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Star The GuiTools Framework
Posted by: RhoSigma - 04-20-2022, 04:12 PM - Forum: RhoSigma - No Replies

GuiTools - A graphic UI framework for QB64


GuiTools is a ready to use program template/skeleton to create neat graphic UI applications with QB64, ie. to build your own UI forms you just need to add the desired object definitions into the template and the handler code which shall be called when your objects are triggered, while leaving all other parts of the template as is.
  • GuiTools should work with all recent QB64-PE (Phoenix Edition) versions and also with the older QB64 (QB64Team) versions. Note that some applications made with GuiTools may have stricter version requirements.

  • GuiTools was developed with its main attention at dynamic UI creation, ie. you can easily create, modify and delete objects during runtime on the fly. There is intentionally no Designer tool here, as it would encourage people to build static UIs only. Although static UIs are quite legitimate here and there (and also possible with GuiTools), it would be a waste of GuiTools its capabilities.

  • GuiTools can handle multiple forms in one program, each form in its very own independent window on your desktop, but all forms are still controlled in realtime by that one program, hence real multi-windows applications. As shown in the Multi Windows Demo, it's even possible to have interactions between several forms windows.

  • GuiTools does already include a huge amount of useful functions, ready for use within your handler code. The range goes from general file and string handling functions to specialized functions like image processing and packing/unpacking. The inbuilt MessageBox and FileOpenDialog do perfectly fit into the GuiTools look and feel.

  • GuiTools its UIs can be customized by every local user. Using the provided Preferences Editor, users can easily change colors, wallpapers and patterns of the GuiTools UIs without the need to recompile any applications.
Note that GuiTools does not implement the usual Windows like look and feel, but is inspired by the AmigaOS versions 2.0 to 3.9, which have a simple yet elegant look (see pictures below).

Release v0.20

Below the GuiTools Framework as of Aug/25 (Windows only (Linux/Mac may work with Wine)). For the full list of changes see the docs\ReleaseNotes.txt file in the archive.

Using OpenPGP, GnuPG or Gpg4Win you may check the provided archive signature against my GPG-Key to verifiy the authenticity of the archive. Inside the archive you'll also find a *.md5 file which holds the MD5 hashes for all other files in the archive. These can be checked using the md5sum GNU Core Utility or in case of Gpg4Win very easy by right clicking the file and then choose "Validate checksums" from the installed shell extension context menu.

.7z   QB64GuiTools.7z (Size: 19.04 MB / Downloads: 89)
.sig   QB64GuiTools.7z.sig (Size: 566 bytes / Downloads: 89)

Make sure to move the extracted QB64GuiTools folder with its entire contents into your QB64 installation folder. If you're new to GuiTools, then please also read the GuiTools-Info.html file in the main folder for a short introduction of the project structure.


Some examples:
[Image: GTPrefsEditor.png]

[Image: LogicTrainer.png]

[Image: MakeDATA.png]

And even multi-window apps:
[Image: INetRadio.png]

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  Keybone's GUI Projects
Posted by: Keybone - 04-20-2022, 03:34 PM - Forum: Keybone - No Replies

This section is a place where I can post all my various code for my projects.
Some of it might seem nearly identical to the end user,  or very similar to other versions.
I am posting it all to accomplish 2 goals: 1) share my code, 2) organize my stuff.
Hope you all enjoy it.  Cool

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  Graphic Line Input Library
Posted by: admin - 04-20-2022, 02:30 PM - Forum: Terry Ritchie - No Replies

Terry's OGLInput Library



Attached Files
.7z   QB64-OGLInputLib.7z (Size: 581.13 KB / Downloads: 307)
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  Menu Library
Posted by: admin - 04-20-2022, 02:29 PM - Forum: Terry Ritchie - No Replies

Terry's Menu library.



Attached Files
.7z   QB64MenuLib.7z (Size: 593.08 KB / Downloads: 441)
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  Button Library
Posted by: admin - 04-20-2022, 02:28 PM - Forum: Terry Ritchie - No Replies

Terry's button library.



