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Updated old Googly Eyes screen saver
#1
Finally getting my feet wet coding again after a long break.  Updated the old GooglyEyes screensaver.  Some of you may remember that one.  Clicking the eyes now make them go goofy and run off screen.  Added a rotating background using rotozoom. 

- Dav

Code: (Select All)

'===============
'GOOGLYEYES4.BAS
'===============
'Blinking Eyes drift around, looking in direction they go.
'Shows how to create images off screen to use with _PUTIMAGE.
'Demo also shows how to move the images in interesting ways.
'Has a scrolling background image.

'Coded by Dav, JULY/2023

'V4 - Clicking eyes make them go googly and run off screen.
'    Added a sound effect when clicking on them.
'    Added a rotating background image.
'    Added press ESC to quit

'=== First, create 4 eye images to use....

'=== Create image of eyes looking left
eyeleft& = _NEWIMAGE(230, 200, 32)
_DEST eyeleft& 'point to above image so we can draw to it
ball 50, 50, 50, 255, 255, 255 'left eye
ball 30, 50, 20, 0, 0, 128 'left pupil
ball 150, 50, 50, 255, 255, 255 'right eye
ball 130, 50, 20, 0, 0, 128 'right pupil
CIRCLE (50, 50), 50, _RGB(0, 0, 0)
CIRCLE (150, 50), 50, _RGB(0, 0, 0)
CIRCLE (30, 50), 20, _RGB(0, 0, 0)
CIRCLE (130, 50), 20, _RGB(0, 0, 0)

'=== Create image of eyes looking right
eyeright& = _NEWIMAGE(230, 200, 32)
_DEST eyeright& 'point to above image so we can draw to it
ball 50, 50, 50, 255, 255, 255
ball 70, 50, 20, 0, 0, 128
ball 150, 50, 50, 255, 255, 255
ball 170, 50, 20, 0, 0, 128
CIRCLE (50, 50), 50, _RGB(0, 0, 0)
CIRCLE (150, 50), 50, _RGB(0, 0, 0)
CIRCLE (70, 50), 20, _RGB(0, 0, 0)
CIRCLE (170, 50), 20, _RGB(0, 0, 0)

'=== Create an image of eyes looking up
eyeup& = _NEWIMAGE(230, 200, 32)
_DEST eyeup& 'point to above image so we can draw to it
ball 50, 50, 50, 255, 255, 255
ball 50, 30, 20, 0, 0, 128
ball 150, 50, 50, 255, 255, 255
ball 150, 30, 20, 0, 0, 128
CIRCLE (50, 50), 50, _RGB(0, 0, 0)
CIRCLE (150, 50), 50, _RGB(0, 0, 0)
CIRCLE (50, 30), 20, _RGB(0, 0, 0)
CIRCLE (150, 30), 20, _RGB(0, 0, 0)

'=== Create an image of eyes looking down
eyedown& = _NEWIMAGE(230, 200, 32)
_DEST eyedown& 'point to above image so we can draw to it
ball 50, 50, 50, 255, 255, 255
ball 50, 70, 20, 0, 0, 128
ball 150, 50, 50, 255, 255, 255
ball 150, 70, 20, 0, 0, 128
CIRCLE (50, 50), 50, _RGB(0, 0, 0)
CIRCLE (150, 50), 50, _RGB(0, 0, 0)
CIRCLE (50, 70), 20, _RGB(0, 0, 0)
CIRCLE (150, 70), 20, _RGB(0, 0, 0)

'=== Create an image of eyes blinking
eyeblink& = _NEWIMAGE(200, 800, 32)
_DEST eyeblink& 'point to above image so we can draw to it
ball 50, 150, 50, 196, 196, 196
ball 150, 150, 50, 196, 196, 196
ball 50, 150, 20, 64, 64, 128
ball 150, 150, 29, 64, 64, 128
CIRCLE (50, 150), 50, _RGB(0, 0, 0)
CIRCLE (150, 150), 50, _RGB(0, 0, 0)

'=== Create a background image to use
back& = _NEWIMAGE(200, 150, 32)
_DEST back&
FOR x = -1 TO 200
    FOR y = -1 TO 150
        LINE (x, y)-(x + RND * 10, y + RND * 10), _RGBA(RND * 32, RND * 32, 25 + RND * 200, 25 + RND * 200), BF
    NEXT
NEXT

'=== smooth out the background image...

