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  libtommath bignum for Win-64
Posted by: Jack - 04-18-2022, 02:31 PM - Forum: One Hit Wonders - Replies (1)

this is header translation for 64-bit QB64 on Windows x64 of LibTomMath https://www.libtom.net/
LibTomMath is in the public domain, no strings attached

LibTomMath.bi

Code: (Select All)
$If 64BIT Then
    Const MP_28BIT = 0
    Const MP_64BIT = 1
    '    Type _unsigned _integer64
    '        As _Unsigned _Integer64 mpdigit
    '    End Type
    Type private_mp_word
        As String * 128 mpword
    End Type
    Const MP_DIGIT_BIT = 60
$Else
        Type _unsigned _integer64
        mpdigit As _Unsigned Long
        End Type
        Type private_mp_word
        mpword As _Unsigned _Integer64
        End Type
        Const _unsigned _integer64_BIT = 28
        Const MP_28BIT = 1
        Const MP_64BIT = 0
$End If

Type mp_int
    used As Long
    alloc As Long
    sign As Long
    dp As _Offset
End Type

Declare Dynamic Library "libtommath"
    Function mp_init& (a As mp_int) ' as mp_err
    Function mp_init_size& (a As mp_int, Byval size As Long) ' as mp_err
    Function mp_init_i32& (a As mp_int, Byval b As Long) ' as mp_err
    Function mp_init_l& (a As mp_int, Byval b As Long) ' ' as mp_err
    Function mp_init_u32& (a As mp_int, Byval b As _Unsigned Long) ' as mp_err
    Function mp_init_ul& (a As mp_int, Byval b As _Unsigned Long) ' as mp_err
    Function mp_init_i64& (a As mp_int, Byval b As _Integer64) ' as mp_err
    Function mp_init_ll& (a As mp_int, Byval b As _Integer64) ' as mp_err
    Function mp_init_u64& (a As mp_int, Byval b As _Unsigned _Integer64) ' as mp_err
    Function mp_init_ull& (a As mp_int, Byval b As _Unsigned _Integer64) ' as mp_err
    Function mp_init_set& (a As mp_int, Byval b As _Unsigned _Integer64) ' as mp_err
    Function mp_init_set_int& (a As mp_int, Byval b As _Unsigned Long) ' as mp_err
    Function mp_init_copy (a As mp_int, b As mp_int) ' as mp_err
    Sub mp_clear (a As mp_int)
    Sub mp_exch (a As mp_int, b As mp_int)
    Function mp_shrink& (a As mp_int) ' as mp_err
    Function mp_grow& (a As mp_int, Byval size As Long) ' as mp_err
    Function mp_iseven& (a As mp_int) ' as long
    Function mp_isodd& (a As mp_int) ' as long
    Sub mp_zero (a As mp_int)
    Function mp_get_double# (a As mp_int) ' as double
    Function mp_set_double& (a As mp_int, Byval b As Double) ' as mp_err
    Function mp_get_i32& (a As mp_int) ' as long
    Function mp_get_l& (a As mp_int) ' as long
    Function mp_get_int~& (a As mp_int) ' as ulong
    Function mp_get_long~& (a As mp_int) ' as ulong
    Function mp_get_i64&& (a As mp_int) ' as longint
    Function mp_get_ll&& (a As mp_int) ' as longint
    Function mp_get_long_long~&& (a As mp_int) ' as ulongint
    Sub mp_set_i32 (a As mp_int, Byval b As Long)
    Sub mp_set_l (a As mp_int, Byval b As Long)
    Function mp_set_long& (a As mp_int, Byval b As _Unsigned Long) ' as mp_err
    Sub mp_set_u32 (a As mp_int, Byval b As _Unsigned Long)
    Sub mp_set_ul (a As mp_int, Byval b As _Unsigned Long)
    Function mp_set_int& (a As mp_int, Byval b As _Unsigned Long) ' as mp_err
    Sub mp_set_i64 (a As mp_int, Byval b As _Integer64)
    Function mp_set_long_long& (a As mp_int, Byval b As _Unsigned _Integer64) ' as mp_err
    Sub mp_set_ll (a As mp_int, Byval b As _Integer64)
    Sub mp_set_u64 (a As mp_int, Byval b As _Unsigned _Integer64)
    Sub mp_set_ull (a As mp_int, Byval b As _Unsigned _Integer64)
    Sub mp_set (a As mp_int, Byval b As _Unsigned _Integer64)
    Function mp_get_mag_u32~& (a As mp_int) ' as ulong
    Function mp_get_mag_ul~& (a As mp_int) ' as ulong
    Function mp_get_mag_u64~&& (a As mp_int) ' as ulongint
    Function mp_get_mag_ull~&& (a As mp_int) ' as ulongint
    Function mp_copy (a As mp_int, b As mp_int) ' as mp_err
    Sub mp_clamp (a As mp_int)
    Function mp_export& (rop As _Offset, countp As _Unsigned Long, Byval order As Long, Byval size As _Unsigned Long, Byval endian As Long, Byval nails As _Unsigned Long, op As mp_int) ' as mp_err
    Function mp_import& (rop As mp_int, Byval count As _Unsigned Long, Byval order As Long, Byval size As _Unsigned Long, Byval endian As Long, Byval nails As _Unsigned Long, Byval op As _Offset) ' as mp_err
    Function mp_unpack& (rop As mp_int, Byval count As _Unsigned Long, Byval order As Long, Byval size As _Unsigned Long, Byval endian As Long, Byval nails As _Unsigned Long, op As _Offset) ' as mp_err
    Function mp_pack_count~& (a As mp_int, Byval nails As _Unsigned Long, Byval size As _Unsigned Long) ' as uinteger
    Function mp_pack& (rop As _Offset, Byval maxcount As _Unsigned Long, written As _Unsigned Long, Byval order As Long, Byval size As _Unsigned Long, Byval endian As Long, Byval nails As _Unsigned Long, op As mp_int) ' as mp_err
    Sub mp_rshd (a As mp_int, Byval b As Long)
    Function mp_lshd& (a As mp_int, Byval b As Long) ' as mp_err
    Function mp_div_2d& (a As mp_int, Byval b As Long, c As mp_int, d As mp_int) ' as mp_err
    Function mp_div_2& (a As mp_int, b As mp_int) ' as mp_err
    Function mp_div_3& (a As mp_int, c As mp_int, d As _Unsigned _Integer64) ' as mp_err
    Function mp_mul_2d& (a As mp_int, Byval b As Long, c As mp_int) ' as mp_err
    Function mp_mul_2& (a As mp_int, b As mp_int) ' as mp_err
    Function mp_mod_2d& (a As mp_int, Byval b As Long, c As mp_int) ' as mp_err
    Function mp_2expt& (a As mp_int, Byval b As Long) ' as mp_err
    Function mp_cnt_lsb& (a As mp_int) ' as long
    Function mp_rand& (a As mp_int, Byval digits As Long) ' as mp_err
    Function mp_rand_digit& (r As _Unsigned _Integer64) ' as mp_err
    Function mp_get_bit& (a As mp_int, Byval b As Long) ' as long
    Function mp_tc_xor& (a As mp_int, b As mp_int, c As mp_int) ' as mp_err
    Function mp_xor& (a As mp_int, b As mp_int, c As mp_int) ' as mp_err
    Function mp_tc_or& (a As mp_int, b As mp_int, c As mp_int) ' as mp_err
    Function mp_or& (a As mp_int, b As mp_int, c As mp_int) ' as mp_err
    Function mp_tc_and& (a As mp_int, b As mp_int, c As mp_int) ' as mp_err
    Function mp_and& (a As mp_int, b As mp_int, c As mp_int) 'as mp_err
    Function mp_complement& (a As mp_int, b As mp_int) ' as mp_err
    Function mp_tc_div_2d& (a As mp_int, Byval b As Long, c As mp_int) ' as mp_err
    Function mp_signed_rsh& (a As mp_int, Byval b As Long, c As mp_int) ' as mp_err
    Function mp_neg (a As mp_int, b As mp_int) ' as mp_err
    Function mp_abs& (a As mp_int, b As mp_int) ' as mp_err
    Function mp_cmp& (a As mp_int, b As mp_int) 'as mp_ord
    Function mp_cmp_mag& (a As mp_int, b As mp_int) ' as mp_ord
    Function mp_add& (a As mp_int, b As mp_int, c As mp_int) ' as mp_err
    Function mp_sub& (a As mp_int, b As mp_int, c As mp_int) ' as mp_err
    Function mp_mul& (a As mp_int, b As mp_int, c As mp_int) ' as mp_err
    Function mp_sqr& (a As mp_int, b As mp_int) ' as mp_err
    Function mp_div& (a As mp_int, b As mp_int, c As mp_int, d As mp_int) ' as mp_err
    Function mp_mod& (a As mp_int, b As mp_int, c As mp_int) ' as mp_err
    Function mp_incr& (a As mp_int) ' as mp_err
    Function mp_decr& (a As mp_int) ' as mp_err
    Function mp_cmp_d& (a As mp_int, Byval b As _Unsigned _Integer64) ' as mp_ord
    Function mp_add_d& (a As mp_int, Byval b As _Unsigned _Integer64, c As mp_int) ' as mp_err
    Function mp_sub_d& (a As mp_int, Byval b As _Unsigned _Integer64, c As mp_int) ' as mp_err
    Function mp_mul_d& (a As mp_int, Byval b As _Unsigned _Integer64, c As mp_int) ' as mp_err
    Function mp_div_d& (a As mp_int, Byval b As _Unsigned _Integer64, c As mp_int, d As _Unsigned _Integer64) ' as mp_err
    Function mp_mod_d& (a As mp_int, Byval b As _Unsigned _Integer64, c As _Unsigned _Integer64) ' as mp_err
    Function mp_addmod& (a As mp_int, b As mp_int, c As mp_int, d As mp_int) ' as mp_err
    Function mp_submod& (a As mp_int, b As mp_int, c As mp_int, d As mp_int) ' as mp_err
    Function mp_mulmod& (a As mp_int, b As mp_int, c As mp_int, d As mp_int) ' as mp_err
    Function mp_sqrmod& (a As mp_int, b As mp_int, c As mp_int) ' as mp_err
    Function mp_invmod& (a As mp_int, b As mp_int, c As mp_int) ' as mp_err
    Function mp_gcd& (a As mp_int, b As mp_int, c As mp_int) ' as mp_err
    Function mp_exteuclid& (a As mp_int, b As mp_int, U1 As mp_int, U2 As mp_int, U3 As mp_int) ' as mp_err
    Function mp_lcm& (a As mp_int, b As mp_int, c As mp_int) ' as mp_err
    Function mp_root_u32& (a As mp_int, Byval b As _Unsigned Long, c As mp_int) ' as mp_err
    Function mp_n_root& (a As mp_int, Byval b As _Unsigned _Integer64, c As mp_int) ' as mp_err
    Function mp_n_root_ex& (a As mp_int, Byval b As _Unsigned _Integer64, c As mp_int, Byval fast As Long) ' as mp_err
    Function mp_sqrt& (arg As mp_int, ret As mp_int) ' as mp_err
    Function mp_sqrtmod_prime& (n As mp_int, prime As mp_int, ret As mp_int) ' as mp_err
    Function mp_is_square& (arg As mp_int, ret As Long) ' as mp_err
    Function mp_jacobi& (a As mp_int, n As mp_int, c As Long) ' as mp_err
    Function mp_kronecker& (a As mp_int, p As mp_int, c As Long) ' as mp_err
    Function mp_reduce_setup& (a As mp_int, b As mp_int) ' as mp_err
    Function mp_reduce& (x As mp_int, m As mp_int, mu As mp_int) ' as mp_err
    Function mp_montgomery_setup& (n As mp_int, rho As _Unsigned _Integer64) ' as mp_err
    Function mp_montgomery_calc_normalization& (a As mp_int, b As mp_int) ' as mp_err
    Function mp_montgomery_reduce& (x As mp_int, n As mp_int, Byval rho As _Unsigned _Integer64) ' as mp_err
    Function mp_dr_is_modulus& (a As mp_int) ' as mp_bool
    Sub mp_dr_setup (a As mp_int, d As _Unsigned _Integer64)
    Function mp_dr_reduce& (x As mp_int, n As mp_int, Byval k As _Unsigned _Integer64) ' as mp_err
    Function mp_reduce_is_2k& (a As mp_int) ' as mp_bool
    Function mp_reduce_2k_setup& (a As mp_int, d As _Unsigned _Integer64) ' as mp_err
    Function mp_reduce_2k& (a As mp_int, n As mp_int, Byval d As _Unsigned _Integer64) ' as mp_err
    Function mp_reduce_is_2k_l& (a As mp_int) ' as mp_bool
    Function mp_reduce_2k_setup_l& (a As mp_int, d As mp_int) ' as mp_err
    Function mp_reduce_2k_l& (a As mp_int, n As mp_int, d As mp_int) ' as mp_err
    Function mp_exptmod& (G As mp_int, X As mp_int, P As mp_int, Y As mp_int) ' as mp_err
    Function mp_prime_is_divisible& (a As mp_int, result As Long) ' as mp_err
    Function mp_prime_fermat& (a As mp_int, b As mp_int, result As Long) ' as mp_err
    Function mp_prime_miller_rabin& (a As mp_int, b As mp_int, result As Long) ' as mp_err
    Function mp_prime_rabin_miller_trials& (ByVal size As Long) ' as long
    Function mp_prime_strong_lucas_selfridge& (a As mp_int, result As Long) ' as mp_err
    Function mp_prime_frobenius_underwood& (N As mp_int, result As Long) ' as mp_err
    Function mp_prime_is_prime& (a As mp_int, Byval t As Long, result As Long) ' as mp_err
    Function mp_prime_next_prime& (a As mp_int, Byval t As Long, Byval bbs_style As Long) ' as mp_err
    Function mp_prime_rand& (a As mp_int, Byval t As Long, Byval size As Long, Byval flags As Long) ' as mp_err
    Function mp_log_u32& (a As mp_int, Byval base As _Unsigned Long, c As _Unsigned Long) ' as mp_err
    Function mp_expt_u32& (a As mp_int, Byval b As _Unsigned Long, c As mp_int) ' as mp_err
    Function mp_expt_d& (a As mp_int, Byval b As _Unsigned _Integer64, c As mp_int) ' as mp_err
    Function mp_expt_d_ex& (a As mp_int, Byval b As _Unsigned _Integer64, c As mp_int, Byval fast As Long) ' as mp_err
    Function mp_count_bits& (a As mp_int) ' as long
    Function mp_unsigned_bin_size& (a As mp_int) ' as long
    Function mp_read_unsigned_bin& (a As mp_int, Byval b As _Offset, Byval c As Long) ' as mp_err
    Function mp_to_unsigned_bin& (a As mp_int, Byval b As _Offset) ' as mp_err
    Function mp_to_unsigned_bin_n& (a As mp_int, Byval b As _Offset, outlen As _Unsigned Long) ' as mp_err
    Function mp_signed_bin_size& (a As mp_int) ' as long
    Function mp_read_signed_bin& (a As mp_int, Byval b As _Offset, Byval c As Long) ' as mp_err
    Function mp_to_signed_bin& (a As mp_int, Byval b As _Offset) ' as mp_err
    Function mp_to_signed_bin_n& (a As mp_int, Byval b As _Offset, outlen As _Unsigned Long) ' as mp_err
    Function mp_ubin_size~&& (a As mp_int) ' as uinteger
    Function mp_from_ubin& (a As mp_int, Byval buf As _Offset, Byval size As _Unsigned _Integer64) ' as mp_err
    Function mp_to_ubin& (a As mp_int, Byval buf As _Offset, Byval maxlen As _Unsigned _Integer64, written As _Unsigned _Integer64) ' as mp_err
    Function mp_sbin_size~&& (a As mp_int) ' as uinteger
    Function mp_from_sbin& (a As mp_int, Byval buf As _Offset, Byval size As _Unsigned _Integer64) ' as mp_err
    Function mp_to_sbin& (a As mp_int, Byval buf As _Offset, Byval maxlen As _Unsigned _Integer64, written As _Unsigned _Integer64) ' as mp_err
    Function mp_to_radix& (a As mp_int, str As String, Byval maxlen As _Unsigned _Integer64, written As _Unsigned _Integer64, Byval radix As Long) ' as mp_err
    Function mp_radix_size& (a As mp_int, Byval radix As Long, size As Long) ' as mp_err
    Function mp_read_radix& (a As mp_int, str As String, Byval radix As Long) ' as mp_err
    Function mp_toradix (a As mp_int, str As String, Byval radix As Long) ' as mp_err
    Function mp_toradix_n& (a As mp_int, str As String, Byval radix As Long, Byval maxlen As Long) ' as mp_err
End Declare

