Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Font from a string pattern - help needed
#11
(08-27-2023, 01:42 AM)SMcNeill Wrote: I remember _PUTIMAGE from writing.  In English class, we wrote essays and my teachers always told me they needed to include Who, What, When, Where, and How.  _PUTIMAGE is very similar:  Where, what, Which, How.

_PURIMAGE to Where on the screen, from What source screen, to Which destination screen, and How much are we copying?

_PUTIMAGE where, what, which, how

Ah! This should go in the wiki! Heart
grymmjack (gj!)
GitHubYouTube | Soundcloud | 16colo.rs
Reply
#12
(08-27-2023, 01:15 AM)TerryRitchie Wrote:
(08-26-2023, 11:59 PM)grymmjack Wrote: thanks @bplus I will try to use the full argument list.

`_PUTIMAGE` is very flexible but horribly painful sometimes to remember which how what.

When I started thinking about it like this...:

_PUTIMAGE TO_IMAGE_XY, FROM_IMAGE, TO_IMAGE, FROM_IMAGE_XY   (or simply _PUTIMAGE TO, FROM, TO, FROM)

...I started remembering how to use and form it much better and faster. The 1st and 3rd parameters relate to the same image and the 2nd and 4th parameters also relate to the same image.

In my opinion it's the most powerful and versatile graphics command QB64 has. A huge improvement over GET and PUT from the QuickBASIC days.
This also makes sense. Thanks @TerryRitchie.

What the heck does `STEP` do in `_PUTIMAGE` ? Does this let us use like snap to grid or something?
grymmjack (gj!)
GitHubYouTube | Soundcloud | 16colo.rs
Reply
#13
(08-27-2023, 02:06 AM)grymmjack Wrote:
(08-27-2023, 01:15 AM)TerryRitchie Wrote:
(08-26-2023, 11:59 PM)grymmjack Wrote: thanks @bplus I will try to use the full argument list.

`_PUTIMAGE` is very flexible but horribly painful sometimes to remember which how what.

When I started thinking about it like this...:

_PUTIMAGE TO_IMAGE_XY, FROM_IMAGE, TO_IMAGE, FROM_IMAGE_XY   (or simply _PUTIMAGE TO, FROM, TO, FROM)

...I started remembering how to use and form it much better and faster. The 1st and 3rd parameters relate to the same image and the 2nd and 4th parameters also relate to the same image.

In my opinion it's the most powerful and versatile graphics command QB64 has. A huge improvement over GET and PUT from the QuickBASIC days.
This also makes sense. Thanks @TerryRitchie.

What the heck does `STEP` do in `_PUTIMAGE` ? Does this let us use like snap to grid or something?
STEP is basically from the last point, just like with LINE.

LINE (100, 100) - STEP(300, 100), Red, BF

The above draws a box starting at 100, 100 and draws it 300 pixels wide and 100 pixels high.  It's the equivalent of: LINE (100, 100) - (400, 200), Red, BF

Reason for usage??

Drawing set graphics at various points.   LINE (x, y) - STEP (300, 100), Red, BF

_PUTIMAGE works on that same style Widht/Height concept with STEP.
Reply
#14
I redid the print of font without kerning just spacing like extra pixel positions in letter block, much more manageable:
Code: (Select All)
Option _Explicit
Option _ExplicitArray

Const CHARS = 8
Const COLS = 9
Const ROWS = 9
Const BPP = 32

' screen setup
Dim CANVAS As Long
CANVAS& = _NewImage(1200, 700, BPP)
Screen CANVAS&
_Dest CANVAS&

' glyph data
Dim GD(CHARS) As String
GD$(0) = "XXXXXXXXX"
GD$(0) = GD$(0) + ".X......."
GD$(0) = GD$(0) + "..X......"
GD$(0) = GD$(0) + "...X....."
GD$(0) = GD$(0) + "....X...."
GD$(0) = GD$(0) + ".....X..."
GD$(0) = GD$(0) + "......X.."
GD$(0) = GD$(0) + ".......X."
GD$(0) = GD$(0) + "XXXXXXXXX"

GD$(1) = "XXXXXXXXX"
GD$(1) = GD$(1) + "....X...."
GD$(1) = GD$(1) + "....X...."
GD$(1) = GD$(1) + "....X...."
GD$(1) = GD$(1) + "....X...."
GD$(1) = GD$(1) + "....X...."
GD$(1) = GD$(1) + "....X...."
GD$(1) = GD$(1) + "....X...."
GD$(1) = GD$(1) + "....X...."

