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I'm trying to figure out how to build a christmas tree and such by using for loops. I can't seem to find any using QB64 or Basic and I do not understand by looking at python examples. I probably need to see something simple like maybe just a square before moving on to a christmas tree. As in something like this
****
****
****
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(11-20-2024, 02:47 AM)fistfullofnails Wrote: I'm trying to figure out how to build a christmas tree and such by using for loops. I can't seem to find any using QB64 or Basic and I do not understand by looking at python examples. I probably need to see something simple like maybe just a square before moving on to a christmas tree. As in something like this
****
****
****
I googled a bit and found this.
Probably a bit more elaborate than you wanted.
Code: (Select All)
'erl 12.9.98 Christmas Tree
CLS
SCREEN 12 '640 x 480
COLOR 15 ' **** puts snow in background
RANDOMIZE TIMER
FOR Snow = 1 TO 300
DO
LET Column = INT(RND * 100) + 1
LET Row = INT(RND * 100) + 1
LOOP UNTIL Row <= 28 AND Column <= 80
LOCATE Row, Column
PRINT "*"
NEXT Snow
LOCATE 1, 71
COLOR 12
PRINT "Eric Laslo"
COLOR 15
FOR TreeBody = 1 TO 18 ' **** loop that draws body as a series of
IF TreeBody = 1 THEN ' **** overlapping triangles that
LET StartRow = 50 ' **** increase in size and move down
LET LeftColumn = 300
LET RightColumn = 340
LET BottomLine = 60
ELSE
LET StartRow = StartRow + 10
LET LeftColumn = LeftColumn - 8
LET RightColumn = RightColumn + 8
LET BottomLine = BottomLine + 20
END IF
LINE (320, StartRow)-(LeftColumn, BottomLine), 2
LINE (LeftColumn, BottomLine)-(RightColumn, BottomLine), 2
LINE (RightColumn, BottomLine)-(320, StartRow), 2
PAINT (320, BottomLine - 1), 2
NEXT TreeBody
LINE (300, 400)-(340, 430), 6, BF 'trunk
LINE (0, 430)-(640, 480), 7, BF 'ground
LINE (0, 430)-(640, 430), , , &H1112 'snow on ground
LINE (0, 431)-(640, 431), , , &H1113
LINE (0, 432)-(640, 432), , , &H1114
LINE (0, 433)-(640, 433), , , &H1115
LINE (0, 434)-(640, 434), , , &H1116
LINE (0, 435)-(640, 435), , , &H1117
LINE (0, 436)-(640, 436), , , &H1118
LINE (0, 437)-(640, 437), , , &H1119
LINE (0, 438)-(640, 438), , , &H1110
LINE (0, 439)-(640, 439), , , &H111
LINE (0, 440)-(640, 440), , , &H112
'star
LINE (290, 40)-(350, 40), 14
LINE (290, 40)-(320, 60), 14
LINE (350, 40)-(320, 60), 14
LINE (320, 20)-(340, 70), 14
LINE (320, 20)-(300, 70), 14
LINE (300, 70)-(320, 60), 14
LINE (340, 70)-(320, 60), 14
PAINT (320, 50), 14
PAINT (320, 30), 14
PAINT (340, 41), 14
PAINT (300, 41), 14
PAINT (315, 60), 14
PAINT (325, 60), 14
'LET C = C 'sets color
CIRCLE (320, 75), 21, 4, 3.2, 6.2, 1 / 5 'decorations
CIRCLE (320, 90), 26, 9, 3.2, 6.2, 1 / 5
CIRCLE (320, 105), 30, 14, 3.2, 6.2, 1 / 5
CIRCLE (320, 120), 37, 4, 3.2, 6.2, 1 / 5
CIRCLE (320, 135), 47, 9, 3.2, 6.2, 1 / 5
CIRCLE (320, 150), 50, 14, 3.2, 6.2, 1 / 5