LibTomMath.bm
Code: (Select All)
Function mp_str$ (n As mp_int, radix As Long)
    Dim sresult As String
    Dim As Long status, size
    status = mp_radix_size&(n, radix, size)
    sresult = Space$(size) + Chr$(0)
    status = mp_toradix_n(n, sresult, radix, size)
    If status = 0 Then
        mp_str$ = _Trim$(sresult)
    Else
        mp_str$ = "error in mp_toradix"
    End If
End Function

Sub mp_val (s As String, n As mp_int, radix As Long)
    Dim value As String
    Dim status As Long
    Dim As Long ok
    value = s + Chr$(0)
    status = mp_read_radix(n, value, radix)
    If status <> 0 Then Print "could not read number"
End Sub

testTomMath.bas
Code: (Select All)
'$include: 'LibTomMath.bi'

Dim As mp_int n, m, r
Dim As Long ok
If mp_init(n) <> 0 Then Print "failed to initialize"
If mp_init(m) <> 0 Then Print "failed to initialize"
If mp_init(r) <> 0 Then Print "failed to initialize"
mp_val "2" + String$(100, "0"), n, 10
ok = mp_n_root&(n, 2, r)
Print mp_str(r, 10)
ok = mp_sqrt&(n, m)
Print mp_str(m, 10)


mp_clear r
mp_clear m
mp_clear n

'$include: 'LibTomMath.bm'


get the 64-bit dll
.zip   libtommath.zip (Size: 59.37 KB / Downloads: 254)

Print this item

  Assassins 64: Blast from the past
Posted by: kinem - 04-18-2022, 12:28 AM - Forum: Programs - Replies (6)

Here's my latest version of the old (2001) game. I've worked a bit on the bad guys' behavior recently, so it's a bit better (I think) than the version I posted recently on the old forum.

Code: (Select All)
'1PSA64-3.BAS by Dr. Jacques Mallah (jackmallah@yahoo.com)
'Compile with QB64
DECLARE SUB endit () : DECLARE SUB onscreen () : DECLARE SUB paintsprites ()
DECLARE SUB medkit.etc () : DECLARE SUB showhealth () : DECLARE SUB badguys ()
DECLARE SUB yourmove () : DECLARE SUB time () : DECLARE SUB yourshot ()
DECLARE SUB crashtest (bx!, by!, vx!, vy!) : DECLARE FUNCTION atan2! (y!, x!)
DECLARE SUB showbadguy (b%) : DECLARE SUB showbadshot (x%) : DECLARE SUB showurshot (x%)
DECLARE SUB raycast () : DECLARE SUB btexture (xx%, dd%, bcc%, c%, bcc2%)
DECLARE SUB putcircle (x%, y%, R%, col%, circdis!) : DECLARE SUB showmed (b%)
DECLARE SUB putbox (x1!, y1%, x2!, y2%, col%, boxdis!): declare sub readmap()
DECLARE SUB intro () : DECLARE SUB maketables () : DECLARE SUB makeworld ()
DECLARE SUB hLINE (x1%, x2%, y%, c%) : DECLARE SUB vline (x%, yt%, yb%, c%), keys()
declare function lsight%(b%): ntx% = 7: sizey% = 30: sizex% = 60: shift = 49
Dim kbmatrix%(128), odd%(319)
Dim fmap%(sizex% - 1, sizey% - 1), wdis(319), testin%(ntx%, 63, 63), dsfc(319)
Dim cmap%(sizex% - 1, sizey% - 1), sb1%(159, 199), st(1800), ct(1800), hicol%(255)
Dim map%(sizex% - 1, sizey% - 1), tant(1800), xb%(1800), yb%(1800), sb2%(160 * 192 + 1)
Dim lowcol%(-128 To 127), bicol%(255), atx%(319), ammo%(2), oammo%(2), stt(1800), ctt(1800)
Call readmap: c% = nmeds% + nammo% - 1: ReDim med%(c%), scmed(c%), mx(c%), my(c%)
ReDim medis(c%), medx(c%), medy(c%), dis(nspr%), spord%(nspr%), disi%(nspr%)
ReDim sht(nshots%), shosht%(nshots%), shtx(nshots%), shty(nshots%), vshx(nshots%), vshy(nshots%)
ReDim shtang%(nshots%), shtdis(nshots%), dela%(nshots%), shtht%(nshots%), plasma%(nshots%)
ReDim bgh%(nbguysm1%), bgx(nbguysm1%), bgy(nbguysm1%), robo%(nbguysm1%)
ReDim x(nbguysm1%), y(nbguysm1%), vbx(nbguysm1%), vby(nbguysm1%)
ReDim scbg(nbguysm1%), bgang%(nbguysm1%), bgsht(nbguysm1%), lastx(nbguysm1%), lasty(nbguysm1%)
ReDim bgshosht%(nbguysm1%), bgshtx(nbguysm1%), bgshty(nbguysm1%)
ReDim bgvshx(nbguysm1%), bgvshy(nbguysm1%), bgshtdis(nbguysm1%)
ReDim bgdela%(nbguysm1%), bgshtht%(nbguysm1%), active%(nbguysm1%): _FullScreen: delta.t = .1
Call intro: maketables: makeworld: Get (0, 8)-(319, 199), sb2%()

main: raycast: keys: yourshot: time: yourmove: badguys: showhealth: medkit.etc
Call paintsprites: onscreen: endit: GoTo main

spritedata:
Data 0,6,2,1,0,4,""

'Map: each character (>"0") is a color or texture
'0 is empty space.  Outer walls must not contain any 0's, ?'s, or r's
'1, 2, 3, 4, 5, 6, 7, 8, 9, :, ;, <, +, >, @, A are wall textures
'4 is the map, A is the rainbow
'? is an ice block "door"
'r is random: 50% chance of ice, else texture @

'. = empty, B = bad guy, R = robot, M = medkit, L = ammo, P = the President / player
mapdata:
Data "666666667546C66666666666666666666666666666666666666666666666"
Data "6.R..?.......6....M6L..................RR?................L6"
Data "6....1.......A.....?...................BB3................M6"
Data "6....1.......@.....6662?266666662526666666666664?766666666?6"
Data "6....1.......?.....6.....................6.................6"
Data "6....1.......>.....6.....................?.................6"
Data "6....1.......=.....6.....................6.................1"
Data "6....?.......<.....666666666444666666666?6.................1"
Data "6....2.......;.....6.........1...........6.......BBBB......1"
Data "6....2.......:.....6..BBBB...2......B....?.................6"
Data "6....2.......9.....6..BBBB...3...........6.................6"
Data "6....2.......8.....6.........4...........6.................6"
Data "6....?.......7.....6.........A777777777776666664?76666666666"
Data "6....3.......6.....6.......................................6"
Data "6....3.......5.....6.......................................6"
Data "6....3.......4.....7.......................................6"
Data "6....?.......3.....6.......................................6"
Data "6....4BBB....2..R..6.......................................6"
Data "6....4BBB....1LMMM612?45633?333333333333?33336.............6"
Data "6....4BBB....6657666.....6...................6.............6"
Data "6....4BBB....?.LLL.6.....6...................6.............6"
Data "6....4BBB....?.MMM.6.....6.......BBB.........?.............6"
Data "6....555555555555556.....r...................6.............6"
Data "6.........?.....M..6.....6...................6666666466666?6"
Data "6.........r........6.....6AAAAAAA?AAAAAAAAAA46.............3"
Data "6.........r........A.........................6.............4"
Data "6..B......r........A..BBBB...................?.............1"
Data "6.........r.....P..A.........................6...RRRR......2"
Data "6.........r.....L..A.............LLLLMMMM....6.............6"
Data "6155555555555556AAA66666666666666AAA666656666666666656666666"

Rem $STATIC
Function atan2 (y, x)
    If x = 0 Then
        If y > 0 Then atan2 = 90 Else If y < 0 Then atan2 = 270
    ElseIf x > 0 Then
        atan2 = (Atn(y / x) * 57.2958 + 360) Mod 360
    Else
        atan2 = (Atn(y / x) * 57.2958 + 180)
    End If
End Function

Sub badguys
    Shared nbguysm1%, testin%(), bgx(), bgy(), delta.t, bgh%(), dis()
    Shared px, py, bx, by, vx, vy, fdt, scbg(), bgang%(), x(), y(), fram%, ph%
    Shared bgsht(), bgshosht%(), bgvshx(), bgvshy(), ct(), st(), bgshtdis()
    Shared inx%, iny%, map%(), fmap%(), bsa%, bgshtx(), bgshty(), bgdela%()
    Shared bgshtht%(), nbguys%, vbx(), vby(), snd%, kills%, robo%(), active%(), lastx(), lasty()