GD$(2) = "....X...."
GD$(2) = GD$(2) + "...X.X..."
GD$(2) = GD$(2) + "..X...X.."
GD$(2) = GD$(2) + ".X.....X."
GD$(2) = GD$(2) + "XXXXXXXXX"
GD$(2) = GD$(2) + "X.......X"
GD$(2) = GD$(2) + "X.......X"
GD$(2) = GD$(2) + "X.......X"
GD$(2) = GD$(2) + "X.......X"

GD$(3) = "XXXXXXXXX"
GD$(3) = GD$(3) + "X......X."
GD$(3) = GD$(3) + "X.....X.."
GD$(3) = GD$(3) + "X....X..."
GD$(3) = GD$(3) + "X...X...."
GD$(3) = GD$(3) + "X..X....."
GD$(3) = GD$(3) + "X.X......"
GD$(3) = GD$(3) + "XX......."
GD$(3) = GD$(3) + "XXXXXXXXX"

GD$(4) = "XXXXXXXXX"
GD$(4) = GD$(4) + ".X......."
GD$(4) = GD$(4) + "..X......"
GD$(4) = GD$(4) + "...XXXXXX"
GD$(4) = GD$(4) + "..X......"
GD$(4) = GD$(4) + ".X......."
GD$(4) = GD$(4) + "X........"
GD$(4) = GD$(4) + "X........"
GD$(4) = GD$(4) + "X........"

GD$(5) = "XXXXXXXXX"
GD$(5) = GD$(5) + "....X...."
GD$(5) = GD$(5) + "....X...."
GD$(5) = GD$(5) + "....X...."
GD$(5) = GD$(5) + "....X...."
GD$(5) = GD$(5) + "....X...."
GD$(5) = GD$(5) + "....X...."
GD$(5) = GD$(5) + "....X...."
GD$(5) = GD$(5) + "XXXXXXXXX"

GD$(6) = "XXXXXXXXX"
GD$(6) = GD$(6) + "X........"
GD$(6) = GD$(6) + "X........"
GD$(6) = GD$(6) + "X..XXXXXX"
GD$(6) = GD$(6) + "X...X...."
GD$(6) = GD$(6) + "X....X..."
GD$(6) = GD$(6) + "X.....X.."
GD$(6) = GD$(6) + "X......X."
GD$(6) = GD$(6) + "XXXXXXXXX"

GD$(7) = "X.......X"
GD$(7) = GD$(7) + "X.......X"
GD$(7) = GD$(7) + "X.......X"
GD$(7) = GD$(7) + "X.......X"
GD$(7) = GD$(7) + "XXXXXXXXX"
GD$(7) = GD$(7) + "X.......X"
GD$(7) = GD$(7) + "X.......X"
GD$(7) = GD$(7) + "X.......X"
GD$(7) = GD$(7) + "X.......X"

GD$(8) = "XXXXXXXXX"
GD$(8) = GD$(8) + ".X......."
GD$(8) = GD$(8) + "..X......"
GD$(8) = GD$(8) + "...X....."
GD$(8) = GD$(8) + "....XXXXX"
GD$(8) = GD$(8) + "...X....."
GD$(8) = GD$(8) + "..X......"
GD$(8) = GD$(8) + ".X......."
GD$(8) = GD$(8) + "XXXXXXXXX"

' F0NT UDT
Type F0NT
    glyph_width As Integer
    glyph_height As Integer
    char As String
    img As Long
End Type
Dim STARFIGHTER_FONT(CHARS) As F0NT

' create the glyph images from the glyph data
Dim kolor As Long
kolor& = _RGB32(&HFF, &HFF, &HFF)
Call F0NT.make_glyph("S", STARFIGHTER_FONT(0), GD$(0), kolor&)
Call F0NT.make_glyph("T", STARFIGHTER_FONT(1), GD$(1), kolor&)
Call F0NT.make_glyph("A", STARFIGHTER_FONT(2), GD$(2), kolor&)
Call F0NT.make_glyph("R", STARFIGHTER_FONT(3), GD$(3), kolor&)
Call F0NT.make_glyph("F", STARFIGHTER_FONT(4), GD$(4), kolor&)
Call F0NT.make_glyph("I", STARFIGHTER_FONT(5), GD$(5), kolor&)
Call F0NT.make_glyph("G", STARFIGHTER_FONT(6), GD$(6), kolor&)
Call F0NT.make_glyph("H", STARFIGHTER_FONT(7), GD$(7), kolor&)
Call F0NT.make_glyph("E", STARFIGHTER_FONT(8), GD$(8), kolor&)