Attached Files
.7z   QB64-ButtonLib.7z (Size: 852.58 KB / Downloads: 401)
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  Terry Ritchie's Sprite Library
Posted by: admin - 04-20-2022, 02:28 PM - Forum: Terry Ritchie - Replies (3)

Terry's sprite library.  Like almost all his stuff, it's pretty self documenting.  I thought I'd preserve it here for the people who might want a copy of it.



Attached Files
.7z   QB64SpriteLib.7z (Size: 1.69 MB / Downloads: 401)
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  Phoenix BASIC
Posted by: Richard - 04-20-2022, 10:50 AM - Forum: General Discussion - Replies (7)

This might confuse some people



h ttps://www.dropbox.com/s/xmbg4s0s4hsg1pt/Phoenix%20BASIC.PNG?dl=1   (image just below)
[Image: Phoenix-BASIC.png]

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  Disco fails to open
Posted by: Richard - 04-20-2022, 03:53 AM - Forum: General Discussion - Replies (4)

Just tried to access Disco (as I have done many times before) - got error message




h ttps://www.dropbox.com/s/dbsgehzf2nkqv57/QB64_disco_error.PNG?dl=1   (image just below)
[Image: QB64-disco-error.png]

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  Untitled Rouge-like
Posted by: justsomeguy - 04-20-2022, 03:40 AM - Forum: Works in Progress - Replies (6)

I have been on and off writing "Untitled Rouge-like", basically it is a prototype rouge-like game. Currently it is a very early game with not much to do, but walk around the map. 

Movement is done by point and click and also zoom in and out with the scroll wheel.


If you want to look under the hood on how the maps are made you can download TILED map editor from https://www.mapeditor.org/


Since the are some size limitations on the forum, its posted on my github at https://github.com/mechatronic3000/Untitled-Rougelike


Graphics are provided be Kenney at www.kenney.nl


Music is provided by Eric Matyas at www.soundimage.org




[Image: screenshot.png]



Attached Files
.7z   RougeLike.7z (Size: 4.46 MB / Downloads: 186)
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  Screen Scrolling Commands
Posted by: SMcNeill - 04-20-2022, 02:39 AM - Forum: SMcNeill - No Replies

A simple set of two commands which can scroll the screen up or down for us, regardless of what screen mode we decide to use it in. Use the "U" and "D" keys in the demo to see how it works.  Smile

Code: (Select All)
SCREEN _NEWIMAGE(640, 480, 32)
PRINT "This is a test of the Steve Scrolling System"
PRINT "This is only a test."
FOR i = 1 TO 15: PRINT i: NEXT
DO
    _LIMIT 30
    a$ = UCASE$(INKEY$)
    IF a$ = "U" THEN ScrollUp
    IF a$ = "D" THEN ScrollDown
LOOP UNTIL a$ = CHR$(27)


SUB ScrollUp
$CHECKING:OFF
DIM m AS _MEM
m = _MEMIMAGE(0)
p = _PIXELSIZE
IF p = 0 THEN w = _WIDTH * 2 ELSE w = _FONTHEIGHT * _WIDTH * p
t$ = SPACE$(m.SIZE - w)
_MEMGET m, m.OFFSET + w, t$
CLS
_MEMPUT m, m.OFFSET, t$
_MEMFREE m
$CHECKING:ON
END SUB

SUB ScrollDown
$CHECKING:OFF
DIM m AS _MEM
m = _MEMIMAGE(0)
p = _PIXELSIZE
IF p = 0 THEN w = _WIDTH * 2 ELSE w = _FONTHEIGHT * _WIDTH * p
t$ = SPACE$(m.SIZE - w)
_MEMGET m, m.OFFSET, t$
CLS
_MEMPUT m, m.OFFSET + w, t$
_MEMFREE m
$CHECKING:ON
END SUB

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