    For x% = 0 To nbguysm1%
    testin%(4, Int(bgx(x%)) + 2, Int(bgy(x%)) + 19) = 0: Next

    'bad guys: Note: I want to add some AI!
    damp = .8 ^ fdt: sqrdt = Sqr(delta.t) * 6
    For x% = 0 To nbguysm1%

        If bgh%(x%) > 0 Then
            If lsight%(x%) Then
                active%(x%) = 1: lastx(x%) = bx: lasty(x%) = by
            Else
                If active%(x%) = 1 Then active%(x%) = 2
            End If

            bbgx = px - bgx(x%): bbgy = py - bgy(x%)
            dis(x%) = Sqr(bbgx * bbgx + bbgy * bbgy) + .01

            chase = 2 * delta.t * (1 + robo%(x%)) * -(active%(x%) > 0)
            bbgx = lastx(x%) - bgx(x%): bbgy = lasty(x%) - bgy(x%)
            cdis = Sqr(bbgx * bbgx + bbgy * bbgy) + .01
            If active%(x%) = 2 And cdis < .3 Then active%(x%) = 0

            vbx(x%) = vbx(x%) * damp + (Rnd - .5) * sqrdt + bbgx / cdis * chase
            vby(x%) = vby(x%) * damp + (Rnd - .5) * sqrdt + bbgy / cdis * chase
            If (px - bgx(x%)) ^ 2 + (py - bgy(x%)) ^ 2 < 1 Then
                vbx(x%) = vbx(x%) - bbgx / dis(x%) * fdt
                vby(x%) = vby(x%) - bbgy / dis(x%) * fdt
                vx = vx + bbgx / dis(x%) * fdt
                vy = vy + bbgy / dis(x%) * fdt
            End If

            'don't crowd bad guys
            For y% = 0 To nbguysm1%
                If x% <> y% And bgh%(y%) > 0 Then
                    bsdis = Sqr((bgy(x%) - bgy(y%)) ^ 2 + (bgx(x%) - bgx(y%)) ^ 2 + .01)
                    If bsdis < 1 Then
                        vbx(x%) = vbx(x%) - (bgx(y%) - bgx(x%)) / bsdis * fdt
                        vby(x%) = vby(x%) - (bgy(y%) - bgy(x%)) / bsdis * fdt
                    End If
            End If: Next

            svx% = Sgn(vbx(x%)): svy% = Sgn(vby(x%))
            crashtest bgx(x%) + .15 * svx%, bgy(x%) + .15 * svy%, vbx(x%), vby(x%)
            If map%(inx%, iny%) = 15 And active%(x%) = 0 Then active%(x%) = 3: icex = inx%: icey = iny%
            crashtest bgx(x%) - .15 * svx%, bgy(x%) + .15 * svy%, vbx(x%), vby(x%)
            If map%(inx%, iny%) = 15 And active%(x%) = 0 Then active%(x%) = 3: icex = inx%: icey = iny%
            crashtest bgx(x%) + .15 * svx%, bgy(x%) - .15 * svy%, vbx(x%), vby(x%)
            If map%(inx%, iny%) = 15 And active%(x%) = 0 Then active%(x%) = 3: icex = inx%: icey = iny%

            bgx(x%) = bgx(x%) + vbx(x%) * delta.t: bgy(x%) = bgy(x%) + vby(x%) * delta.t
            scbg(x%) = 2 / (dis(x%) + .01)
            bgang%(x%) = atan2(bgy(x%) - by, bgx(x%) - bx) * 5
            delba% = (bgang%(x%) - bsa% + 1800) Mod 1800
            x(x%) = delba% - scbg(x%) * 20: y(x%) = 100 - 25 * scbg(x%)

            'bad guy's shot
            If bgsht(x%) <= 0 And active%(x%) = 1 Or active%(x%) = 3 Then
                bgsht(x%) = 20 + Rnd: bgshosht%(x%) = 1: 'create shot
                bgshtx(x%) = bgx(x%): bgshty(x%) = bgy(x%)
                If active%(x%) = 3 Then active%(x%) = 0: bgang%(x%) = atan2(bgy(x%) - icey, bgx(x%) - icex) * 5
                bgsta% = (bgang%(x%) + 900) Mod 1800
                bgvshx(x%) = ct(bgsta%) * 7
                bgvshy(x%) = st(bgsta%) * 7

                'test if other bad guys are blocking the shot; if so don't shoot
                tbsx = bgx(x%): tbsy = bgy(x%): tbsvx = bgvshx(x%): tbsvy = bgvshy(x%)
                Do: tbsx = tbsx + tbsvx * delta.t: tbsy = tbsy + tbsvy * delta.t
                    crashtest tbsx, tbsy, tbsvx, tbsvy: k% = map%(inx%, iny%)
                    For y% = 0 To nbguysm1%
                        If x% <> y% And bgh%(y%) > 0 Then
                            bsdis = Sqr((tbsy - bgy(y%)) ^ 2 + (tbsx - bgx(y%)) ^ 2 + .01)
                            If bsdis < .5 Then k% = -1
                    End If: Next
                    bsdis = Sqr((tbsy - by) ^ 2 + (tbsx - bx) ^ 2 + .01)
                    If bsdis < .5 Then k% = -2
                Loop Until k%
                If k% = -1 Then bgsht(x%) = 0: bgshosht%(x%) = 0
            End If
        End If

        'bad guy's shot
        If bgsht(x%) > 0 And bgshosht%(x%) Then
            crashtest bgshtx(x%), bgshty(x%), bgvshx(x%), bgvshy(x%)
            k% = map%(inx%, iny%)
            If k% Then
                bgshosht%(x%) = 0
                If k% = 15 And bgsht(x%) > 0 Then
                    map%(inx%, iny%) = 0
                    testin%(4, inx% + 2, iny% + 19) = 0
                End If
            Else
                bgshtx(x%) = bgshtx(x%) + bgvshx(x%) * delta.t
                bgshty(x%) = bgshty(x%) + bgvshy(x%) * delta.t
                bbx = bgshtx(x%) - bx: bby = bgshty(x%) - by
                bgshtang% = atan2(bby, bbx) * 5
                bgshtdis(x%) = Sqr(bby * bby + bbx * bbx + .01)
                dis(x% + nbguys%) = bgshtdis(x%)
                'fix damage test
                If bgshtdis(x%) < .5 Then
                    ph% = ph% - bgsht(x%) / 4 - 2.5 * (1 + robo%(x%)): bgshosht%(x%) = 0
                    If snd% Then Sound 150, 1
                    vx = vx + bgvshx(x%) * .05: vy = vy + bgvshy(x%) * .05
                End If
                'kill each other?
                For y% = 0 To nbguysm1%
                    If x% <> y% And bgh%(y%) > 0 Then
                        bsdis = Sqr((bgshty(x%) - bgy(y%)) ^ 2 + (bgshtx(x%) - bgx(y%)) ^ 2 + .01)
                        If bsdis < .5 Then
                            bgh%(y%) = bgh%(y%) - bgsht(x%) / 2 - 1: bgshosht%(x%) = 0
                            vbx(y%) = vbx(y%) + bgvshx(x%) * .5: vby(y%) = vby(y%) + bgvshy(x%) * .5
                            If bgh%(y%) < 1 Then
                                fmap%(Int(bgx(y%)), Int(bgy(y%))) = 4 + 4 * robo%(y%)
                                kills% = kills% + 1: Exit For
                            End If
                        End If
                End If: Next
                bgdela%(x%) = (bgshtang% - bsa% + 1800) Mod 1800
                bgshtht%(x%) = 30 / bgshtdis(x%)
            End If
        End If
        If bgsht(x%) > 0 Then bgsht(x%) = bgsht(x%) - fdt

        If fram% / 2 = fram% \ 2 Then
            testin%(4, Int(px) + 2, Int(py) + 19) = 1
            If bgh%(x%) > 0 Then testin%(4, Int(bgx(x%)) + 2, Int(bgy(x%)) + 19) = 4 + 4 * robo%(x%)
        End If
    Next x%
End Sub

Sub crashtest (bx, by, vx, vy): 'note vx & vy args must be byref
    Shared map%(), delta.t, inx%, iny%
    Static oinx%, oiny%, nallcl%, chn2%, xsign%, ysign%, k%, kx%, ky%

    oinx% = Int(bx): oiny% = Int(by): nallcl% = 1
    px = bx + vx * delta.t: py = by + vy * delta.t
    inx% = Int(px): iny% = Int(py)
    ysign% = Sgn(vy): xsign% = Sgn(vx)
    chn2% = (inx% - oinx%) * xsign% + (iny% - oiny%) * ysign%
    k% = map%(inx%, iny%)
    If inx% = oinx% Then horz% = 1
    If iny% = oiny% Then vert% = 1
    If chn2% = 2 Then
        ys% = (1 + ysign%) \ 2: xs% = (1 + xsign%) \ 2
        kx% = map%(oinx%, iny%): ky% = map%(inx%, oiny%)
        tstang% = Sgn((px - bx) * (iny% + 1 - ys% - by) - (py - by) * (inx% + 1 - xs% - bx))
        tst% = xsign% * ysign% * tstang%
        If tst% = 1 And k% + ky% = 0 Then nallcl% = 0
        If tst% = -1 And k% + kx% = 0 Then nallcl% = 0
        If ky% = 0 Then
            horz% = 1
        Else
            vert% = 1: k% = ky%: If tst% = 1 Then iny% = oiny%
        End If
        If kx% Then
            horz% = 1: k% = kx%: If tst% = -1 Then inx% = oinx%
        Else
            vert% = 1
        End If
    End If: If k% = 0 Then nallcl% = 0
    If nallcl% Then
        If horz% And vert% And ky% = 0 And kx% = 0 Then
            If tst% = 1 Then horz% = 0 Else vert% = 0
        End If
        If vert% Then vx = 0
        If horz% Then vy = 0
    End If
End Sub

Function lsight% (b%)
    Shared map%(), delta.t, inx%, iny%, px, py, bgx(), bgy()
    delx = bgx(b%) - px: dely = bgy(b%) - py: delmag = Sqr(delx ^ 2 + dely ^ 2)
    lx = px: ly = py: delx = delx / delmag / delta.t: dely = dely / delmag / delta.t: lt% = 0
    Do: crashtest lx, ly, delx, dely: lx = lx + delx * delta.t: ly = ly + dely * delta.t
        lt% = lt% + 1
    Loop Until map%(inx%, iny%) Or lt% >= delmag
    lsight% = (map%(inx%, iny%) = 0)
End Function

Sub endit
    Shared kills%, nbguysm1%, nbguys%, kbmatrix%(), goon%, ph%, bgh%(), snd%

    If kbmatrix%(1) - 1 And ph% > 0 And kills% < nbguys% Then
        goon% = 2
    Else
        goon% = goon% - 1
    End If
    If goon% = 0 Then
        Locate 2, 1:
        If kills% = nbguys% And ph% > 0 Then
            Print "President Snore, you made it!": If snd% Then Play "mf gcfde"
        Else
            Print "You die"
            For t% = 400 To 200 Step -20
                If snd% Then Sound t%, 1
                tim = Timer: Do: Loop Until Timer > tim
            Next
        End If
        tim = Timer + .5: Do: Loop Until Timer > tim
        Sleep 1: End
    End If
End Sub

Sub hLINE (x1%, x2%, y%, c%)
    Shared sb1%(), hicol%(): ccc% = hicol%(c%) + c%
    If x1% < 0 Then x1% = 0
    If x2% > 319 Then x2% = 319
    For x% = Int(x1% / 2) To Int(x2% / 2)
        sb1%(x%, y%) = ccc%
    Next
End Sub

Sub intro: Shared snd%, nbguys%, nrobo%
    Cls: Print "By Dr. Jacques Mallah", , "Assassins Edition.64"
    Print: Print "In the year 3001 AD:"
    Print "You, President Sal Snore of the United Snows of Antarctica,"
    Print "are trapped in the Wight House with a bunch of guys trying to kill you. "
    Print "They also reprogrammed your robot bodyguard(s).": Print
    Print "Luckily, you have your trusty plasma gun (press 1) and machine gun (press 2)"
    Print "and plas-cannon (press 3; uses plasma gun ammo)."
    Print "Hiding's not your style.  You'll show them who's the boss!"
    Print "Kill 'em all to win.  ("; nbguys% - nrobo%; " guy(s) and "; nrobo%; " robot(s))": Print
    Print "use arrow forward, back to move; use arrow left, right to rotate"
    Print "Alt to strafe with arrow left, right"
    Print "Ctrl to shoot"
    Print "To fight, try getting some distance and using strafe"
    Print "Try shooting out some ice blocks"
    Print "pick up ";: Color 0, 2: Print "-";: Color 7, 0: Print " ammo, and ";
    Color 4, 15: Print "+";: Color 7, 0: Print " medical kits when needed"
    Print "After starting, press Esc to take the easy way out - suicide!"
    Print "press any key to start, SPACE for no sound": Print
    Print "The # at the top left corner is frames per second"
    Print "The bar at the bottom is your health."
    Print "j to toggle cheat mode";
    i$ = Input$(1): If i$ <> " " Then snd% = 1
End Sub

