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Summer LASER Challenge
#21
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RE: CloneTropper.zip
+1 Now there's a TerryRitchie demo in self contained zip.
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#22
This seems vastly improved with speed control ie input pixels per frame you want the laser pulse to transverse each loop in main code.

Code: (Select All)
Option _Explicit
_Title "Bolt 2: click mouse around screen" ' b+ 2023-07-15  started as Bloom.bas
' 2023-07-16 rename to Bolt from Bloom and comment better and make more generic
' 2023-07-17 Bolts 2: move the bolt down the BoltLine by speed like a bullet.

' BoltLine: Imagine a line with a thickness at one end and a different thickness at then other.
' Colored like I imagine a Laser beam yellowish white core with bluish tinge around the edges.
' Now draw sections of that BoltLine according to the frames of display in main loop.
' This is a demo of that!

Const NBolts = 20 ' max number of Bolt slots available, just like bullet science
Const PulseLength = 100 ' length of light pulses as they travel down BoltLine

Type BoltType 'see NewBolt for description of these variables
    As Single x1, y1, r1, dx, dy, dr, d, frames, frame, active, speedX, speedY
End Type

Dim Shared Bolts(1 To NBolts) As BoltType
Dim mx, my, i, lpc, back

Randomize Timer
Screen _NewImage(1200, 700, 32)
_ScreenMove 50, 20
back = _NewImage(_Width, _Height, 32)
For i = 1 To 150
    Line (Rnd * _Width, Rnd * _Height)-Step(Rnd * 100, Rnd * 70), _RGB32(Rnd * 100, Rnd * 100, Rnd * 100), BF
Next i
_PutImage , 0, back
Do
    Cls
    _PutImage , back, 0
    DrawShip 600, 350, &HFF00CC66 ' bplus signature space ship, for rent Smile

    ' fire off some more bolts at the ship from the screen corners!
    If lpc = 0 Then
        If Rnd < .5 Then NewBolt 0, 0, 1, 600, 350, 10, 10
    ElseIf lpc = 30 Then
        If Rnd < .5 Then NewBolt _Width - 1, 0, 1, 600, 350, 20, 7
    ElseIf lpc = 60 Then
        If Rnd < .5 Then NewBolt _Width - 1, _Height - 1, 1, 600, 350, 30, 5
    ElseIf lpc = 90 Then
        If Rnd < .5 Then NewBolt 0, _Height - 1, 1, 600, 350, 50, 2
    End If
    lpc = (lpc + 1) Mod 120 ' loopscounter every 30 shoot from a corner

    While _MouseInput: Wend
    mx = _MouseX: my = _MouseY
    If _MouseButton(1) Then
        NewBolt 600, 340, 1, mx, my, 15, 20
        _Delay .1 ' wait a little for mouse release so 2 bolts aren't draw from 1 click
    End If
    For i = 1 To NBolts
        If Bolts(i).active Then DrawBolt (i) ' draws the bolts still active
    Next '                                    according to what frame they are on
    _Display
    _Limit 60
Loop Until _KeyDown(27)

Sub NewBolt (x1, y1, r1, x2, y2, r2, ppfSpeed) ' sets up for the DrawBolt Sub
    'x1, y1, r1 = location and radius at start of beam
    'x2, y2, r2 = target location and radius at beam end
    'ppfSpeed = how many pixels per frame in main loop  to transverse
    Dim i, ang
    For i = 1 To NBolts
        If Bolts(i).active = 0 Then
            Bolts(i).x1 = x1 ' start x, y, radius
            Bolts(i).y1 = y1
            Bolts(i).r1 = r1
            Bolts(i).active = 1 ' bolt is activated
            Bolts(i).dx = x2 - x1 ' drawing the bolt line and thickness
            Bolts(i).dy = y2 - y1 ' as it changes from x1, y1, r1 to x2, y2, r2
            Bolts(i).dr = r2 - r1
            Bolts(i).d = _Hypot(Bolts(i).dx, Bolts(i).dy) ' distance of the bolt line
            Bolts(i).frames = Int(Bolts(i).d / ppfSpeed) + 1 ' divide that distance by pulse = PulseLength
            Bolts(i).frame = 1 ' set the frame you are on to locate the pulse in drawing
            ang = _Atan2(y2 - y1, x2 - x1)
            Bolts(i).speedX = ppfSpeed * Cos(ang)
            Bolts(i).speedY = ppfSpeed * Sin(ang)
            Exit Sub
        End If
    Next
End Sub

Sub DrawBolt (idx) ' needs FCirc (Fill Circle) routine
    ' This sub draw a pulse of light on the BoltLine from .x1, .y1 on the way to .x2, .y2
    ' The start radius is .r1 and the end radius is .r2 and the pulse is thinned or thickened
    ' as it proceeds down the boltLine.

    'All this is setup in the NewBolt Sub and uses DIM Shared Bolts() as BoltType and Constants
    ' NBolts = max amount of activated Bolt "slots" available and PulseLength the length of
    ' BoltLine sections to draw in each frame.

    Dim i, x, y, d

    ' new lead position
    x = Bolts(idx).x1 + Bolts(idx).speedX * Bolts(idx).frame
    y = Bolts(idx).y1 + Bolts(idx).speedY * Bolts(idx).frame
    d = _Hypot(Bolts(idx).x1 - x, Bolts(idx).y1 - y)

    For i = d - PulseLength To d
        If i >= 0 Then
        FCirc Bolts(idx).x1 + i * Bolts(idx).dx / Bolts(idx).d, Bolts(idx).y1 + i * Bolts(idx).dy _
        / Bolts(idx).d, Bolts(idx).r1 + i * Bolts(idx).dr / Bolts(idx).d, &H10DDDDFF
        FCirc Bolts(idx).x1 + i * Bolts(idx).dx / Bolts(idx).d, Bolts(idx).y1 + i * Bolts(idx).dy _
        / Bolts(idx).d, .35 * Bolts(idx).r1 + i * .4 * Bolts(idx).dr / Bolts(idx).d, &HaaFFFFAA
        End If
    Next
    Bolts(idx).frame = Bolts(idx).frame + 1 ' update frame number
    If Bolts(idx).frame > Bolts(idx).frames Then Bolts(idx).active = 0 ' job done!
End Sub

Sub FCirc (CX As Integer, CY As Integer, R As Integer, C As _Unsigned Long)
    Dim Radius As Integer, RadiusError As Integer
    Dim X As Integer, Y As Integer
    Radius = Abs(R): RadiusError = -Radius: X = Radius: Y = 0
    If Radius = 0 Then PSet (CX, CY), C: Exit Sub
    Line (CX - X, CY)-(CX + X, CY), C, BF
    While X > Y
        RadiusError = RadiusError + Y * 2 + 1
        If RadiusError >= 0 Then
            If X <> Y + 1 Then
                Line (CX - Y, CY - X)-(CX + Y, CY - X), C, BF
                Line (CX - Y, CY + X)-(CX + Y, CY + X), C, BF
            End If
            X = X - 1
            RadiusError = RadiusError - X * 2
        End If
        Y = Y + 1
        Line (CX - X, CY - Y)-(CX + X, CY - Y), C, BF
        Line (CX - X, CY + Y)-(CX + X, CY + Y), C, BF
    Wend
End Sub