' prepare for output
_Dest CANVAS&
Color 0, _RGB32(&H00, &H00, &HAA)
Cls

' test 1
Dim As Integer x, y, scale, kerning, spacing
x% = 50: y% = 50: scale% = 1: spacing% = 3
Call F0NT.print("STARFIGHTER", STARFIGHTER_FONT(), x%, y%, scale%, spacing%)

' test 2
x% = 50: y% = 100: scale% = 4: kerning% = 0: spacing% = 4
Call F0NT.print("STARFIGHTER", STARFIGHTER_FONT(), x%, y%, scale%, spacing%)

' test 3
x% = 50: y% = 200: scale% = 7: kerning% = 0: spacing% = 2
Call F0NT.print("STARFIGHTER", STARFIGHTER_FONT(), x%, y%, scale%, spacing%)

' test 4
x% = 50: y% = 400: scale% = 8: spacing% = 2
Call F0NT.print("STARFIGHTER", STARFIGHTER_FONT(), x%, y%, scale%, spacing%)
Call F0NT.free(STARFIGHTER_FONT())



''
' Free the font glyph images from memory
'
' @param F0NT ARRAY f()
'
Sub F0NT.free (f() As F0NT)
    Dim As Integer i, lb, ub
    lb% = LBound(f): ub% = UBound(f)
    For i% = lb% To ub%
        _FreeImage f(i%).img&
    Next i%
End Sub


''
' Make a glyph from glyph data and store it in F0NT
'
' @param STRING c$ glyph character identifier
' @param F0NT ARRAY f()
' @param STRING ARRAY glyph_data$()
' @param LONG kolor& to make glyphs
'
Sub F0NT.make_glyph (c$, f As F0NT, glyph_data$, kolor&)
    Dim As Integer y, x, p, dbg
    Dim s As String
    Dim old_dest As Long
    ' dbg% = -1
    f.char$ = c$
    If dbg% Then Print c$
    f.img& = _NewImage(COLS, ROWS, BPP)
    old_dest& = _Dest: _Dest f.img&
    _ClearColor _RGB32(&H00, &H00, &H00)
    For y% = 0 To ROWS
        For x% = 0 To COLS
            p% = (y% * COLS) + x% + 1
            s$ = Mid$(glyph_data$, p%, 1)
            If dbg% Then
                _Dest old_dest&: Print s$;: _Dest f.img&
            End If
            If s$ <> "." Then
                Call PSet((x%, y%), kolor&)
            End If
        Next x%
        If dbg% Then
            _Dest old_dest&: Print: _Dest f.img&
        End If
    Next y%
    If dbg% Then Sleep
    _Dest old_dest&
End Sub


''
' Get a glyph image from a F0NT by character identifier
'
' @param STRING c$ character identifier of glyph to get
' @param F0NT ARRAY f()
' @return LONG image handle for glyph image of F0NT
'
Function F0NT.get_glyph& (c$, f() As F0NT)
    Dim As Integer i, lb, ub
    lb% = LBound(f): ub% = UBound(f)
    For i% = lb% To ub%
        If f(i%).char$ = c$ Then
            F0NT.get_glyph& = f(i%).img&
            Exit Function
        End If
    Next i%
End Function


''
' Print something using a F0NT
'
' @param STRING s$ what to print
' @param F0NT ARRAY f()
' @param INTEGER x% position
' @param INTEGER y% position
' @param INTEGER scale% size multiplier
' @param INTEGER kerning% scaling space between characters
' @param INTEGER spacing% spaces between characters
'
Sub F0NT.print (s$, f() As F0NT, x%, y%, scale%, spacing%)
    Dim As Integer i, l, dx1, dy1, dx2, dy2, orig_x
    Dim c As String
    Dim g As Long
    l% = Len(s$)
    PSet (x%, y%)
    For i% = 1 To l%
        c$ = Mid$(s$, i%, 1)
        'g& =
        '_Source g&
        dx1% = x% + (i% - 1) * (COLS + spacing%) * scale%
        dy1% = y%
        'dx2% = (COLS * scale%) + dx1%
        'dy2% = (ROWS * scale%) + dy1%
        _PutImage (dx1%, dy1%)-Step(COLS * scale% - 1, ROWS * scale% - 1), F0NT.get_glyph(c$, f())
    Next i%
End Sub


