$

    Dim pp$(4)
    pp$(1) = "What now"
    pp$(2) = "Choose your action"
    pp$(3) = "What now burglar"
    pp$(4) = "Be careful"
    p = droll(1, 4)
    pickprompt$ = pp$(p)
End Function

Sub build_caves
    Restore cavedata
    For c = 1 To 30
        Read cave(c, 1), cave(c, 2), cave(c, 3), cave(c, 4), cave(c, 5), cave(c, 6), cave(c, 7), cave(c, 8), cave(c, 9)

        Select Case c
            Case 1, 2, 3, 4, 5, 6, 7, 8, 9, 10: cave(c, 9) = droll(1, 20)
            Case 11, 12, 13, 14, 15, 16, 16, 18, 19, 20: cave(c, 9) = droll(1, 40)
            Case 21, 22, 23, 24, 25: cave(c, 9) = droll(1, 20) + 20
            Case 26, 27, 28, 29, 30: cave(c, 9) = droll(1, 10) + 40
        End Select
        mr = droll(1, 20) - droll(1, 20)
        If mr < -6 Or mr > 6 Then mr = 0
        cave(c, foe) = mr
        tr = droll(1, 16) - droll(1, 16)
        If tr < -7 Or tr > 7 Then tr = 0
        cave(c, loot) = tr
        For x = 1 To 6
            If cave(c, x) = 0 And droll(1, 6) > 5 Then
                If c < 20 Then
                    nr = droll(1, 24)
                    cave(c, x) = nr
                End If
                If c > 19 Then
                    nr = droll(1, 15) + 15
                    cave(c, x) = nr
                End If
            End If
        Next x

    Next c

    dragonlocation = droll(1, 10) + 20
    heartstonelocation = droll(1, 10) + 20
    cave(hearstone, loot) = 8
    cave(dragonlocation, foe) = 7
    exitlocation = droll(1, 6)
    cave(exitlocation, dup) = 99
End Sub
Sub load_monsters
    Restore monsterdata
    For x = 1 To 7
        Read monster$(x)
    Next x
End Sub

Sub do_listen
    pr = roll(1, 20) + perception
    If pr > 10 And cave(pcl, foe) < 0 Then
        cave(pcl, foe) = Abs(cave(pcl, foe))
        Print "? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?"
        Print "You hear a "; monster$(cave(pcl, foe)); " lurking in the shadows."
        Print
        Sleep 0.25
    End If
    If pr > 20 Then
        Print "? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?"
        For x = 1 To 6
            If cave(pcl, x) > 0 Then
                cn = Abs(cave(pcl, x))
                Select Case x
                    Case 1
                        If cave(cn, foe) > 0 Then Print "Something stirs to the north."
                    Case 2
                        If cave(cn, foe) > 0 Then Print "There is a tiny noise to the south."
                    Case 3
                        If cave(cn, foe) > 0 Then Print "You hear whispers to the east."
                    Case 4
                        If cave(cn, foe) > 0 Then Print "The faintest of clamors can be heard to the west."
                    Case 5
                        If cave(cn, foe) > 0 Then Print "Steps from above can be heard."
                    Case 6
                        If cave(cn, foe) > 0 Then Print "A stir of echoes wafts up fron beneath you."
                End Select
            End If
        Next x
    End If

End Sub
Sub show_help
    Cls
    Print "DRAGON CAVE HELP"
    Print "----------------------"

    Print "This game uses simple text commands."
    Print "Valid commands include the directions: north,south,east,west,up, and down."
    Print "you can try to sneak, walk, go, run, climb, or jump as applicable."
    Print "shoot, cast <spell name>, attack, hit, and such are valid as well."
    Print "with some minor variations here and there."
    Print
    Print "Don't foget to search, look, listen, and sniff."
    Print

    Sleep 0.25
End Sub





Sub do_smell
    dragonflag$ = "no"
    Print "---------------  Sniff, sniff   -------------"
    Print
    If droll(1, 16) < perception Then
        If cave(pcl, foe) = -7 Then Print "You smell The Dragon nearby."
        For x = 1 To 6
            If cave(pcl, x) > 0 Then
                cn = cave(pcl, x)
                If Abs(cave(cn, foe)) = 7 Then Print "You smell The Dragon nearby."
            End If
        Next x
    End If
End Sub



Sub get_loot
    If cave(pcl, loot) > 0 Then
        Print "+ + + + + + + + + + + + + + + + + + + + +"
        Print
        Print "You fetch the "; lootd$(cave(pcl, loot))
        Print
        Select Case cave(pcl, loot)
            Case 1
                cave(pcl, loot) = 0
                gold = gold + droll(1, 4)
            Case 2
                cave(pcl, loot) = 0
                gold = gold + droll(2, 10)
            Case 3
                cave(pcl, loot) = 0
                gold = gold + droll(2, 20) * 5
            Case 4
                cave(pcl, loot) = 0
                If spellheal = 0 Then
                    spellheal = 4
                    Beep
                    Print "\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/"
                    Print "        You have learned the Heal Spell"
                    Print "/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\"

                Else
                    If spellheal > 1 Then spellheal = spellheal - 1

                End If
                score = score + 250
            Case 5
                cave(pcl, loot) = 0
                If spellrabbitfoot = 0 Then
                    spellrabbitfoot = droll(2, 3)
                    Beep
                    Print "\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/"
                    Print "     You have learned the Rabbit's Foot Spell"
                    Print "/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\"

                Else
                    If spellrabbitfoot > 1 Then spellrabbitfoot = spellrabbitfoot - 1

                End If
                score = score + 250

            Case 6
                cave(pcl, loot) = 0
                If spellblast = 0 Then
                    spellbalst = 4
                    Beep
                    Print "\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/"
                    Print "        You have learned the Blast Spell"
                    Print "/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\"

