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Fall Banner Contest?
#61
(08-30-2023, 12:22 AM)grymmjack Wrote: Ideas? 

I was thinking it might be fun to make this also programming generated banner?

Fall theme, but the program would need to be the size of the banner. 

What do y'all think? Animations, static images as long as generated with code, sounds etc?

If interested or have ideas contrary let's talk!

Was thinking deadline could be Oct 1?

We're still doing this right?
b = b + ...
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#62
@gyrmmjack must be really busy!

Update: Ohp! there he is Smile
b = b + ...
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#63
(10-02-2023, 06:39 PM)bplus Wrote: @gyrmmjack must be really busy!

Update: Ohp! there he is Smile

yes, I haven't had any time - work has been pretty rough.

That said, who has final submissions to vote on besides @bplus and @dbox ?
grymmjack (gj!)
GitHubYouTube | Soundcloud | 16colo.rs
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#64
So I think @bplus and @dbox are the only ones in the contest with finished submissions. I didn't get to mine (work has been painful).

Anyway, could you both @bplus and @dbox please post your final submissions in this thread in a reply here, then I will put up a poll, and we can vote.

Thanks!

<3
grymmjack (gj!)
GitHubYouTube | Soundcloud | 16colo.rs
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#65
I think this was the last one of mine:

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#66
You know what? I am withdrawing from contest for many reasons:

1. I like dbox submission!
2. dbox submission is a real demo of what can be done with QBJS which is really great QB64 option
3. I like the appeal to gamers it would have.
4. Not sure I want that dang pumpkin of mine staring at me for several months Smile
5. Make things easy for @grymmjack
b = b + ...
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#67
What? @bplus, I was voting for you.  I love the leaf effect and change of lighting based on time of day!
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#68
Holy crap, dbox. That is an awesome banner. You have my vote 100%
Tread on those who tread on you

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#69
(10-03-2023, 12:07 PM)bplus Wrote: You know what? I am withdrawing from contest for many reasons:

1. I like dbox submission!
2. dbox submission is a real demo of what can be done with QBJS which is really great QB64 option
3. I like the appeal to gamers it would have.
4. Not sure I want that dang pumpkin of mine staring at me for several months Smile
5. Make things easy for @grymmjack
You can always vote for dbox's but I'm sure others were waiting to vote on yours. Wink
New to QB64pe? Visit the QB64 tutorial to get started.
QB64 Tutorial
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#70
OK @TerryRitchie and @dbox who am I to argue with 2 Master Class QB64 coders!?

And just to show the stiff competition dbox has...

@grymmjack you can reset xmx = 1400 but designed and developed xmx = 1200
The line is commented with "!!!!! near top.

OK this code is reset to run just the actual time of day as QBJS gets and translates it, I have removed the random testing of Shared hours variable (also '!!!! commented):

QB64pe:
Code: (Select All)
Option _Explicit
'_Title "Fall Foliage Banner Move Leaves" ' work file for updating
' started 2017-10-21 by bplus as: fall foliage.bas SmallBASIC 0.12.9 (B+=MGA) 2017-10-21

' 2023-08-30 start of QBJS Banner
' 2023-08-31 Logo and Hills added

' 2023-09-01 Fellippe I see contributed allot to orig code with moving leaves
' Also thanks to grymmjack for getting me starting of PFont and font patterns.
' Also thanks to dbox for catching all my errors with QBJS.

' 2023-09-03 try to fix font print to print while leaves are falling
' tweak numbers for falling leaves for more and not too leaden.

' 2023-09-03 FontFlag to signal FPrint is done

' 2023-09-04 do not stop leaves falling when on a tree trunk
' Ran into problems with QBJS handling Point see commented code in MoveLeaf
' So this keeps moving leaves without Point
' Clean up code a bit fix letters shadows, toss junk subs
' Aha! found a way to get leaves off tree trunks = redraw trunks!
' New Type Tree

' 2023-09-05A fix wind and make (less) leaves more responsive to wind
' 2023-09-05 1:40P added pumpkin but cheeky in QBJS

' 2023-09-06 add ships

' 2023-09-07 remove ships. G2d.Ellipse draw function in QBJS Fixed!
' fTri function with a Color parameter now.

' 2023-09-08 Coloring by the hours since midnight. Fix day color inside pumpkin, less black.