_SOURCE back&
FOR u = 1 TO 3 'do it 3 times for extra smooth
    FOR x = 1 TO 199
        FOR y = 1 TO 149
            p1~& = POINT(x, y)
            p2~& = POINT(x + 1, y)
            p3~& = POINT(x, y + 1)
            p4~& = POINT(x + 1, y + 1)
            p5~& = POINT(x - 1, y)
            p6~& = POINT(x, y - 1)
            p7~& = POINT(x - 1, y - 1)
            p8~& = POINT(x - 1, y + 1)
            p9~& = POINT(x + 1, y - 1)
            IF x + 1 > 200 THEN p2~& = p1~&: p4~& = p1~&: p9~& = p1~&
            IF x - 1 < 0 THEN p5~& = p1~&: p7~& = p1~&: p8~& = p1~&
            IF y + 1 > 150 THEN p3~& = p1~&: p4~& = p1~&: p8~& = p1~&
            IF y - 1 < 0 THEN p6~& = p1~&: p7~& = p1~&: p9~& = p1~&
            r = _RED32(p1~&) + _RED32(p2~&) + _RED32(p3~&) + _RED32(p4~&) + _RED32(p5~&) + _RED32(p6~&) + _RED32(p7~&) + _RED32(p8~&) + _RED32(p9~&)
            g = _GREEN32(p1~&) + _GREEN32(p2~&) + _GREEN32(p3~&) + _GREEN32(p4~&) + _GREEN32(p5~&) + _GREEN32(p6~&) + _GREEN32(p7~&) + _GREEN32(p8~&) + _GREEN32(p9~&)
            b = _BLUE32(p1~&) + _BLUE32(p2~&) + _BLUE32(p3~&) + _BLUE32(p4~&) + _BLUE32(p5~&) + _BLUE32(p6~&) + _BLUE32(p7~&) + _BLUE32(p8~&) + _BLUE32(p9~&)
            PSET (x, y), _RGB(r / 9, g / 9, b / 9)
        NEXT
    NEXT
NEXT

'=== Now we point to main screen

_SOURCE 0
_DEST 0 'set destination to draw to main screen
SCREEN _NEWIMAGE(1000, 800, 32) 'main screen size

RANDOMIZE TIMER 'do this so the RND call is different everytime

Eyes = 50 'the number of eyes on screen
EyeSizeMax = 250 'largest size eyes can be

DIM EyeX(Eyes), EyeY(Eyes) 'x/y position of the eye
DIM EyeSize(Eyes) ' size of eye
DIM EyeGrowth(Eyes) 'eye growing or shrinking on screen
DIM EyeDrift(Eyes) 'direction eye drifts across screen
DIM EyeDriftSpeed(Eyes) 'speed for the drift
DIM EyeBlinkFlag(Eyes) 'eyes blinking flag
DIM EyeBlinkCount(Eyes)
DIM EyeGoogly(Eyes)

'generate eye values
FOR d = 1 TO Eyes
    EyeX(d) = RND * _WIDTH 'make random x position
    EyeY(d) = RND * _HEIGHT 'make random y position
    EyeSize(d) = (RND * EyeSizeMax) 'random eye size, up to EyeSizeMax
    EyeGrowth(d) = INT(RND * 2) 'make way eye size is changing, 0=shrinking, 1=growing
    EyeDrift(d) = INT(RND * 4) 'make random direction a eye can drift (4 different ways)
    EyeDriftSpeed(d) = INT(RND * 3) + 2 'speed eyes will be drifting
    EyeBlinkFlag(d) = 0 'if eye is blinking or not
    EyeBlinkCount(d) = 0
    EyeGoogly(d) = 0
NEXT