Sub maketables
    Shared st(), ct(), dsfc(), hicol%(), lowcol%(), bicol%(), atx%(), tant()
    Shared xb%(), yb%(), spord%(), nspr%, stt(), ctt()
    For tmp1% = 0 To 1800
        st(tmp1%) = Sin(tmp1% * Atn(1) / 225): stt(tmp1%) = st(tmp1%) * 256
        ct(tmp1%) = Cos(tmp1% * Atn(1) / 225): ctt(tmp1%) = ct(tmp1%) * 256
    Next tmp1%
    st(0) = 10 ^ -9: st(900) = 10 ^ -9: st(1800) = st(0)
    stt(0) = 10 ^ -7: stt(900) = 10 ^ -7
    ct(450) = 10 ^ -9: ct(1350) = 10 ^ -9
    ctt(450) = 10 ^ -7: ctt(1350) = 10 ^ -7
    For t% = 0 To 1800
        sqct = Abs(1 / ct(t%)): sqt = Abs(1 / st(t%))
        If sqt > sqct Then nn = sqct * 255 Else nn = sqt * 255
        xb%(t%) = ct(t%) * nn: yb%(t%) = st(t%) * nn
    tant(t%) = st(t%) / ct(t%): Next
    yb%(0) = 0: yb%(900) = 0
    xb%(450) = 0: xb%(1350) = 0
    For x% = 0 To 319
        atx%(x%) = Atn((x% - 160) * 3.14159 / 900) * 900 / 3.14159
        dsfc(x%) = 100 / Abs(ct((atx%(x%) + 1800) Mod 1800))
    Next
    For c% = 0 To 255
        hicol%(c%) = &H100 * (c% + &H100 * (c% > &H7F))
        lowcol%(c% - 128) = c% - 128 - &H100 * ((c% - 128) < 0)
        bicol%(c%) = &H100 * (c% + &H100 * (c% > &H7F)) + c%
    Next
    For x% = 0 To nspr%: spord%(x%) = x%: Next
End Sub

Sub readmap
    Shared fmap%(), sizex%, sizey%, testin%(), hicol%(), cmap%(), map%(), ntx%
    Shared ph%, nbguysm1%, bgh%(), bgy(), bgx(), oldtim, nmeds%, medx(), medy()
    Shared nshots%, med%(), ammo%(), weap$, px, py, sa, nmeds%, nammo%, robo%()
    Shared maxshots%, nbguys%, nshots%, nspr%, nbguyst2%, nrobo%
    Shared scmed(), mx(), my(), medis()
    Shared F0%, F1%, F2%, F3%, F4%, F5%, bg$
    DefInt N
    Randomize Timer: nmeds% = 0: nammo% = 0: px = 17.5: py = 27.5: sa = 1190
    Read F0%, F1%, F2%, F3%, F4%, F5%, bg$: nb = 0

    For y = 0 To sizey% - 1: Read i$: For x = 0 To sizex% - 1
        ii$ = Mid$(i$, x + 1, 1): map%(x, y) = Asc(ii$) - 48
        If ii$ = "." Then map%(x, y) = 0
            If ii$ = "B" Or ii$ = "R" Then nb = nb + 1: If ii$ = "R" Then nrobo% = nrobo% + 1
            If map%(x, y) = 66 Then map%(x, y) = 16 + (Rnd < .5)
            If map%(x, y) < 0 Then map%(x, y) = map%(x, y) + 256
            If y = 0 Or x = 0 Or y = sizey% - 1 Or x = sizex% - 1 Then
                If map%(x, y) = 0 Then map%(x, y) = 14
                If map%(x, y) = 15 Then map%(x, y) = 14
            End If
            If ii$ = "M" Then nmeds% = nmeds% + 1
            If ii$ = "L" Then nammo% = nammo% + 1
            If ii$ = "P" Then px = x + .5: py = y + .5: map%(x, y) = 0
    Next: Next

    maxshots% = 9: nbguys% = nb: nbguysm1% = nbguys% - 1: nbguyst2% = nbguys% * 2
    nshots% = maxshots%: nspr% = maxshots% + nbguyst2% + nmeds% + nammo%
End Sub


Sub makeworld
    Shared fmap%(), sizex%, sizey%, testin%(), hicol%(), cmap%(), map%(), ntx%
    Shared ph%, nbguysm1%, bgh%(), bgy(), bgx(), oldtim, nmeds%, medx(), medy()
    Shared nshots%, med%(), ammo%(), weap$, px, py, sa, nmeds%, nammo%, robo%()
    Shared maxshots%, nbguys%, nshots%, nspr%, snd%
    Shared scmed(), mx(), my(), medis()
    Shared F0%, F1%, F2%, F3%, F4%, F5%, bg$
    DefInt N, T, X-Y
    Screen 13: nb = 0: nm = 0: nam = nmeds%: If snd% Then Play "mb"
    nshots% = 1: weap$ = " plasma gun": ammo%(0) = 24: ammo%(1) = 200

    For y = 1 To sizey% - 2: For x = 1 To sizex% - 2

        If map%(x, y) = 18 Then map%(x, y) = 0: bgx(nb) = x + .5: bgy(nb) = y + .5: nb = nb + 1
            If map%(x, y) = 34 Then
                map%(x, y) = 0: bgx(nb) = x + .5: bgy(nb) = y + .5: robo%(nb) = 1: nb = nb + 1
            End If
            If map%(x, y) = Asc("M") - 48 Then
                medx(nm) = x + .5: medy(nm) = y + .5: map%(x, y) = 0: med%(nm) = 1: nm = nm + 1 'meds
            End If
            If map%(x, y) = Asc("L") - 48 Then
                medx(nam) = x + .5: medy(nam) = y + .5: map%(x, y) = 0: med%(nam) = 1: nam = nam + 1 'ammo
            End If

    Next: Next

    For t = 0 To ntx%: For x = 0 To 63: For y = 0 To 63
        testin%(t, x, y) = (t * 14 + Sqr((x - 32) ^ 2 + (y - 32 - Rnd * t) ^ 2)) Mod 256
        testin%(t, x, y) = testin%(t, x, y) + hicol%(t + 1 + (Rnd < .1))
    Next: Next: Next

    For x = 2 To 61: For y = 19 To 48
    testin%(4, x, y) = map%(x - 2, y - 19): Next: Next
    For x = 0 To 59: For y = 0 To 29: fmap%(x, y) = ((x + y) Mod 16) + 128
        If map%(x, y) = 15 Then fmap%(x, y) = 15
            Next: Next: For x = 16 To 18: For y = 26 To 28
    fmap%(x, y) = 208: Next: Next
    fmap%(39, 15) = -7: fmap%(24, 10) = -2: fmap%(17, 25) = 0
    For x = 20 To 35: fmap%(x, 25) = 20 - x: Next

    For x = 0 To 59: For y = 0 To 29: cmap%(x, y) = 26
        If x / 2 = x \ 2 Or y / 2 = y \ 2 Then cmap%(x, y) = 27
            If x / 2 = x \ 2 And y / 2 = y \ 2 Then cmap%(x, y) = 15
            Next: Next: For x = 16 To 18: For y = 26 To 28
    cmap%(x, y) = 208: Next: Next: cmap%(17, 27) = 15

    Color 16: Print "Abandon": Print "all dope"
    Print "Your ad": Print "  here:": Print " $100": Print " Call"
    Print " 1-800-": Print " EATS": Print "  ???": Print " QB 64"
    Print " I  $": Print: Print " Wight": Print " House": Print " HIT"
    Print: Print " Who's": Print "da man?": Print " Please": Print "recycle"
    Print "   JM": For x = 0 To 63: For y = 0 To 15
        If Point(x, y) Then testin%(1, x, y + 1) = 15
            If Point(x, y + 16) Then testin%(5, x, y + 8) = 0
            If Point(x, y + 32) Then testin%(5, x, y + 24) = 0
            If Point(x, y + 48) Then testin%(5, x, y + 40) = 0
            If Point(x, y + 64) Then testin%(6, x, y + 32) = 7
            If Point(x, y + 80) Then testin%(2, x, y + 1) = 4
            If Point(x, y + 96) Then testin%(4, x, y + 1) = 15
            If Point(x, y + 112) And y < 8 Then testin%(5, x, y + 56) = 0
            If Point(x, y + 128) Then testin%(3, x, y + 48) = 1
            If Point(x, y + 144) Then testin%(0, x, y + 48) = 6
            If Point(x, y + 160) Then testin%(7, x, y + 32) = 9
    Next: Next: Color 15
    For x = 0 To 63: For y = 0 To 63
        t = 15: If (Rnd * 60 > y) Then t = 24 + Rnd * 6
            testin%(7, x, y) = (testin%(7, x, y) And &HFF) + hicol%(t)
    Next: Next

    ph% = 100: For x% = 0 To nbguysm1%: bgh%(x%) = 100: If robo%(x%) Then bgh%(x%) = 1250
        If bgx(x%) = 0 Then
            randloc:
            bgx(x%) = Int(Rnd * (sizex% - 1) + 1) + .5
            bgy(x%) = Int(Rnd * (sizey% - 1) + 1) + .5
            If map%(Int(bgx(x%)), Int(bgy(x%))) GoTo randloc
        End If
    Next: oldtim = Timer

End Sub

DefSng T, X-Y
Sub medkit.etc: 'medkits and ammo boxes
    Shared nmeds%, medis(), nbguyst2%, maxshots%, medx(), medy(), scmed(), dis()
    Shared mx(), my(), ph%, bx, by, bgx(), bgy(), bgh%(), med%(), nbguysm1%, bsa%
    Shared ammo%(), nammo%, robo%()

    For x% = 0 To nmeds% + nammo% - 1
        If med%(x%) Then
            medis(x%) = Sqr((bx - medx(x%)) ^ 2 + (by - medy(x%)) ^ 2)
            dis(x% + nbguyst2% + maxshots% + 1) = medis(x%)
            scmed(x%) = 3 / (dis(x% + nbguyst2% + maxshots% + 1) + .01)
            bgang% = atan2(medy(x%) - by, medx(x%) - bx) * 5
            delba% = (bgang% - bsa% + 1800) Mod 1800
            mx(x%) = delba% - scmed(x%) * 10: my(x%) = 100 + 15 * scmed(x%)
            If medis(x%) < .36 Then
                If x% < nmeds% And ph% < 95 Then
                    med%(x%) = 0: ph% = ph% + 35: If ph% > 98 Then ph% = 98
                End If
                If x% >= nmeds% Then
                    med%(x%) = 0: ammo%(0) = ammo%(0) + 16: ammo%(1) = ammo%(1) + 100
                End If
            End If
            For y% = 0 To nbguysm1%
                If bgh%(y%) > 0 And robo%(y%) = 0 Then
                    bsdis = (bgx(y%) - medx(x%)) * (bgx(y%) - medx(x%)) + (bgy(y%) - medy(x%)) * (bgy(y%) - medy(x%))
                    If med%(x%) And bsdis < .6 And bgh%(y%) < 95 And y% <> 8 And x% < nmeds% Then
                        med%(x%) = 0: bgh%(y%) = bgh%(y%) + 35: If bgh%(y%) > 98 Then bgh%(y%) = 98
                    End If
            End If: Next
    End If: Next

End Sub

Sub onscreen
    Shared bitex%, fire, sb1%(), mg%, omg%, weap$, ammo%(), oammo%(), sb2%()
    Shared kills%, okills%, oofram%, ofram%

    bitex% = 1: t% = (fire > 0) * 15: hLINE 155, 166, 100, -t%
    vline 160, 96, 104, 15 + t%: bitex% = 0

    'draw on screen
    Wait &H3DA, 8: 'wait for screen refresh

    For x% = 0 To 159: For y% = 8 To 199
        sb2%(2 + x% + 160 * (y% - 8)) = sb1%(x%, y%)
    Next: Next
    Put (0, 8), sb2%(), PSet


    If mg% <> omg% Or kills% > okills% Or ammo%(mg% And 1) <> oammo%(mg% And 1) Then
        Locate 1, 10: Print weap$;
        Print Using " ####"; ammo%(mg% And 1);
        Print Using " ammo ### "; kills%;: Print "kill";
        If kills% <> 1 Then Print "s"; Else Print " ";
        omg% = mg%: okills% = kills%: oammo%(mg% And 1) = ammo%(mg% And 1)
    End If
    If oofram% <> ofram% Then
        Locate 1, 1: Print Using "### fps"; ofram%;: oofram% = ofram%
    End If