CIRCLE (320, 165), 55, 4, 3.2, 6.2, 1 / 5
CIRCLE (320, 180), 60, 9, 3.2, 6.2, 1 / 5
CIRCLE (320, 195), 70, 14, 3.2, 6.2, 1 / 5
CIRCLE (320, 210), 77, 4, 3.2, 6.2, 1 / 5
CIRCLE (320, 225), 82, 9, 3.2, 6.2, 1 / 5
CIRCLE (320, 240), 88, 14, 3.2, 6.2, 1 / 5
CIRCLE (320, 255), 96, 4, 3.2, 6.2, 1 / 5
CIRCLE (320, 270), 102, 9, 3.2, 6.2, 1 / 5
CIRCLE (320, 285), 106, 14, 3.2, 6.2, 1 / 5
CIRCLE (320, 300), 110, 4, 3.2, 6.2, 1 / 5
CIRCLE (320, 315), 120, 9, 3.2, 6.2, 1 / 5
CIRCLE (320, 330), 127, 14, 3.2, 6.2, 1 / 5
CIRCLE (320, 345), 130, 4, 3.2, 6.2, 1 / 5
CIRCLE (320, 360), 135, 9, 3.2, 6.2, 1 / 5
CIRCLE (320, 375), 144, 14, 3.2, 6.2, 1 / 6
DO UNTIL X = 9999 AND Y = 9999 'lights
READ X, Y
IF X = 9999 THEN EXIT DO
DATA 300,80,290,200,240,400,300,130,310,300,340,210,360,250,370,140,360,315
DATA 450,370,270,270,300,180,290,315,270,150,250,190,260,320,200,390
DATA 400,270,320,390,290,380,345,380,330,90,350,130,360,180,370,350,340,370
DATA 300,110,310,360,190,390
DATA 9999,9999,9999
DO 'determines color
LET C = INT(RND * 100)
LOOP UNTIL C = 1 OR C = 4 OR C = 5 OR C = 10 OR C = 12 OR C = 14
CIRCLE (X, Y), 3, C
PAINT (X, Y), C
LOOP
DO WHILE song = 0
dth1$ = "O3L4G.L8FL4EDCDEC"
dth2$ = "O3L8DEFDL4E.L8DL4CO2BO3L2CL4G.L8FL4ED"
dth3$ = "O3L4CDECL8DEFDL4E.L8DL4CO2BO3L2C"
dth4$ = "O3L4D.L8EL4FDE.L8FL4GD"
dth5$ = "O3L8EFL4GL8ABL4O4CO3BAL2GL4G.L8FL4ED"
dth6$ = "O3L4CDECL8AAAAL4G.L8FL4EDL2C"
PLAY dth1$ + dth2$ + dth3$ + dth4$ + dth5$ + dth6$
oct1$ = "O3L4CL8F.L16FL4FGL8A.L16AL4A.L8AL8GAL4B-E"
oct2$ = "O3L4GFCL8F.L16FL4FGL8A.L16AL4A.L8A"
oct3$ = "O3L8GAL4B-EGFO4L8P8CL8CO3AO4L4D.L8C"
oct4$ = "O4L8CO3B-L4B-.L8B-B-GO4L4C.O3L8B-B-AL4A"
oct5$ = "O3L4CL8F.L16FL4FGL8A.L16AL4A.L8AL8GAL4B-EGF"
PLAY oct1$ + oct2$ + oct3$ + oct4$ + oct5$
LOOP
COLOR 15
END
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11-20-2024, 06:14 AM
(This post was last modified: 11-20-2024, 03:27 PM by bplus.)
Simpler thing:
Code: (Select All) Screen _NewImage(400, 600, 32)
xc = 200
For i = 1 To 30
_PrintString (xc - .5 * i * 8, i * 16 + 20), String$(i, "*")
Next
For i = 31 To 35
_PrintString (xc - .5 * 2 * 8, i * 16 + 20), String$(2, "*")
Next
Sleep
xc = 200 ' center pixel
For i = 1 To 30 ' rows and strings of *
_PrintString (xc - .5 * i * 8, i * 16 + 20), String$(i, "*")
Next
_printstring (x, y), text$ locates at exact pixel (x, y) to start print string assigned to it = text$
* is an Ascii character width 8 pixels, height 16 pixels
each * takes an 8x16 pixel space to print, That's the 8 and 16 multiplied by i
for x start at xc center pixel of screen and back up half the length of string = .5 * i * 8
for y start i * 16 = row added 20 to offset from top of screen for space before first star.
String$(n, x$) creates string of n * x$ (first char in x$)
b = b + ...
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11-20-2024, 02:59 PM
(This post was last modified: 11-20-2024, 03:01 PM by bplus.)