DO

    WHILE _MOUSEINPUT: WEND

    'Bubble sort through eyesize, putting smallest size first so..
    '..they will be _PUTIMAGE'd first, putting them in the background.
    FOR b = 1 TO Eyes
        FOR b2 = 1 TO Eyes
            IF EyeSize(b2) > EyeSize(b) THEN
                SWAP EyeX(b), EyeX(b2)
                SWAP EyeY(b), EyeY(b2)
                SWAP EyeSize(b), EyeSize(b2)
                SWAP EyeGrowth(b), EyeGrowth(b2)
                SWAP EyeDrift(b), EyeDrift(b2)
                SWAP EyeDriftSpeed(b), EyeDriftSpeed(b2)
                SWAP EyeBlinkFlag(b), EyeBlinkFlag(b2)
                SWAP EyeBlinkCount(b), EyeBlinkCount(b2)
            END IF
        NEXT
    NEXT

    'CLS 'I don't think CLS is needed now, the back& image clears screen

    '=== rotozoom background image

    RotoZoom3 _WIDTH / 2, _HEIGHT / 2, back&, 30, 8, a
    a = a + .01: IF a >= 360 THEN a = a - 360

    '=== step through each eye
    FOR d = 1 TO Eyes

        'if eye is shrinking, subtract eyesize, else add to it
        IF EyeGrowth(d) = 0 THEN
            EyeSize(d) = EyeSize(d) - 1
        ELSE
            EyeSize(d) = EyeSize(d) + 1
        END IF

        'if eyesize reaches max size, switch growth to 0 start shrinking instead
        IF EyeSize(d) >= EyeSizeMax THEN EyeGrowth(d) = 0

        'if if reaches smallest eyesize, switch growth to 1 to start growing now
        IF EyeSize(d) <= 20 THEN EyeGrowth(d) = 1

        'drift eye in  1 of 4 directions we generated, and do +x,-x,+y,-y to it.
        IF EyeDrift(d) = 0 THEN EyeX(d) = EyeX(d) + EyeDriftSpeed(d) 'drift right
        IF EyeDrift(d) = 1 THEN EyeX(d) = EyeX(d) - EyeDriftSpeed(d) 'drift left
        IF EyeDrift(d) = 2 THEN EyeY(d) = EyeY(d) + EyeDriftSpeed(d) 'drift down
        IF EyeDrift(d) = 3 THEN EyeY(d) = EyeY(d) - EyeDriftSpeed(d) 'drift up

        'this creates the shakiness. randomly adjust x/y positions by +/-2 each step
        IF INT(RND * 2) = 0 THEN EyeX(d) = EyeX(d) + 2 ELSE EyeX(d) = EyeX(d) - 2
        IF INT(RND * 2) = 0 THEN EyeY(d) = EyeY(d) + 2 ELSE EyeY(d) = EyeY(d) - 2

        'below handles if eye goes off screen, let it dissapear completely.
        'If it had been clicked and Gone Googly, then reset speed afterwards
        IF EyeX(d) > _WIDTH + EyeSize(d) THEN EyeX(d) = -EyeSize(d): EyeDriftSpeed(d) = INT(RND * 3) + 2
        IF EyeX(d) < -EyeSize(d) THEN EyeX(d) = _WIDTH + EyeSize(d): EyeDriftSpeed(d) = INT(RND * 3) + 2
        IF EyeY(d) > _HEIGHT + EyeSize(d) THEN EyeY(d) = -EyeSize(d): EyeDriftSpeed(d) = INT(RND * 3) + 2
        IF EyeY(d) < -EyeSize(d) THEN EyeY(d) = _HEIGHT + EyeSize(d): EyeDriftSpeed(d) = INT(RND * 3) + 2

        'drift eye in  1 of 4 directions we generated, and +x,-x,+y,-y to it.

        'If blinking flag on...
        IF EyeBlinkFlag(d) = 1 THEN

            SELECT CASE EyeBlinkCount(d)
                CASE 0 TO 3
                    _PUTIMAGE (EyeX(d), EyeY(d))-(EyeX(d) + EyeSize(d), EyeY(d) + EyeSize(d)), eyeblink&
                CASE 4 TO 8
                    LINE (EyeX(d), EyeY(d) + (EyeSize(d) / 6))-(EyeX(d) + EyeSize(d), EyeY(d) + (EyeSize(d) / 6) + 3), _RGB(64, 64, 64), BF
                CASE 9 TO 12
                    _PUTIMAGE (EyeX(d), EyeY(d))-(EyeX(d) + EyeSize(d), EyeY(d) + EyeSize(d)), eyeblink&
            END SELECT