Randomize Timer
$If WEB Then
        Import G2D From "lib/graphics/2d.bas"
$End If

Type treeType
    x As Single
    y As Single
    r As Single
    h As Single
End Type

Type new_Leaf
    x As Single
    y As Single
    w As Single
    h As Single
    c As _Unsigned Long
    isFree As Integer
    rx As Integer
    ry As Integer
    yvel As Single
    yacc As Single
End Type

Const gravity = .0010

Dim Shared totalLeaves As Long
Dim Shared horizon
Dim Shared wind
Dim Shared stopFrame As Long
Dim Shared FontFlag As Long ' to signal Font has been finished
Dim Shared sx ' moving pumpkin eyes
Dim Shared hours ' for custom coloring

Dim As Long Logo
$If WEB Then
        Logo = _LoadImage("https://qb64phoenix.com/forum/attachment.php?aid=2206", 32)
$Else
    Logo = _LoadImage("peLogo.png", 32)
$End If

'now for full viewing enjoyment xmx = screen width, ymx = screen height
Dim Shared xmx, ymx

'!!!!  [url=https://qb64phoenix.com/forum/member.php?action=profile&uid=259]@grymmjack[/url] either xmx = 1200 or 1400 should work, developed in Windows at 1200 though  !!!!!!
xmx = 1200 ' for banner 1400 doesn't fit my screen so using 1200 for broader expanse look
ymx = 256
Screen _NewImage(xmx, ymx, 32) ' grymmjack set on making this 1400 it appears OK

Dim spattern$(0 To 255) ' for 9x9 fonts from string patterns some reworked or added for banner
LoadPatterns9x9 spattern$()
Dim As Long i, scene, trees, windChange, pumpkinImage, lp, pr, d
Dim gust
pr = 100
While 1
    'Draw scene:
    ReDim Shared leaf(30000) As new_Leaf
    totalLeaves = 0
    stopFrame = 0
    FontFlag = 0
    windChange = 1
    gust = .01

    ' !!!!!   see light function for actual hour set for banner afer testing
    ' !!!!!   the following is for random testing of hours
    'hours = Rnd * 24 ' testing rnd assignments for hour for color checks, we have sun setting early!

    Cls
    horizon = rand&(.8 * ymx, .9 * ymx)

    'sky and hill background and now ground too
    drawLandscape

    'pre fallen leaves:
    For i = 1 To 300 'less of these at start, as they'll grow in number anyway
        createLeaf rand&(0, xmx), rand&(horizon + 5, ymx)
    Next

    ' trees save placements and radius to redraw trunks
    trees = rand&(5, 12)
    ReDim tree(1 To trees) As treeType
    For i = 1 To trees
        tree(i).x = rand&(50, xmx - 50)
        tree(i).y = horizon + .04 * ymx + i / trees * (ymx - horizon - .1 * ymx)
        tree(i).r = .01 * tree(i).y
        tree(i).h = rand&(tree(i).y * .15, tree(i).y * .18)
        branch tree(i).x, tree(i).y, tree(i).r, 90, tree(i).h, 0, 7
    Next

    If scene < -1 Then _FreeImage scene
    scene = _CopyImage(0) ' take a picture of bare trees before they are clothed with leaves

    'Animate scene:
    While FontFlag < 2500 ' keep going more loops to drop allot of leaves allow trees to become bare
        lp = (lp + 1) Mod 10
        If lp = 1 Then
            If pumpkinImage < -1 Then _FreeImage pumpkinImage
            pumpkinImage = _NewImage(300, 200, 32)
            _Dest pumpkinImage
            sx = sx + rand&(-4, 4)
            If sx > .7 * pr / 10 Then d = -1 * d: sx = 0 ' spooky pumpkin moves it's eyes
            If sx < -.7 * pr / 10 Then d = -1 * d: sx = 0
            pumpkin 149, 100, pr, 2
            _Dest 0
        End If
        If wind + windChange * gust < 0 Then windChange = -windChange
        If wind + windChange * gust > 5 Then windChange = -windChange
        wind = wind + windChange * gust
        _PutImage , scene
        letLeafGo
        For i = 1 To totalLeaves
            moveLeaf leaf(i)
            Line (leaf(i).x, leaf(i).y)-Step(leaf(i).w, leaf(i).h), leaf(i).c, BF
        Next
        _PutImage (20, 80)-(150, 210), Logo, 0
        _PutImage (xmx - 150, 80)-(xmx - 20, 210), Logo, 0

        ' this draws one letter squares at a time until title is complete
        ' the FontFlag is increased by 1 for 1500 loops after letters are complete
        FPrint "QB64PE FALL EDITION", spattern$(), 12, 20, 5, 1, &HFFAAFF00

        ' draw tree shadows  was going to be like hands to 24 hour clock but didn't work out
        'For i = 1 To trees
        '    drawShadow tree(i).x, tree(i).y, tree(i).r
        'Next

        ' draw tree trunks again
        For i = 1 To trees
            branch tree(i).x, tree(i).y, tree(i).r, 90, tree(i).h, 0, -1
        Next

        ' hey pumpkin!
        _PutImage (690, 80), pumpkinImage, 0

        ' debugging wind and changes
        '_Title "Wind:" + Str$(wind) + "  WindChange:" + Str$(windChange)

