08-01-2024, 03:08 PM
@bplus
That is very clever, I never knew that was an option.
There a bunch of workarounds for fixed length strings and input, but that is, what it is, a "workaround". Why do we use workarounds, because something doesn't work right, or as expected, but we are also avoiding the underlying issue.
I'm using fixed string variables in a UDT, because its a workaround for the potential crashing issues that arise from variable length string in a UDT. That will eventually get fixed, and I appreciate the time it takes for the maintainers and the developers to address all the issues and concerns, so I can be patient.
Code: (Select All)
k$ = Input$(1)
There a bunch of workarounds for fixed length strings and input, but that is, what it is, a "workaround". Why do we use workarounds, because something doesn't work right, or as expected, but we are also avoiding the underlying issue.
I'm using fixed string variables in a UDT, because its a workaround for the potential crashing issues that arise from variable length string in a UDT. That will eventually get fixed, and I appreciate the time it takes for the maintainers and the developers to address all the issues and concerns, so I can be patient.
2D physics engine https://github.com/mechatronic3000/fzxNGN
Untitled Rouge-like https://github.com/mechatronic3000/Untitled-Rougelike
QB Pool https://github.com/mechatronic3000/QBPool
Untitled Rouge-like https://github.com/mechatronic3000/Untitled-Rougelike
QB Pool https://github.com/mechatronic3000/QBPool