            EyeBlinkCount(d) = EyeBlinkCount(d) + 1
            IF EyeBlinkCount(d) > 12 THEN
                EyeBlinkCount(d) = 0
                EyeBlinkFlag(d) = 0
            END IF

        ELSE
            'showing normal eyes
            IF EyeDrift(d) = 0 THEN _PUTIMAGE (EyeX(d), EyeY(d))-(EyeX(d) + EyeSize(d), EyeY(d) + EyeSize(d)), eyeright& 'drift right
            IF EyeDrift(d) = 1 THEN _PUTIMAGE (EyeX(d), EyeY(d))-(EyeX(d) + EyeSize(d), EyeY(d) + EyeSize(d)), eyeleft& 'drift left
            IF EyeDrift(d) = 2 THEN _PUTIMAGE (EyeX(d), EyeY(d))-(EyeX(d) + EyeSize(d), EyeY(d) + EyeSize(d)), eyedown& 'drift down
            IF EyeDrift(d) = 3 THEN _PUTIMAGE (EyeX(d), EyeY(d))-(EyeX(d) + EyeSize(d), EyeY(d) + EyeSize(d)), eyeup& 'drift up
        END IF


        'Add code here to add nose and mouth to the here (next version...)


        'get random direction change,growth and blinking once in a while
        SELECT CASE INT(RND * 300)
            CASE 1: EyeDrift(d) = 0: EyeDriftSpeed(d) = INT(RND * 3) + 2
            CASE 2: EyeDrift(d) = 1: EyeDriftSpeed(d) = INT(RND * 3) + 2
            CASE 3: EyeDrift(d) = 2: EyeDriftSpeed(d) = INT(RND * 3) + 2
            CASE 4: EyeDrift(d) = 3: EyeDriftSpeed(d) = INT(RND * 3) + 2
            CASE 5: EyeGrowth(d) = 0
            CASE 6: EyeGrowth(d) = 1
            CASE 7: IF EyeBlinkFlag(d) = 0 THEN EyeBlinkFlag(d) = 1
        END SELECT

        IF _MOUSEBUTTON(1) THEN
            mx = _MOUSEX: my = _MOUSEY
            IF mx > EyeX(d) AND mx < EyeX(d) + EyeSize(d) AND my > EyeY(d) AND my < EyeY(d) + EyeSize(d) THEN
                EyeGrowth(d) = INT(RND * 2)
                EyeDrift(d) = INT(RND * 4)
                EyeDriftSpeed(d) = EyeDriftSpeed(d) + 4
                SOUND 7000 + (RND * 3000), .1
            END IF
        END IF

    NEXT

    _DISPLAY
    _LIMIT 30

LOOP UNTIL INKEY$ = CHR$(27)
SYSTEM



SUB ball (x, y, size, r&, g&, b&)
    'small sub that draws a filled ball with given color.
    FOR s = 1 TO size STEP .4
        CIRCLE (x, y), s, _RGB(r&, g&, b&)
        r& = r& - 1: g& = g& - 1: b& = b& - 1
    NEXT
END SUB

SUB RotoZoom3 (X AS LONG, Y AS LONG, Image AS LONG, xScale AS SINGLE, yScale AS SINGLE, radianRotation AS SINGLE)
    DIM px(3) AS SINGLE: DIM py(3) AS SINGLE ' simple arrays for x, y to hold the 4 corners of image
    DIM W&, H&, sinr!, cosr!, i&, x2&, y2& '  variables for image manipulation
    W& = _WIDTH(Image&): H& = _HEIGHT(Image&)
    px(0) = -W& / 2: py(0) = -H& / 2 'left top corner
    px(1) = -W& / 2: py(1) = H& / 2 ' left bottom corner
    px(2) = W& / 2: py(2) = H& / 2 '  right bottom
    px(3) = W& / 2: py(3) = -H& / 2 ' right top
    sinr! = SIN(-radianRotation): cosr! = COS(-radianRotation) ' rotation helpers
    FOR i& = 0 TO 3 ' calc new point locations with rotation and zoom
        x2& = xScale * (px(i&) * cosr! + sinr! * py(i&)) + X: y2& = yScale * (py(i&) * cosr! - px(i&) * sinr!) + Y
        px(i&) = x2&: py(i&) = y2&
    NEXT
    _MAPTRIANGLE _SEAMLESS(0, 0)-(0, H& - 1)-(W& - 1, H& - 1), Image TO(px(0), py(0))-(px(1), py(1))-(px(2), py(2))
    _MAPTRIANGLE _SEAMLESS(0, 0)-(W& - 1, 0)-(W& - 1, H& - 1), Image TO(px(0), py(0))-(px(3), py(3))-(px(2), py(2))
END SUB