        Color &HFFFFFFFF, &H01000000 ' announce the hour
        _PrintString (20, ymx - 20), "Hours since midnight:" + Str$(Int(hours * 100) / 100)
        _Display

        _Limit 30
    Wend
Wend

Sub branch (xx, yy, startrr, angDD, lengthh, levv, stopLev)
    Dim x, y, lev, length, angD, startr, x2, y2, dx, dy, i
    Dim bc~&
    x = xx: y = yy
    lev = levv
    length = lengthh
    angD = angDD
    startr = startrr
    x2 = x + Cos(_D2R(angD)) * length
    y2 = y - Sin(_D2R(angD)) * length
    dx = (x2 - x) / length
    dy = (y2 - y) / length
    bc~& = _RGB32(60 + 12 * lev, 30 + 7 * lev, 15 + 5 * lev)
    If 2 * startr <= 1 Then
        Line (x, y)-(x2, y2), bc~&
    Else
        For i = 0 To length
            fCirc x + dx * i, y + dy * i, startr, bc~&
        Next
    End If
    If lev > 1 Then createLeaf x2, y2
    If .8 * startr < .1 Or lev > stopLev Or length < 3 Then Exit Sub
    lev = lev + 1
    branch x2, y2, .8 * startr, angD + 22 + rand&(-10, 19), rand&(.75 * length, .9 * length), lev, stopLev
    branch x2, y2, .8 * startr, angD - 22 - rand&(-10, 19), rand&(.75 * length, .9 * length), lev, stopLev
End Sub

Function light ' 0 to 100 to add to color for light of day in landscape

    ' !!!!!!! uncomment the following line for actual banner meanwhile testing rnd hour assignments in main loop
    hours = Val(Mid$(Time$, 1, 2)) + Val(Mid$(Time$, 4, 2)) / 60

    'hours = 0 ' test total darkness
    'hours = 3
    'hours = 6
    'hours = 9
    'hours = 12 ' test total light
    'hours = 14
    'hours = 16
    'hours = 18
    'hours = 20

    If hours <= 12 Then
        light = hours * 180 / 12
    Else
        light = (24 - hours) * 180 / 12
    End If
End Function

Sub fCirc (CX As Long, CY As Long, R As Long, c As _Unsigned Long)
    Dim subRadius As Long, RadiusError As Long
    Dim X As Long, Y As Long

    subRadius = Abs(R)
    RadiusError = -subRadius
    X = subRadius
    Y = 0

    If subRadius = 0 Then PSet (CX, CY): Exit Sub

    ' Draw the middle span here so we don't draw it twice in the main loop,
    ' which would be a problem with blending turned on.
    Line (CX - X, CY)-(CX + X, CY), c, BF

    While X > Y
        RadiusError = RadiusError + Y * 2 + 1
        If RadiusError >= 0 Then
            If X <> Y + 1 Then
                Line (CX - Y, CY - X)-(CX + Y, CY - X), c, BF
                Line (CX - Y, CY + X)-(CX + Y, CY + X), c, BF
            End If
            X = X - 1
            RadiusError = RadiusError - X * 2
        End If
        Y = Y + 1
        Line (CX - X, CY - Y)-(CX + X, CY - Y), c, BF
        Line (CX - X, CY + Y)-(CX + X, CY + Y), c, BF
    Wend
End Sub

Sub createLeaf (x, y)
    Dim sp, xoff, yoff, woff, hoff, l
    l = light
    If Rnd < .6 Then
        sp = 15
        xoff = x + Rnd * sp - Rnd * sp
        yoff = y + Rnd * sp - Rnd * sp
        woff = 3 + Rnd * 3
        hoff = 3 + Rnd * 3
        totalLeaves = totalLeaves + 1
        If totalLeaves > UBound(leaf) Then ReDim _Preserve leaf(1 To UBound(leaf) + 5000) As new_Leaf
        leaf(totalLeaves).x = xoff
        leaf(totalLeaves).y = yoff
        leaf(totalLeaves).w = woff
        leaf(totalLeaves).h = hoff
        leaf(totalLeaves).c = _RGB32(rand&(100, 100 + l), rand&(50, 105 + l), rand&(0, .5 * l))
        If Rnd < .5 Then leaf(totalLeaves).rx = -2 Else leaf(totalLeaves).rx = 2
        If Rnd < .5 Then leaf(totalLeaves).ry = -1 Else leaf(totalLeaves).ry = 1
    End If
End Sub

Sub moveLeaf (idx As new_Leaf)

