(11-22-2022, 11:49 PM)PhilOfPerth Wrote:(11-22-2022, 11:34 PM)bplus Wrote: Hi @PhilOfPerth,I'll increase the time the Word Failed message is displayed, and give a different message if it's an illegal word; that may make it clearer.
It's OK we 2 idiots bashed our heads and fixed everything. But the alchemy.bas source does have to be one folder up from \wordlists that's what I had to figure out and he had to see that cyan color was a failed word color.
But I think the wordslists folder (not its files) should be at the same level as the .exe file.
Yes, I meant the Alchemy.bas source could not be in with the wordlist files A, B, C,...
You might have a message at start only if the wordlists folder could not be found and that the game would work better with that folder located.
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