Sub DrawShip (x, y, colr As _Unsigned Long) 'needs FCirc and FEllipse subs
    Static ls ' tracks the last light position in string of lights
    Dim light As Long, r As Long, g As Long, b As Long
    r = _Red32(colr): g = _Green32(colr): b = _Blue32(colr)
    FEllipse x, y, 6, 15, _RGB32(r, g - PulseLength, b - 100)
    FEllipse x, y, 18, 11, _RGB32(r, g - 60, b - 50)
    FEllipse x, y, 30, 7, _RGB32(r, g, b)
    For light = 0 To 5
        FCirc x - 30 + 11 * light + ls, y, 1, _RGB32(ls * 50, ls * 50, ls * 50)
    Next
    ls = ls + 1
    If ls > 5 Then ls = 0
End Sub

Sub FEllipse (CX As Long, CY As Long, xr As Long, yr As Long, C As _Unsigned Long)
    If xr = 0 Or yr = 0 Then Exit Sub
    Dim h2 As _Integer64, w2 As _Integer64, h2w2 As _Integer64
    Dim x As Long, y As Long
    w2 = xr * xr: h2 = yr * yr: h2w2 = h2 * w2
    Line (CX - xr, CY)-(CX + xr, CY), C, BF
    Do While y < yr
        y = y + 1
        x = Sqr((h2w2 - y * y * w2) \ h2)
        Line (CX - x, CY + y)-(CX + x, CY + y), C, BF
        Line (CX - x, CY - y)-(CX + x, CY - y), C, BF
    Loop
End Sub
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#23
Screen shot for above code:


Attached Files Image(s)
   
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#24
Quote:' But Mark how do we detect hits from lasers, OK added x, y, r to track the current location
' and radius of the laser bolt.

Bolts 2 tweaks:
Code: (Select All)
Option _Explicit
_Title "Bolt 2 tweaks: click mouse around screen" ' b+ 2023-07-15  started as Bloom.bas
' 2023-07-16 rename to Bolt from Bloom and comment better and make more generic
' 2023-07-17 Bolts 2: move the bolt down the BoltLine by speed like a bullet.
' 2023-07-18 Bolts 2 tweaks: tweak numbers for more transparency and then more solid little rays.
' But Mark how do we detect hits from lasers, OK added x, y, r to track the current location
' and radius of the laser bolt.

' BoltLine: Imagine a line with a thickness at one end and a different thickness at then other.
' Colored like I imagine a Laser beam yellowish white core with bluish tinge around the edges.
' Now draw sections of that BoltLine according to the frames of display in main loop.
' This is a demo of that!

Const NBolts = 50 ' max number of Bolt slots available, just like bullet science
Const PulseLength = 100 ' length of light pulses as they travel down BoltLine

Type BoltType 'see NewBolt for description of these variables
    As Single x1, y1, r1, dx, dy, dr, d, frames, frame, active, speedX, speedY, x, y, r
End Type

Dim Shared Bolts(1 To NBolts) As BoltType
Dim mx, my, i, lpc, back, r

Randomize Timer
Screen _NewImage(1200, 700, 32)
_ScreenMove 50, 20
back = _NewImage(_Width, _Height, 32)
For i = 1 To 150
    Line (Rnd * _Width, Rnd * _Height)-Step(Rnd * 100, Rnd * 70), _RGB32(Rnd * 100, Rnd * 100, Rnd * 100), BF
Next i
_PutImage , 0, back
Do
    Cls
    _PutImage , back, 0
    DrawShip 600, 350, &HFF00CC66 ' bplus signature space ship, for rent :)

    ' fire off some more bolts at the ship from the screen corners!
    If lpc = 0 Then
        If Rnd < .7 Then NewBolt 0, 0, 1, 600, 350, 10, 3
    ElseIf lpc = 30 Then
        If Rnd < .7 Then NewBolt _Width - 1, 0, 1, 600, 350, 20, 2
    ElseIf lpc = 60 Then
        If Rnd < .7 Then NewBolt _Width - 1, _Height - 1, 1, 600, 350, 30, 3
    ElseIf lpc = 90 Then
        If Rnd < .7 Then NewBolt 0, _Height - 1, 1, 600, 350, 50, 2
    End If
    lpc = (lpc + 1) Mod 120 ' loopscounter every 30 shoot from a corner

    For i = 1 To NBolts
        If Bolts(i).active Then DrawBolt (i) ' draws the bolts still active
    Next '                                     according to what frame they are on

    ' collision detection  blow up when ship is hit
    For i = 1 To NBolts
        If Bolts(i).active Then
            If _Hypot(Bolts(i).x - 600, Bolts(i).y - 350) < 20 + Bolts(i).r Then
                If Bolts(i).x1 <> 600 And Bolts(i).y1 <> 350 Then ' oops watch out for friendly fire!!!
                    For r = 1 To 50
                        FCirc 600, 350, r, _RGB32((50 - r) * 255, (50 - r) * 255, 0)
                        _Display
                        _Limit 400
                    Next
                    Bolts(i).active = 0
                End If
            End If
        End If
    Next

    While _MouseInput: Wend
    mx = _MouseX: my = _MouseY
    If _MouseButton(1) Then
        NewBolt 600, 340, 1, mx, my, 15, 10
        _Delay .1 ' wait a little for mouse release so 2 bolts aren't draw from 1 click
    End If
    _Display
    _Limit 60
Loop Until _KeyDown(27)

Sub NewBolt (x1, y1, r1, x2, y2, r2, ppfSpeed) ' sets up for the DrawBolt Sub
    'x1, y1, r1 = location and radius at start of beam
    'x2, y2, r2 = target location and radius at beam end
    'ppfSpeed = how many pixels per frame in main loop  to transverse
    Dim i, ang
    For i = 1 To NBolts
        If Bolts(i).active = 0 Then
            Bolts(i).x1 = x1 ' start x, y, radius
            Bolts(i).y1 = y1
            Bolts(i).r1 = r1
            Bolts(i).active = 1 ' bolt is activated
            Bolts(i).dx = x2 - x1 ' drawing the bolt line and thickness
            Bolts(i).dy = y2 - y1 ' as it changes from x1, y1, r1 to x2, y2, r2
            Bolts(i).dr = r2 - r1
            Bolts(i).d = _Hypot(Bolts(i).dx, Bolts(i).dy) ' distance of the bolt line
            Bolts(i).frames = Int(Bolts(i).d / ppfSpeed) + 1 ' divide that distance by pulse = PulseLength
            Bolts(i).frame = 1 ' set the frame you are on to locate the pulse in drawing
            ang = _Atan2(y2 - y1, x2 - x1)
            Bolts(i).speedX = ppfSpeed * Cos(ang)
            Bolts(i).speedY = ppfSpeed * Sin(ang)
            Bolts(i).x = x1 ' track leading x, y, r of current bolt for collision detection
            Bolts(i).y = y1
            Bolts(i).r = r1
            Exit Sub
        End If
    Next
End Sub

Sub DrawBolt (idx) ' needs FCirc (Fill Circle) routine
    ' This sub draw a pulse of light on the BoltLine from .x1, .y1 on the way to .x2, .y2
    ' The start radius is .r1 and the end radius is .r2 and the pulse is thinned or thickened
    ' as it proceeds down the boltLine.

