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Valentine's Beating Heart
#1
Inspired by @bplus and his Valentine Heart, I had to make one as well.  

My heart beats for you guys!

Code: (Select All)
Screen _NewImage(800, 600, 32)
_Title "Valentine Heart — QB64PE"

Const TWO_PI = 6.283185307
Dim Shared Particles(1 To 300) As Particle

Type Particle
    x As Single
    y As Single
    dx As Single
    dy As Single
    life As Single
    col As _Unsigned Long
End Type


'-----------------------------------------
' Main loop
'-----------------------------------------
Dim t As Single, beat As Integer
Do
    Cls , _RGB32(10, 10, 20)

    t = t + .05
    Dim scale As Single
    scale = 8 + Sin(t) * 1.5

    ' Glow layers
    DrawHeart 400, 300, scale * 1.25, _RGBA32(255, 0, 80, 40)
    DrawHeart 400, 300, scale * 1.15, _RGBA32(255, 0, 120, 60)
    DrawHeart 400, 300, scale, _RGB32(255, 0, 180)

    ' Beat detection
    If Sin(t) > .95 And beat = 0 Then
        Burst 400, 300
        beat = 1
    End If
    If Sin(t) < .5 Then beat = 0

    UpdateParticles

    _Display
    _Limit 60
Loop

'-----------------------------------------
' Draw a parametric heart at scale S
'-----------------------------------------
Sub DrawHeart (cx As Single, cy As Single, s As Single, col As _Unsigned Long)
    Dim t As Single, x As Single, y As Single
    For t = 0 To TWO_PI Step .01
        x = 16 * Sin(t) ^ 3
        y = -(13 * Cos(t) - 5 * Cos(2 * t) - 2 * Cos(3 * t) - Cos(4 * t))
        PSet (cx + x * s, cy + y * s), col
    Next
End Sub

'-----------------------------------------
' Spawn particle burst
'-----------------------------------------
Sub Burst (cx As Single, cy As Single)
    Dim i As Integer
    For i = 1 To 300
        Particles(i).x = cx
        Particles(i).y = cy
        Dim a As Single
        a = Rnd * TWO_PI
        Particles(i).dx = Cos(a) * (Rnd * 4)
        Particles(i).dy = Sin(a) * (Rnd * 4)
        Particles(i).life = 1
        Particles(i).col = _RGB32(255, 50 + Rnd * 150, 200)
    Next
End Sub

'-----------------------------------------
' Update and draw particles
'-----------------------------------------
Sub UpdateParticles
    Dim i As Integer
    For i = 1 To 300
        If Particles(i).life > 0 Then
            Particles(i).x = Particles(i).x + Particles(i).dx
            Particles(i).y = Particles(i).y + Particles(i).dy
            Particles(i).life = Particles(i).life - .01
            Dim a As Integer
            a = 255 * Particles(i).life
            Line (Particles(i).x, Particles(i).y)-Step(2, 2), _RGBA32(255, 100, 200, a), BF
        End If
    Next
End Sub
Reply
#2
Cool! Oh man, I forgot we changed Christmas Code to Holiday Code.

But this reminds me of that thing Unseen posted that was written by AI awhile ago with nice added feature that I meant to play with...
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#3
bplus mod of Steves Inspired by bplus
Code: (Select All)
Screen _NewImage(800, 600, 32)
_Title "Valentine Heart — QB64PE"

Const TWO_PI = 6.283185307
Dim Shared Particles(1 To 300) As Particle

Type Particle
    x As Single
    y As Single
    dx As Single
    dy As Single
    life As Single
    col As _Unsigned Long
End Type

'-----------------------------------------
' Main loop
'-----------------------------------------
Dim t As Single, beat As Integer
Do
    Cls , _RGB32(10, 10, 20)

    t = t + .05
    Dim scale As Single
    scale = 8 + Sin(t) * 1.5

    ' Glow layers
    'DrawHeart 400, 300, scale * 1.25, _RGBA32(255, 0, 80, 40)
    'DrawHeart 400, 300, scale * 1.15, _RGBA32(255, 0, 120, 60)
    DrawHeartFill 400, 300, scale, _RGB32(255, 0, 0)