Find my programs here in Dav's QB64 Corner
Reply
#2
(07-08-2023, 09:19 PM)Dav Wrote: Finally getting my feet wet coding again after a long break.  Updated the old GooglyEyes screensaver.  Some of you may remember that one.  Clicking the eyes now make them go goofy and run off screen.  Added a rotating background using rotozoom. 

- Dav

Code: (Select All)

'===============
'GOOGLYEYES4.BAS
'===============
'Blinking Eyes drift around, looking in direction they go.
'Shows how to create images off screen to use with _PUTIMAGE.
'Demo also shows how to move the images in interesting ways.
'Has a scrolling background image.

'Coded by Dav, JULY/2023

'V4 - Clicking eyes make them go googly and run off screen.
'    Added a sound effect when clicking on them.
'    Added a rotating background image.
'    Added press ESC to quit

'=== First, create 4 eye images to use....

'=== Create image of eyes looking left
eyeleft& = _NEWIMAGE(230, 200, 32)
_DEST eyeleft& 'point to above image so we can draw to it
ball 50, 50, 50, 255, 255, 255 'left eye
ball 30, 50, 20, 0, 0, 128 'left pupil
ball 150, 50, 50, 255, 255, 255 'right eye
ball 130, 50, 20, 0, 0, 128 'right pupil
CIRCLE (50, 50), 50, _RGB(0, 0, 0)
CIRCLE (150, 50), 50, _RGB(0, 0, 0)
CIRCLE (30, 50), 20, _RGB(0, 0, 0)
CIRCLE (130, 50), 20, _RGB(0, 0, 0)

'=== Create image of eyes looking right
eyeright& = _NEWIMAGE(230, 200, 32)
_DEST eyeright& 'point to above image so we can draw to it
ball 50, 50, 50, 255, 255, 255
ball 70, 50, 20, 0, 0, 128
ball 150, 50, 50, 255, 255, 255
ball 170, 50, 20, 0, 0, 128
CIRCLE (50, 50), 50, _RGB(0, 0, 0)
CIRCLE (150, 50), 50, _RGB(0, 0, 0)
CIRCLE (70, 50), 20, _RGB(0, 0, 0)
CIRCLE (170, 50), 20, _RGB(0, 0, 0)

'=== Create an image of eyes looking up
eyeup& = _NEWIMAGE(230, 200, 32)
_DEST eyeup& 'point to above image so we can draw to it
ball 50, 50, 50, 255, 255, 255
ball 50, 30, 20, 0, 0, 128
ball 150, 50, 50, 255, 255, 255
ball 150, 30, 20, 0, 0, 128
CIRCLE (50, 50), 50, _RGB(0, 0, 0)
CIRCLE (150, 50), 50, _RGB(0, 0, 0)
CIRCLE (50, 30), 20, _RGB(0, 0, 0)
CIRCLE (150, 30), 20, _RGB(0, 0, 0)

'=== Create an image of eyes looking down
eyedown& = _NEWIMAGE(230, 200, 32)
_DEST eyedown& 'point to above image so we can draw to it
ball 50, 50, 50, 255, 255, 255
ball 50, 70, 20, 0, 0, 128
ball 150, 50, 50, 255, 255, 255
ball 150, 70, 20, 0, 0, 128
CIRCLE (50, 50), 50, _RGB(0, 0, 0)
CIRCLE (150, 50), 50, _RGB(0, 0, 0)
CIRCLE (50, 70), 20, _RGB(0, 0, 0)
CIRCLE (150, 70), 20, _RGB(0, 0, 0)

