11-16-2024, 08:18 PM
Ah the simplification of Parallelism was that all cubes are same size, front or back so they easy can sit adjacent to each other without major math calculations. The 3D effect was from shading cube sides and from drawing cubes in front after all the ones in back were drawn, drawn back to front (but you'd need to do that with regular 3D too I imagine).
b = b + ...