                Else
                    If spellblast > 1 Then spellblast = spellblast - 1

                End If
                score = score + 250

            Case 7
                cave(pcl, loot) = 0
                If spelloracle = 0 Then
                    spelloracle = 4
                    Beep
                    Print "\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/"
                    Print "        You have learned the Orcacle Spell"
                    Print "/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\"
                Else
                    If spelloracle > 1 Then spelloracle = spelloracle - 1

                End If
                score = score + 250

            Case 8
                cave(pcl, loot) = 0
                havehearthstone = 1
                score = score + 2000
                Print "+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+"
                Print "    YOU HAVE  THE HEARTHSTONE, SEEK THE EXIT"
                Print "+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+"

        End Select

    End If
End Sub



Sub attack
    par = vigor + droll(2, 6)
    md = cave(pcl, foe)
    mdr = droll(3, md) + droll(1, 12)
    If cave(pcl, foe) = 0 Then
        huh = droll(1, 3)
        Print "? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?"
        Print

        Select Case huh
            Case 1: Print "There is nothing there."
            Case 2: Print "The air nimbly dodges your blow."
            Case 3: Print "You attack the darkness."
        End Select
        Print
        Print "? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?"
        Print


    Else
        If par > mdr Then
            Print "! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! !"
            Print
            Print "You hit the "; monster$(Abs(cave(pcl, foe))); " ..."
            Sleep 0.25
            lr = luck - droll(1, 20)
            If lr > 0 Then
                score = score + Abs(cave(pcl, foe)) * 100
                Print "       S L A Y I N G  I T ! "
                Print
                cave(pcl, foe) = 0
            Else
                score = score + Abs(cave(pcl, foe)) * 5
                Print "  forcing it to retreat."
                Sleep 0.25
                ishide = droll(1, 8)
                If ishide > cave(pcl, foe) Then
                    Print
                    Print "The "; monster$(Abs(cave(pcl, foe))), " has scurried into the shadows."
                    Print
                    cave(pcl, foe) = -1 * cave(pcl, foe)
                Else
                    score = score + Abs(cave(pcl, foe)) * 20
                    Print " "
                    Print "The ", monster$(Abs(cave(pcl, foe))), "has fled from this cave!"
                    Print
                    cave(pcl, foe) = 0
                    didhide = 0
                    go = 0
                    Do
                        go = go + 1
                        If cave(pcl, go) > 0 Then
                            cave(cave(pcl, go), foe) = cave(pcl, foe)
                            cave(pcl, foe) = 0
                            didhide = 1
                        End If
                    Loop Until didhide > 0
                End If
            End If

        End If
    End If
End Sub

Sub go_passage (gd As Integer, mode$)
    walkflag$ = "no"
    If cave(pcl, gd) = 0 Then
        Print "You can't go that way."; ""
    End If
    If mode$ = "walk" Then
        Print "walking"
        If Abs(cave(pcl, foe)) > 0 Then
            cave(pcl, foe) = Abs(cave(pcl, foe))
            Print
            Print "!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"
            Print
            Print "A "; monster$(cave(pcl, foe)); " blocks your way."
            Print
            Print "!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"
            Print
        Else
            walkflag$ = "yes"
        End If
    End If
    If mode$ = "sneak" Then
        Print "trying to sneak"
        If Abs(cave(pcl, foe)) > 0 Then
            cave(pcl, foe) = Abs(cave(pcl, foe))
            If stealth + droll(2, 6) < (droll(4, 6) + cave(pcl, foe)) Then
                Print
                Print "!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"
                Print
                Print "A "; monster$(cave(pcl, foe)); " blocks your way."
                Print
                Print "!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"
                Print
            Else
                Print
                Print "!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"
                Print
                Print "You slip past the "; monster$(cave(pcl, foe)); "."
                Print
                Print "!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"
                Print
                Print
                walkflag$ = "yes"
            End If
        End If
    End If
    If mode$ = "run" Then
        Print "trying to run"
        If Abs(cave(pcl, foe)) > 0 And vigor > 0 Then
            cave(pcl, foe) = Abs(cave(pcl, foe))
            If vigor + droll(2, 6) < (droll(4, 6) + cave(pcl, foe)) And cave(pcl, foe) <> 5 Then
                Print
                Print "!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"
                Print
                Print "The "; monster$(cave(pcl, foe)); " blocks your way."
                Print
                Print "!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"
                Print
            Else
                Print
                Print "!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"
                Print
                Print "You run past the "; monster$(cave(pcl, foe)); "."
                Print
                Print "!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"
                Print
                Print
                walkflag$ = "yes"
            End If
            vigor = vigor - 1
        End If
    End If
    If mode$ = "climb" Then
        Print "trying to climb..."

        If Abs(cave(pcl, foe)) > 0 And vigor > 0 Then
            cave(pcl, foe) = Abs(cave(pcl, foe))
            If vigor + droll(2, 6) < (droll(4, 6) + cave(pcl, foe)) And cave(pcl, foe) <> 5 Then
                Print
                Print "!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"
                Print
                Print "The "; monster$(cave(pcl, foe)); " blocks your way."
                Print
                Print "!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"
                Print
            Else
                Print
                Print "!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"
                Print
                Print "You scramble past the "; monster$(cave(pcl, foe)); "."
                Print
                Print "!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"
                Print
                Print
                If luck > droll(1, 12) Then
                    luck = luck - 1
                    Print
                    Print "!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"
                    Print
                    Print "You slip and hurt youself !."
                    Print
                    Print "!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"
                    Print
                    vigor = vigor - droll(1, 3)
                Else
                    walkflag$ = "yes"
                End If
            End If
            vigor = vigor - 1
        End If
        If mode$ = "jump" Then
            If Abs(cave(pcl, foe)) > 0 And vigor > 0 Then
                cave(pcl, foe) = Abs(cave(pcl, foe))
                If vigor + droll(3, 6) < (droll(4, 6) + cave(pcl, foe)) Then
                    Print
                    Print "!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"
                    Print
                    Print "The "; monster$(cave(pcl, foe)); " blocks your way."
                    Print
                    Print "!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"
                    Print
                Else
                    Print
                    Print "!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"
                    Print
                    Print "You leap past the "; monster$(cave(pcl, foe)); "."
                    Print
                    Print "!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"
                    Print
                    Print
                    If luck > droll(1, 24) Then
                        luck = luck - 1
                        Print
                        Print "!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"
                        Print
                        Print "You stumble and slam onto the rocky cave floor."
                        Print
                        Print "!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"
                        Print
                        vigor = vigor - droll(1, 3) + 1
                    Else
                        walkflag$ = "yes"
                    End If
                End If
                vigor = vigor - 1
            End If

