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Rock Jockey 2.0 is ready for action
#11
(01-05-2025, 05:27 PM)grymmjack Wrote: Hey @nakedape I haven't had a chance to check after you told me the right way to use the mouse. I'll check it again.

I have plans to review it in a YouTube video too.

Just need to find time and ambition at once Smile
Thanks vm @grymmjack. Sounds great! I found your first impressions of the game from June here (#4) and you liked it a lot back then. Make sure to set the game difficulty to Easy since you're a Rock Jockey rookie.  Wink  And good luck finding that time and ambition. 

I'll post a slightly updated version of the game that gives a message if you try to steer wrong by moving the mouse up and down - not side to side - and sets the default difficulty to easy (since some find it hard to play).

EDIT: Added the new zipped folder below.


Attached Files
.zip   RockJockey2.zip (Size: 14.37 MB / Downloads: 11)
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#12
I had better luck landing the ship in v2 than I did in v1.  Big Grin

QQ: What did you use to generate the VOs?
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#13
Excellent, a740g, I'm glad it worked for you - and nice flying!

MacOS has a built-in speech synthesizer, and I used a free, little app called "Speech" from the Mac App Store. The voice is US female "Samantha." Type in what you want her to say and save to file. Then I used WavePad Masters Edition to edit the VOs and all the other sound files...  It was a fun project and I learned a lot!
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#14
Big Grin 
(12-17-2024, 12:08 AM)NakedApe Wrote: And now, just in time for X-Mas fun, here's my space game. I posted version one of this arcade-style game as a WIP six months ago. Now I think it's done - I think I've actually finished writing a computer game - omg! Many thanks to Terry Ritchie, MasterGy, bplus and Amazing Steve for the routines I stole - and attributed to them. 
Thanks for sharing this! 

I finally got around to running it, didn't have a ton of time to go too deep, but here is some initial feedback, if it helps? 
  • Big Grin  This is a great looking game!
  • Cool  The different screens / chapters are very interesting looking and have me very curious to try. I don't know if the ones that show the planet's surface use different game mechanics (ie the game changes to a Lunar Lander or Gravitar type rules) but if it did that would be cool. 
  • Dodgy  The idea for the controls is original, but for a game like this, I really think just stick to the tried and true Asteroids / Spacewar! model, where left/right = rotate, up = thrust, down = other action, and the ship builds momentum. Having to deal with new/awkward controls, where the ship moves this slowly, just adds frustration for me. 
  • Idea I haven't looked at the code yet, but if this can be tweaked to be configurable to be a sort of Asteroids / Spacewar / Lunar Lander / Gravitar construction set, that would be absolutely killer (for me at least)! 

I'll definitely play with it as I get time. I have a Spacewar game in the works that stalled a while back, and your game really inspires me to go back and finally finish it!

Thanks again and keep up the good work!
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