'=== Create an image of eyes blinking
eyeblink& = _NEWIMAGE(200, 800, 32)
_DEST eyeblink& 'point to above image so we can draw to it
ball 50, 150, 50, 196, 196, 196
ball 150, 150, 50, 196, 196, 196
ball 50, 150, 20, 64, 64, 128
ball 150, 150, 29, 64, 64, 128
CIRCLE (50, 150), 50, _RGB(0, 0, 0)
CIRCLE (150, 150), 50, _RGB(0, 0, 0)

'=== Create a background image to use
back& = _NEWIMAGE(200, 150, 32)
_DEST back&
FOR x = -1 TO 200
    FOR y = -1 TO 150
        LINE (x, y)-(x + RND * 10, y + RND * 10), _RGBA(RND * 32, RND * 32, 25 + RND * 200, 25 + RND * 200), BF
    NEXT
NEXT

'=== smooth out the background image...

_SOURCE back&
FOR u = 1 TO 3 'do it 3 times for extra smooth
    FOR x = 1 TO 199
        FOR y = 1 TO 149
            p1~& = POINT(x, y)
            p2~& = POINT(x + 1, y)
            p3~& = POINT(x, y + 1)
            p4~& = POINT(x + 1, y + 1)
            p5~& = POINT(x - 1, y)
            p6~& = POINT(x, y - 1)
            p7~& = POINT(x - 1, y - 1)
            p8~& = POINT(x - 1, y + 1)
            p9~& = POINT(x + 1, y - 1)
            IF x + 1 > 200 THEN p2~& = p1~&: p4~& = p1~&: p9~& = p1~&
            IF x - 1 < 0 THEN p5~& = p1~&: p7~& = p1~&: p8~& = p1~&
            IF y + 1 > 150 THEN p3~& = p1~&: p4~& = p1~&: p8~& = p1~&
            IF y - 1 < 0 THEN p6~& = p1~&: p7~& = p1~&: p9~& = p1~&
            r = _RED32(p1~&) + _RED32(p2~&) + _RED32(p3~&) + _RED32(p4~&) + _RED32(p5~&) + _RED32(p6~&) + _RED32(p7~&) + _RED32(p8~&) + _RED32(p9~&)
            g = _GREEN32(p1~&) + _GREEN32(p2~&) + _GREEN32(p3~&) + _GREEN32(p4~&) + _GREEN32(p5~&) + _GREEN32(p6~&) + _GREEN32(p7~&) + _GREEN32(p8~&) + _GREEN32(p9~&)
            b = _BLUE32(p1~&) + _BLUE32(p2~&) + _BLUE32(p3~&) + _BLUE32(p4~&) + _BLUE32(p5~&) + _BLUE32(p6~&) + _BLUE32(p7~&) + _BLUE32(p8~&) + _BLUE32(p9~&)
            PSET (x, y), _RGB(r / 9, g / 9, b / 9)
        NEXT
    NEXT
NEXT

'=== Now we point to main screen

_SOURCE 0
_DEST 0 'set destination to draw to main screen
SCREEN _NEWIMAGE(1000, 800, 32) 'main screen size

RANDOMIZE TIMER 'do this so the RND call is different everytime

Eyes = 50 'the number of eyes on screen
EyeSizeMax = 250 'largest size eyes can be

DIM EyeX(Eyes), EyeY(Eyes) 'x/y position of the eye
DIM EyeSize(Eyes) ' size of eye
DIM EyeGrowth(Eyes) 'eye growing or shrinking on screen
DIM EyeDrift(Eyes) 'direction eye drifts across screen
DIM EyeDriftSpeed(Eyes) 'speed for the drift
DIM EyeBlinkFlag(Eyes) 'eyes blinking flag
DIM EyeBlinkCount(Eyes)
DIM EyeGoogly(Eyes)