End Sub

Sub paintsprites
    Shared nspr%, spord%(), dis(), nbguyst2%, nbguys%, maxshots%, disi%()

    'This uses the painter's algorithm with an exchange sort to show sprites
    For x% = 0 To nspr%: disi%(spord%(x%)) = dis(spord%(x%)) * 512: Next
    For x% = 0 To nspr% - 1: For y% = x% + 1 To nspr%
        If disi%(spord%(y%)) > disi%(spord%(x%)) Then Swap spord%(x%), spord%(y%)
        Next: Next: For xx% = 0 To nspr%
        If spord%(xx%) < nbguys% Then
            showbadguy spord%(xx%)
        ElseIf spord%(xx%) < nbguyst2% Then
            showbadshot spord%(xx%) - nbguys%
        ElseIf spord%(xx%) < nbguyst2% + maxshots% + 1 Then
            showurshot spord%(xx%) - nbguyst2%
        Else
            showmed spord%(xx%) - nbguyst2% - maxshots% - 1
    End If: Next xx%

End Sub

Sub putbox (x1, y1%, x2, y2%, col%, boxdis)
    Shared wdis()
    For x% = x1 To x2
        If x% >= 0 And x% < 320 Then
            If boxdis < wdis(x%) Then vline x%, y1%, y2%, col%
        End If
    Next
End Sub

Sub putcircle (x%, y%, R%, col%, circdis)
    Shared wdis()
    xb% = x% - R% + 1: xt% = x% + R% - 1
    If xb% > -1 And xb% < 320 Then
        If circdis < wdis(xb%) Then showc% = 1
    End If
    If xt% > -1 And xt% < 320 Then
        If circdis < wdis(xt%) Then showc% = showc% + 1
    End If
    If showc% = 1 Then
        For xx% = xb% To xt%
            If xx% > -1 And xx% < 320 Then
                If circdis < wdis(xx%) Then
                    shthtx% = R% * Sqr(1 - (xx% - x%) * (xx% - x%) / R% / R%) * .8
                    vline xx%, y% - shthtx%, y% + shthtx%, col%
                End If
            End If
        Next
    ElseIf showc% = 2 Then
        For xx% = xb% To xt%
            shthtx% = R% * Sqr(1 - (xx% - x%) * (xx% - x%) / R% / R%) * .8
            vline xx%, y% - shthtx%, y% + shthtx%, col%
        Next
    End If
End Sub

Sub raycast
    Shared wdis(), odd%(), st(), ct(), dsfc(), atx%(), hicol%(), testin%()
    Shared map%(), fmap%(), cmap%(), bicol%(), sb1%(), ntx%, gm%, xb%(), yb%()
    Shared sizex%, sizey%, lowcol%(), bx, by, efa%, px, py, bsa%, sa, stt(), ctt()
    bx = px: by = py: efa% = (sa + 1960) Mod 1800: bsa% = sa
    bxx% = bx * 256: byy% = by * 256: TIMR = Timer * 10: nttx% = 2 * ntx% + 1
    sizexf% = sizex% * 256: sizeyf% = sizey% * 256

    For x% = 0 To 319
        t% = (efa% + atx%(x%) + 1800) Mod 1800: xx% = x% \ 2

        If xx% = x% \ 2 Then
            rxx% = bxx%: ryy% = byy%: oinx% = rxx% \ 256: oiny% = ryy% \ 256
            inx% = oinx%: iny% = oiny%: ysign% = Sgn(yb%(t%)): xsign% = Sgn(xb%(t%))
            ys% = (1 - ysign%) \ 2: xs% = (1 - xsign%) \ 2
            yss& = ys% * 256 - byy%: xss& = xs% * 256 - bxx%

            'find dis & col
            oldi: Do: rxx% = rxx% + xb%(t%): ryy% = ryy% + yb%(t%)
                oinx% = inx%: oiny% = iny%
                inx% = rxx% \ &H100: iny% = ryy% \ &H100
                k% = map%(inx%, iny%)
                chn2% = (inx% - oinx%) * xsign% + (iny% - oiny%) * ysign%
            Loop Until chn2% = 2 Or k%
            If chn2% = 2 Then
                kx% = map%(oinx%, iny%)
                ky% = map%(inx%, oiny%)
                If k% + kx% + ky% = 0 GoTo oldi
                tst% = xsign% * ysign% * Sgn((rxx% - bxx%) * (iny% * 256 + yss&) - (ryy% - byy%) * (inx% * 256 + xss&))
                If (tst% = 1 And k% + ky% = 0) Or (tst% <= 0 And k% + kx% = 0) GoTo oldi
            End If
            horz% = 0: If inx% = (rxx% - xb%(t%)) \ &H100 Then horz% = chn2% And 1

            If chn2% = 2 Then
                If tst% > 0 Then
                    If ky% Then k% = ky%: iny% = oiny% Else horz% = 1
                Else
                    If kx% Then horz% = 1: k% = kx%: inx% = oinx%
                End If
            End If
        End If

        If horz% Then
            wdis(x%) = (iny% * 256 + yss&) / stt(t%)
            If t% > 1780 Or t% < 20 Or (t% > 880 And t% < 920) Then
                dis = (inx% * 256 + xss&) / ctt(t%): If dis > wdis(x%) Then wdis(x%) = dis
            End If
            xfrac = bx + wdis(x%) * ct(t%)
            bcc% = Int((xfrac - Int(xfrac)) * 63.9): If ys% = 0 Then bcc% = 63 - bcc%
        Else
            wdis(x%) = (inx% * 256 + xss&) / ctt(t%)
            If (t% > 1330 And t% < 1370) Or (t% > 430 And t% < 470) Then
                dis = (iny% * 256 + yss&) / stt(t%): If dis > wdis(x%) Then wdis(x%) = dis
            End If
            xfrac = by + wdis(x%) * st(t%)
            bcc% = Int((xfrac - Int(xfrac)) * 63.9): If xs% Then bcc% = 63 - bcc%
        End If

        dd% = dsfc(x%) / wdis(x%): odd%(x%) = dd%

        'load view to buffer
        If x% And 1 Then
            afx% = ctt(t%) * dsfc(x%): afy% = stt(t%) * dsfc(x%): yt% = dd% + 1
            fixfloor:
            If yt% < 92 Then
                fcxp% = (bxx% + afx% \ yt%): fcyp% = (byy% + afy% \ yt%)
                If fcxp% <= 0 Or fcyp% <= 0 Or fcxp% >= sizexf% Or fcyp% >= sizeyf% Then
                    sb1%(xx%, yt% + 99) = 0: sb1%(xx%, 100 - yt%) = 0: yt% = yt% + 1: GoTo fixfloor
                End If
            End If
            For y% = yt% To 92
                fcxp% = (bxx% + afx% \ y%): fcx% = fcxp% \ &H100
                fcyp% = (byy% + afy% \ y%): fcy% = fcyp% \ &H100
                flor% = fmap%(fcx%, fcy%)
                If flor% > 0 Then
                    sb1%(xx%, y% + 99) = bicol%(flor%)
                ElseIf flor% >= -ntx% Then
                    sb1%(xx%, y% + 99) = (testin%(-flor%, (fcxp% \ 4) And &H3F, (fcyp% \ 4) And &H3F) And &HFF) + hicol%(testin%(-flor%, (fcxp% \ 4) And &H3F, (fcyp% \ 4) And &H3F) And &HFF)
                Else
                    flor% = -flor% - ntx% - 1
                    fcxp% = (fcxp% \ 4) And &H3F: fcyp% = (fcyp% \ 4) And &H3F
                    tst% = (testin%(flor%, fcxp%, fcyp%) And &HFF00)
                    sb1%(xx%, y% + 99) = lowcol%((testin%(flor%, fcxp%, fcyp%) And &HFF00) \ 256) + tst%
                End If
                sb1%(xx%, 100 - y%) = bicol%(cmap%(fcx%, fcy%))
            Next
        End If
        If k% = nttx% + 1 Then k% = 0
        If k% > nttx% Then
            kx% = k%: If k% = 17 Then kx% = Int(TIMR + xfrac * 40) And &HFF
            yb% = 99 + dd%: If yb% > 191 Then yb% = 191
            yt% = 100 - dd%: If yt% < 8 Then yt% = 8
            If x% And 1 Then
                For y% = yt% To yb%: sb1%(xx%, y%) = (sb1%(xx%, y%) And &HFF) + hicol%(kx%): Next
            Else
                For y% = yt% To yb%: sb1%(xx%, y%) = (sb1%(xx%, y%) And &HFF00) + kx%: Next
            End If
        ElseIf x% And 1 Then
            If dd% > 31 Then
                hmd% = 100 - dd%: df% = (dd% + 4) \ 32: dof& = dd%: kx% = k% - ntx% - 1
                For yfrac% = 0 To 63: yt% = hmd% + (yfrac% * dof&) \ &H20: yb% = yt% + df%
                    If yt% < 8 Then yt% = 8
                    If yb% > &HBF Then yb% = &HBF
                    If k% <= ntx% Then
                        tst% = hicol%(testin%(k%, bcc%, yfrac%) And &HFF) + (testin%(k%, obcc%, yfrac%) And &HFF)
                    Else
                        tst% = (testin%(kx%, bcc%, yfrac%) And &HFF00) + lowcol%((testin%(kx%, obcc%, yfrac%) And &HFF00) \ 256)
                    End If
                For y% = yt% To yb%: sb1%(xx%, y%) = tst%: Next: Next
            Else
                yb% = 2 * dd% - 1: hmd% = 100 - dd%
                If k% <= ntx% Then
                    For y% = hmd% To 99 + dd%: yfrac% = ((y% - hmd%) * 63) \ yb%
                        sb1%(xx%, y%) = hicol%(testin%(k%, bcc%, yfrac%) And &HFF) + (testin%(k%, obcc%, yfrac%) And &HFF)
                    Next
                Else
                    kx% = k% - ntx% - 1
                    For y% = hmd% To 99 + dd%: yfrac% = ((y% - hmd%) * 63) \ yb%
                        sb1%(xx%, y%) = (testin%(kx%, bcc%, yfrac%) And &HFF00) + lowcol%((testin%(kx%, obcc%, yfrac%) And &HFF00) \ 256)
                    Next
                End If
            End If
        End If
    obcc% = bcc%: Next
End Sub

Sub showbadguy (b%)
    Shared bgh%(), scbg(), x(), y(), dis(), F0%, F1%, F2%, F3%, F4%, F5%, wdis(), robo%(), active%()
    If bgh%(b%) > 0 Then