        End If

    End If
    If walkflag$ = "yes" Then
        Print
        Print "-----------------------------------------------------------"
        Print
        Print "You travel onward to..."
        Print " "
        If cave(pcl, gd) = 99 Then heading_out

        If gd <> 0 Then pcl = cave(pcl, gd)
        Print cd$(cave(pcl, desc))
        Print
        Print "-----------------------------------------------------------"
    End If

End Sub


Function truncate$ (a$)
    b$ = "-"
    If InStr(a$, "kill ") > 0 Then b$ = "hit"
    If InStr(a$, "hit ") > 0 Then b$ = "hit"
    If InStr(a$, "strike ") > 0 Then b$ = "hit"
    If InStr(a$, "slay ") > 0 Then b$ = "hit"
    If InStr(a$, "fight ") > 0 Then b$ = "hit"
    If InStr(a$, "attack ") > 0 Then b$ = "hit"
    If InStr(a$, "arrow") > 0 Then b$ = "shoot"
    If InStr(a$, "fire ") > 0 Then b$ = "shoot"
    If InStr(a$, "shoot ") > 0 Then b$ = "shoot"
    If InStr(a$, "loose ") > 0 Then b$ = "shoot"
    If InStr(a$, "blast") > 0 Then b$ = "castblast"
    If InStr(a$, "heal") > 0 Then b$ = "castheal"
    If InStr(a$, "rabbit") > 0 Then b$ = "castrabbit"
    If InStr(a$, "oracle") > 0 Then b$ = "castoracle"


    If b$ = "shoot" And InStr(a$, "north") Then b$ = "shootnorth"
    If b$ = "shoot" And InStr(a$, "east") Then b$ = "shooteast"
    If b$ = "shoot" And InStr(a$, "south") Then b$ = "shootsouth"
    If b$ = "shoot" And InStr(a$, "west") Then b$ = "shootwest"
    If b$ = "shoot" And InStr(a$, "up") Then b$ = "shootup"
    If b$ = "shoot" And InStr(a$, "down") Then b$ = "shootdown"

    If b$ = "-" Then
        a$ = a$
    Else
        a$ = b$
    End If
    truncate$ = a$

End Function

Sub shootarrow (ad As Integer)
    shootflag$ = "no"
    If arrows > 0 Then shootflag$ = "arrow"

    If Abs(cave(pcl, foe)) > 0 And shootflag$ = "arrow" Then
        Select Case ad
            Case 1, 2, 3, 4, 5, 6
                Print " ! ! ! ! ! ! ! ! ! ! !"
                Print
                Print "You can't fire an arrow into another cave..."
                Print "              ... while this cave is occupied !"
                Print "<enter>": Input a$
            Case 0
                shootflag$ = "yes"
        End Select
    End If
    If shootflag$ = "arrow" And cave(pcl, ad) > 0 Then
        Print " "
        Print ">>>>----------------------------->"
        Print
        Print "You loose a magical arrow into the distance..."
        Sleep 0.25
        tr = cave(pcl, ad)
        If cave(tr, foe) = 7 Then
            arrows = arrows - 1
            ad = droll(1, 12)
            If ad <= luck Then
                Print "... and hear the dragon roar in angush... "
                Print "    ... AS THE DRAGON DIES !!!"
                Print
                Print ">>>>----------------------------->"
                Print
                Print "<enter>": Input a$
                cave(tr, foe) = 0
                score = score + 1000
            End If

        Else
            Print "... and hear it break against stone."
            arrows = arrows - 1
            Print " "
            If droll(1, 20) > luck Then Print "You hear the dragon roar in the distance."
        End If

    End If
    If shootflag$ = "arrow" And cave(pcl, ad) = 0 Then
        Print "   "
        Print "You can't shoot in that direction."
        Print
        Print "<enter>": Input a$
    End If
    If shootflag$ = "yes" Then
        Print
        Print ">>>>----------------------------->"
        Print
        Print "You loose a magcial arrow..."
        arrows = arrows - 1
        Sleep 0.25
        If droll(1, 6) > 1 And cave(pcl, foe) <> 7 Then

            Print "slaying the "; monster$(Abs(cave(pcl, foe))); " !"
            Print
            cave(pcl, foe) = 0
            score = score + cave(pcl, foe) * 100
        End If
        Print
        If droll(1, 10) > 2 And cave(pcl, foe) = 7 Then
            Print "Sinking it into the dragon's heart."
            Print
            Print "YOU HAVE KILLED THE DRAGON !!!"
            Print
            Print
            cave(pcl, foe) = 0
            score = score + 1000
        End If
    End If
    Print "<enter>": Input a$
End Sub




Sub build_Player
    maxvigor = droll(2, 6) + 6
    maxluck = droll(4, 4)
    maxperception = droll(3, 6)
    maxstealth = droll(3, 6)
    maxmagic = droll(3, 6)
    vigor = maxvigor
    luck = maxluck
    perception = maxperception
    stealth = maxstealth
    magic = maxmagic
    gold = 0
    arrows = 3