    'All this is setup in the NewBolt Sub and uses DIM Shared Bolts() as BoltType and Constants
    ' NBolts = max amount of activated Bolt "slots" available and PulseLength the length of
    ' BoltLine sections to draw in each frame.

    Dim i, d, stepper

    ' new lead position for tracking location for collision detection
    Bolts(idx).x = Bolts(idx).x1 + Bolts(idx).speedX * Bolts(idx).frame
    Bolts(idx).y = Bolts(idx).y1 + Bolts(idx).speedY * Bolts(idx).frame
    d = _Hypot(Bolts(idx).x1 - Bolts(idx).x, Bolts(idx).y1 - Bolts(idx).y)
    If Abs(Bolts(idx).dr / PulseLength) < .2 Then stepper = .5 Else stepper = 2
    Bolts(idx).r = Bolts(idx).r1 + d * Bolts(idx).dr / Bolts(idx).d

    For i = d - PulseLength To d Step stepper
        If i >= 0 Then
        FCirc Bolts(idx).x1 + i * Bolts(idx).dx / Bolts(idx).d, Bolts(idx).y1 + i * Bolts(idx).dy _
        / Bolts(idx).d, Bolts(idx).r1 + i * Bolts(idx).dr / Bolts(idx).d, &H05DDDDFF
        FCirc Bolts(idx).x1 + i * Bolts(idx).dx / Bolts(idx).d, Bolts(idx).y1 + i * Bolts(idx).dy _
        / Bolts(idx).d, .65 * Bolts(idx).r1 + i * .65 * Bolts(idx).dr / Bolts(idx).d, &H16FFFFAA
        End If
    Next
    Bolts(idx).frame = Bolts(idx).frame + 1 ' update frame number
    If Bolts(idx).frame > Bolts(idx).frames Then Bolts(idx).active = 0 ' job done!
End Sub

Sub FCirc (CX As Integer, CY As Integer, R As Integer, C As _Unsigned Long)
    Dim Radius As Integer, RadiusError As Integer
    Dim X As Integer, Y As Integer
    Radius = Abs(R): RadiusError = -Radius: X = Radius: Y = 0
    If Radius = 0 Then PSet (CX, CY), C: Exit Sub
    Line (CX - X, CY)-(CX + X, CY), C, BF
    While X > Y
        RadiusError = RadiusError + Y * 2 + 1
        If RadiusError >= 0 Then
            If X <> Y + 1 Then
                Line (CX - Y, CY - X)-(CX + Y, CY - X), C, BF
                Line (CX - Y, CY + X)-(CX + Y, CY + X), C, BF
            End If
            X = X - 1
            RadiusError = RadiusError - X * 2
        End If
        Y = Y + 1
        Line (CX - X, CY - Y)-(CX + X, CY - Y), C, BF
        Line (CX - X, CY + Y)-(CX + X, CY + Y), C, BF
    Wend
End Sub

Sub DrawShip (x, y, colr As _Unsigned Long) 'needs FCirc and FEllipse subs
    Static ls ' tracks the last light position in string of lights
    Dim light As Long, r As Long, g As Long, b As Long
    r = _Red32(colr): g = _Green32(colr): b = _Blue32(colr)
    FEllipse x, y, 6, 15, _RGB32(r, g - PulseLength, b - 100)
    FEllipse x, y, 18, 11, _RGB32(r, g - 60, b - 50)
    FEllipse x, y, 30, 7, _RGB32(r, g, b)
    For light = 0 To 5
        FCirc x - 30 + 11 * light + ls, y, 1, _RGB32(ls * 50, ls * 50, ls * 50)
    Next
    ls = ls + 1
    If ls > 5 Then ls = 0
End Sub

Sub FEllipse (CX As Long, CY As Long, xr As Long, yr As Long, C As _Unsigned Long)
    If xr = 0 Or yr = 0 Then Exit Sub
    Dim h2 As _Integer64, w2 As _Integer64, h2w2 As _Integer64
    Dim x As Long, y As Long
    w2 = xr * xr: h2 = yr * yr: h2w2 = h2 * w2
    Line (CX - xr, CY)-(CX + xr, CY), C, BF
    Do While y < yr
        y = y + 1
        x = Sqr((h2w2 - y * y * w2) \ h2)
        Line (CX - x, CY + y)-(CX + x, CY + y), C, BF
        Line (CX - x, CY - y)-(CX + x, CY - y), C, BF
    Loop
End Sub

New bolt transparencies:
   

Hits are not easy to show screenshot of but here is one instance:
   