    ' Beat detection
    If Sin(t) > .95 And beat = 0 Then
        Burst 400, 300
        beat = 1
    End If
    If Sin(t) < .5 Then beat = 0

    UpdateParticles

    _Display
    _Limit 60
Loop

'-----------------------------------------
' Draw a parametric heart at scale S
'-----------------------------------------
Sub DrawHeart (cx As Single, cy As Single, s As Single, col As _Unsigned Long)
    Dim t As Single, x As Single, y As Single
    For t = 0 To TWO_PI Step .01
        x = 16 * Sin(t) ^ 3
        y = -(13 * Cos(t) - 5 * Cos(2 * t) - 2 * Cos(3 * t) - Cos(4 * t))
        PSet (cx + x * s, cy + y * s), col
    Next
End Sub

Sub DrawHeartFill (cx As Single, cy As Single, s As Single, col As _Unsigned Long)
    Dim t As Single, x As Single, y As Single
    For t = 0 To TWO_PI Step .01
        x = 16 * Sin(t) ^ 3
        y = -(13 * Cos(t) - 5 * Cos(2 * t) - 2 * Cos(3 * t) - Cos(4 * t))
        If t <> 0 Then Line (cx + x * s, cy + y * s)-(cx + lx * s, cy + s * ly), col
        lx = x: ly = y
    Next
    Paint (cx, cy), &HFFFF0000, col
End Sub

'-----------------------------------------
' Spawn particle burst
'-----------------------------------------
Sub Burst (cx As Single, cy As Single)
    Dim i As Integer
    For i = 1 To 30
        Particles(i).x = cx
        Particles(i).y = cy
        Dim a As Single
        a = Rnd * TWO_PI
        Particles(i).dx = Rnd * 10 * Cos(a)
        Particles(i).dy = Rnd * 10 * Sin(a)
        Particles(i).life = 1
        Particles(i).col = _RGB32(255, 50 + Rnd * 150, 200)
    Next
End Sub

'-----------------------------------------
' Update and draw particles
'-----------------------------------------
Sub UpdateParticles
    Dim i As Integer
    For i = 1 To 30
        If Particles(i).life > 0 Then
            Particles(i).x = Particles(i).x + Particles(i).dx
            Particles(i).y = Particles(i).y + Particles(i).dy
            Particles(i).life = Particles(i).life - .01
            Dim a As Integer
            a = 255 * Particles(i).life
            DrawHeart Particles(i).x, Particles(i).y, Rnd * 3, _RGBA32(255, Rnd * 100, Rnd * 200, a)
        End If
    Next
End Sub
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#4
I don't know if Steve knows this but I did beating heart years ago:
Code: (Select All)
_Title "Beating heart w sound" 'B+ 2019-02-16
'2019-02-16 Beating Cardiod
'2019-02-28 random magnify and beat, redder heart
'2020-11-21 Beating heart w sound

' Thanks to SoundBible for .wav file
' http://soundbible.com/2162-Human-Heartbeat.html
'    About: Human heart beating loud and strong. could also be used to show someone is worried, afraid, or injured.
'    Title: Human Heartbeat
'    Uploaded: 4.24.17
'    License: Attribution 3.0
'    Recorded by Daniel Simion
'    File Size: 2.52 MB
'    Downloads: 174359


Const xmax = 800, ymax = 600
Screen _NewImage(xmax, ymax, 32)
_Delay .25
_ScreenMove _Middle

hb& = _SndOpen("heartbeat.wav") ' doesn't want to work ????
_SndLoop hb&

'center of screen
CX = xmax / 2
CY = ymax / 2 - 50

While _KeyDown(27) = 0
    Cls
    loopCount = loopCount + 1
    Select Case loopCount Mod 8
        Case 0: magnify = 10
        Case 1: magnify = 12
        Case 2: magnify = 10
        Case 3: magnify = 14
        Case 4: magnify = 10
        Case 5: magnify = 10
        Case 6: magnify = 10
        Case 7: magnify = 10
    End Select
    For a = -_Pi To _Pi Step _Pi(1 / 360)
        x = CX + magnify * xCard(a)
        y = CY - magnify * yCard(a)
        If a <> -_Pi Then
            Line (x, y)-(lastx, lasty), _RGB(140, 0, 0)
        End If
        lastx = x: lasty = y
    Next
    Paint (CX, CY), _RGB(180, 0, 0), _RGB(140, 0, 0)
    _Display
    _Limit 11.1
Wend