    If idx.isFree Then 'leaves falling
        If idx.y < horizon Then ' above ground
            idx.yacc = idx.yacc + 3 * gravity
            idx.yvel = idx.yvel + idx.yacc
            idx.y = idx.y + idx.yvel
        Else ' below horizon  and falling time to stop
            idx.yacc = idx.yacc + 3 * gravity
            idx.yvel = idx.yvel + idx.yacc
            idx.y = idx.y + idx.yvel
            If idx.y > horizon Then ' stop leaves from going to bottom of screen
                idx.isFree = 0
            End If
        End If
        idx.x = idx.x + wind

    Else

        If idx.y < horizon Then 'leaves waving in their branch
            If Rnd <= wind / 500 Then idx.x = idx.x + idx.rx: idx.rx = -idx.rx
            If Rnd <= wind / 500 Then idx.y = idx.y + idx.ry: idx.ry = -idx.ry

        Else 'leaves are on ground but can move too  down and to right only
            If Rnd <= wind / 500 Then ' move down wind
                idx.x = idx.x + 2
            Else
                If Rnd < wind / 500 Then idx.x = idx.x + idx.rx: idx.rx = -idx.rx
            End If
            If Rnd <= wind / 500 Then ' move down wind
                idx.y = idx.y + 1
            Else
                If Rnd < wind / 500 Then idx.y = idx.y + idx.ry: idx.ry = -idx.ry
            End If
        End If
    End If
End Sub

Sub letLeafGo
    Dim which&, i&
    For i& = 1 To 5
        If Rnd <= wind / 30 Then
            which& = rand&(1, totalLeaves)
            leaf(which&).isFree = -1
        End If
    Next
End Sub

Sub midInk (r1%, g1%, b1%, r2%, g2%, b2%, fr##)
    Color _RGB32(r1% + (r2% - r1%) * fr##, g1% + (g2% - g1%) * fr##, b1% + (b2% - b1%) * fr##)
End Sub

Function rand& (lo%, hi%)
    rand& = Int(Rnd * (hi% - lo% + 1)) + lo%
End Function

Sub drawLandscape
    'needs midInk, rand& , light

    Dim As Long rr, gg, bb, i, X, mountain
    Dim As Single startH, Xright, y, upDown, range, lite, hl, lastX

    lite = light
    hl = .5 * light
    'the sky
    For i = 0 To ymx
        midInk 10 + lite, 10 + lite, 50 + lite, 105 + lite, 105 + lite, 105 + lite, i / ymx
        Line (0, i)-(xmx, i)
    Next
    'stars
    For i = 1 To 200
        If Rnd < .2 Then
            Circle (Rnd * xmx, Rnd * ymx), 1, _RGB32(185, 185, 185)
        Else
            PSet (Rnd * xmx, Rnd * ymx), _RGB32(185, 185, 185)
        End If
    Next

    'the land
    startH = ymx - 200
    rr = 35 + hl: gg = 50 + hl: bb = 30 + hl
    For mountain = 1 To 4
        Xright = 0
        y = startH
        While Xright < xmx
            ' upDown = local up / down over range, change along Y
            ' range = how far up / down, along X
            upDown = (Rnd * .8 - .35) * (mountain * .5)
            range = Xright + rand(15, 25) * 2.5 / mountain
            lastX = Xright - 1
            For X = Xright To range
                y = y + upDown
                Color _RGB(rr, gg, bb)
                Line (lastX, y)-(X, ymx), , BF 'just lines weren't filling right
                lastX = X
            Next
            Xright = range
        Wend
        rr = rand&(rr + 65, rr): gg = rand&(gg + 45, gg): bb = rand&(bb - 25, bb)
        If rr < 0 Then rr = 0
        If gg < 0 Then gg = 0
        If bb < 0 Then bb = 0
        startH = startH + rand&(5, 20)
    Next

    'the level fore ground
    For i = horizon To ymx
        midInk 105 + hl, 105 + .75 * hl, 10, 25 + hl, 20 + .5 * hl, hl * .5, (i - horizon) / (ymx - horizon)
        Line (0, i)-(xmx, i)
    Next

End Sub

Sub FPrint (s$, PA$(), x%, y%, scale%, spacing%, colr~&)
    ' s$ is string to "print" out
    ' PA$() is the array of string holding the font THE SQUARE pattern (must be NxN pattern)
    ' x, y top, left corner of print just like _PrintString
    ' scale is multiplier of pixeled font at NxN so now is Scale * N x Scale * N
    ' spacing is amount of pixels * scale between letters
    ' color~& type allows up to _RGB32() colors
    Dim As Integer ls, l, a, sq, r, c, i, digi
    Dim As Long frame
    Dim d$

