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Minecraft Clone with OpenGL
#31
(08-06-2024, 11:24 AM)SpriggsySpriggs Wrote: I'll give those a try today. QB64 does support OpenGL on my system. I'm running Windows 11 64 bit with an RTX GPU and Intel processor. This is probably the only OpenGL program I've had issues with. I don't think OpenGL is the cause of the issue.

Probably a bit late...

It freezes if you have C++ optimizations enabled. I'll look into it when I get some time.
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#32
Ran it again with C++ optimization disabled and it works! It looks amazing! Excellent work!
Tread on those who tread on you

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#33
Good to see that you are finally enjoying it  Smile
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#34
I appreciate these Minecraft clone posts on both forums to get over a 1k views, thanks a lot.
A few people know that I started college this year, so I don't get time to work on these cool projects. And when I get time, I just don't feel like it...
I want to apologize the pre-announcement of QB Blocks 4, but it's a lot buggy, and coding a whole new would take a lot of time as I haven't touched this project for months,
I am working very less on this project, but I need motivation, time and a few ideas from your side.
You all can give me ideas from trees, terrain, biomes, new dimensions, multiplayer (I don't think it would be easy though) to the base optimizations and UI, that would help me a lot.
I love coding this project, but the time I put in this made me bored.
I will try to put some time on this project, and will try to upload a 'QB Blocks 4 Beta 1.0' release up on the github page
Thank you again for over 1k views.
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#35
Glad you finally hosted it on GitHub. Nice work on the project so far BTW.
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