b = b + ...
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#25
Bolts 3 Colorized, now with Plasma Lasers
Code: (Select All)
Option _Explicit
_Title "Bolt 3 Colorized: click mouse around screen" ' b+ 2023-07-15  started as Bloom.bas
' 2023-07-16 rename to Bolt from Bloom and comment better and make more generic
' 2023-07-17 Bolts 2: move the bolt down the BoltLine by speed like a bullet.
' 2023-07-18 Bolts 2 tweaks: tweak numbers for more transparency and then more solid little rays.
' But Mark how do we detect hits from lasers, OK added x, y, r to track the current location
' and radius of the laser bolt.
' BoltLine: Imagine a line with a thickness at one end and a different thickness at then other.
' Colored like I imagine a Laser beam yellowish white core with bluish tinge around the edges.
' Now draw sections of that BoltLine according to the frames of display in main loop.
' This is a demo of that!
Const NBolts = 50 ' max number of Bolt slots available, just like bullet science
Const PulseLength = 100 ' length of light pulses as they travel down BoltLine
Type BoltType 'see NewBolt for description of these variables
    As Single x1, y1, r1, dx, dy, dr, d, frames, frame, active, speedX, speedY, x, y, r, red, grn, blu
End Type
Dim Shared Bolts(1 To NBolts) As BoltType
Dim mx, my, i, lpc, back, r, blastedShip
Randomize Timer
Screen _NewImage(1200, 700, 32)
_ScreenMove 50, 20
back = _NewImage(_Width, _Height, 32)
For i = 1 To 150
    Line (Rnd * _Width, Rnd * _Height)-Step(Rnd * 100, Rnd * 70), _RGB32(Rnd * 100, Rnd * 100, Rnd * 100), BF
Next i
_PutImage , 0, back
Do
    Cls
    _PutImage , back, 0
    If blastedShip Then
        DrawShip 600, 350, &HFF00CC66
        For r = blastedShip To 1 Step -2
            FCirc 600, 350, r, _RGB32(5 * (50 - r), 5 * (50 - r), 0, 20)
        Next
        blastedShip = blastedShip + 2
        If blastedShip > 50 Then blastedShip = 0
    Else
        DrawShip 600, 350, &HFF00CC66 ' bplus signature space ship, for rent :)
    End If
    ' fire off some more bolts at the ship from the screen corners!
    If lpc = 0 Then
        If Rnd < .7 Then NewBolt 0, 0, 1, 600, 350, 10, 5
    ElseIf lpc = 30 Then
        If Rnd < .7 Then NewBolt _Width - 1, 0, 1, 600, 350, 20, 4
    ElseIf lpc = 60 Then
        If Rnd < .7 Then NewBolt _Width - 1, _Height - 1, 1, 600, 350, 30, 3
    ElseIf lpc = 90 Then
        If Rnd < .7 Then NewBolt 0, _Height - 1, 1, 600, 350, 50, 2
    End If
    lpc = (lpc + 1) Mod 120 ' loopscounter every 30 shoot from a corner
    For i = 1 To NBolts
        If Bolts(i).active Then DrawBolt (i) ' draws the bolts still active
    Next '                                     according to what frame they are on
    ' collision detection  blow up when ship is hit
    For i = 1 To NBolts
        If Bolts(i).active Then
            If _Hypot(Bolts(i).x - 600, Bolts(i).y - 350) < 20 + Bolts(i).r Then
                If Bolts(i).x1 <> 600 And Bolts(i).y1 <> 350 Then ' oops watch out for friendly fire!!!
                    If blastedShip = 0 Then blastedShip = 1
                    Bolts(i).active = 0
                End If
            End If
        End If
    Next
    While _MouseInput: Wend
    mx = _MouseX: my = _MouseY
    If _MouseButton(1) Then
        NewBolt 600, 340, 1, mx, my, 15, 10
        _Delay .1 ' wait a little for mouse release so 2 bolts aren't draw from 1 click
    End If
    _Display
    _Limit 60
Loop Until _KeyDown(27)
Sub NewBolt (x1, y1, r1, x2, y2, r2, ppfSpeed) ' sets up for the DrawBolt Sub
    'x1, y1, r1 = location and radius at start of beam
    'x2, y2, r2 = target location and radius at beam end
    'ppfSpeed = how many pixels per frame in main loop  to transverse
    Dim i, ang
    For i = 1 To NBolts
        If Bolts(i).active = 0 Then
            Bolts(i).x1 = x1 ' start x, y, radius
            Bolts(i).y1 = y1
            Bolts(i).r1 = r1
            Bolts(i).active = 1 ' bolt is activated
            Bolts(i).dx = x2 - x1 ' drawing the bolt line and thickness
            Bolts(i).dy = y2 - y1 ' as it changes from x1, y1, r1 to x2, y2, r2
            Bolts(i).dr = r2 - r1
            Bolts(i).d = _Hypot(Bolts(i).dx, Bolts(i).dy) ' distance of the bolt line
            Bolts(i).frames = Int(Bolts(i).d / ppfSpeed) + 1 ' divide that distance by pulse = PulseLength
            Bolts(i).frame = 1 ' set the frame you are on to locate the pulse in drawing
            ang = _Atan2(y2 - y1, x2 - x1)
            Bolts(i).speedX = ppfSpeed * Cos(ang)
            Bolts(i).speedY = ppfSpeed * Sin(ang)
            Bolts(i).x = x1 ' track leading x, y, r of current bolt for collision detection
            Bolts(i).y = y1
            Bolts(i).r = r1
            Bolts(i).red = Rnd ^ 2
            Bolts(i).grn = Rnd ^ 2
            Bolts(i).blu = Rnd ^ 2
            Exit Sub
        End If
    Next
End Sub
Sub DrawBolt (idx) ' needs FCirc (Fill Circle) routine
    ' This sub draw a pulse of light on the BoltLine from .x1, .y1 on the way to .x2, .y2
    ' The start radius is .r1 and the end radius is .r2 and the pulse is thinned or thickened
    ' as it proceeds down the boltLine.
    'All this is setup in the NewBolt Sub and uses DIM Shared Bolts() as BoltType and Constants
    ' NBolts = max amount of activated Bolt "slots" available and PulseLength the length of
    ' BoltLine sections to draw in each frame.
    Dim i, d, stepper
    ' new lead position for tracking location for collision detection
    Bolts(idx).x = Bolts(idx).x1 + Bolts(idx).speedX * Bolts(idx).frame
    Bolts(idx).y = Bolts(idx).y1 + Bolts(idx).speedY * Bolts(idx).frame
    d = _Hypot(Bolts(idx).x1 - Bolts(idx).x, Bolts(idx).y1 - Bolts(idx).y)
    If Abs(Bolts(idx).dr / PulseLength) < .2 Then stepper = .5 Else stepper = 2
    Bolts(idx).r = Bolts(idx).r1 + d * Bolts(idx).dr / Bolts(idx).d
    For i = d - PulseLength To d Step stepper
        If i >= 0 Then
        FCirc Bolts(idx).x1 + i * Bolts(idx).dx / Bolts(idx).d, Bolts(idx).y1 + i * Bolts(idx).dy _
        / Bolts(idx).d, Bolts(idx).r1 + i * Bolts(idx).dr / Bolts(idx).d, &H05DDDDFF
        FCirc Bolts(idx).x1 + i * Bolts(idx).dx / Bolts(idx).d, Bolts(idx).y1 + i * Bolts(idx).dy _
        / Bolts(idx).d, .65 * Bolts(idx).r1 + i * .65 * Bolts(idx).dr / Bolts(idx).d, _
        Plasma~&(Bolts(idx).red, Bolts(idx).grn, Bolts(idx).blu, i)
        End If
    Next
    Bolts(idx).frame = Bolts(idx).frame + 1 ' update frame number
    If Bolts(idx).frame > Bolts(idx).frames Then Bolts(idx).active = 0 ' job done!
End Sub
Function Plasma~& (r, g, b, cN)
    Plasma~& = _RGB32(127 + 127 * Sin(r * cN), 127 + 127 * Sin(g * cN), 127 + 127 * Sin(b * cN), 20)
End Function
Sub FCirc (CX As Integer, CY As Integer, R As Integer, C As _Unsigned Long)
    Dim Radius As Integer, RadiusError As Integer
    Dim X As Integer, Y As Integer
    Radius = Abs(R): RadiusError = -Radius: X = Radius: Y = 0
    If Radius = 0 Then PSet (CX, CY), C: Exit Sub
    Line (CX - X, CY)-(CX + X, CY), C, BF
    While X > Y
        RadiusError = RadiusError + Y * 2 + 1
        If RadiusError >= 0 Then
            If X <> Y + 1 Then
                Line (CX - Y, CY - X)-(CX + Y, CY - X), C, BF
                Line (CX - Y, CY + X)-(CX + Y, CY + X), C, BF
            End If
            X = X - 1
            RadiusError = RadiusError - X * 2
        End If
        Y = Y + 1
        Line (CX - X, CY - Y)-(CX + X, CY - Y), C, BF
        Line (CX - X, CY + Y)-(CX + X, CY + Y), C, BF
    Wend
End Sub
Sub DrawShip (x, y, colr As _Unsigned Long) 'needs FCirc and FEllipse subs
    Static ls ' tracks the last light position in string of lights
    Dim light As Long, r As Long, g As Long, b As Long
    r = _Red32(colr): g = _Green32(colr): b = _Blue32(colr)
    FEllipse x, y, 6, 15, _RGB32(r, g - PulseLength, b - 100)
    FEllipse x, y, 18, 11, _RGB32(r, g - 60, b - 50)
    FEllipse x, y, 30, 7, _RGB32(r, g, b)
    For light = 0 To 5
        FCirc x - 30 + 11 * light + ls, y, 1, _RGB32(ls * 50, ls * 50, ls * 50)
    Next
    ls = ls + 1
    If ls > 5 Then ls = 0
End Sub
Sub FEllipse (CX As Long, CY As Long, xr As Long, yr As Long, C As _Unsigned Long)
    If xr = 0 Or yr = 0 Then Exit Sub
    Dim h2 As _Integer64, w2 As _Integer64, h2w2 As _Integer64
    Dim x As Long, y As Long
    w2 = xr * xr: h2 = yr * yr: h2w2 = h2 * w2
    Line (CX - xr, CY)-(CX + xr, CY), C, BF
    Do While y < yr
        y = y + 1
        x = Sqr((h2w2 - y * y * w2) \ h2)
        Line (CX - x, CY + y)-(CX + x, CY + y), C, BF
        Line (CX - x, CY - y)-(CX + x, CY - y), C, BF
    Loop
End Sub