    ls = Len(s$)
    For l = 1 To ls
        a = Asc(s$, l)
        If Len(PA$(a)) Then ' do we have a pattern
            sq = Sqr(Len(PA$(a)))
            'Print Chr$(a), sq  'debug
            For digi = 1 To 9
                d$ = _Trim$(Str$(digi))
                For r = 0 To sq - 1 ' row and col of letter block
                    For c = 0 To sq - 1
                        i = (r * sq) + c + 1
                        $If WEB Then
                                i = i + 1
                        $End If
                        If Mid$(PA$(a), i, 1) = d$ Then
                            Line (x% + ((l - 1) * (sq + spacing%) + c) * scale% + 4, y% + r * scale% + 4)-Step(scale% - 1, scale% - 1), &HFF000000, BF
                            Line (x% + ((l - 1) * (sq + spacing%) + c) * scale% - 1, y% + r * scale% - 1)-Step(scale% - 1, scale% - 1), &HFFFFFFFF, BF
                            Line (x% + ((l - 1) * (sq + spacing%) + c) * scale%, y% + r * scale%)-Step(scale% - 1, scale% - 1), colr~&, BF
                            frame = frame + 1
                            If frame >= stopFrame Then
                                stopFrame = stopFrame + 1
                                Exit Sub
                            End If
                        End If
                    Next
                Next
            Next
        End If
    Next
    FontFlag = FontFlag + 1
    ' _Title Str$(FontFlag) ' checking how long it needs to cycle after letters are complete
End Sub

Sub pumpkin (cx, cy, pr, limit As Integer)
    Dim As Long u, i, red
    Dim lastr, dx, tx1, tx2, tx3, ty1, ty3, ty2, ty22, sxs
    Dim c As _Unsigned Long
    If limit = 0 Then Exit Sub

    'carve this!
    fEllipse cx, cy, pr, 29 / 35 * pr, &HFFFF5500 ' fill ellipse called with color
    lastr = 2 / 7 * pr
    If limit = 2 Then
        Do
            $If WEB Then
                    G2D.Ellipse cx, cy, lastr, 29 / 35 * pr, 0, &HFF000000
            $Else
                ellipse cx, cy, lastr, 29 / 35 * pr, &HFF000000
            $End If
            lastr = .5 * (pr - lastr) + lastr + 1 / 35 * pr
            If pr - lastr < 1 / 80 * pr Then Exit Do
        Loop
    End If

    ' flickering candle light before sunset
    If light < 100 Then
        red = Rnd * 55 + 200
        red = Rnd * 55 + 200
        c = _RGB32(red, red, 0)
    Else
        c = _RGB32(128, 64, 32)
    End If

    ' eye sockets
    ftri cx - 9 * pr / 12, cy - 2 * pr / 12, cx - 7 * pr / 12, cy - 6 * pr / 12, cx - 3 * pr / 12, cy - 0 * pr / 12, c
    ftri cx - 7 * pr / 12, cy - 6 * pr / 12, cx - 3 * pr / 12, cy - 0 * pr / 12, cx - 2 * pr / 12, cy - 3 * pr / 12, c
    ftri cx + 9 * pr / 12, cy - 2 * pr / 12, cx + 7 * pr / 12, cy - 6 * pr / 12, cx + 3 * pr / 12, cy - 0 * pr / 12, c
    ftri cx + 7 * pr / 12, cy - 6 * pr / 12, cx + 3 * pr / 12, cy - 0 * pr / 12, cx + 2 * pr / 12, cy - 3 * pr / 12, c

    ' nose
    ftri cx, cy - rand&(2, 5) * pr / 12, cx - 2 * pr / 12, cy + 2 * pr / 12, cx + rand&(1, 2) * pr / 12, cy + 2 * pr / 12, c

    ' evil grin
    ftri cx - 9 * pr / 12, cy + 1 * pr / 12, cx - 7 * pr / 12, cy + 7 * pr / 12, cx - 6 * pr / 12, cy + 5 * pr / 12, c
    ftri cx + 9 * pr / 12, cy + 1 * pr / 12, cx + 7 * pr / 12, cy + 7 * pr / 12, cx + 6 * pr / 12, cy + 5 * pr / 12, c

    ' moving teeth/talk/grrrr..
    u = rand&(4, 8)
    dx = pr / u
    For i = 1 To u
        tx1 = cx - 6 * pr / 12 + (i - 1) * dx
        tx2 = tx1 + .5 * dx
        tx3 = tx1 + dx
        ty1 = cy + 5 * pr / 12
        ty3 = cy + 5 * pr / 12
        ty2 = cy + (4 - Rnd) * pr / 12
        ty22 = cy + (6 + Rnd) * pr / 12
        ftri tx1, ty1, tx2, ty2, tx3, ty3, c
        ftri tx1 + .5 * dx, ty1, tx2 + .5 * dx, ty22, tx3 + .5 * dx, ty3, c
    Next
    If limit = 2 Then
        sxs = sx
        pumpkin sxs + cx - 5 * pr / 12, cy - 2.5 * pr / 12, .15 * pr, Int(limit - 1)
        pumpkin sxs + cx + 5 * pr / 12, cy - 2.5 * pr / 12, .15 * pr, Int(limit - 1)
    End If
End Sub

