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QBJS Question
#5
(09-08-2023, 10:51 PM)dbox Wrote: As far as support for the _gl commands in future releases... the honest answer is I don't know yet.  WebGL is "OpenGL ES 2" not plain OpenGL. (The ES is for Embedded Systems.) It is essentially a subset of OpenGL.  So I'm not sure if there will be a 1-to-1 correlation for all of the low level _gl calls that QB64 supports.  This would be further out on the roadmap for QBJS unless someone else wants to jump in and contribute.

QB64PE and QBJS definitely need to be on the same page on this. On Linux things are getting leery because more people are crying out for Wayland visual protocol which could affect compatibility with X-dot-org. This would be taken up by no more than a hundred programmers anyway, while the rest of us just want to take some old source code and be able to compile it, run it and enjoy it somehow.

I agree about MasterGy's work, and also commandvom's effort. There are many others showcased here or in Github. The problem is some dishonest companies and people could begin to notice things going into shape, then begin "stealing" work claiming it to be originally their own. This is easier shown in a web browser, rather than their having to pick up source code for an "obscure" compiler.
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Messages In This Thread
QBJS Question - by SMcNeill - 09-08-2023, 10:26 PM
RE: QBJS Question - by bplus - 09-08-2023, 10:30 PM
RE: QBJS Question - by dbox - 09-08-2023, 10:51 PM
RE: QBJS Question - by mnrvovrfc - 09-08-2023, 11:38 PM
RE: QBJS Question - by SMcNeill - 09-08-2023, 11:19 PM
RE: QBJS Question - by dbox - 09-09-2023, 02:00 AM
RE: QBJS Question - by bplus - 09-09-2023, 11:00 AM



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