        If x(b%) >= 0 And x(b%) <= 319 Then
            If dis(b%) < wdis(x(b%)) Then showb% = 1: 'active%(b%) = 1
        End If
        xt% = x(b%) + scbg(b%) * 40
        If xt% >= 0 And xt% < 320 Then
            If dis(b%) < wdis(xt%) Then showb% = 1: 'active%(b%) = 1
        End If
        If showb% Then
            If robo%(b%) Then F1% = 7
            putbox x(b%) + scbg(b%) * 16, y(b%) + 0, x(b%) + scbg(b%) * 24, y(b%) + scbg(b%) * 2, F0%, dis(b%)
            putbox x(b%) + scbg(b%) * 15, y(b%) + scbg(b%) * 2, x(b%) + scbg(b%) * 25, y(b%) + scbg(b%) * 10, F1%, dis(b%)
            putbox x(b%) + scbg(b%) * 10, y(b%) + scbg(b%) * 10, x(b%) + scbg(b%) * 30, y(b%) + scbg(b%) * 40, b%, dis(b%)
            putbox x(b%), y(b%) + scbg(b%) * 11, x(b%) + scbg(b%) * 10, y(b%) + scbg(b%) * 20, b%, dis(b%)
            putbox x(b%) + scbg(b%) * 30, y(b%) + scbg(b%) * 11, x(b%) + scbg(b%) * 40, y(b%) + scbg(b%) * 20, b%, dis(b%)
            putbox x(b%), y(b%) + scbg(b%) * 20, x(b%) + scbg(b%) * 5, y(b%) + scbg(b%) * 40, b%, dis(b%)
            putbox x(b%) + scbg(b%) * 35, y(b%) + scbg(b%) * 20, x(b%) + scbg(b%) * 40, y(b%) + scbg(b%) * 40, b%, dis(b%)
            putbox x(b%) + scbg(b%) * 10, y(b%) + scbg(b%) * 40, x(b%) + scbg(b%) * 18, y(b%) + scbg(b%) * 70, F3%, dis(b%)
            putbox x(b%) + scbg(b%) * 22, y(b%) + scbg(b%) * 40, x(b%) + scbg(b%) * 30, y(b%) + scbg(b%) * 70, F3%, dis(b%)
            putbox x(b%) + scbg(b%) * 18, y(b%) + scbg(b%) * 40, x(b%) + scbg(b%) * 22, y(b%) + scbg(b%) * 50, F3%, dis(b%)
            putbox x(b%) + scbg(b%) * 7, y(b%) + scbg(b%) * 70, x(b%) + scbg(b%) * 18, y(b%) + scbg(b%) * 75, F4%, dis(b%)
            putbox x(b%) + scbg(b%) * 22, y(b%) + scbg(b%) * 70, x(b%) + scbg(b%) * 33, y(b%) + scbg(b%) * 75, F4%, dis(b%)
            putbox x(b%) + scbg(b%) * 5, y(b%) + scbg(b%) * 35, x(b%) + scbg(b%) * 15, y(b%) + scbg(b%) * 40, F1%, dis(b%)
            putbox x(b%) + scbg(b%) * 25, y(b%) + scbg(b%) * 35, x(b%) + scbg(b%) * 35, y(b%) + scbg(b%) * 40, F1%, dis(b%)
            putbox x(b%) + scbg(b%) * 15, y(b%) + scbg(b%) * 25, x(b%) + scbg(b%) * 25, y(b%) + scbg(b%) * 35, F5%, dis(b%)
            putbox x(b%) + scbg(b%) * 16, y(b%) + scbg(b%) * 3, x(b%) + scbg(b%) * 18, y(b%) + scbg(b%) * 4, 0, dis(b%)
            putbox x(b%) + scbg(b%) * 22, y(b%) + scbg(b%) * 3, x(b%) + scbg(b%) * 24, y(b%) + scbg(b%) * 4, 0, dis(b%)
            putbox x(b%) + scbg(b%) * 16, y(b%) + scbg(b%) * 4, x(b%) + scbg(b%) * 18, y(b%) + scbg(b%) * 4, 7, dis(b%)
            putbox x(b%) + scbg(b%) * 22, y(b%) + scbg(b%) * 4, x(b%) + scbg(b%) * 24, y(b%) + scbg(b%) * 4, 7, dis(b%)
            putbox x(b%) + scbg(b%) * 17, y(b%) + scbg(b%) * 4, x(b%) + scbg(b%) * 17, y(b%) + scbg(b%) * 4, 0, dis(b%)
            putbox x(b%) + scbg(b%) * 23, y(b%) + scbg(b%) * 4, x(b%) + scbg(b%) * 23, y(b%) + scbg(b%) * 4, 0, dis(b%)
            putbox x(b%) + scbg(b%) * 20, y(b%) + scbg(b%) * 5, x(b%) + scbg(b%) * 20, y(b%) + scbg(b%) * 6, 114, dis(b%)
            putbox x(b%) + scbg(b%) * 18, y(b%) + scbg(b%) * 8, x(b%) + scbg(b%) * 22, y(b%) + scbg(b%) * 8, 4, dis(b%)
            F1% = 6
        End If
    End If
End Sub

Sub showbadshot (x%)
    Shared bgsht(), bgshosht%(), bgdela%(), bgshtht%(), bgshtdis(), robo%()
    If bgsht(x%) > 0 And bgshosht%(x%) Then
        putcircle bgdela%(x%), 100, bgshtht%(x%), 4 + robo%(x%), bgshtdis(x%)
    End If
End Sub

Sub showhealth
    Shared gm%, ogm%, ph%, oph%
    If gm% Then ph% = 100
    If ph% - oph% Or gm% - ogm% Then
        For y% = 194 To 199
            hLINE 0, 319 * ph% / 100, y%, 1 + 14 * gm%
            hLINE 319 * ph% / 100 + 1, 319, y%, 4
        Next: ogm% = gm%: oph% = ph%
    End If
End Sub

Sub showmed (b%)
    Shared med%(), scmed(), mx(), my(), medis(), nmeds%
    '    Print b%, nmeds%
    If med%(b%) Then
        c% = (b% < nmeds%)
        putbox mx(b%) + 0, my(b%) + 0, mx(b%) + scmed(b%) * 20, my(b%) + scmed(b%) * 20, 2 - 13 * c%, medis(b%)
        putbox mx(b%) + scmed(b%) * 8, my(b%) + scmed(b%) * 3, mx(b%) + scmed(b%) * 13, my(b%) + scmed(b%) * 17, 2 - 2 * c%, medis(b%)
        putbox mx(b%) + scmed(b%) * 3, my(b%) + scmed(b%) * 8, mx(b%) + scmed(b%) * 17, my(b%) + scmed(b%) * 13, -4 * c%, medis(b%)
    End If
End Sub

Sub showurshot (x%)
    Shared mg%, fb%, sht(), shosht%(), dela%(), shtdis(), shtht%(), plasma%()
    If plasma%(x%) = 0 And sht(x%) > 0 And shosht%(x%) Then putcircle dela%(x%), 100 + 30 / shtdis(x%), shtht%(x%) / 3 + 1, 0, shtdis(x%)
    If plasma%(x%) = 1 And sht(x%) > 0 And shosht%(x%) Then putcircle dela%(x%), 100 + 10 / shtdis(x%), shtht%(x%) * 1.5, 13, shtdis(x%)
End Sub

Sub time
    Shared ofram%, delta.t, fdt, kbmatrix%(), gm%, fram%
    Static oldtimer&, oldtim, afram%, godit

    fram% = fram% + 1
    If Int(Timer) - oldtimer& Then
        ofram% = fram%: fram% = 0: oldtimer& = Int(Timer)
    End If

    afram% = afram% + 1
    If oldtim <> Timer Then
        delta.t = delta.t * .8 + (Timer - oldtim) * .2 / afram%
        oldtim = Timer: afram% = 0
        If delta.t > .1 Or delta.t < 0 Then delta.t = .1
        fdt = 14 * delta.t
    End If

    If kbmatrix%(36) And Timer > godit Then
        If gm% Then gm% = 0 Else gm% = 1: 'cheat mode
        godit = (Timer + 1) Mod 86400
    End If

End Sub

Sub vline (x%, yt%, yb%, c%)
    Static y%, xx%
    Shared sb1%(), hicol%(), odd%(), bicol%(), bitex%: xx% = x% \ 2
    If yt% < 8 Then yt% = 8
    If yb% > 191 Then yb% = 191
    If bitex% Then
        For y% = yt% To yb%: sb1%(xx%, y%) = bicol%(c%): Next
    ElseIf x% And 1 Then
        For y% = yt% To yb%
        sb1%(xx%, y%) = (sb1%(xx%, y%) And &HFF) + hicol%(c%): Next
    Else
        For y% = yt% To yb%: sb1%(xx%, y%) = (sb1%(xx%, y%) And &HFF00) + c%: Next
    End If
End Sub

Sub yourmove
    Shared kbmatrix%(), ct(), st(), efa%, shift, delta.t, fdt
    Shared px, py, sa, va, vx, vy, testin%(), bx, by
    If kbmatrix%(56) Then
        If kbmatrix%(77) Then
            vx = vx + ct((efa% + 450) Mod 1800) * shift * delta.t
            vy = vy + st((efa% + 450) Mod 1800) * shift * delta.t
        End If
        If kbmatrix%(75) Then
            vx = vx + ct((efa% + 1350) Mod 1800) * shift * delta.t
            vy = vy + st((efa% + 1350) Mod 1800) * shift * delta.t
        End If
    Else
        If kbmatrix%(77) Then va = va + shift * 90 * delta.t
        If kbmatrix%(75) Then va = va - shift * 90 * delta.t
    End If
    If kbmatrix%(72) Then
        vx = vx + ct(efa%) * shift * delta.t
        vy = vy + st(efa%) * shift * delta.t
    End If
    If kbmatrix%(80) Then
        vx = vx - ct(efa%) * shift * delta.t
        vy = vy - st(efa%) * shift * delta.t
    End If
    svx% = Sgn(vx): svy% = Sgn(vy)
    crashtest px + .15 * svx%, py + .15 * svy%, vx, vy
    crashtest px - .15 * svx%, py + .15 * svy%, vx, vy
    crashtest px + .15 * svx%, py - .15 * svy%, vx, vy
    px = px + vx * delta.t: py = py + vy * delta.t
    sa = (sa + va * delta.t) Mod 1800
    damp = 2 ^ -fdt
    vx = vx * damp: vy = vy * damp: va = va * damp
    testin%(4, Int(bx) + 2, Int(by) + 19) = 0
End Sub

Sub yourshot
    Shared kbmatrix%(), nshots%, weap$, sht(), ammo%(), shosht%(), bx, by, mg%
    Shared fdt, delta.t, snd%, fb%, ct(), st(), vshx(), vshy(), maxshots%
    Shared sizex%, sizey%, shtx(), shty(), map%(), inx%, iny%, testin%()
    Shared shtang%(), shtdis(), dis(), dela%(), shtht%(), fmap%(), efa%, sa, plasma%()
    Shared nbguys%, nbguysm1%, bgh%(), bgx(), bgy(), vbx(), vby(), fire, kills%, robo%()
    Static kk%

    If fire > 0 Then fire = fire - fdt * nshots%

    If kbmatrix%(2) Then mg% = 0: kk% = 0: nshots% = 1: weap$ = " plasma gun"
    If kbmatrix%(3) Then mg% = 1: nshots% = 10: weap$ = "machine gun"
    If kbmatrix%(4) Then mg% = 2: nshots% = 10: weap$ = "plas-cannon"

    If kbmatrix%(29) And fire <= 0 And sht(kk%) <= 0 And ammo%(mg% And 1) > 0 Then
        sht(kk%) = 20: shosht%(kk%) = 1: ammo%(mg% And 1) = ammo%(mg% And 1) - 1: 'create shot
        shtx(kk%) = bx: shty(kk%) = by: fire = 18: If snd% Then Sound 200, 1
        vshx(kk%) = ct(efa%) * 10: vshy(kk%) = st(efa%) * 10
        plasma%(kk%) = 1 - (mg% And 1)
        kk% = kk% + 1: If kk% = nshots% Then kk% = 0
    End If

    For x% = 0 To maxshots%
        If shtx(x%) < 1 Or shtx(x%) > sizex% - 1 Or shty(x%) < 0 Or shty(x%) > sizey% - 1 Then shosht%(x%) = 0
        If sht(x%) > 0 Then sht(x%) = sht(x%) - fdt
        If sht(x%) > 0 And shosht%(x%) Then
            crashtest shtx(x%), shty(x%), vshx(x%), vshy(x%)
            k% = map%(inx%, iny%)
            If k% Then shosht%(x%) = 0
            shtx(x%) = shtx(x%) + vshx(x%) * delta.t: shty(x%) = shty(x%) + vshy(x%) * delta.t
            If k% = 15 And sht(x%) > 0 Then
                map%(inx%, iny%) = 0
                testin%(4, inx% + 2, iny% + 19) = 0
            End If

            shtang%(x%) = atan2(shty(x%) - by, shtx(x%) - bx) * 5
            shtdis(x%) = Sqr((shty(x%) - by) ^ 2 + (shtx(x%) - bx) ^ 2 + .01)
            dis(x% + nbguys% * 2) = shtdis(x%)
            dela%(x%) = (shtang%(x%) - sa + 1800) Mod 1800
            shtht%(x%) = 30 / shtdis(x%)

            'damage test
            For y% = 0 To nbguysm1%
                bsdis = (shty(x%) - bgy(y%)) * (shty(x%) - bgy(y%)) + (shtx(x%) - bgx(y%)) * (shtx(x%) - bgx(y%))
                If bsdis < .36 And bgh%(y%) > 0 Then
                    If bsdis < .16 Then bgh%(y%) = bgh%(y%) - sht(x%) / 2 - 5: shosht%(x%) = 0
                    'vbx(y%) = vbx(y%) + vshx(x%) * .1: vby(y%) = vby(y%) + vshy(x%) * .1
                    If plasma%(x%) Then
                        bgh%(y%) = bgh%(y%) - sht(x%) * 1.5 - 50: shosht%(x%) = 0
                        'vbx(y%) = vbx(y%) + vshx(x%) * .5: vby(y%) = vby(y%) + vshy(x%) * .5
                    End If
                    If bgh%(y%) < 1 Then
                        fmap%(Int(bgx(y%)), Int(bgy(y%))) = 4 + 4 * robo%(y%): kills% = kills% + 1
                        If snd% Then Sound 180, 5
                    End If
            End If: Next
    End If: Next

End Sub

Sub keys
    Shared kbmatrix%()
    i% = Inp(96): i$ = InKey$: kbmatrix%(i% And 127) = -(i% < 128)
End Sub

Print this item

  SET (Steve's Extended Toolset)
Posted by: SMcNeill - 04-17-2022, 09:42 PM - Forum: SMcNeill - Replies (6)

This one may be outdated and glitch with the newest version of QB64 with the fix to recursion being allowed in functions.  I thought I'd share anyway, and if anyone has any issues with anything in it, you're always welcome to bring them to my attention.  The more people who use one of these and points out a glitch in it, the easier and faster I can get around to fixing said glitch.  Smile



Attached Files
.7z   SET (Steve's Extended Toolset) 05-12-2022.7z (Size: 226.35 KB / Downloads: 294)
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  Virtual Keyboard
Posted by: SMcNeill - 04-17-2022, 09:38 PM - Forum: SMcNeill - No Replies

To be expanded upon later, this is my Virtual Keyboard Library.