   
b = b + ...
Reply
#26
I didn't look at any of the other programs so far and this is what I whipped up for a laser zap demo.  From what i just scrolled past some above look similar and more sophisticated. But what the heck... here's another shot at the task.

Code: (Select All)
'laser zap demo
Screen _NewImage(800, 500, 32)
Dim zapa(30), zapx(30), zapy(30), zapds(30), zapde(30), zapl(30)
Dim zapk(30) As _Unsigned Long
Dim starx(100), stary(100)
Cls
_Blend
Do
    rays = 5 + Int(1 + Rnd * 25)
    xx = 400 - Int(Rnd * 200) + Int(Rnd * 200)
    yy = 250 - Int(Rnd * 100) + Int(Rnd * 100)
    For a = 1 To rays
        zapa(a) = Int(Rnd * 360)
        zapx(a) = xx
        zapy(a) = yy
        zapds(a) = Int(1 + Rnd * 6)
        zapde(a) = Int(zapds(a) + Rnd * (2 * (zapds(a))))
        zapl(a) = Int(3 + Rnd * 6) * 50
        zapk(a) = _RGBA32(220 + Int(Rnd * 30) - Rnd * (30), 230 - Int(Rnd * 12) + Int(Rnd * 12), 0, 22)
    Next a
    For c = 1 To 100
        starx(c) = Int(Rnd * _Width)
        stary(c) = Int(Rnd * _Height)
    Next c
    lr = Int(2 + Rnd * 10) * 15
    For z = 1 To 30
        _Limit lr
        Cls
        For c = 1 To 100
            PSet (starx(c), stary(c)), _RGBA32(252 + Int(Rnd * 3), 252 + Int(Rnd * 3), 252 + Int(Rnd * 3), 200 + Int(Rnd * 50))
        Next c

        For n = 1 To rays
            zz = Int(z + Rnd(31 - z))
            zzz = 30 - Int(Rnd * 3)
            zap_line zapx(n), zapy(n), zapl(n), zapa(n), zapds(n), zapde(n), zz, zzz, zapk(n)
        Next n
        _Display
    Next z
    Cls
    For c = 1 To 100
        PSet (starx(c), stary(c)), _RGBA32(252 + Int(Rnd * 3), 252 + Int(Rnd * 3), 252 + Int(Rnd * 3), 200 + Int(Rnd * 50))
    Next c

    Print "Press any key for more zaps, <esc> to quit"

    _Display
    Do
        _Limit 60
        kk$ = InKey$
    Loop Until kk$ <> ""
    Cls
    _Display
Loop Until kk$ = Chr$(27)
Sub zap_line (x, y, Lnth, ang, thks, thke, ss, es, klr As _Unsigned Long)
    Dim zseg(30, 2)
    Dim thk(30)
    thk(1) = thks
    tc = (thke - thks) / 30

    zseg(1, 1) = x: zseg(1, 2) = y
    st = ss: If st = 1 Then st = 2
    For s = 2 To 30
        zseg(s, 1) = zseg(s - 1, 1) + (Lnth / 30) * Cos(0.01745329 * ang)
        zseg(s, 2) = zseg(s - 1, 2) + (Lnth / 30) * Sin(0.01745329 * ang)
        thk(s) = thk(s - 1) + tc
    Next s
    For s = st To es
        If Int(Rnd * 10) < 7 Then fatline zseg(s - 1, 1), zseg(s - 1, 2), zseg(s, 1), zseg(s, 2), thk(s) + thk(2) / 5, klr
        If Int(Rnd * 10) < 8 Then fatline zseg(s - 1, 1), zseg(s - 1, 2), zseg(s, 1), zseg(s, 2), thk(s), klr

    Next s
End Sub


Sub angle_line (x, y, Lnth, ang, thk, klr As _Unsigned Long)
    'draw a line from x,y lnth units long (from center of line) at angle ang of radial thickness thk in color klr
    ox = x: oy = y
    nx = ox + Lnth * Cos(0.01745329 * ang)
    ny = oy + Lnth * Sin(0.01745329 * ang)
    fatline ox, oy, nx, ny, thk, klr
End Sub