End Sub
Sub show_scores
    If havehearthstone = 1 Then
        Print "+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+"
        Print "You have the HearthStone"
        Print "+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+"
    End If
    Print "Your Ability Scores."
    Print
    Print "Vigor", maxvigor; "/"; vigor
    Print "Luck", luck
    Print "Perception ", perception
    Print "Stealth ", stealth
    Print "Magic ", maxmagic; "/"; magic
    Print
    Print "Spells Known:";
    If spellheal > 0 Then Print "Heal",
    If spellblast > 0 Then Print "Blast",
    If spelloracle > 0 Then Print "Oracle",
    If spellrabbitfoot > 0 Then Print "Rabbit's Foot",

    Print
    Print "Gold ", gold
    Print "Arrows ", arrows

    Print
    Print "Score ", score
End Sub




Sub cast_spell (cast$)
    If cast$ = "heal" And spellheal > 0 Then
        mcheck = magic - spellheal
        Print " * * * * * * * * * * * * * * * * * * * *"
        Print
        If mcheck > magic Then
            Print "You lack the magical power to cast that."
        Else
            Print "You magciall yheal some of your wounds."
            magic = magic - droll(1, spellheal)
            vigor = vigor + 4
            If vigor > maxvigor Then vigor = maxvigor
        End If
        Print
        Print " * * * * * * * * * * * * * * * * * * * *"
        Print
        Sleep 0.25
    End If
    If cast$ = "rabbit" And spellrabbitfoot > 0 Then
        mcheck = magic - spellrabbitfoot
        Print " * * * * * * * * * * * * * * * * * * * *"
        Print
        If mcheck > magic Then
            Print "You lack the magical power to cast that."
            luck = luck - 1
        Else
            Print "You improve your luck."
            magic = magic - droll(1, spellrabbitfoot)
            luck = luck + droll(1, 6)
            'luck can go over maxluck with thius spell
        End If
        Print
        Print " * * * * * * * * * * * * * * * * * * * *"
        Print
        Sleep 0.25
    End If

    If cast$ = "oracle" And spelloracle > 0 Then
        mcheck = magic - spelloracle
        Print " * * * * * * * * * * * * * * * * * * * *"
        Print
        If mcheck > oracle Then
            Print "You lack the magical power to cast that."
            perception = perception - (droll(1, 2) - 1)
        Else
            Print "You improve your perception."
            magic = magic - droll(1, spelloracle)
            perception = perception + 2
            cave(pcl, foe) = Abs(cave(pcl, foe))
            cave(pcl, loot) = Abs(cave(pcl, loot))
            'the can go overmax perception
        End If
        Print
        Print " * * * * * * * * * * * * * * * * * * * *"
        Print
        Sleep 0.25
    End If
    If cast$ = "blast" And spellblast > 0 Then
        mcheck = magic - spellblast
        Print " * * * * * * * * * * * * * * * * * * * *"
        Print
        If mcheck > magic Then
            Print "You lack the magical power to cast that."
        Else
            Print "You blast your foe with magical energy."
            magic = magic - droll(1, spellblast)
            perception = perception - (droll(1, 3) - 1)
            'this is a loud spell
            If cave(pcl, foe) = 0 Then
                Print "This would be much more effective against a foe you could see."
            Else
                If droll(1, 12) > cave(pcl, foe) Then
                    Print "Destroying the "; cave(pcl, foe); " !!!"
                    score = score + cave(pcl, foe) * 50
                    cave(pcl, foe) = 0
                End If

            End If
        End If
        Print
        Print " * * * * * * * * * * * * * * * * * * * *"
        Print
        Sleep 0.25
    End If
    Select Case cast$
        Case "castblast"
            If spellblast < 1 Then Print "You have yet to learn that spell."
        Case "castheal"
            If spellheal < 1 Then Print "You are not a healer, yet."
        Case "castrabbit"
            If spellrabbitfoot < 1 Then Print "Do not tempt fate as you have yet to learn that spell."
            luck = luck - 1
        Case "castorcale"
            If spellrabbitfoot < 1 Then Print "You have yet to discover an Oracle's Rune."
    End Select

End Sub

Function droll (num, sides)
    dsum = 0
    For x = 1 To num
        dsum = dsum + Int(Rnd * sides) + 1
    Next x
    droll = dsum
End Function

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Question Basic for games only
Posted by: Kernelpanic - 05-25-2022, 11:56 PM - Forum: General Discussion - Replies (26)

I see again and again that Basic is apparently only used as a programming language for games etc., for example, but so Basic never gets rid of the "little-kids" level. Not that I want to deny games etc., but you can also develop serious programs with Basic, not just colorful circles and jumping who-knows-where.

So you can for example, write a program that calculates an additional payment to the pension.
An example: You take out an additional insurance into which you pay 3400.00 €/$ per year for 25 years. If you then go in pension, the program shows how much you can then have paid out from the supplementary insurance per month and for how many years. For me, this is a really practical program. There is certainly room for improvement, but this is something that can be used practically.

And in my very personal opinion, this is the only way to get Basic out of the gaming level and make it (again) a serious programming language.

That's my point of view.

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  Bouncing lines & boxes
Posted by: Dav - 05-25-2022, 10:46 PM - Forum: Programs - Replies (5)

Starting playing around with the power of LINE styles and it lead to 3d looking mystify like screensaver (in 1st code box).  Afterwards changed it to bouncing boxes, added some fading.  Kept in some LINE style stuff.  (Code box #2).   On my laptop 12 boxes seems to be the sweet spot when setting _LIMIT 30. 

- Dav


Bouncing LINEs....