Attached Files Image(s)
   
b = b + ...
Reply
#15
Ah! This should go in the wiki! [Image: heart.png]

Word for the day:
https://qb64phoenix.com/forum/showthread.php?tid=1119
b = b + ...
Reply
#16
Tweaked testing demo to show spacing 0 to 4 for Scale 1 plus commented out an unnecessary pset in Font print routine:
```
Option _Explicit
Option _ExplicitArray

Const CHARS = 8
Const COLS = 9
Const ROWS = 9
Const BPP = 32

' screen setup
Dim CANVAS As Long
CANVAS& = _NewImage(1200, 700, BPP)
Screen CANVAS&
_Dest CANVAS&

' glyph data
Dim GD(CHARS) As String
GD$(0) = "XXXXXXXXX"
GD$(0) = GD$(0) + ".X......."
GD$(0) = GD$(0) + "..X......"
GD$(0) = GD$(0) + "...X....."
GD$(0) = GD$(0) + "....X...."
GD$(0) = GD$(0) + ".....X..."
GD$(0) = GD$(0) + "......X.."
GD$(0) = GD$(0) + ".......X."
GD$(0) = GD$(0) + "XXXXXXXXX"

GD$(1) = "XXXXXXXXX"
GD$(1) = GD$(1) + "....X...."
GD$(1) = GD$(1) + "....X...."
GD$(1) = GD$(1) + "....X...."
GD$(1) = GD$(1) + "....X...."
GD$(1) = GD$(1) + "....X...."
GD$(1) = GD$(1) + "....X...."
GD$(1) = GD$(1) + "....X...."
GD$(1) = GD$(1) + "....X...."

GD$(2) = "....X...."
GD$(2) = GD$(2) + "...X.X..."
GD$(2) = GD$(2) + "..X...X.."
GD$(2) = GD$(2) + ".X.....X."
GD$(2) = GD$(2) + "XXXXXXXXX"
GD$(2) = GD$(2) + "X.......X"
GD$(2) = GD$(2) + "X.......X"
GD$(2) = GD$(2) + "X.......X"
GD$(2) = GD$(2) + "X.......X"

GD$(3) = "XXXXXXXXX"
GD$(3) = GD$(3) + "X......X."
GD$(3) = GD$(3) + "X.....X.."
GD$(3) = GD$(3) + "X....X..."
GD$(3) = GD$(3) + "X...X...."
GD$(3) = GD$(3) + "X..X....."
GD$(3) = GD$(3) + "X.X......"
GD$(3) = GD$(3) + "XX......."
GD$(3) = GD$(3) + "XXXXXXXXX"

GD$(4) = "XXXXXXXXX"
GD$(4) = GD$(4) + ".X......."
GD$(4) = GD$(4) + "..X......"
GD$(4) = GD$(4) + "...XXXXXX"
GD$(4) = GD$(4) + "..X......"
GD$(4) = GD$(4) + ".X......."
GD$(4) = GD$(4) + "X........"
GD$(4) = GD$(4) + "X........"
GD$(4) = GD$(4) + "X........"

GD$(5) = "XXXXXXXXX"
GD$(5) = GD$(5) + "....X...."
GD$(5) = GD$(5) + "....X...."
GD$(5) = GD$(5) + "....X...."
GD$(5) = GD$(5) + "....X...."
GD$(5) = GD$(5) + "....X...."
GD$(5) = GD$(5) + "....X...."
GD$(5) = GD$(5) + "....X...."
GD$(5) = GD$(5) + "XXXXXXXXX"

GD$(6) = "XXXXXXXXX"
GD$(6) = GD$(6) + "X........"
GD$(6) = GD$(6) + "X........"
GD$(6) = GD$(6) + "X..XXXXXX"
GD$(6) = GD$(6) + "X...X...."
GD$(6) = GD$(6) + "X....X..."
GD$(6) = GD$(6) + "X.....X.."
GD$(6) = GD$(6) + "X......X."
GD$(6) = GD$(6) + "XXXXXXXXX"

GD$(7) = "X.......X"
GD$(7) = GD$(7) + "X.......X"
GD$(7) = GD$(7) + "X.......X"
GD$(7) = GD$(7) + "X.......X"
GD$(7) = GD$(7) + "XXXXXXXXX"
GD$(7) = GD$(7) + "X.......X"
GD$(7) = GD$(7) + "X.......X"
GD$(7) = GD$(7) + "X.......X"
GD$(7) = GD$(7) + "X.......X"

GD$(8) = "XXXXXXXXX"
GD$(8) = GD$(8) + ".X......."
GD$(8) = GD$(8) + "..X......"
GD$(8) = GD$(8) + "...X....."
GD$(8) = GD$(8) + "....XXXXX"
GD$(8) = GD$(8) + "...X....."
GD$(8) = GD$(8) + "..X......"
GD$(8) = GD$(8) + ".X......."
GD$(8) = GD$(8) + "XXXXXXXXX"

' F0NT UDT
Type F0NT
    glyph_width As Integer
    glyph_height As Integer
    char As String
    img As Long
End Type
Dim STARFIGHTER_FONT(CHARS) As F0NT

' create the glyph images from the glyph data
Dim kolor As Long
kolor& = _RGB32(&HFF, &HFF, &HFF)
Call F0NT.make_glyph("S", STARFIGHTER_FONT(0), GD$(0), kolor&)
Call F0NT.make_glyph("T", STARFIGHTER_FONT(1), GD$(1), kolor&)
Call F0NT.make_glyph("A", STARFIGHTER_FONT(2), GD$(2), kolor&)
Call F0NT.make_glyph("R", STARFIGHTER_FONT(3), GD$(3), kolor&)
Call F0NT.make_glyph("F", STARFIGHTER_FONT(4), GD$(4), kolor&)
Call F0NT.make_glyph("I", STARFIGHTER_FONT(5), GD$(5), kolor&)
