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Non-orthogonal grids?
#1
Anyone know a good source for math (or even code) for designing non-orthogonal grids? I did a searches on two different search engines and was not impressed with the results.
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#2
(03-13-2023, 07:13 PM)James D Jarvis Wrote: Anyone know a good source for math (or even code) for designing non-orthogonal grids? I did a searches on two different search engines and was not impressed with the results.

Maybe some of these will lead to something useful? 

Hopefully something in here can help you. 
:-D
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#3
Hmmm... thank you. I have a couple decent hex-grid algorithms and hadn't thought of looking into them and other tessellated patterns to get what I'm looking for.
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#4
(03-13-2023, 08:25 PM)James D Jarvis Wrote: Hmmm... thank you. I have a couple decent hex-grid algorithms and hadn't thought of looking into them and other tessellated patterns to get what I'm looking for.

This could be a job for... ChatGPT! 
What does the AI say? LoL
:-)
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#5
check out my mods 

https://qb64phoenix.com/forum/showthread...61#pid2961

https://qb64phoenix.com/forum/showthread...89#pid1389
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#6
Here's a Hexagonal Tiling screen saver from watching Daniel Shiffman a few years back:
https://qb64phoenix.com/forum/showthread...5#pid14325
b = b + ...
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#7
I cranked out a quick hex-maze generator.  Hex_Maze (qb64phoenix.com)

I ultimately want a rougher look than these regular cells but it certainly is a step in the right direction.
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