'generate eye values
FOR d = 1 TO Eyes
    EyeX(d) = RND * _WIDTH 'make random x position
    EyeY(d) = RND * _HEIGHT 'make random y position
    EyeSize(d) = (RND * EyeSizeMax) 'random eye size, up to EyeSizeMax
    EyeGrowth(d) = INT(RND * 2) 'make way eye size is changing, 0=shrinking, 1=growing
    EyeDrift(d) = INT(RND * 4) 'make random direction a eye can drift (4 different ways)
    EyeDriftSpeed(d) = INT(RND * 3) + 2 'speed eyes will be drifting
    EyeBlinkFlag(d) = 0 'if eye is blinking or not
    EyeBlinkCount(d) = 0
    EyeGoogly(d) = 0
NEXT


DO

    WHILE _MOUSEINPUT: WEND

    'Bubble sort through eyesize, putting smallest size first so..
    '..they will be _PUTIMAGE'd first, putting them in the background.
    FOR b = 1 TO Eyes
        FOR b2 = 1 TO Eyes
            IF EyeSize(b2) > EyeSize(b) THEN
                SWAP EyeX(b), EyeX(b2)
                SWAP EyeY(b), EyeY(b2)
                SWAP EyeSize(b), EyeSize(b2)
                SWAP EyeGrowth(b), EyeGrowth(b2)
                SWAP EyeDrift(b), EyeDrift(b2)
                SWAP EyeDriftSpeed(b), EyeDriftSpeed(b2)
                SWAP EyeBlinkFlag(b), EyeBlinkFlag(b2)
                SWAP EyeBlinkCount(b), EyeBlinkCount(b2)
            END IF
        NEXT
    NEXT

    'CLS 'I don't think CLS is needed now, the back& image clears screen

    '=== rotozoom background image

    RotoZoom3 _WIDTH / 2, _HEIGHT / 2, back&, 30, 8, a
    a = a + .01: IF a >= 360 THEN a = a - 360

    '=== step through each eye
    FOR d = 1 TO Eyes

        'if eye is shrinking, subtract eyesize, else add to it
        IF EyeGrowth(d) = 0 THEN
            EyeSize(d) = EyeSize(d) - 1
        ELSE
            EyeSize(d) = EyeSize(d) + 1
        END IF

        'if eyesize reaches max size, switch growth to 0 start shrinking instead
        IF EyeSize(d) >= EyeSizeMax THEN EyeGrowth(d) = 0

        'if if reaches smallest eyesize, switch growth to 1 to start growing now
        IF EyeSize(d) <= 20 THEN EyeGrowth(d) = 1

        'drift eye in  1 of 4 directions we generated, and do +x,-x,+y,-y to it.
        IF EyeDrift(d) = 0 THEN EyeX(d) = EyeX(d) + EyeDriftSpeed(d) 'drift right
        IF EyeDrift(d) = 1 THEN EyeX(d) = EyeX(d) - EyeDriftSpeed(d) 'drift left
        IF EyeDrift(d) = 2 THEN EyeY(d) = EyeY(d) + EyeDriftSpeed(d) 'drift down
        IF EyeDrift(d) = 3 THEN EyeY(d) = EyeY(d) - EyeDriftSpeed(d) 'drift up

        'this creates the shakiness. randomly adjust x/y positions by +/-2 each step
        IF INT(RND * 2) = 0 THEN EyeX(d) = EyeX(d) + 2 ELSE EyeX(d) = EyeX(d) - 2
        IF INT(RND * 2) = 0 THEN EyeY(d) = EyeY(d) + 2 ELSE EyeY(d) = EyeY(d) - 2

        'below handles if eye goes off screen, let it dissapear completely.
        'If it had been clicked and Gone Googly, then reset speed afterwards
        IF EyeX(d) > _WIDTH + EyeSize(d) THEN EyeX(d) = -EyeSize(d): EyeDriftSpeed(d) = INT(RND * 3) + 2
        IF EyeX(d) < -EyeSize(d) THEN EyeX(d) = _WIDTH + EyeSize(d): EyeDriftSpeed(d) = INT(RND * 3) + 2
        IF EyeY(d) > _HEIGHT + EyeSize(d) THEN EyeY(d) = -EyeSize(d): EyeDriftSpeed(d) = INT(RND * 3) + 2
        IF EyeY(d) < -EyeSize(d) THEN EyeY(d) = _HEIGHT + EyeSize(d): EyeDriftSpeed(d) = INT(RND * 3) + 2

        'drift eye in  1 of 4 directions we generated, and +x,-x,+y,-y to it.