Code: (Select All)
'=================
'BouncingLines.bas
'=================
'Coded by Dav, May/2022

SCREEN _NEWIMAGE(800, 600, 32)

RANDOMIZE TIMER

lines = 12 'Number of lines on screen

DIM line.x1(lines), line.y1(lines), line.cx1(lines), line.cy1(lines)
DIM line.x2(lines), line.y2(lines), line.cx2(lines), line.cy2(lines)
DIM line.r(lines), line.g(lines), line.b(lines), line.a(lines)

'Init values for each line
FOR s = 1 TO lines
    line.y1(s) = INT(RND * _HEIGHT) + 1: line.x1(s) = INT(RND * _WIDTH) + 1
    line.y2(s) = INT(RND * _HEIGHT) + 1: line.x2(s) = INT(RND * _WIDTH) + 1
    line.cx1(s) = RND * 1: line.cy1(s) = RND * 1
    line.cx2(s) = RND * 1: line.cy2(s) = RND * 1
    line.r(s) = RND * 255: line.g(s) = RND * 255: line.b(s) = RND * 255
    line.a(s) = RND * 75 + 15
NEXT

DO

    FOR s = 1 TO lines

        'draw line...
        LINE (line.x1(s), line.y1(s))-(line.x2(s), line.y2(s)), _RGBA(line.r(s), line.g(s), line.b(s), line.a(s)), , 255
        'shadow
        LINE (line.x1(s) + 2, line.y1(s) + 2)-(line.x2(s) + 2, line.y2(s) + 2), _RGBA(0, 0, 0, line.a(s)), , 255

        IF line.x1(s) <= 0 OR line.x1(s) >= _WIDTH THEN line.cx1(s) = -line.cx1(s)
        IF line.y1(s) <= 0 OR line.y1(s) >= _HEIGHT THEN line.cy1(s) = -line.cy1(s)

        IF line.x2(s) <= 0 OR line.x2(s) >= _WIDTH THEN line.cx2(s) = -line.cx2(s)
        IF line.y2(s) <= 0 OR line.y2(s) >= _HEIGHT THEN line.cy2(s) = -line.cy2(s)

        line.x1(s) = line.x1(s) + line.cx1(s): line.y1(s) = line.y1(s) + line.cy1(s)
        line.x2(s) = line.x2(s) + line.cx2(s): line.y2(s) = line.y2(s) + line.cy2(s)

    NEXT

    _DISPLAY

    _LIMIT 300

LOOP UNTIL INKEY$ <> ""


Bouncing  faded boxes.....


Code: (Select All)
'=================
'BouncingBoxes.bas
'=================
'Coded by Dav, May/2022

SCREEN _NEWIMAGE(800, 600, 32)

RANDOMIZE TIMER

boxes = 12 'Number of boxes on screen

DIM box.x1(boxes), box.y1(boxes), box.cx1(boxes), box.cy1(boxes)
DIM box.x2(boxes), box.y2(boxes), box.cx2(boxes), box.cy2(boxes)
DIM box.r(boxes), box.g(boxes), box.b(boxes), box.a(boxes)

'Init values for each box
FOR s = 1 TO boxes
    box.y1(s) = INT(RND * _HEIGHT) + 1: box.x1(s) = INT(RND * _WIDTH) + 1
    box.y2(s) = INT(RND * _HEIGHT) + 1: box.x2(s) = INT(RND * _WIDTH) + 1
    box.cx1(s) = RND * 4: box.cy1(s) = RND * 4
    box.cx2(s) = RND * 4: box.cy2(s) = RND * 4
    box.r(s) = RND * 255: box.g(s) = RND * 255: box.b(s) = RND * 255
    box.a(s) = RND * 75 + 15
NEXT

DO

    CLS , _RGB(0, 0, 48)

    FOR s = 1 TO boxes

        'draw box
        LINE (box.x1(s), box.y1(s))-(box.x2(s), box.y2(s)), _RGBA(box.r(s), box.g(s), box.b(s), box.a(s)), BF
        'center lines
        LINE (box.x1(s), box.y1(s))-(box.x2(s), box.y2(s)), _RGBA(255, 255, 255, box.a(s)), , 255
        LINE (box.x2(s), box.y1(s))-(box.x1(s), box.y2(s)), _RGBA(255, 255, 255, box.a(s)), , 255
        'box outline
        LINE (box.x1(s), box.y1(s))-(box.x2(s), box.y2(s)), _RGBA(255, 255, 255, box.a(s)), B , 255

        IF box.x1(s) <= 0 OR box.x1(s) >= _WIDTH THEN box.cx1(s) = -box.cx1(s)
        IF box.y1(s) <= 0 OR box.y1(s) >= _HEIGHT THEN box.cy1(s) = -box.cy1(s)

        IF box.x2(s) <= 0 OR box.x2(s) >= _WIDTH THEN box.cx2(s) = -box.cx2(s)
        IF box.y2(s) <= 0 OR box.y2(s) >= _HEIGHT THEN box.cy2(s) = -box.cy2(s)

        box.x1(s) = box.x1(s) + box.cx1(s): box.y1(s) = box.y1(s) + box.cy1(s)
        box.x2(s) = box.x2(s) + box.cx2(s): box.y2(s) = box.y2(s) + box.cy2(s)

    NEXT

    _DISPLAY

    _LIMIT 30

LOOP UNTIL INKEY$ <> ""

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  Pong Clone
Posted by: SierraKen - 05-25-2022, 07:46 PM - Forum: Programs - Replies (18)

With the help of B+'s reflection math code, I decided to make a Pong Clone today. You play against the computer using your mouse. First to reach 10 points wins. B+, I added your name to the welcome screen. Tell me what you think. It was a bit tricky to make it not too easy but also not impossible, I believe I found the right middle ground. There's a photo of it below. Smile Thanks for the help B+, I've always wanted to make my own Pong. I know most of them have rectangle rackets but I found it's more enjoyable to aim the ball with a round racket instead. 

[Image: Pong-Clone-by-Sierra-Ken.jpg]

Code: (Select All)
'Pong Clone by SierraKen - May 25, 2022.
'Thank you to B+ for the deflection math code!