Attached Files
.7z   Virtual Keyboard.7z (Size: 4.02 KB / Downloads: 301)
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  Save Image v2.3d
Posted by: SMcNeill - 04-17-2022, 09:28 PM - Forum: SMcNeill - Replies (7)

Extended description and all to come later.  For now, I just wanted a place to make this library available once more -- the SaveImage Library!  For exporting and saving screenshots of your QB64 programs from within your programs themselves.



Attached Files
.7z   SaveImage v2.3d.7z (Size: 29.95 KB / Downloads: 345)
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  Navigating QB64Phoenix
Posted by: Dimster - 04-17-2022, 03:21 PM - Forum: General Discussion - Replies (8)

Hi Steve . I know you must still have a lot on your plate getting this site organized, so there is no hurry in responding to this post.
I have been checking things out and have a few questions on how things work and how you may envision how members should navigate around the site.

The Home page is the Portal page correct. There is no other page that you would recommend a LOGIN member to use, v's an UNlogin or visitor?

On the Portal page, there are 4 main screen to jump to - General Discussion, Site Suggestions, Programs, Work in Progress. Is that correct, or will/does the Portal page have many more places to jump directly to?

I absolutely love the personal welcome column. Its there whether I login in or not. My question here is in the SEARCH. What can I search here? Is it the entire site including the wiki or the entire site excluding the wiki? Any chance the search could include the web? Like search "How many feet in a mile?".  

Not sure I understand what "Thread Subscription" is all about. Is it a connection to a particular topic in general discussions, just my topic in general discussions, just follow all the postings of a particular member or all of the above??

Is there a way of holding a Post which is in the process of being composed, jumping out to say General Discussions, then jump back to complete the Post in progress without Saving a Draft??

Thanks Steve

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  ODBC SQL (Windows)
Posted by: SpriggsySpriggs - 04-17-2022, 02:08 AM - Forum: Programs - No Replies

Here is some code for using the ODBC SQL API in Windows. Testing has been done primarily in 64 bit but I am confident it will work in 32 as well. This code, in my opinion, does a good job of using the features in the ODBC API in Windows. I have tried to model it around the original Wiki example for MySQL, with some cleanup Smile  Note, you will need to create a new 64 bit data source if you are compiling in 64 bit. 32 for 32. ODBC is more secure since you are not storing your server's information in the code.

Follow this link to see how to add a new data source:
Administer ODBC data sources

ODBC supports all SQL variants. You just need to use the proper syntax for your flavor.

Code: (Select All)
Option Explicit
$NoPrefix
$Console:Only
$VersionInfo:Comments=Testing ODBC connections in Windows using QB64
'$ExeIcon:'databases.ico'
'Icon

Type SQL_FIELD
    As Integer type
    As Unsigned Integer size
    As Byte isNullable
    As Integer decimalDigits
    As String columnName, value
End Type

Const SQL_SUCCESS = 0

Dim Shared As Offset hEnv, hDbc, hStmt
ReDim Shared As SQL_FIELD DB_Result(1 To 1, 1 To 1)
Dim Shared As String ConnectionString
Dim As String datasource: datasource = "SpriggsyWinServer" 'use your data source name here

If DB_Open(datasource) Then
    If datasource <> "" Then
        Dim As String conTitle: conTitle = "ODBC Test - " + datasource: ConsoleTitle conTitle
    Else
        conTitle = "ODBC Test": ConsoleTitle conTitle
    End If
    If DB_QUERY("SELECT * FROM root.table1") = SQL_SUCCESS Then 'insert your own query here
        DB_DetailResult
    End If
    DB_Close
Else System
End If

Declare Dynamic Library "odbc32"
    Sub SQLAllocHandle (ByVal HandleType As Integer, Byval InputHandle As Offset, Byval OutputHandlePtr As Offset)
    Function SQLGetDiagRec%& (ByVal HandleType As Integer, Byval Handle As Offset, Byval RecNumber As Integer, Byval SQLState As Offset, Byval NativeErrorPtr As Offset, Byval MessageText As Offset, Byval BufferLength As Integer, Byval TextLengthPtr As Offset)
    Sub SQLSetEnvAttr (ByVal EnvironmentHandle As Offset, Byval Attribute As Long, Byval ValuePtr As Offset, Byval StringLength As Long)
    Function SQLDriverConnect%& (ByVal ConnectionHandle As Offset, Byval WindowHandle As Offset, InConnectionString As String, Byval StringLength1 As Integer, Byval OutConnectionString As Offset, Byval BufferLength As Integer, Byval StringLength2Ptr As Offset, Byval DriverCompletion As Unsigned Integer)
    Sub SQLPrepare (ByVal StatementHandle As Offset, StatementText As String, Byval TextLength As Long)
    Sub SQLExecute (ByVal StatementHandle As Offset)
    Function SQLExecute%& (ByVal StatementHandle As Offset)
    Sub SQLNumResultCols (ByVal StatementHandle As Offset, Byval ColumnCountPtr As Offset)
    Sub SQLDescribeCol (ByVal StatementHandle As Offset, Byval ColumnNumber As Unsigned Integer, Byval ColumnName As Offset, Byval BufferLength As Integer, Byval NameLengthPtr As Offset, Byval DataTypePtr As Offset, Byval ColumnSizePtr As Offset, Byval DecimalDigitsPtr As Offset, Byval NullablePtr As Offset)
    Function SQLFetch%& (ByVal StatementHandle As Offset)
    Function SQLGetData%& (ByVal StatementHandle As Offset, Byval ColOrParamNum As Unsigned Integer, Byval TargetType As Integer, Byval TargetValuePtr As Offset, Byval BufferLength As Offset, Byval StrLenOrIndPtr As Offset)
    Function SQLRowCount%& (ByVal StatementHandle As Offset, Byval RowCountPtr As Offset)
    Sub SQLFreeHandle (ByVal HandleType As Integer, Byval Handle As Offset)
    Sub SQLDisconnect (ByVal ConnectionHandle As Offset)
End Declare

Declare CustomType Library
    Function GetDesktopWindow%& ()
End Declare

Function DB_Open%% (dsn As String)
    Const SQL_HANDLE_ENV = 1
    Const SQL_HANDLE_DBC = 2
    Const SQL_HANDLE_STMT = 3
    Const SQL_DRIVER_COMPLETE = 1
    Const SQL_NULL_HANDLE = 0
    Const SQL_NTS = -3
    Const SQL_ATTR_ODBC_VERSION = 200
    Const SQL_OV_ODBC3 = 3~&

    Dim As Offset ret
    SQLAllocHandle SQL_HANDLE_ENV, SQL_NULL_HANDLE, Offset(hEnv)
    SQLSetEnvAttr hEnv, SQL_ATTR_ODBC_VERSION, SQL_OV_ODBC3, 0
    SQLAllocHandle SQL_HANDLE_DBC, hEnv, Offset(hDbc)
    Dim As String outstr: outstr = Space$(1024)
    Dim As Integer outstrlen
    If dsn = "" Then
        ret = SQLDriverConnect(hDbc, GetDesktopWindow, "", SQL_NTS, Offset(outstr), Len(outstr), Offset(outstrlen), SQL_DRIVER_COMPLETE)
    Else
        ret = SQLDriverConnect(hDbc, 0, "DSN=" + dsn + ";", SQL_NTS, Offset(outstr), Len(outstr), Offset(outstrlen), SQL_DRIVER_COMPLETE)
    End If
    ConnectionString = Mid$(outstr, 1, outstrlen)
    SQLAllocHandle SQL_HANDLE_STMT, hDbc, Offset(hStmt)
    If SQL_SUCCEEDED(ret) Then
        DB_Open = -1
    Else
        DB_Error "DB_Open", hDbc, SQL_HANDLE_DBC
        DB_Open = 0
    End If
End Function

Sub DB_Open (dsn As String)
    Const SQL_HANDLE_ENV = 1
    Const SQL_HANDLE_DBC = 2
    Const SQL_HANDLE_STMT = 3
    Const SQL_DRIVER_COMPLETE = 1
    Const SQL_NULL_HANDLE = 0
    Const SQL_NTS = -3
    Const SQL_ATTR_ODBC_VERSION = 200
    Const SQL_OV_ODBC3 = 3~&

    Dim As Offset ret
    SQLAllocHandle SQL_HANDLE_ENV, SQL_NULL_HANDLE, Offset(hEnv)
    SQLSetEnvAttr hEnv, SQL_ATTR_ODBC_VERSION, SQL_OV_ODBC3, 0
    SQLAllocHandle SQL_HANDLE_DBC, hEnv, Offset(hDbc)
    Dim As String outstr: outstr = Space$(1024 + 1)
    Dim As Integer outstrlen
    If dsn = "" Then
        ret = SQLDriverConnect(hDbc, GetDesktopWindow, "", SQL_NTS, Offset(outstr), Len(outstr), Offset(outstrlen), SQL_DRIVER_COMPLETE)
    Else
        ret = SQLDriverConnect(hDbc, 0, "DSN=" + dsn + ";", SQL_NTS, Offset(outstr), Len(outstr), Offset(outstrlen), SQL_DRIVER_COMPLETE)
    End If
    ConnectionString = Mid$(outstr, 1, outstrlen)
    SQLAllocHandle SQL_HANDLE_STMT, hDbc, Offset(hStmt)
    If Not (SQL_SUCCEEDED(ret)) Then
        DB_Error "DB_Open", hDbc, SQL_HANDLE_DBC
    End If
End Sub

Sub DB_QUERY (sql_command As String)
    Const SQL_CHAR = 1
    Const SQL_C_CHAR = SQL_CHAR
    Const SQL_NO_NULLS = 0
    Const SQL_NULLABLE = 1
    Const SQL_NULLABLE_UNKNOWN = 2
    Const SQL_NULL_DATA = -1
    Const SQL_NTS = -3

    Dim As Offset ret, execCode
    SQLPrepare hStmt, sql_command, SQL_NTS
    execCode = SQLExecute(hStmt)
    If SQL_SUCCEEDED(execCode) Then
        Dim As Integer columns
        SQLNumResultCols hStmt, Offset(columns)
        ret = SQLFetch(hStmt)
        Dim As Long row
        While SQL_SUCCEEDED(ret)
            Dim As Unsigned Integer i
            row = row + 1
            For i = 1 To columns
                Dim As Long indicator
                Dim As String buf: buf = Space$(4096 + 1)
                Dim As String columnName: columnName = Space$(128)
                Dim As Integer colNameLength, dataType, decimalDigits, nullable
                Dim As Unsigned Integer columnSize
                ret = SQLGetData(hStmt, i, SQL_C_CHAR, Offset(buf), Len(buf), Offset(indicator))
                If SQL_SUCCEEDED(ret) Then
                    ReDim Preserve As SQL_FIELD DB_Result(columns, row)
                    buf = Mid$(buf, 1, indicator)
                    If indicator = SQL_NULL_DATA Then buf = "NULL"
                    SQLDescribeCol hStmt, i, Offset(columnName), Len(columnName), Offset(colNameLength), Offset(dataType), Offset(columnSize), Offset(decimalDigits), Offset(nullable)
                    columnName = Mid$(columnName, 1, colNameLength)
                    DB_Result(i, row).type = dataType
                    DB_Result(i, row).size = columnSize
                    DB_Result(i, row).decimalDigits = decimalDigits
                    DB_Result(i, row).columnName = columnName
                    DB_Result(i, row).value = buf
                    Select Case nullable
                        Case SQL_NO_NULLS
                            DB_Result(i, row).isNullable = 0
                        Case SQL_NULLABLE
                            DB_Result(i, row).isNullable = -1
                    End Select
                End If
            Next
            ret = SQLFetch(hStmt)
        Wend
    Else
        DB_Error "DB_QUERY", hStmt, 3
    End If
End Sub