'Andy Amaya's triangle fill modified for QB64, use if color already set
Sub ftri (xx1, yy1, xx2, yy2, xx3, yy3, c As _Unsigned Long)
    Dim x1 As Single, y1 As Single, x2 As Single, y2 As Single, x3 As Single, y3 As Single
    Dim slope1 As Single, slope2 As Single, length As Single, x As Single, lastx%, y As Single
    Dim slope3 As Single
    'make copies before swapping
    x1 = xx1: y1 = yy1: x2 = xx2: y2 = yy2: x3 = xx3: y3 = yy3

    'triangle coordinates must be ordered: where x1 < x2 < x3
    If x2 < x1 Then Swap x1, x2: Swap y1, y2
    If x3 < x1 Then Swap x1, x3: Swap y1, y3
    If x3 < x2 Then Swap x2, x3: Swap y2, y3
    If x1 <> x3 Then slope1 = (y3 - y1) / (x3 - x1)

    'draw the first half of the triangle
    length = x2 - x1
    If length <> 0 Then
        slope2 = (y2 - y1) / length
        For x = 0 To length
            Line (Int(x + x1), Int(x * slope1 + y1))-(Int(x + x1), Int(x * slope2 + y1)), c
            lastx% = Int(x + x1)
        Next
    End If

    'draw the second half of the triangle
    y = length * slope1 + y1: length = x3 - x2
    If length <> 0 Then
        slope3 = (y3 - y2) / length
        For x = 0 To length
            If Int(x + x2) <> lastx% Then
                Line (Int(x + x2), Int(x * slope1 + y))-(Int(x + x2), Int(x * slope3 + y2)), c
            End If
        Next
    End If
End Sub

Sub fEllipse (CX As Long, CY As Long, xRadius As Long, yRadius As Long, c As _Unsigned Long)
    Dim scale As Single, x As Long, y As Long
    scale = yRadius / xRadius
    Line (CX, CY - yRadius)-(CX, CY + yRadius), c, BF
    For x = 1 To xRadius
        y = scale * Sqr(xRadius * xRadius - x * x)
        Line (CX + x, CY - y)-(CX + x, CY + y), c
        Line (CX - x, CY - y)-(CX - x, CY + y), c
    Next
End Sub

Sub ellipse (CX As Long, CY As Long, xRadius As Long, yRadius As Long, c As _Unsigned Long)
    Dim scale As Single, xs As Single, x As Single, y As Single
    Dim lastx As Single, lasty As Single
    scale = yRadius / xRadius: xs = xRadius * xRadius
    PSet (CX, CY - yRadius), c: PSet (CX, CY + yRadius), c
    lastx = 0: lasty = yRadius
    For x = 0 To xRadius
        y = scale * Sqr(xs - x * x)
        Line (CX + lastx, CY - lasty)-(CX + x, CY - y), c
        Line (CX + lastx, CY + lasty)-(CX + x, CY + y), c
        Line (CX - lastx, CY - lasty)-(CX - x, CY - y), c
        Line (CX - lastx, CY + lasty)-(CX - x, CY + y), c
        lastx = x: lasty = y
    Next
End Sub