_Title "Pong Clone - by SierraKen"
Screen _NewImage(800, 600, 32)
Cls
Locate 4, 35: Print "P  O   N   G     C   L   O   N   E"
Locate 7, 44: Print "By SierraKen"
Locate 10, 44: Print "With help by B+"
Locate 15, 25: Print "Use your mouse to control the round paddle on the right side."
Locate 16, 25: Print "First one to reach 10 points wins."
Locate 20, 37: Print "Press Mouse Button To Begin."
Do
    While _MouseInput: Wend
    If _MouseButton(1) = -1 Then GoTo begin:
Loop

begin:
Randomize Timer

' these remain constant
px = 350: py = 250: pr = 5: pc = _RGB32(0, 255, 0) ' <<<< lets label everything of puck with p
speed = 7 ' really keeping puck at constant speed

cx = 100: cy = 300: cr = 25: cc = _RGB32(255, 0, 0) 'Computer Racket
mx = 700: mr = 25: mc = _RGB32(255, 0, 0) ' <<<< evrything mouse starts with m , use different radius for mouse - Your Racket

score = 0
cscore = 0

start:
px = 400: py = 300
Cls
angle:
pa = _Pi(2) * Rnd ' pa = puck angle this is rnd times all directions 0 to 360 in degrees 0 to 2*pi in radians
ang = _R2D(pa)

If ang > 85 And ang < 95 Then GoTo angle:
If ang > 265 And ang < 275 Then GoTo angle:
Do

    Cls ' Clear our work and recalulate and redraw everything
    Line (25, 25)-(775, 25), _RGB32(255, 255, 255)
    Line (25, 575)-(775, 575), _RGB32(255, 255, 255)
    For nety = 25 To 575 Step 20
        Line (400, nety)-(400, nety + 10), _RGB32(255, 255, 255)
    Next nety


    Locate 1, 10: Print " Computer: "; cscore
    Locate 1, 78: Print " You: "; score
    If cscore = 10 Then
        _AutoDisplay
        Cls
        Locate 5, 40
        Print "You Lose!"
        Locate 10, 40
        Print "Again (Y/N)?";
        again:
        ag$ = InKey$
        If ag$ = "y" Or ag$ = "Y" Then GoTo begin:
        If ag$ = "n" Or ag$ = "N" Or ag$ = Chr$(27) Then End
        GoTo again
    End If
    If score = 10 Then
        _AutoDisplay
        Cls
        Locate 5, 20
        Print "You Win!"
        Locate 10, 20
        Print "Again (Y/N)?";
        again2:
        ag2$ = InKey$
        If ag2$ = "y" Or ag2$ = "Y" Then GoTo begin:
        If ag2$ = "n" Or ag2$ = "N" Or ag2$ = Chr$(27) Then End
        GoTo again2
    End If

    a$ = InKey$
    If a$ = " " Then GoTo start:
    If a$ = Chr$(27) Then End

    While _MouseInput: Wend ' better way to poll mouse and label mouse x, y as mx, my like everyone else
    my = _MouseY
    fillCircle mx, my, mr, mc ' draw mouse paddle

    ' check for collision
    ' first part measure distance between mouse center and puck center, is it less than radius of mouse + puck?
    If Sqr((mx - px) ^ 2 + (my - py) ^ 2) < (pr + mr) Then ' (pr + pr2) to (r + rr)   collision!
        pa = _Atan2(py - my, px - mx) ' get the angle of the puck to the mouse

        px = px + speed * Cos(pa) ' move the puck out of the mouse paddle
        py = py + speed * Sin(pa) '

        ' show the collision and replacement of ball AFTER removed from inside the mouse
        Line (mx, my)-(px, py), &HFFFFFFFF
        _Display
        _Delay .1
    End If

    If py > cy Then
        cdist = py - cy
        cy = cy + cdist / 6.25
    End If
    If py < cy Then
        cdist = cy - py
        cy = cy - cdist / 6.25
    End If
    fillCircle cx, cy, cr, cc
    If Sqr((cx - px) ^ 2 + (cy - py) ^ 2) < (pr + cr) Then ' (pr + pr2) to (r + rr)   collision!
        pa = _Atan2(py - cy, px - cx) ' get the angle of the puck to the mouse

        px = px + speed * Cos(pa) ' move the puck out of the mouse paddle
        py = py + speed * Sin(pa) '

        ' show the collision and replacement of ball AFTER removed from inside the mouse
        Line (cx, cy)-(px, py), &HFFFFFFFF
        _Display
        _Delay .1
    End If


    'keep puck out of wall = wall boundary +- radius of puck
    If px > 775 Then cscore = cscore + 1: _Delay .25: GoTo start:
    If px < 25 Then score = score + 1: _Delay .25: GoTo start:
    If py > 575 - pr Then pa = -pa: py = 575 - pr ' move puck out of wall !!!
    If py < 25 + pr Then pa = -pa: py = 25 + pr ' move puck out of wall !!!

