Hey @madscijr. Thanks for downloading, playing and commenting! I'm glad you mostly like it. Without getting defensive or anything, lemme respond.
> I tried using the arrow keys for this at first, but found them too limiting and clunky. It's hard for me to switch from the up key to the down key in real time, whereas the mouse is adjustable in sensitivity and (I think) more natural for this kind of play - your mileage may vary. You might benefit from trying a practice round to get a feel for the controls.
> Not sure why you think the ship moves slowly, but I realize these are your initial reactions. The ship in deep space mode (no gravity) can go from -1 to 6 pixels per cycle, which is way faster than needed. The left and right mouse buttons control the thrusters. This game is about accurate maneuvering much of the time so high speed isn't really that useful - unless you're trying to break out of the force field cage! Hint, hint.
> The game
does go into lunar lander mode once you grab a rock and make it through the comets and rock field. It was fun trying to recreate one of my favorite games from 1982.
> I'm not a very advanced programmer, though I'm tenacious and learning more all the time thanks to this forum.
The code may not lend itself to modding very easily, but it's well documented so maybe. I tried to prevent spaghetti coding, still there sure are a lot of events and variables to track in this wacky, multi-chapter game.
Give it another try if you find the time please. And good luck finishing your Spacewar game! I wanna play.