'Reference and thanks to:
' http://mathworld.wolfram.com/HeartCurve.html
' find the 6th heart curve equations #7, 8
Function xCard (t)
    xCard = 16 * Sin(t) ^ 3
End Function

Function yCard (t)
    yCard = 13 * Cos(t) - 5 * Cos(2 * t) - 2 * Cos(3 * t) - Cos(4 * t)
End Function

Lost the sound to it but it had a lub-dub beat to it.
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#5
Had to do my little version Smile

Beating Heart Source and Media
Reply
#6
Little? 76 M yikes! Smile 

That Black "Eye" at top left makes the heart look like a weird colored frog.

+1 That's pretty realistic for a Myan b+LOL
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#7
Since everyone is enjoying this little heartbeat, here's a version 2.0!

VERSION 2.0 HEART THROB!!

Code: (Select All)
Screen _NewImage(800, 600, 32)
_Title "Rainbow Heart — QB64PE"

Const TWO_PI = 6.283185307

Type Particle
    x As Single
    y As Single
    dx As Single
    dy As Single
    life As Single
    col As _Unsigned Long
End Type

Dim Shared Particles(1 To 600) As Particle


'-----------------------------------------
' Main loop
'-----------------------------------------
Dim t As Single, beat As Integer
Do
    Cls , _RGB32(10, 10, 20)

    t = t + .05

    ' Heartbeat scale
    Dim scale As Single
    scale = 10 + Sin(t) * 1.5

    ' Glow
    DrawFilledHeart 400, 300, scale * 1.20
    DrawFilledHeart 400, 300, scale

    ' Beat detection
    If Sin(t) > .92 And beat = 0 Then
        Burst 400, 300
        For i = 0 To 200
            s = Sin(i * .25) * Exp(-i / 80) * .8
            _SndRaw s
        Next
        trigger = 0

        'HeartbeatSound
        beat = 1
    End If
    If Sin(t) < .5 Then
        beat = 0
        If Sin(t) < .08 And trigger = 0 Then
            trigger = 1
            For i = 0 To 200
                s = Sin(i * .35) * Exp(-i / 80) * .5
                _SndRaw s
            Next
        End If
    End If
    UpdateParticles

    _Display
    _Limit 600
Loop

'-----------------------------------------
' Parametric heart point
'-----------------------------------------
Sub HeartPoint (t As Single, s As Single, cx As Single, cy As Single, x As Single, y As Single)
    x = 16 * Sin(t) ^ 3
    y = -(13 * Cos(t) - 5 * Cos(2 * t) - 2 * Cos(3 * t) - Cos(4 * t))
    x = cx + x * s
    y = cy + y * s
End Sub

'-----------------------------------------
' Draw a filled rainbow heart
'-----------------------------------------
Sub DrawFilledHeart (cx As Single, cy As Single, baseScale As Single)
    Dim i As Integer, layers As Integer
    layers = 80

    For i = layers To 1 Step -1
        Dim s As Single
        s = baseScale * (i / layers)

        ' Rainbow color
        Dim hue As Single
        hue = i / layers

        Dim r As Integer, g As Integer, b As Integer
        r = 255 * Sin(hue * 3.14)
        g = 255 * Sin(hue * 3.14 + 2.09)
        b = 255 * Sin(hue * 3.14 + 4.18)

        Dim col As _Unsigned Long
        col = _RGB32(Abs(r), Abs(g), Abs(b))

        Dim t As Single, x As Single, y As Single

        For t = 0 To TWO_PI Step .01
            HeartPoint t, s, cx, cy, x, y
            HeartPoint t, s, cx, cy, x, y
            Line (x, y)-Step(2, 2), col, BF
        Next
    Next
End Sub

'-----------------------------------------
' Spawn rainbow particle burst
'-----------------------------------------
Sub Burst (cx As Single, cy As Single)
    Dim i As Integer
    For i = 1 To 600
        Particles(i).x = cx
        Particles(i).y = cy

        Dim a As Single
        a = Rnd * TWO_PI

        Particles(i).dx = Cos(a) * (Rnd * 5)
        Particles(i).dy = Sin(a) * (Rnd * 5)
        Particles(i).life = 1

