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Phoenix rising...
#7
Here's all you were missing, @Dav:

Code: (Select All)
'===============
'PHOENIXTEST.BAS
'===============
'Are you using QB64 Phoenix, or the Bee?
'Run this code to see...
'Coded by Dav, JUL/2023


_Icon 'Single line added by Steve to add an icon which will become image handle #11



dh = _DesktopHeight * .85
Screen _NewImage(dh, dh, 32)

'safety test...
If _Width(-11) <> 32 Or _Height(-11) <> 32 Then End

bird& = _NewImage(dh, dh, 32): _Dest bird&
_PutImage (0, 0)-(dh, dh), -11: _Dest 0

row = 15: col = 15
xsize = _Width / row
ysize = _Height / col
rise = _Height

Dim Shared piece&(row * col), piecex(row * col), piecey(row * col)
Dim risespeed(row * col)

bc = 1
For c = 1 To col
    For r = 1 To row
        x1 = (r * xsize) - xsize: x2 = x1 + xsize
        y1 = (c * ysize) - ysize: y2 = y1 + ysize
        piecex(bc) = x1: piecey(bc) = y1
        piece&(bc) = _NewImage(Abs(x2 - x1) + 1, Abs(y2 - y1) + 1, 32)
        _PutImage (0, 0), bird&, piece&(bc), (x1, y1)-(x2, y2)
        risespeed(bc) = Rnd * 2 + 1
        bc = bc + 1
    Next
Next

_Dest 0

Do
    Line (0, 0)-(_Width, _Height), _RGBA(0, 0, 0, 55), BF

    For t = 1 To row * col
        tx = piecex(t): tx2 = piecex(t) + xsize
        ty = piecey(t): ty2 = piecey(t) + ysize
        RotoZoom3 piecex(t) + (xsize / 2), piecey(t) + (ysize / 2) + (rise * risespeed(t)), piece&(t), 1, 1, 0
        rise = rise - .025
        _Limit 3000
    Next
    _Display

Loop While rise > 0

For t = 1 To row * col
    RotoZoom3 piecex(t) + (xsize / 2), piecey(t) + (ysize / 2), piece&(t), 1, 1, 0
    _Display
Next

Sleep

Sub RotoZoom3 (X As Long, Y As Long, Image As Long, xScale As Single, yScale As Single, radianRotation As Single)
    Dim px(3) As Single: Dim py(3) As Single ' simple arrays for x, y to hold the 4 corners of image
    Dim W&, H&, sinr!, cosr!, i&, x2&, y2& '  variables for image manipulation
    W& = _Width(Image&): H& = _Height(Image&)
    px(0) = -W& / 2: py(0) = -H& / 2 'left top corner
    px(1) = -W& / 2: py(1) = H& / 2 ' left bottom corner
    px(2) = W& / 2: py(2) = H& / 2 '  right bottom
    px(3) = W& / 2: py(3) = -H& / 2 ' right top
    sinr! = Sin(-radianRotation): cosr! = Cos(-radianRotation) ' rotation helpers
    For i& = 0 To 3 ' calc new point locations with rotation and zoom
        x2& = xScale * (px(i&) * cosr! + sinr! * py(i&)) + X: y2& = yScale * (py(i&) * cosr! - px(i&) * sinr!) + Y
        px(i&) = x2&: py(i&) = y2&
    Next
    _MapTriangle _Seamless(0, 0)-(0, H& - 1)-(W& - 1, H& - 1), Image To(px(0), py(0))-(px(1), py(1))-(px(2), py(2))
    _MapTriangle _Seamless(0, 0)-(W& - 1, 0)-(W& - 1, H& - 1), Image To(px(0), py(0))-(px(3), py(3))-(px(2), py(2))
End Sub
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Messages In This Thread
Phoenix rising... - by Dav - 07-09-2023, 10:26 PM
RE: Phoenix rising... - by bplus - 07-09-2023, 11:47 PM
RE: Phoenix rising... - by GareBear - 07-09-2023, 11:48 PM
RE: Phoenix rising... - by bplus - 07-09-2023, 11:50 PM
RE: Phoenix rising... - by Dav - 07-09-2023, 11:53 PM
RE: Phoenix rising... - by George McGinn - 07-10-2023, 04:04 PM
RE: Phoenix rising... - by SMcNeill - 07-10-2023, 04:12 PM
RE: Phoenix rising... - by George McGinn - 07-10-2023, 04:23 PM
RE: Phoenix rising... - by GareBear - 07-10-2023, 04:30 PM
RE: Phoenix rising... - by GareBear - 07-10-2023, 04:41 PM
RE: Phoenix rising... - by SMcNeill - 07-10-2023, 04:56 PM
RE: Phoenix rising... - by GareBear - 07-10-2023, 04:53 PM
RE: Phoenix rising... - by bplus - 07-10-2023, 06:26 PM
RE: Phoenix rising... - by Dav - 07-10-2023, 11:40 PM



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