    ' nove the puck along and draw it
    px = px + speed * Cos(pa) ' now move the puck along  it's new direction pa = puck angle
    py = py + speed * Sin(pa) '
    fillCircle px, py, pr, pc ' draw puck

    _Display
    _Limit 60 ' hold screen for moment

Loop

'from Steve Gold standard
Sub fillCircle (CX As Integer, CY As Integer, R As Integer, C As _Unsigned Long)
    Dim Radius As Integer, RadiusError As Integer
    Dim X As Integer, Y As Integer
    Radius = Abs(R): RadiusError = -Radius: X = Radius: Y = 0
    If Radius = 0 Then PSet (CX, CY), C: Exit Sub
    Line (CX - X, CY)-(CX + X, CY), C, BF
    While X > Y
        RadiusError = RadiusError + Y * 2 + 1
        If RadiusError >= 0 Then
            If X <> Y + 1 Then
                Line (CX - Y, CY - X)-(CX + Y, CY - X), C, BF
                Line (CX - Y, CY + X)-(CX + Y, CY + X), C, BF
            End If
            X = X - 1
            RadiusError = RadiusError - X * 2
        End If
        Y = Y + 1
        Line (CX - X, CY - Y)-(CX + X, CY - Y), C, BF
        Line (CX - X, CY + Y)-(CX + X, CY + Y), C, BF
    Wend
End Sub

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  FABS - Qbasic
Posted by: G43 - 05-25-2022, 01:47 PM - Forum: General Discussion - Replies (25)

Has anyone ever heard of FABS Plus Net from Computer Control Systems.  We use a program at my workplace that was written specially for a handful of automotive stores in the 80's and it calls FABSMB regularly.  I have been researching and found a reference to FABS here http://www.gcssoft.de/ I am trying to debug a couple of things in the program and i need to find a copy of this FABS if it is possible to look at the index files that are in use.  Any help would be appreciated.

Thanks,

Garrett

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  SQLite wrapper
Posted by: jakebullet70 - 05-25-2022, 09:23 AM - Forum: Utilities - Replies (1)

OK, this should be all you need to use SQLite 3 databases.  See GitHub for all code needed including sample stuff.

https://github.com/jakebullet70/QB64-SQLite

Supported Subs / Functions

Code: (Select All)
'--- open a sqlite DB
SUB DB_Open (CreateIfMissing AS _BYTE)
FUNCTION DB_Open%% (CreateIfMissing AS _BYTE)

'--- close a database
SUB DB_Close ()

'--- return primary key of last inserted record
FUNCTION DB_LastInsertedRowID& ()

'--- return number of rows the last query affected
FUNCTION DB_AffectedRows& ()

'--- return the last error message (if any)
FUNCTION DB_GetErrMsg$ ()

'--- return total of rows in a recordset
FUNCTION DB_RowCount& (RS() AS SQLITE_RESULTSET)

'--- return number of columns in a recordset
FUNCTION DB_ColCount& (RS() AS SQLITE_RESULTSET)

'--- Gets the value of a field
FUNCTION DB_GetField$ (RS() AS SQLITE_RESULTSET, Row AS LONG, FieldName AS STRING)

'--- Use for Scalar functions, returning 1 value
FUNCTION DB_ExecQuerySingleResult$ (sql_command AS STRING)

'--- Execute a SQL query and return a recordset
SUB DB_ExecQuery (sql_command AS STRING, RS() AS SQLITE_RESULTSET)
FUNCTION DB_ExecQuery& (sql_command AS STRING, RS() AS SQLITE_RESULTSET)

'--- Execute a SQL query with no return value
SUB DB_ExecNonQuery (sql_command AS STRING)
FUNCTION DB_ExecNonQuery& (sql_command AS STRING)

'--- Helper function to build SQL statements
FUNCTION DB_SqlParse$ (sql_str$, values_str$)

   
   

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  Command Line INI Editor
Posted by: AtomicSlaughter - 05-24-2022, 07:54 PM - Forum: Programs - No Replies

OK my ini include has been modified to work from the command line.

the usage format is

-add -f filename -s section -k key -d data

-del -f filename, -s section -k key

-delsec -f filename, -s section

-read -f filename, -s section -k key

-readsection -f filename, -s section

Code: (Select All)
$Console:Only
Type Sections
    lineNum As Integer
    section As String
End Type
If Command$ <> "" Then
    test$ = Command$(1)
    For i = 2 To _CommandCount Step 2
        Select Case Command$(i)
            Case "-f"
                FileName$ = Command$(i + 1)
            Case "-s"
                IniSection$ = Command$(i + 1)
            Case "-d"
                INIData$ = Command$(i + 1)
            Case "-k"
                INIKey$ = Command$(i + 1)
        End Select
    Next
    Select Case test$
        Case "-add": AddINI FileName$, IniSection$, INIKey$, INIData$: System
        Case "-del": DelINI FileName$, IniSection$, INIKey$: System
        Case "-delsec": DelSec FileName$, IniSection$: System
        Case "-read": Print ReadINI(FileName$, IniSection$, INIKey$): System
        Case "-readsection": ReadINISec FileName$, IniSection$: System
    End Select
    System
Else
    Input "Command      >", test$
    Select Case test$
        Case "add"
            Input "Filename     >", FileName$
            Input "Section      >", IniSection$
            Input "Key          >", INIKey$
            Input "Data         >", INIData$
            AddINI FileName$, IniSection$, INIKey$, INIData$: System
        Case "del"
            Input "Filename     >", FileName$
            Input "Section      >", IniSection$
            Input "Key          >", INIKey$
            DelINI FileName$, IniSection$, INIKey$: System
        Case "delsec"
            Input "Filename     >", FileName$
            Input "Section      >", IniSection$
            DelSec FileName$, IniSection$
        Case "read"
            Input "Filename     >", FileName$
            Input "Section      >", IniSection$
            Input "Key          >", INIKey$
            Print ReadINI(FileName$, IniSection$, INIKey$): System: System
    End Select
End If
Sub LoadINIFile (FileName As String, iniData() As String, iniSections() As Sections)
    ReDim As String iniData(0)
    ReDim As Sections iniSections(0)
    If _FileExists(FileName) Then
        file = FreeFile
        Open FileName For Binary As #file
        If LOF(file) = 0 Then Exit Sub
        Do
            Line Input #file, iniData(UBound(iniData))
            If InStr(iniData(UBound(iniData)), "[") > 0 Then
                iniSections(UBound(iniSections)).section = iniData(UBound(iniData))
                iniSections(UBound(iniSections)).lineNum = x
                ReDim _Preserve As Sections iniSections(UBound(iniSections) + 1)
            End If
            ReDim _Preserve iniData(UBound(iniData) + 1)
            x = x + 1
        Loop Until EOF(file)
        Close
    End If
    iniSections(UBound(iniSections)).section = "End of File"
    iniSections(UBound(iniSections)).lineNum = x
End Sub