        ' Rainbow color
        Dim hue As Single
        hue = Rnd
        Dim r As Integer, g As Integer, b As Integer
        r = 255 * Sin(hue * 3.14)
        g = 255 * Sin(hue * 3.14 + 2.09)
        b = 255 * Sin(hue * 3.14 + 4.18)

        Particles(i).col = _RGB32(Abs(r), Abs(g), Abs(b))
    Next
End Sub

'-----------------------------------------
' Update and draw particles
'-----------------------------------------
Sub UpdateParticles
    Dim i As Integer
    For i = 1 To 600
        If Particles(i).life > 0 Then
            Particles(i).x = Particles(i).x + Particles(i).dx
            Particles(i).y = Particles(i).y + Particles(i).dy
            Particles(i).life = Particles(i).life - .015

            Dim a As Integer
            a = 255 * Particles(i).life

            PSet (Particles(i).x, Particles(i).y), _RGBA32(_Red32(Particles(i).col), _Green32(Particles(i).col), _Blue32(Particles(i).col), a)
        End If
    Next
End Sub
Reply
#8
And here's a rather awesome glitch version, which might be better than the original version...

Code: (Select All)
Screen _NewImage(800, 600, 32)
_Title "Rainbow Heart — QB64PE"

Const TWO_PI = 6.283185307

Type Particle
    x As Single
    y As Single
    dx As Single
    dy As Single
    life As Single
    col As _Unsigned Long
End Type

Dim Shared Particles(1 To 600) As Particle


'-----------------------------------------
' Main loop
'-----------------------------------------
Dim t As Single, beat As Integer
Do
    Cls , _RGB32(10, 10, 20)

    t = t + .05

    ' Heartbeat scale
    Dim scale As Single
    scale = 10 + Sin(t) * 1.5

    ' Glow
    DrawFilledHeart 400, 300, scale * 1.20, .01
    DrawFilledHeart 400, 300, scale, .01

    ' Beat detection
    If Sin(t) > .92 And beat = 0 Then
        Burst 400, 300
        For i = 0 To 200
            s = Sin(i * .25) * Exp(-i / 80) * .8
            _SndRaw s
        Next
        trigger = 0

        'HeartbeatSound
        beat = 1
    End If
    If Sin(t) < .5 Then
        beat = 0
        If Sin(t) < .08 And trigger = 0 Then
            trigger = 1
            For i = 0 To 200
                s = Sin(i * .35) * Exp(-i / 80) * .5
                _SndRaw s
            Next
        End If
    End If
    UpdateParticles

    _Display
    '  _Limit 600
Loop

'-----------------------------------------
' Parametric heart point
'-----------------------------------------
Sub HeartPoint (t As Single, s As Single, cx As Single, cy As Single, x As Single, y As Single)
    x = 16 * Sin(t) ^ 3
    y = -(13 * Cos(t) - 5 * Cos(2 * t) - 2 * Cos(3 * t) - Cos(4 * t))
    x = cx + x * s
    y = cy + y * s
End Sub

'-----------------------------------------
' Draw a filled rainbow heart
'-----------------------------------------
Sub DrawFilledHeart (cx As Single, cy As Single, baseScale As Single, stepper As Single)
    Dim i As Integer, layers As Integer
    layers = 80

    For i = layers To 1 Step -1
        Dim s As Single
        s = baseScale * (i / layers)

        ' Rainbow color
        Dim hue As Single
        hue = i / layers

        Dim r As Integer, g As Integer, b As Integer
        r = 255 * Sin(hue * 3.14)
        g = 255 * Sin(hue * 3.14 + 2.09)
        b = 255 * Sin(hue * 3.14 + 4.18)

        Dim col As _Unsigned Long
        col = _RGB32(Abs(r), Abs(g), Abs(b))

        Dim t As Single, x As Single, y As Single

        For t = 0 To TWO_PI Step stepper
            HeartPoint t, s, cx, cy, x, y
            HeartPoint t, s, cx, cy, x, y
            Line (x, y)-Step(2, 2), col, BF
        Next
    Next
End Sub