Sub fcirc (CX As Long, CY As Long, R, klr As _Unsigned Long)
    'draw a filled circle with the quickest filled circle routine in qb64, not my development
    Dim subRadius As Long, RadiusError As Long
    Dim X As Long, Y As Long
    subRadius = Abs(R)
    RadiusError = -subRadius
    X = subRadius
    Y = 0
    If subRadius = 0 Then PSet (CX, CY): Exit Sub
    Line (CX - X, CY)-(CX + X, CY), klr, BF
    While X > Y
        RadiusError = RadiusError + Y * 2 + 1
        If RadiusError >= 0 Then
            If X <> Y + 1 Then
                Line (CX - Y, CY - X)-(CX + Y, CY - X), klr, BF
                Line (CX - Y, CY + X)-(CX + Y, CY + X), klr, BF
            End If
            X = X - 1
            RadiusError = RadiusError - X * 2
        End If
        Y = Y + 1
        Line (CX - X, CY - Y)-(CX + X, CY - Y), klr, BF
        Line (CX - X, CY + Y)-(CX + X, CY + Y), klr, BF
    Wend
End Sub

Sub fatline (x0, y0, x1, y1, r, klr As _Unsigned Long)
    'draw a line with dots with a radial thickness of r    from x0,y0 to x1,y1 in color klr
    If r > 0.5 Then
        If Abs(y1 - y0) < Abs(x1 - x0) Then
            If x0 > x1 Then

                lineLow x1, y1, x0, y0, r, klr
            Else

                lineLow x0, y0, x1, y1, r, klr
            End If
        Else
            If y0 > y1 Then
                lineHigh x1, y1, x0, y0, r, klr
            Else
                lineHigh x0, y0, x1, y1, r, klr
            End If
        End If
    Else
        Line (x0, y0)-(x1, y1), klr 'line with r of <= 0.5 don't render properly so we force them to be 1 pixel wide on screen
    End If
End Sub
Sub lineLow (x0, y0, x1, y1, r, klr As _Unsigned Long)
    dx = x1 - x0
    dy = y1 - y0
    yi = 1
    If dy < 0 Then
        yi = -1
        dy = -dy
    End If
    d = (dy + dy) - dx
    y = y0
    For x = x0 To x1
        fcirc x, y, r, klr
        If d > 0 Then
            y = y + yi
            d = d + ((dy - dx) + (dy - dx))
        Else
            d = d + dy + dy
        End If
    Next x
End Sub
Sub lineHigh (x0, y0, x1, y1, r, klr As _Unsigned Long)
    dx = x1 - x0
    dy = y1 - y0
    xi = 1
    If dx < 0 Then
        xi = -1
        dx = -dx
    End If
    D = (dx + dx) - dy
    x = x0
    For y = y0 To y1
        fcirc x, y, r, klr
        If D > 0 Then
            x = x + xi
            D = D + ((dx - dy) + (dx - dy))
        Else
            D = D + dx + dx
        End If
    Next y
End Sub
Sub Replace (text$, old$, new$)
    'modiifed routine from WIKI shown in  LEFT$  entry
    Do
        find = InStr(start + 1, text$, old$)
        If find Then
            count = count + 1
            first$ = Left$(text$, find - 1)
            last$ = Right$(text$, Len(text$) - (find + Len(old$) - 1))
            text$ = first$ + new$ + last$
        End If
        start = find
    Loop While find
End Sub
Reply
#27
Sure let's blow the dust off your CPU!

Bolts Star Burst!
Code: (Select All)
Option _Explicit
_Title "Bolts Star Burst" ' b+ 2023-07-15  started as Bloom.bas
' 2023-07-16 rename to Bolt from Bloom and comment better and make more generic
' 2023-07-17 Bolts 2: move the bolt down the BoltLine by speed like a bullet.
' 2023-07-18 Bolts 2 tweaks: tweak numbers for more transparency and then more solid little rays.
' But Mark how do we detect hits from lasers, OK added x, y, r to track the current location
' and radius of the laser bolt.
' BoltLine: Imagine a line with a thickness at one end and a different thickness at then other.
' Colored like I imagine a Laser beam yellowish white core with bluish tinge around the edges.
' Now draw sections of that BoltLine according to the frames of display in main loop.
' This is a demo of that!
' Bolts 3 Colorized
' 2023-07-20 Bolts Star Burst

Const NBolts = 200 ' max number of Bolt slots available, just like bullet science
Const PulseLength = 80 ' length of light pulses as they travel down BoltLine
Type BoltType 'see NewBolt for description of these variables
    As Single x1, y1, r1, dx, dy, dr, d, frames, frame, active, speedX, speedY, x, y, r, red, grn, blu
End Type
Dim Shared Bolts(1 To NBolts) As BoltType
Dim i, back, minR, d, cx, cy, ang

Randomize Timer
Screen _NewImage(1200, 700, 32)
_ScreenMove 50, 20
back = _NewImage(_Width, _Height, 32)
For i = 1 To 150
    Line (Rnd * _Width, Rnd * _Height)-Step(Rnd * 100, Rnd * 70), _RGB32(Rnd * 100, Rnd * 100, Rnd * 100), BF
Next i
_PutImage , 0, back
cx = .5 * _Width: cy = .5 * _Height ' center
minR = _Hypot(cx, cy)
Do
    Cls
    _PutImage , back, 0
    For i = 1 To NBolts
        If Bolts(i).active Then
            DrawBolt (i) ' draws the bolts still active
        Else
            d = Rnd * minR + 10: ang = Rnd * _Pi(2)
            NewBolt cx, cy, 30, cx + d * Cos(ang), cy + d * Sin(ang), 1, 30
        End If
    Next '                                     according to what frame they are on
    _Display
    _Limit 60
Loop Until _KeyDown(27)

Sub NewBolt (x1, y1, r1, x2, y2, r2, ppfSpeed) ' sets up for the DrawBolt Sub
    'x1, y1, r1 = location and radius at start of beam
    'x2, y2, r2 = target location and radius at beam end
    'ppfSpeed = how many pixels per frame in main loop  to transverse
    Dim i, ang
    For i = 1 To NBolts
        If Bolts(i).active = 0 Then
            Bolts(i).x1 = x1 ' start x, y, radius
            Bolts(i).y1 = y1
            Bolts(i).r1 = r1
            Bolts(i).active = 1 ' bolt is activated
            Bolts(i).dx = x2 - x1 ' drawing the bolt line and thickness
            Bolts(i).dy = y2 - y1 ' as it changes from x1, y1, r1 to x2, y2, r2
            Bolts(i).dr = r2 - r1
            Bolts(i).d = _Hypot(Bolts(i).dx, Bolts(i).dy) ' distance of the bolt line
            Bolts(i).frames = Int(Bolts(i).d / ppfSpeed) + 1 ' divide that distance by pulse = PulseLength
            Bolts(i).frame = 1 ' set the frame you are on to locate the pulse in drawing
            ang = _Atan2(y2 - y1, x2 - x1)
            Bolts(i).speedX = ppfSpeed * Cos(ang)
            Bolts(i).speedY = ppfSpeed * Sin(ang)
            Bolts(i).x = x1 ' track leading x, y, r of current bolt for collision detection
            Bolts(i).y = y1
            Bolts(i).r = r1
            Bolts(i).red = Rnd ^ 2
            Bolts(i).grn = Rnd ^ 2
            Bolts(i).blu = Rnd ^ 2
            Exit Sub
        End If
    Next
End Sub