Function DB_QUERY%& (sql_command As String)
    Const SQL_CHAR = 1
    Const SQL_C_CHAR = SQL_CHAR
    Const SQL_NO_NULLS = 0
    Const SQL_NULLABLE = 1
    Const SQL_NULLABLE_UNKNOWN = 2
    Const SQL_NULL_DATA = -1
    Const SQL_NTS = -3
    Const SQL_SUCCESS = 0

    Dim As Offset ret, execCode
    SQLPrepare hStmt, sql_command, SQL_NTS
    execCode = SQLExecute(hStmt)
    If SQL_SUCCEEDED(execCode) Then
        Dim As Integer columns
        SQLNumResultCols hStmt, Offset(columns)
        ret = SQLFetch(hStmt)
        Dim As Long row
        While SQL_SUCCEEDED(ret)
            Dim As Unsigned Integer i
            row = row + 1
            For i = 1 To columns
                Dim As Long indicator
                Dim As String buf: buf = Space$(4096 + 1)
                Dim As String columnName: columnName = Space$(128)
                Dim As Integer colNameLength, dataType, decimalDigits, nullable
                Dim As Unsigned Integer columnSize
                ret = SQLGetData(hStmt, i, SQL_C_CHAR, Offset(buf), Len(buf), Offset(indicator))
                If SQL_SUCCEEDED(ret) Then
                    ReDim Preserve As SQL_FIELD DB_Result(columns, row)
                    buf = Mid$(buf, 1, indicator)
                    If indicator = SQL_NULL_DATA Then buf = "NULL"
                    SQLDescribeCol hStmt, i, Offset(columnName), Len(columnName), Offset(colNameLength), Offset(dataType), Offset(columnSize), Offset(decimalDigits), Offset(nullable)
                    columnName = Mid$(columnName, 1, colNameLength)
                    DB_Result(i, row).type = dataType
                    DB_Result(i, row).size = columnSize
                    DB_Result(i, row).decimalDigits = decimalDigits
                    DB_Result(i, row).columnName = columnName
                    DB_Result(i, row).value = buf
                    Select Case nullable
                        Case SQL_NO_NULLS
                            DB_Result(i, row).isNullable = 0
                        Case SQL_NULLABLE
                            DB_Result(i, row).isNullable = -1
                    End Select
                End If
            Next
            ret = SQLFetch(hStmt)
        Wend
    Else
        DB_Error "DB_QUERY", hStmt, 3
    End If
    DB_QUERY = execCode
End Function

Function DB_Esc$ (columnName As String)
    DB_Esc = "`" + columnName + "`"
End Function

Function DB_Q$ (value As String)
    DB_Q = "'" + value + "'"
End Function

Function DB_AffectedRows%&
    Dim As Offset rowCount
    Dim As Offset ret: ret = SQLRowCount(hStmt, Offset(rowCount))
    If SQL_SUCCEEDED(ret) Then DB_AffectedRows = rowCount
End Function

Sub DB_DetailResult
    Const SQL_DECIMAL = 3
    Const SQL_NUMERIC = 2
    Dim As Unsigned Integer row, column
    Print "Connection: "; ConnectionString
    For row = 1 To UBound(DB_Result, 2)
        Print "Row"; row
        For column = 1 To UBound(DB_Result, 1)
            Print "  "; column; GetDataType(DB_Result(column, row).type);
            If DB_Result(column, row).type = SQL_DECIMAL Or DB_Result(column, row).type = SQL_NUMERIC Then
                Print "("; Trim$(Str$(DB_Result(column, row).size)); ","; Trim$(Str$(DB_Result(column, row).decimalDigits)); ") ";
            Else
                Print "("; Trim$(Str$(DB_Result(column, row).size)); ") ";
            End If

            If DB_Result(column, row).isNullable = 0 Then
                Print DB_Result(column, row).columnName; " "; DB_Result(column, row).value; " "; "Not nullable"
            Else Print DB_Result(column, row).columnName; " "; DB_Result(column, row).value
            End If
        Next
    Next
End Sub

Sub DB_Close
    Const SQL_HANDLE_ENV = 1
    Const SQL_HANDLE_DBC = 2
    SQLDisconnect (hDbc)
    SQLFreeHandle SQL_HANDLE_DBC, hDbc
    SQLFreeHandle SQL_HANDLE_ENV, hEnv
End Sub

Function GetDataType$ (dataType As Integer)
    Const SQL_CHAR = 1
    Const SQL_C_CHAR = SQL_CHAR
    Const SQL_VARCHAR = 12
    Const SQL_LONGVARCHAR = -1
    Const SQL_WCHAR = -8
    Const SQL_WVARCHAR = -9
    Const SQL_WLONGVARCHAR = -10
    Const SQL_DECIMAL = 3
    Const SQL_NUMERIC = 2
    Const SQL_SMALLINT = 5
    Const SQL_INTEGER = 4
    Const SQL_REAL = 7
    Const SQL_FLOAT = 6
    Const SQL_DOUBLE = 8
    Const SQL_BIT = -7
    Const SQL_TINYINT = -6
    Const SQL_BIGINT = -5
    Const SQL_BINARY = -2
    Const SQL_VARBINARY = -3
    Const SQL_LONGVARBINARY = -4
    Const SQL_TYPE_DATE = 91
    Const SQL_TYPE_TIME = 92
    Const SQL_TYPE_TIMESTAMP = 93
    Const SQL_INTERVAL_MONTH = -81
    Const SQL_INTERVAL_YEAR = -80
    Const SQL_INTERVAL_YEAR_TO_MONTH = -82
    Const SQL_INTERVAL_DAY = -83
    Const SQL_INTERVAL_HOUR = -84
    Const SQL_INTERVAL_MINUTE = -85
    Const SQL_INTERVAL_SECOND = -86
    Const SQL_INTERVAL_DAY_TO_HOUR = -87
    Const SQL_INTERVAL_DAY_TO_MINUTE = -88
    Const SQL_INTERVAL_DAY_TO_SECOND = -89
    Const SQL_INTERVAL_HOUR_TO_MINUTE = -90
    Const SQL_INTERVAL_HOUR_TO_SECOND = -91
    Const SQL_INTERVAL_MINUTE_TO_SECOND = -92
    Const SQL_GUID = -11

    Select Case dataType
        Case SQL_CHAR, SQL_C_CHAR
            GetDataType = "CHAR"
        Case SQL_VARCHAR
            GetDataType = "VARCHAR"
        Case SQL_LONGVARCHAR
            GetDataType = "LONG VARCHAR"
        Case SQL_WCHAR
            GetDataType = "WCHAR"
        Case SQL_WVARCHAR
            GetDataType = "VARWCHAR"
        Case SQL_WLONGVARCHAR
            GetDataType = "LONGWVARCHAR"
        Case SQL_DECIMAL
            GetDataType = "DECIMAL"
        Case SQL_NUMERIC
            GetDataType = "NUMERIC"
        Case SQL_SMALLINT
            GetDataType = "SMALLINT"
        Case SQL_INTEGER
            GetDataType = "INTEGER"
        Case SQL_REAL
            GetDataType = "REAL"
        Case SQL_FLOAT
            GetDataType = "FLOAT"
        Case SQL_DOUBLE
            GetDataType = "DOUBLE PRECISION"
        Case SQL_BIT
            GetDataType = "BIT"
        Case SQL_TINYINT
            GetDataType = "TINYINT"
        Case SQL_BIGINT
            GetDataType = "BIGINT"
        Case SQL_BINARY
            GetDataType = "BINARY"
        Case SQL_VARBINARY
            GetDataType = "VARBINARY"
        Case SQL_LONGVARBINARY
            GetDataType = "LONG VARBINARY"
        Case SQL_TYPE_DATE
            GetDataType = "DATE"
        Case SQL_TYPE_TIME
            GetDataType = "TIME"
        Case SQL_TYPE_TIMESTAMP
            GetDataType = "TIMESTAMP"
        Case SQL_INTERVAL_MONTH
            GetDataType = "INTERVAL MONTH"
        Case SQL_INTERVAL_YEAR
            GetDataType = "INTERVAL YEAR"
        Case SQL_INTERVAL_YEAR_TO_MONTH
            GetDataType = "INTERVAL YEAR TO MONTH"
        Case SQL_INTERVAL_DAY
            GetDataType = "INTERVAL DAY"
        Case SQL_INTERVAL_HOUR
            GetDataType = "INTERVAL HOUR"
        Case SQL_INTERVAL_MINUTE
            GetDataType = "INTERVAL MINUTE"
        Case SQL_INTERVAL_SECOND
            GetDataType = "INTERVAL SECOND"
        Case SQL_INTERVAL_DAY_TO_HOUR
            GetDataType = "INTERVAL DAY TO HOUR"
        Case SQL_INTERVAL_DAY_TO_MINUTE
            GetDataType = "INTERVAL DAY TO MINUTE"
        Case SQL_INTERVAL_DAY_TO_SECOND
            GetDataType = "INTERVAL DAY TO SECOND"
        Case SQL_INTERVAL_HOUR_TO_MINUTE
            GetDataType = "INTERVAL HOUR TO MINUTE"
        Case SQL_INTERVAL_HOUR_TO_SECOND
            GetDataType = "INTERVAL HOUR TO SECOND"
        Case SQL_INTERVAL_MINUTE_TO_SECOND
            GetDataType = "INTERVAL MINUTE TO SECOND"
        Case SQL_GUID
            GetDataType = "GUID"
    End Select
End Function

Sub DB_Error (__fn As String, handle As Offset, __type As Integer)
    Const SQL_SUCCESS = 0
    Const MB_OK = 0 'OK button only
    Const MB_ICONEXCLAMATION = 48
    Dim As Long i, NativeError
    Dim As String SQLState: SQLState = Space$(5 + 1)
    Dim As String MessageText: MessageText = Space$(256 + 1)
    Dim As Integer TextLength
    Dim As Offset ret

    Do
        i = i + 1
        ret = SQLGetDiagRec(__type, handle, i, Offset(SQLState), Offset(NativeError), Offset(MessageText), Len(MessageText), Offset(TextLength))
        If SQL_SUCCEEDED(ret) Then
            MessageBox 0, "Error reported in " + __fn + ":" + Chr$(10) + Mid$(SQLState, 1, InStr(SQLState, Chr$(0)) - 1) + ":" + Trim$(Str$(i)) + ":" + Trim$(Str$(NativeError)) + ":" + Mid$(MessageText, 1, TextLength) + Chr$(0), "ODBC Error" + Chr$(0), MB_OK Or MB_ICONEXCLAMATION
        End If
    Loop While ret = SQL_SUCCESS
End Sub

Function SQL_SUCCEEDED& (rc As Offset)
    SQL_SUCCEEDED = (((rc) And (Not 1)) = 0)
End Function

$If MESSAGEBOX = UNDEFINED Then
    Declare Library
        Function MessageBox& (ByVal hWnd As _Offset, message As String, title As String, Byval uType As _Unsigned Long)
        Sub MessageBox (ByVal hWnd As _Offset, message As String, title As String, Byval uType As _Unsigned Long)
    End Declare
    $Let MESSAGEBOX = TRUE
$End If

Some screenshots:
   
   
Happy coding, and let me know if you have any questions on how to use it or get started

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Video QB64 Win32 Video Player (64 bit)
Posted by: SpriggsySpriggs - 04-17-2022, 12:16 AM - Forum: Programs - Replies (6)

Hi, all. I'm currently working on a video player that is written in QB64. It's been a real fun project to work on. The project uses a lot of API calls. It's a great way to showcase just what one can do with this language. The source is huge, so I have decided to not include it here. Here is a short video showing it working:



SpriggsySpriggs/QB64-Win32-Video-Player

The GitHub link above should contain all files necessary to compile and run the program. I have also included a precompiled binary. 64 bit only. If you choose to compile from source, make sure you check "Output EXE to Source Folder".

Hope y'all like it!

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  2d Physics Engine - Pool Demo
Posted by: justsomeguy - 04-16-2022, 04:40 PM - Forum: Works in Progress - Replies (5)

This is yet another physics demo I wrote a while back that is a minimal implementation of a Pool game.

It currently has a poorly implemented multiplayer. Its currently setup only for local host, but that can be changed in "poolSceneBuild.bas"



All assets were CC0.



Attached Files
.zip   QBPOOL.zip (Size: 826.98 KB / Downloads: 498)
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  2d Physics Engine - Driving Demo
Posted by: justsomeguy - 04-16-2022, 04:05 PM - Forum: Works in Progress - Replies (1)

This is 2D Physics Engine Driving Demo that I wrote a while back. I ported the the physics code from the Impulse Engine written by Randy Gaul (http://RandyGaul.net)
Obviously it is still very rough and no polish.

All assets were CC0 that are included into the source.



Attached Files
.zip   fzxNGN_Vehicle.bas.zip (Size: 42.07 KB / Downloads: 438)
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