Call F0NT.make_glyph("G", STARFIGHTER_FONT(6), GD$(6), kolor&)
Call F0NT.make_glyph("H", STARFIGHTER_FONT(7), GD$(7), kolor&)
Call F0NT.make_glyph("E", STARFIGHTER_FONT(8), GD$(8), kolor&)

' prepare for output
_Dest CANVAS&
Color 0, _RGB32(&H00, &H00, &HAA)
Cls

' test 1
Dim As Integer x, y, scale, kerning, spacing
Color &HFFFFFF00
_PrintString (50, 20), "Testing spacing 0 to 4 with scale = 1"
For spacing% = 0 To 4
    x% = 200 * spacing% + 50: y% = 50: scale% = 1
    Call F0NT.print("STARFIGHTER", STARFIGHTER_FONT(), x%, y%, scale%, spacing%)
Next

' test 2
x% = 50: y% = 100: scale% = 4: kerning% = 0: spacing% = 4
Call F0NT.print("STARFIGHTER", STARFIGHTER_FONT(), x%, y%, scale%, spacing%)

' test 3
x% = 50: y% = 200: scale% = 7: kerning% = 0: spacing% = 2
Call F0NT.print("STARFIGHTER", STARFIGHTER_FONT(), x%, y%, scale%, spacing%)

' test 4
x% = 50: y% = 400: scale% = 8: spacing% = 2
Call F0NT.print("STARFIGHTER", STARFIGHTER_FONT(), x%, y%, scale%, spacing%)
Call F0NT.free(STARFIGHTER_FONT())



''
' Free the font glyph images from memory
'
' @param F0NT ARRAY f()
'
Sub F0NT.free (f() As F0NT)
    Dim As Integer i, lb, ub
    lb% = LBound(f): ub% = UBound(f)
    For i% = lb% To ub%
        _FreeImage f(i%).img&
    Next i%
End Sub


''
' Make a glyph from glyph data and store it in F0NT
'
' @param STRING c$ glyph character identifier
' @param F0NT ARRAY f()
' @param STRING ARRAY glyph_data$()
' @param LONG kolor& to make glyphs
'
Sub F0NT.make_glyph (c$, f As F0NT, glyph_data$, kolor&)
    Dim As Integer y, x, p, dbg
    Dim s As String
    Dim old_dest As Long
    ' dbg% = -1
    f.char$ = c$
    If dbg% Then Print c$
    f.img& = _NewImage(COLS, ROWS, BPP)
    old_dest& = _Dest: _Dest f.img&
    _ClearColor _RGB32(&H00, &H00, &H00)
    For y% = 0 To ROWS
        For x% = 0 To COLS
            p% = (y% * COLS) + x% + 1
            s$ = Mid$(glyph_data$, p%, 1)
            If dbg% Then
                _Dest old_dest&: Print s$;: _Dest f.img&
            End If
            If s$ <> "." Then
                Call PSet((x%, y%), kolor&)
            End If
        Next x%
        If dbg% Then
            _Dest old_dest&: Print: _Dest f.img&
        End If
    Next y%
    If dbg% Then Sleep
    _Dest old_dest&
End Sub


''
' Get a glyph image from a F0NT by character identifier
'
' @param STRING c$ character identifier of glyph to get
' @param F0NT ARRAY f()
' @return LONG image handle for glyph image of F0NT
'
Function F0NT.get_glyph& (c$, f() As F0NT)
    Dim As Integer i, lb, ub
    lb% = LBound(f): ub% = UBound(f)
    For i% = lb% To ub%
        If f(i%).char$ = c$ Then
            F0NT.get_glyph& = f(i%).img&
            Exit Function
        End If
    Next i%
End Function


''
' Print something using a F0NT
'
' @param STRING s$ what to print
' @param F0NT ARRAY f()
' @param INTEGER x% position
' @param INTEGER y% position
' @param INTEGER scale% size multiplier
' @param INTEGER kerning% scaling space between characters
' @param INTEGER spacing% spaces between characters
'
Sub F0NT.print (s$, f() As F0NT, x%, y%, scale%, spacing%)
    Dim As Integer i, l, dx1, dy1, dx2, dy2, orig_x
    Dim c As String
    Dim g As Long
    l% = Len(s$)
    ' PSet (x%, y%)
    For i% = 1 To l%
        c$ = Mid$(s$, i%, 1)
        'g& =
        '_Source g&
        dx1% = x% + (i% - 1) * (COLS + spacing%) * scale%
        dy1% = y%
        'dx2% = (COLS * scale%) + dx1%
        'dy2% = (ROWS * scale%) + dy1%
        _PutImage (dx1%, dy1%)-Step(COLS * scale% - 1, ROWS * scale% - 1), F0NT.get_glyph(c$, f())
    Next i%
End Sub
```