Sub DrawBolt (idx) ' needs FCirc (Fill Circle) routine
    ' This sub draw a pulse of light on the BoltLine from .x1, .y1 on the way to .x2, .y2
    ' The start radius is .r1 and the end radius is .r2 and the pulse is thinned or thickened
    ' as it proceeds down the boltLine.
    'All this is setup in the NewBolt Sub and uses DIM Shared Bolts() as BoltType and Constants
    ' NBolts = max amount of activated Bolt "slots" available and PulseLength the length of
    ' BoltLine sections to draw in each frame.
    Dim i, d, stepper
    ' new lead position for tracking location for collision detection
    Bolts(idx).x = Bolts(idx).x1 + Bolts(idx).speedX * Bolts(idx).frame
    Bolts(idx).y = Bolts(idx).y1 + Bolts(idx).speedY * Bolts(idx).frame
    d = _Hypot(Bolts(idx).x1 - Bolts(idx).x, Bolts(idx).y1 - Bolts(idx).y)
    If Abs(Bolts(idx).dr / PulseLength) < .2 Then stepper = .5 Else stepper = 2
    Bolts(idx).r = Bolts(idx).r1 + d * Bolts(idx).dr / Bolts(idx).d
    For i = d - PulseLength To d Step stepper
        If i >= 0 Then
        FCirc Bolts(idx).x1 + i * Bolts(idx).dx / Bolts(idx).d, Bolts(idx).y1 + i * Bolts(idx).dy _
        / Bolts(idx).d, Bolts(idx).r1 + i * Bolts(idx).dr / Bolts(idx).d, &H05DDDDFF
        FCirc Bolts(idx).x1 + i * Bolts(idx).dx / Bolts(idx).d, Bolts(idx).y1 + i * Bolts(idx).dy _
        / Bolts(idx).d, .65 * Bolts(idx).r1 + i * .65 * Bolts(idx).dr / Bolts(idx).d, _
        Plasma~&(Bolts(idx).red, Bolts(idx).grn, Bolts(idx).blu, i)
        End If
    Next
    Bolts(idx).frame = Bolts(idx).frame + 1 ' update frame number
    If Bolts(idx).frame > Bolts(idx).frames Then Bolts(idx).active = 0 ' job done!
End Sub

Function Plasma~& (r, g, b, cN)
    Plasma~& = _RGB32(127 + 127 * Sin(r * cN), 127 + 127 * Sin(g * cN), 127 + 127 * Sin(b * cN), 20)
End Function

Sub FCirc (CX As Integer, CY As Integer, R As Integer, C As _Unsigned Long)
    Dim Radius As Integer, RadiusError As Integer
    Dim X As Integer, Y As Integer
    Radius = Abs(R): RadiusError = -Radius: X = Radius: Y = 0
    If Radius = 0 Then PSet (CX, CY), C: Exit Sub
    Line (CX - X, CY)-(CX + X, CY), C, BF
    While X > Y
        RadiusError = RadiusError + Y * 2 + 1
        If RadiusError >= 0 Then
            If X <> Y + 1 Then
                Line (CX - Y, CY - X)-(CX + Y, CY - X), C, BF
                Line (CX - Y, CY + X)-(CX + Y, CY + X), C, BF
            End If
            X = X - 1
            RadiusError = RadiusError - X * 2
        End If
        Y = Y + 1
        Line (CX - X, CY - Y)-(CX + X, CY - Y), C, BF
        Line (CX - X, CY + Y)-(CX + X, CY + Y), C, BF
    Wend
End Sub

   
b = b + ...
Reply
#28
@bplus, you coding always amazes me.  Great stuff.

That image library by @RhoSigma is incredible!  Packed with filters.  

- Dav

Find my programs here in Dav's QB64 Corner
Reply
#29
(07-21-2023, 03:00 AM)Dav Wrote: @bplus, you coding always amazes me.  Great stuff.

That image library by @RhoSigma is incredible!  Packed with filters.  

- Dav

Thanks Dav Smile

This should be more star like, though less colorful:
Code: (Select All)
Option _Explicit
_Title "Bolts Star Burst 2" ' b+ 2023-07-15  started as Bloom.bas
' 2023-07-16 rename to Bolt from Bloom and comment better and make more generic
' 2023-07-17 Bolts 2: move the bolt down the BoltLine by speed like a bullet.
' 2023-07-18 Bolts 2 tweaks: tweak numbers for more transparency and then more solid little rays.
' But Mark how do we detect hits from lasers, OK added x, y, r to track the current location
' and radius of the laser bolt.
' BoltLine: Imagine a line with a thickness at one end and a different thickness at then other.
' Colored like I imagine a Laser beam yellowish white core with bluish tinge around the edges.
' Now draw sections of that BoltLine according to the frames of display in main loop.
' This is a demo of that!
' Bolts 3 Colorized
' 2023-07-20 Bolts Star Burst
' 2023-07-21 Bolts - Star Burst 2 with more appropriate coloring and background

Const NBolts = 200 ' max number of Bolt slots available, just like bullet science
Const PulseLength = 140 ' length of light pulses as they travel down BoltLine
Type BoltType 'see NewBolt for description of these variables
    As Single x1, y1, r1, dx, dy, dr, d, frames, frame, active, speedX, speedY, x, y, r, red, grn, blu
End Type
Dim Shared Bolts(1 To NBolts) As BoltType
Dim Shared As Long bk, xmax, ymax
Dim i, minR, d, cx, cy, ang

Randomize Timer
Screen _NewImage(1200, 700, 32)
_ScreenMove 50, 20
xmax = _Width: ymax = _Height
makeBackground
'_PutImage , bk, 0
'End


cx = .5 * _Width: cy = .5 * _Height ' center
minR = _Hypot(cx, cy)
Do
    Cls
    _PutImage , bk, 0
    For i = 1 To NBolts
        If Bolts(i).active Then
            DrawBolt (i) ' draws the bolts still active
        Else
            d = Rnd * minR + 10: ang = Rnd * _Pi(2)
            NewBolt cx, cy, 30, cx + d * Cos(ang), cy + d * Sin(ang), 1, 30
        End If
    Next '                                     according to what frame they are on
    _Display
    _Limit 60
Loop Until _KeyDown(27)