'-----------------------------------------
' Spawn rainbow particle burst
'-----------------------------------------
Sub Burst (cx As Single, cy As Single)
    Dim i As Integer
    For i = 1 To 600
        Particles(i).x = cx
        Particles(i).y = cy

        Dim a As Single
        a = Rnd * TWO_PI

        Particles(i).dx = Cos(a) * (Rnd * 5)
        Particles(i).dy = Sin(a) * (Rnd * 5)
        Particles(i).life = 1

        ' Rainbow color
        Dim hue As Single
        hue = Rnd
        Dim r As Integer, g As Integer, b As Integer
        r = 255 * Sin(hue * 3.14)
        g = 255 * Sin(hue * 3.14 + 2.09)
        b = 255 * Sin(hue * 3.14 + 4.18)

        Particles(i).col = _RGB32(Abs(r), Abs(g), Abs(b))
    Next
End Sub

'-----------------------------------------
' Update and draw particles
'-----------------------------------------
Sub UpdateParticles
    Dim i As Integer
    For i = 1 To 60
        If Particles(i).life > 0 Then
            Particles(i).x = Particles(i).x + Particles(i).dx
            Particles(i).y = Particles(i).y + Particles(i).dy
            Particles(i).life = Particles(i).life - .015

            Dim a As Integer
            a = 255 * Particles(i).life
            DrawFilledHeart Particles(i).x, Particles(i).y, Rnd * 3 ,1
        End If
    Next
End Sub

I was going to steal from @bplus and use his idea for hearts as the particles, but....

I gots this instead!!

Now I has to study my own code and math and sort out what the heck I did to do this, cause this is *NEAT*!  LOL!!

But it'll have to wait until after I go out and eat supper.  I just thought I'd share and maybe someone else can sort out what I did here that makes this type effect.  Then when I get back with a full tummy, the solution will be sitting and waiting for me, rather than me having to find it on my own.

What can I say?  I'm lazy.  

Big Grin Tongue
Reply
#9
Quote: But it'll have to wait until after I go out and eat supper.  I just thought I'd share and maybe someone else can sort out what I did here that makes this type effect.  Then when I get back with a full tummy, the solution will be sitting and waiting for me, rather than me having to find it on my own.

What can I say?  I'm lazy. 
yair, bone lazy! sittin' around eatin' yer Weet-Bix when there's coding waiting to be done!
Of all the places on Earth, and all the planets in the Universe, I'd rather live here (Perth, Western Australia.) Big Grin
Please visit my Website at: http://oldendayskids.blogspot.com/
Reply
#10
Last go at heart making.  NOW I is going to supper for sure!   LOL!

Code: (Select All)
Screen _NewImage(800, 600, 32)
_Title "Rainbow Heart QB64PE"

Const TWO_PI = 6.283185307

Type Particle
    As Single x, y, dx, dy, life, size
    col As _Unsigned Long
End Type

Dim Shared Particles(1 To 600) As Particle

'-----------------------------------------
' Main loop
'-----------------------------------------
Dim t As Single, beat As Integer
Do
    Cls , _RGB32(10, 10, 20)

    t = t + .05

    Dim phase As Single
    phase = Sin(t)

    ' Heartbeat scale
    Dim scale As Single
    scale = 10 + phase * 1.5


    ' Continuous stereo heartbeat
    HeartbeatContinuous phase

    ' Particle burst only on S1 peak
    If phase > .92 And beat = 0 Then
        Burst 400, 300
        beat = 1
    End If
    If phase < .5 Then beat = 0

    UpdateParticles
    ' Glow + rainbow fill
    DrawFilledHeart 400, 300, scale * 1.20
    DrawFilledHeart 400, 300, scale

    _Display
    _Limit 60
Loop

Sub HeartbeatContinuous (phase As Single)
    ' phase = Sin(t)
    ' phase goes from -1 to +1 each heartbeat cycle

    Dim L As Single, R As Single
    Dim s As Single

    ' Map phase
    Dim p As Single
    p = (phase + 1) / 2

    ' ---------------------------
    ' Cardiology-style envelope
    ' ---------------------------
    ' S1 (lub) happens early in the cycle
    Dim s1 As Single
    s1 = Exp(-((p - .15) ^ 2) * 90)

    ' S2 (dub) happens later
    Dim s2 As Single
    s2 = Exp(-((p - .55) ^ 2) * 120)