   
b = b + ...
Reply
#17
(08-27-2023, 02:14 AM)bplus Wrote: I redid the print of font without kerning just spacing like extra pixel positions in letter block, much more manageable:
Code: (Select All)
...

@bplus Thanks! I will study this and compare it to the fixed version I landed on. Appreciate your help! Heart
grymmjack (gj!)
GitHubYouTube | Soundcloud | 16colo.rs
Reply
#18
(08-27-2023, 02:51 AM)bplus Wrote: Tweaked testing demo to show spacing 0 to 4 for Scale 1 plus commented out an unnecessary pset in Font print routine:
...

Awesome! Thanks again! Heart
grymmjack (gj!)
GitHubYouTube | Soundcloud | 16colo.rs
Reply
#19
(08-27-2023, 04:07 PM)grymmjack Wrote:
(08-27-2023, 02:51 AM)bplus Wrote: Tweaked testing demo to show spacing 0 to 4 for Scale 1 plus commented out an unnecessary pset in Font print routine:
...

Awesome! Thanks again! Heart

I reworked the whole deal to it's essence here:
https://qb64phoenix.com/forum/showthread.php?tid=1938
b = b + ...
Reply
#20
(08-27-2023, 03:58 PM)grymmjack Wrote:
(08-27-2023, 02:14 AM)bplus Wrote: I redid the print of font without kerning just spacing like extra pixel positions in letter block, much more manageable:
Code: (Select All)
...

@bplus Thanks! I will study this and compare it to the fixed version I landed on. Appreciate your help! Heart
This is so much nicer @bplus thank you.

I am still studying, but simplified the code by a lot for `F0NT.print` !
grymmjack (gj!)
GitHubYouTube | Soundcloud | 16colo.rs
Reply




Users browsing this thread: 4 Guest(s)