Sub NewBolt (x1, y1, r1, x2, y2, r2, ppfSpeed) ' sets up for the DrawBolt Sub
    'x1, y1, r1 = location and radius at start of beam
    'x2, y2, r2 = target location and radius at beam end
    'ppfSpeed = how many pixels per frame in main loop  to transverse
    Dim i, ang
    For i = 1 To NBolts
        If Bolts(i).active = 0 Then
            Bolts(i).x1 = x1 ' start x, y, radius
            Bolts(i).y1 = y1
            Bolts(i).r1 = r1
            Bolts(i).active = 1 ' bolt is activated
            Bolts(i).dx = x2 - x1 ' drawing the bolt line and thickness
            Bolts(i).dy = y2 - y1 ' as it changes from x1, y1, r1 to x2, y2, r2
            Bolts(i).dr = r2 - r1
            Bolts(i).d = _Hypot(Bolts(i).dx, Bolts(i).dy) ' distance of the bolt line
            Bolts(i).frames = Int(Bolts(i).d / ppfSpeed) + 1 ' divide that distance by pulse = PulseLength
            Bolts(i).frame = 1 ' set the frame you are on to locate the pulse in drawing
            ang = _Atan2(y2 - y1, x2 - x1)
            Bolts(i).speedX = ppfSpeed * Cos(ang)
            Bolts(i).speedY = ppfSpeed * Sin(ang)
            Bolts(i).x = x1 ' track leading x, y, r of current bolt for collision detection
            Bolts(i).y = y1
            Bolts(i).r = r1
            Bolts(i).red = Rnd ^ 2
            Bolts(i).grn = Rnd ^ 2
            Bolts(i).blu = Rnd ^ 2
            Exit Sub
        End If
    Next
End Sub

Sub DrawBolt (idx) ' needs FCirc (Fill Circle) routine
    ' This sub draw a pulse of light on the BoltLine from .x1, .y1 on the way to .x2, .y2
    ' The start radius is .r1 and the end radius is .r2 and the pulse is thinned or thickened
    ' as it proceeds down the boltLine.
    'All this is setup in the NewBolt Sub and uses DIM Shared Bolts() as BoltType and Constants
    ' NBolts = max amount of activated Bolt "slots" available and PulseLength the length of
    ' BoltLine sections to draw in each frame.
    Dim i, d, stepper
    ' new lead position for tracking location for collision detection
    Bolts(idx).x = Bolts(idx).x1 + Bolts(idx).speedX * Bolts(idx).frame
    Bolts(idx).y = Bolts(idx).y1 + Bolts(idx).speedY * Bolts(idx).frame
    d = _Hypot(Bolts(idx).x1 - Bolts(idx).x, Bolts(idx).y1 - Bolts(idx).y)
    If Abs(Bolts(idx).dr / PulseLength) < .2 Then stepper = .5 Else stepper = 2
    Bolts(idx).r = Bolts(idx).r1 + d * Bolts(idx).dr / Bolts(idx).d
    For i = d - PulseLength To d Step stepper
        If i >= 0 Then
        FCirc Bolts(idx).x1 + i * Bolts(idx).dx / Bolts(idx).d, Bolts(idx).y1 + i * Bolts(idx).dy _
        / Bolts(idx).d, Bolts(idx).r1 + i * Bolts(idx).dr / Bolts(idx).d, &H05DDDDFF
        FCirc Bolts(idx).x1 + i * Bolts(idx).dx / Bolts(idx).d, Bolts(idx).y1 + i * Bolts(idx).dy _
        / Bolts(idx).d, .65 * Bolts(idx).r1 + i * .65 * Bolts(idx).dr / Bolts(idx).d, _
        Plasma~&(Bolts(idx).red, Bolts(idx).grn, Bolts(idx).blu, i)
        End If
    Next
    Bolts(idx).frame = Bolts(idx).frame + 1 ' update frame number
    If Bolts(idx).frame > Bolts(idx).frames Then Bolts(idx).active = 0 ' job done!
End Sub

Function Plasma~& (r, g, b, cN)
    Plasma~& = _RGB32(223 + 32 * Sin(r * cN), 223 + 32 * Sin(g * cN), 190, 20)
End Function

Sub makeBackground
    bk = _NewImage(xmax, ymax, 32)
    _Dest bk
    Dim As Long i, stars, horizon
    For i = 0 To ymax
        Line (0, i)-(xmax, i), _RGB32(70, 60, i / ymax * 160)
    Next
    stars = xmax * ymax * 10 ^ -4
    For i = 1 To stars 'stars in sky
        PSet (Rnd * xmax, Rnd * ymax), _RGB32(175 + Rnd * 80, 175 + Rnd * 80, 175 + Rnd * 80)
    Next
    stars = stars / 2
    For i = 1 To stars
        FCirc Rnd * xmax, Rnd * ymax, 1, _RGB32(175 + Rnd * 80, 175 + Rnd * 80, 175 + Rnd * 80)
    Next
    stars = stars / 2
    For i = 1 To stars
        FCirc Rnd * xmax, Rnd * horizon, 2, _RGB32(175 + Rnd * 80, 175 + Rnd * 80, 175 + Rnd * 80)
    Next
    _PutImage , 0, bk
    _Dest 0
End Sub

Sub FCirc (CX As Integer, CY As Integer, R As Integer, C As _Unsigned Long)
    Dim Radius As Integer, RadiusError As Integer
    Dim X As Integer, Y As Integer
    Radius = Abs(R): RadiusError = -Radius: X = Radius: Y = 0
    If Radius = 0 Then PSet (CX, CY), C: Exit Sub
    Line (CX - X, CY)-(CX + X, CY), C, BF
    While X > Y
        RadiusError = RadiusError + Y * 2 + 1
        If RadiusError >= 0 Then
            If X <> Y + 1 Then
                Line (CX - Y, CY - X)-(CX + Y, CY - X), C, BF
                Line (CX - Y, CY + X)-(CX + Y, CY + X), C, BF
            End If
            X = X - 1
            RadiusError = RadiusError - X * 2
        End If
        Y = Y + 1
        Line (CX - X, CY - Y)-(CX + X, CY - Y), C, BF
        Line (CX - X, CY + Y)-(CX + X, CY + Y), C, BF
    Wend
End Sub
b = b + ...
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#30
Does QB64 support blending modes like photoshop, gimp, etc. ?

Normal, Overlay, Multiply, etc.

The one I think that would make the most sense for this effect would be "color dodge" or "linear dodge"

https://developer.mozilla.org/en-US/docs...blend-mode

Check out the above example. The reason I shared the CSS one is because you could just test in browser immediately (and you don't need to futz with gimp, etc).

If it isn't supported natively by QB64 we might be able to make it into a library or something?
grymmjack (gj!)
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