Color the tree:
Code: (Select All) Screen _NewImage(400, 600, 32)
xc = 200
For i = 1 To 31
Locate i + 1, 25 - Int(i / 2)
For j = 1 To i
Color _RGB32(Rnd * 200 + 55, -(Rnd < .5) * Rnd * 255, -(Rnd < .5) * Rnd * 255)
Print "*";
Next
Next
Color _RGB32(100, 50, 25)
For i = 32 To 35
_PrintString (xc - .5 * 2 * 8, i * 16), String$(2, "*")
Next
Sleep
Color the tree AND make lights twinkle:
Code: (Select All) Screen _NewImage(400, 600, 32)
_PrintMode _KeepBackground
xc = 200
For i = 1 To 31
Locate i + 1, 25 - Int(i / 2)
For j = 1 To i
Color _RGB32(Rnd * 200 + 55, -(Rnd < .5) * Rnd * 255, -(Rnd < .5) * Rnd * 255)
Print "*";
Next
Next
Color _RGB32(100, 50, 25)
For i = 32 To 35
_PrintString (xc - .5 * 2 * 8, i * 16), String$(2, "*")
Next
' twinkle
Do
i = Int(Rnd * 31) + 1
Locate i + 1, 25 - Int(i / 2)
k = Int(Rnd * i) + 1
For j = 1 To i
If j = k Then
Color _RGB32(Rnd * 200 + 55, -(Rnd < .5) * Rnd * 255, -(Rnd < .5) * Rnd * 255)
Print "*";
Else
Print " ";
End If
Next
_Limit 10
Loop
b = b + ...
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Aren't you guys making this all too complicated for such a simple task and question?
Code: (Select All)
For i = 0 To 20
Print Space$(40 - i); String$(i * 2 + 1, "*")
Next
Three simple lines of code. That's all you need. Nothing fancy. Nothing complex. Just a FOR statement, a PRINT statement, and a NEXT.
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Thanks everyone, but I still need to start with something simple, like a square, because I really don't understand what's happening.
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I suggest giving Terry's tutorial a go. It's an excellent learning resource.
QB64 Tutorial - The Tutorial
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Yesterday, 12:59 AM
(This post was last modified: Yesterday, 01:01 AM by NakedApe.)
Hey @fistfullofnails. You might want to take look at Terry Ritchie's QB64PE Tutorial to get started with programming in BASIC.
Terry's Link Terry's Site
Otherwise, the way to make a square, for example, starting at location 100 x 100 (x,y) would be LINE (100, 100)-(200,200), "color", B (for BOX)
Use the WIKI pages to look up commands and such.
QB64PE Wiki
And feel free to ask lotsa questions around here. This is a newbie-friendly safe zone.
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(11-20-2024, 11:59 PM)fistfullofnails Wrote: Thanks everyone, but I still need to start with something simple, like a square, because I really don't understand what's happening.
Here is that square and some comments
Code: (Select All) ' col is short for column
' using default non graphics screen = Screen 0
' uses rows and cols for locating a character that is printed
' this screen is 80 characters wide and 25 characters high.
' Characters not pixels, anything Ascii that is printed typing
' Locate row, col
' row 1 is top row in screen any less is error
' col 1 is the first on the left
' print 3 rows of 4 *'s across
colStart = 1: colEnd = 4 ' for 4 * across
rowStart = 1: rowEnd = 3 ' for 3 rows
For row = rowStart To rowEnd
For col = colStart To colEnd
Locate row, col: Print "*"; ' print each * one at a time the ; let's next print occur on same line
_Delay .5
Next
Next
b = b + ...
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riffing on last
Code: (Select All) ' col is short for column
' using default non graphics screen = Screen 0
' uses rows and cols for locating a character that is printed
' this screen is 80 characters wide and 25 characters high.
' Characters not pixels, anything Ascii that is printed typing
' Locate row, col
' row 1 is top row in screen any less is error
' col 1 is the first on the left
' print 3 rows of 4 *'s across
x$ = "*"
colStart = 1: colEnd = 4 ' for 4 * across
rowStart = 1: rowEnd = 3 ' for 3 rows
GoSub printJob
Locate 10, 1: Print "press any to see 40 across, 10 down of X's "
Sleep
' 40 x 10 X's
x$ = "X"
colStart = 1: colEnd = 40 ' for 4 * across
rowStart = 1: rowEnd = 10 ' for 3 rows
GoSub printJob
End
printJob:
For row = rowStart To rowEnd
For col = colStart To colEnd
Locate row, col: Print x$; ' print each * one at a time the ; let's next print occur on same line
_Delay .1
Next
Next
Return
b = b + ...
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