Sub CheckSection (sec() As Sections, check As String, out1 As Single, out2 As Single, Ret As String)
    For i = 0 To UBound(sec)
        If LCase$(sec(i).section) = "[" + LCase$(check) + "]" Then
            out1 = sec(i).lineNum + 1
            out2 = sec(i + 1).lineNum - 1
            Exit Sub
        End If
    Next
    Ret = "New Section"
End Sub

Function ReadINI$ (FileName As String, Section As String, INIKey As String)
    Dim sec(0) As Sections: Dim ini(0) As String
    Dim As Single start, finish
    LoadINIFile FileName, ini(), sec()
    If Section <> "" Then
        CheckSection sec(), Section, start, finish, ret$
        For i = start To finish
            If Left$(LCase$(ini(i)), InStr(ini(i), "=") - 1) = LCase$(INIKey) Then
                ReadINI = Right$(ini(i), (Len(ini(i)) - InStr(ini(i), "=")))
            End If
        Next
    Else
        Do
            If Left$(LCase$(ini(i)), InStr(ini(i), "=") - 1) = LCase$(INIKey) Then
                ReadINI = Right$(ini(i), (Len(ini(i)) - InStr(ini(i), "=")))
            End If
            i = i + 1
        Loop Until ini(i) = ""
    End If
End Function

Sub DelINI (FileName As String, Section As String, INIKey As String)
    Dim sec(0) As Sections: Dim ini(0) As String
    Dim As Single start, finish
    LoadINIFile FileName, ini(), sec()
    If Section <> "" Then
        CheckSection sec(), Section, start, finish, ret$
        For i = start To finish
            If Left$(LCase$(ini(i)), InStr(ini(i), "=") - 1) = LCase$(INIKey) Then
                ReDim temp(UBound(ini) - 1) As String
                For a = 0 To (i - 1)
                    temp(a) = ini(a)
                Next
                For a = i To UBound(temp)
                    temp(a) = ini(a + 1)
                Next

            End If
        Next
    Else
        Do
            If Left$(LCase$(ini(i)), InStr(ini(i), "=") - 1) = LCase$(INIKey) Then
                ReDim temp(UBound(ini) - 1) As String
                For a = 0 To i - 1
                    temp(a) = ini(a)
                Next
                For a = x To UBound(ini)
                    temp(x) = ini(x + 1)
                Next
            End If
            i = i + 1
        Loop Until ini(i) = ""
    End If
    Do
        If temp(UBound(temp)) = "" Then ReDim _Preserve temp(UBound(temp) - 1)
    Loop Until temp(UBound(temp)) <> ""
    f = FreeFile
    Open FileName For Output As #f
    For i = 0 To UBound(temp)
        Print #f, temp(i)
    Next
    Close
End Sub

Sub DelSec (FileName As String, Section As String)
    Dim sec(0) As Sections: Dim ini(0) As String
    Dim As Single start, finish
    LoadINIFile FileName, ini(), sec()
    CheckSection sec(), Section, start, finish, ret$
    ReDim Temp(UBound(ini)) As String
    For i = 0 To start
        Temp(i) = ini(i)
    Next

    For i = finish To UBound(ini)
        Temp(i - finish) = ini(i)
    Next
    Do
        If Temp(UBound(Temp)) = "" Then ReDim _Preserve Temp(UBound(Temp) - 1)
    Loop Until Temp(UBound(Temp)) <> ""
    f = FreeFile
    Open FileName For Output As #f
    For i = 0 To UBound(Temp)
        Print #f, Temp(i)
    Next
    Close
End Sub

Sub AddINI (FileName As String, Section As String, INIKey As String, INIData As String)
    Dim sec(0) As Sections: Dim ini(0) As String
    Dim As Single start, finish
    LoadINIFile FileName, ini(), sec()
    CheckSection sec(), Section, start, finish, ret$
    ReDim temp(UBound(ini) + 1) As String
    If ret$ = "New Section" Then
        ReDim temp(UBound(ini) + 3)
        temp(0) = "[" + Section + "]"
        temp(1) = INIKey + "=" + INIData
        temp(2) = ""
        For i = 3 To UBound(ini)
            temp(i) = ini(i - 3)
        Next
    Else

        If Section <> "" Then
            For i = 0 To start

                temp(i) = ini(i)
            Next
            temp(start) = INIKey + "=" + INIData
            For i = start + 1 To UBound(ini)
                temp(i) = ini(i - 1)
            Next
        Else
            temp(0) = INIKey + "=" + INIData
            For i = 1 To UBound(ini)
                temp(i) = ini(i - 1)
            Next
        End If

    End If
    Do
        If temp(UBound(temp)) = "" Then ReDim _Preserve temp(UBound(temp) - 1)
    Loop Until temp(UBound(temp)) <> ""
    ff = FreeFile

    Open FileName For Output As #ff
    For i = 0 To UBound(temp)
        Print #ff, temp(i)
    Next
    Close

End Sub
Sub ReadINISec (FileName As String, Section As String)
    Cls
    Dim sec(0) As Sections: Dim ini(0) As String
    Dim As Single start, finish
    LoadINIFile FileName, ini(), sec()
    CheckSection sec(), Section, start, finish, ret$
    x = start: y = finish
    Print ini(start - 1)
    For i = x To y
        Print ">> ", ini(i)
    Next
End Sub

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  Found a bug in QB64
Posted by: Coolman - 05-24-2022, 11:57 AM - Forum: General Discussion - Replies (9)

i found a bug in qb64. if you have in the same location a *.bas file and a directory with the same name. the compilation will fail. example :

file test.bas and directory test

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