    ' ---------------------------
    ' Waveform synthesis
    ' ---------------------------
    Dim w1 As Single, w2 As Single
    w1 = Sin(p * 200) * .7 + Sin(p * 100) * .3 ' deep thud
    w2 = Sin(p * 330) * .5 + Sin(p * 160) * .2 ' higher dub

    ' Combine with envelopes
    s = w1 * s1 + w2 * s2

    ' ---------------------------
    ' Stereo imaging
    ' ---------------------------
    L = s * (1 - p * .3) ' S1 stronger on left
    R = s * (p * .3 + .7) ' S2 stronger on right

    _SndRaw L, R
End Sub

Sub DrawMiniHeart (cx As Single, cy As Single, s As Single, col As _Unsigned Long, a As Integer)
    Dim t As Single, x As Single, y As Single
    For t = 0 To 6.283 Step .15
        x = 16 * Sin(t) ^ 3
        y = -(13 * Cos(t) - 5 * Cos(2 * t) - 2 * Cos(3 * t) - Cos(4 * t))
        x = cx + x
        y = cy + y
        Line (x, y)-Step(s, s), _RGBA32(_Red32(col), _Green32(col), _Blue32(col), a), BF
    Next
End Sub

'-----------------------------------------
' Parametric heart point
'-----------------------------------------
Sub HeartPoint (t As Single, s As Single, cx As Single, cy As Single, x As Single, y As Single)
    x = 16 * Sin(t) ^ 3
    y = -(13 * Cos(t) - 5 * Cos(2 * t) - 2 * Cos(3 * t) - Cos(4 * t))
    x = cx + x * s
    y = cy + y * s
End Sub

'-----------------------------------------
' Draw a filled rainbow heart
'-----------------------------------------
Sub DrawFilledHeart (cx As Single, cy As Single, baseScale As Single)
    Dim i As Integer, layers As Integer
    layers = 80

    For i = layers To 1 Step -1
        Dim s As Single
        s = baseScale * (i / layers)

        ' Rainbow color
        Dim hue As Single
        hue = i / layers

        Dim r As Integer, g As Integer, b As Integer
        r = 255 * Sin(hue * 3.14)
        g = 255 * Sin(hue * 3.14 + 2.09)
        b = 255 * Sin(hue * 3.14 + 4.18)

        Dim col As _Unsigned Long
        col = _RGB32(Abs(r), Abs(g), Abs(b))

        Dim t As Single, x As Single, y As Single
        For t = 0 To TWO_PI Step .01
            HeartPoint t, s, cx, cy, x, y
            Line (x, y)-Step(2, 2), col, BF
        Next
    Next
End Sub

'-----------------------------------------
' Spawn rainbow particle burst
'-----------------------------------------
Sub Burst (cx As Single, cy As Single)
    Dim i As Integer
    Randomize Timer
    For i = 1 To 600
        Particles(i).x = cx
        Particles(i).y = cy

        Dim a As Single
        a = Rnd * 6.283

        Particles(i).dx = Cos(a) * (Rnd * 8)
        Particles(i).dy = Sin(a) * (Rnd * 8)
        Particles(i).life = 2

        ' Random heart size
        Particles(i).size = 5 + Rnd * 5

        ' Rainbow color
        Dim hue As Single
        hue = Rnd
        Dim r As Integer, g As Integer, b As Integer
        r = 255 * Sin(hue * 3.14)
        g = 255 * Sin(hue * 3.14 + 2.09)
        b = 255 * Sin(hue * 3.14 + 4.18)

        Particles(i).col = _RGB32(Abs(r), Abs(g), Abs(b))
    Next
End Sub

'-----------------------------------------
' Update and draw particles
'-----------------------------------------
Sub UpdateParticles
    Dim i As Integer
    For i = 1 To 60
        If Particles(i).life > 0 Then

            Particles(i).x = Particles(i).x + Particles(i).dx
            Particles(i).y = Particles(i).y + Particles(i).dy
            Particles(i).life = Particles(i).life - .015

            Dim a As Integer
            a = 255 * Particles(i).life

            DrawMiniHeart Particles(i).x, Particles(i).y, Particles(i).size, Particles(i).col, a

        End If
    Next
End Sub
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