Sub LoadPatterns9x9 (SPattern() As String)
    Dim As Integer a
    a = Asc("S")
    SPattern(a) = SPattern(a) + "..111111."
    SPattern(a) = SPattern(a) + ".2......."
    SPattern(a) = SPattern(a) + ".2......."
    SPattern(a) = SPattern(a) + "..3......"
    SPattern(a) = SPattern(a) + "...333..."
    SPattern(a) = SPattern(a) + "......4.."
    SPattern(a) = SPattern(a) + ".......4."
    SPattern(a) = SPattern(a) + ".......4."
    SPattern(a) = SPattern(a) + "5555555.."
    a = Asc("T")
    SPattern(a) = SPattern(a) + "111111111"
    SPattern(a) = SPattern(a) + "....2...."
    SPattern(a) = SPattern(a) + "....2...."
    SPattern(a) = SPattern(a) + "....2...."
    SPattern(a) = SPattern(a) + "....2...."
    SPattern(a) = SPattern(a) + "....2...."
    SPattern(a) = SPattern(a) + "....2...."
    SPattern(a) = SPattern(a) + "....2...."
    SPattern(a) = SPattern(a) + "....2...."
    a = Asc("A")
    SPattern(a) = SPattern(a) + "...133..."
    SPattern(a) = SPattern(a) + "..1...3.."
    SPattern(a) = SPattern(a) + "..1...3.."
    SPattern(a) = SPattern(a) + ".1.....3."
    SPattern(a) = SPattern(a) + ".1222223."
    SPattern(a) = SPattern(a) + ".1.....3."
    SPattern(a) = SPattern(a) + "1.......3"
    SPattern(a) = SPattern(a) + "1.......3"
    SPattern(a) = SPattern(a) + "1.......3"
    a = Asc("F")
    SPattern(a) = SPattern(a) + "122222222"
    SPattern(a) = SPattern(a) + "1........"
    SPattern(a) = SPattern(a) + "1........"
    SPattern(a) = SPattern(a) + "1........"
    SPattern(a) = SPattern(a) + "1333333.."
    SPattern(a) = SPattern(a) + "1........"
    SPattern(a) = SPattern(a) + "1........"
    SPattern(a) = SPattern(a) + "1........"
    SPattern(a) = SPattern(a) + "1........"
    a = Asc("I")
    SPattern(a) = SPattern(a) + "..11111.."
    SPattern(a) = SPattern(a) + "....2...."
    SPattern(a) = SPattern(a) + "....2...."
    SPattern(a) = SPattern(a) + "....2...."
    SPattern(a) = SPattern(a) + "....2...."
    SPattern(a) = SPattern(a) + "....2...."
    SPattern(a) = SPattern(a) + "....2...."
    SPattern(a) = SPattern(a) + "....2...."
    SPattern(a) = SPattern(a) + "..33333.."
    a = Asc("G")
    SPattern(a) = SPattern(a) + ".1111111."
    SPattern(a) = SPattern(a) + "2........"
    SPattern(a) = SPattern(a) + "2........"
    SPattern(a) = SPattern(a) + "2........"
    SPattern(a) = SPattern(a) + "2....4444"
    SPattern(a) = SPattern(a) + "2.......5"
    SPattern(a) = SPattern(a) + "2......35"
    SPattern(a) = SPattern(a) + "2.....3.5"
    SPattern(a) = SPattern(a) + ".33333..5"
    a = Asc("Q")
    SPattern(a) = SPattern(a) + "..11111.."
    SPattern(a) = SPattern(a) + ".2.....4."
    SPattern(a) = SPattern(a) + "2.......4"
    SPattern(a) = SPattern(a) + "2.......4"
    SPattern(a) = SPattern(a) + "2.......4"
    SPattern(a) = SPattern(a) + "2....5..4"
    SPattern(a) = SPattern(a) + "2.....5.4"
    SPattern(a) = SPattern(a) + ".2....55."
    SPattern(a) = SPattern(a) + "..33333.5"
    a = Asc("O")
    SPattern(a) = SPattern(a) + "..11111.."
    SPattern(a) = SPattern(a) + ".2.....4."
    SPattern(a) = SPattern(a) + "2.......4"
    SPattern(a) = SPattern(a) + "2.......4"
    SPattern(a) = SPattern(a) + "2.......4"
    SPattern(a) = SPattern(a) + "2.......4"
    SPattern(a) = SPattern(a) + "2.......4"
    SPattern(a) = SPattern(a) + ".2.....4."
    SPattern(a) = SPattern(a) + "..33333.."
    a = Asc("D")
    SPattern(a) = SPattern(a) + "1222222.."
    SPattern(a) = SPattern(a) + "1......3."
    SPattern(a) = SPattern(a) + "1.......3"
    SPattern(a) = SPattern(a) + "1.......3"
    SPattern(a) = SPattern(a) + "1.......3"
    SPattern(a) = SPattern(a) + "1.......3"
    SPattern(a) = SPattern(a) + "1.......3"
    SPattern(a) = SPattern(a) + "1......3."
    SPattern(a) = SPattern(a) + "1444444.."

    a = Asc("6")
    SPattern(a) = SPattern(a) + "..11111.."
    SPattern(a) = SPattern(a) + ".2......."
    SPattern(a) = SPattern(a) + "2........"
    SPattern(a) = SPattern(a) + "2........"
    SPattern(a) = SPattern(a) + "2.444444."
    SPattern(a) = SPattern(a) + "24......4"
    SPattern(a) = SPattern(a) + "2.......4"
    SPattern(a) = SPattern(a) + ".2.....4."
    SPattern(a) = SPattern(a) + "..33333.."
    a = Asc("H")
    SPattern(a) = SPattern(a) + "1.......2"
    SPattern(a) = SPattern(a) + "1.......2"
    SPattern(a) = SPattern(a) + "1.......2"
    SPattern(a) = SPattern(a) + "1.......2"
    SPattern(a) = SPattern(a) + "133333332"
    SPattern(a) = SPattern(a) + "1.......2"
    SPattern(a) = SPattern(a) + "1.......2"
    SPattern(a) = SPattern(a) + "1.......2"
    SPattern(a) = SPattern(a) + "1.......2"
    a = Asc("4")
    SPattern(a) = SPattern(a) + "...1....3"
    SPattern(a) = SPattern(a) + "..1.....3"
    SPattern(a) = SPattern(a) + ".1......3"
    SPattern(a) = SPattern(a) + "1.......3"
    SPattern(a) = SPattern(a) + "122222223"
    SPattern(a) = SPattern(a) + "........3"
    SPattern(a) = SPattern(a) + "........3"
    SPattern(a) = SPattern(a) + "........3"
    SPattern(a) = SPattern(a) + "........3"

    a = Asc("E")
    SPattern(a) = SPattern(a) + "111111111"
    SPattern(a) = SPattern(a) + "2........"
    SPattern(a) = SPattern(a) + "2........"
    SPattern(a) = SPattern(a) + "2........"
    SPattern(a) = SPattern(a) + "2444444.."
    SPattern(a) = SPattern(a) + "2........"
    SPattern(a) = SPattern(a) + "2........"
    SPattern(a) = SPattern(a) + "2........"
    SPattern(a) = SPattern(a) + "233333333"
    a = Asc("N")
    SPattern(a) = SPattern(a) + "1.......3"
    SPattern(a) = SPattern(a) + "12......3"
    SPattern(a) = SPattern(a) + "1.2.....3"
    SPattern(a) = SPattern(a) + "1..2....3"
    SPattern(a) = SPattern(a) + "1...2...3"
    SPattern(a) = SPattern(a) + "1....2..3"
    SPattern(a) = SPattern(a) + "1.....2.3"
    SPattern(a) = SPattern(a) + "1......23"
    SPattern(a) = SPattern(a) + "1.......3"
    a = Asc("B")
    SPattern(a) = SPattern(a) + "1222222.."
    SPattern(a) = SPattern(a) + "1......3."
    SPattern(a) = SPattern(a) + "1.......3"
    SPattern(a) = SPattern(a) + "1......3."
    SPattern(a) = SPattern(a) + "1333333.."
    SPattern(a) = SPattern(a) + "1......4."
    SPattern(a) = SPattern(a) + "1.......4"
    SPattern(a) = SPattern(a) + "1......4."
    SPattern(a) = SPattern(a) + "1444444.."
    a = Asc("L")
    SPattern(a) = SPattern(a) + "1........"
    SPattern(a) = SPattern(a) + "1........"
    SPattern(a) = SPattern(a) + "1........"
    SPattern(a) = SPattern(a) + "1........"
    SPattern(a) = SPattern(a) + "1........"
    SPattern(a) = SPattern(a) + "1........"
    SPattern(a) = SPattern(a) + "1........"
    SPattern(a) = SPattern(a) + "1........"
    SPattern(a) = SPattern(a) + "122222222"
    a = Asc("U")
    SPattern(a) = SPattern(a) + "1.......3"
    SPattern(a) = SPattern(a) + "1.......3"
    SPattern(a) = SPattern(a) + "1.......3"
    SPattern(a) = SPattern(a) + "1.......3"
    SPattern(a) = SPattern(a) + "1.......3"
    SPattern(a) = SPattern(a) + "1.......3"
    SPattern(a) = SPattern(a) + "1.......3"
    SPattern(a) = SPattern(a) + "1.......3"
    SPattern(a) = SPattern(a) + ".2222222."
    a = Asc("P")
    SPattern(a) = SPattern(a) + "1222222.."
    SPattern(a) = SPattern(a) + "1......2."
    SPattern(a) = SPattern(a) + "1.......2"
    SPattern(a) = SPattern(a) + "1......2."
    SPattern(a) = SPattern(a) + "1333332.."
    SPattern(a) = SPattern(a) + "1........"
    SPattern(a) = SPattern(a) + "1........"
    SPattern(a) = SPattern(a) + "1........"
    SPattern(a) = SPattern(a) + "1........"
    a = Asc("R")
    SPattern(a) = SPattern(a) + "1222222.."
    SPattern(a) = SPattern(a) + "1......2."
    SPattern(a) = SPattern(a) + "1.......2"
    SPattern(a) = SPattern(a) + "1......2."
    SPattern(a) = SPattern(a) + "1333332.."
    SPattern(a) = SPattern(a) + "1.....4.."
    SPattern(a) = SPattern(a) + "1......4."
    SPattern(a) = SPattern(a) + "1.......4"
    SPattern(a) = SPattern(a) + "1.......4"
End Sub

2023 Fall Banner bplus entry

Oh here is the zip package in case you guys don't have the peLogo.png logo for QB64pe this source code uses:


Attached Files
.zip   Fall Banner bplus entry.zip (Size: 24.18 KB / Downloads: 23)
b = b + ...
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