        'If blinking flag on...
        IF EyeBlinkFlag(d) = 1 THEN

            SELECT CASE EyeBlinkCount(d)
                CASE 0 TO 3
                    _PUTIMAGE (EyeX(d), EyeY(d))-(EyeX(d) + EyeSize(d), EyeY(d) + EyeSize(d)), eyeblink&
                CASE 4 TO 8
                    LINE (EyeX(d), EyeY(d) + (EyeSize(d) / 6))-(EyeX(d) + EyeSize(d), EyeY(d) + (EyeSize(d) / 6) + 3), _RGB(64, 64, 64), BF
                CASE 9 TO 12
                    _PUTIMAGE (EyeX(d), EyeY(d))-(EyeX(d) + EyeSize(d), EyeY(d) + EyeSize(d)), eyeblink&
            END SELECT

            EyeBlinkCount(d) = EyeBlinkCount(d) + 1
            IF EyeBlinkCount(d) > 12 THEN
                EyeBlinkCount(d) = 0
                EyeBlinkFlag(d) = 0
            END IF

        ELSE
            'showing normal eyes
            IF EyeDrift(d) = 0 THEN _PUTIMAGE (EyeX(d), EyeY(d))-(EyeX(d) + EyeSize(d), EyeY(d) + EyeSize(d)), eyeright& 'drift right
            IF EyeDrift(d) = 1 THEN _PUTIMAGE (EyeX(d), EyeY(d))-(EyeX(d) + EyeSize(d), EyeY(d) + EyeSize(d)), eyeleft& 'drift left
            IF EyeDrift(d) = 2 THEN _PUTIMAGE (EyeX(d), EyeY(d))-(EyeX(d) + EyeSize(d), EyeY(d) + EyeSize(d)), eyedown& 'drift down
            IF EyeDrift(d) = 3 THEN _PUTIMAGE (EyeX(d), EyeY(d))-(EyeX(d) + EyeSize(d), EyeY(d) + EyeSize(d)), eyeup& 'drift up
        END IF


        'Add code here to add nose and mouth to the here (next version...)


        'get random direction change,growth and blinking once in a while
        SELECT CASE INT(RND * 300)
            CASE 1: EyeDrift(d) = 0: EyeDriftSpeed(d) = INT(RND * 3) + 2
            CASE 2: EyeDrift(d) = 1: EyeDriftSpeed(d) = INT(RND * 3) + 2
            CASE 3: EyeDrift(d) = 2: EyeDriftSpeed(d) = INT(RND * 3) + 2
            CASE 4: EyeDrift(d) = 3: EyeDriftSpeed(d) = INT(RND * 3) + 2
            CASE 5: EyeGrowth(d) = 0
            CASE 6: EyeGrowth(d) = 1
            CASE 7: IF EyeBlinkFlag(d) = 0 THEN EyeBlinkFlag(d) = 1
        END SELECT

        IF _MOUSEBUTTON(1) THEN
            mx = _MOUSEX: my = _MOUSEY
            IF mx > EyeX(d) AND mx < EyeX(d) + EyeSize(d) AND my > EyeY(d) AND my < EyeY(d) + EyeSize(d) THEN
                EyeGrowth(d) = INT(RND * 2)
                EyeDrift(d) = INT(RND * 4)
                EyeDriftSpeed(d) = EyeDriftSpeed(d) + 4
                SOUND 7000 + (RND * 3000), .1
            END IF
        END IF

    NEXT

    _DISPLAY
    _LIMIT 30

LOOP UNTIL INKEY$ = CHR$(27)
SYSTEM



SUB ball (x, y, size, r&, g&, b&)
    'small sub that draws a filled ball with given color.
    FOR s = 1 TO size STEP .4
        CIRCLE (x, y), s, _RGB(r&, g&, b&)
        r& = r& - 1: g& = g& - 1: b& = b& - 1
    NEXT
END SUB

SUB RotoZoom3 (X AS LONG, Y AS LONG, Image AS LONG, xScale AS SINGLE, yScale AS SINGLE, radianRotation AS SINGLE)
    DIM px(3) AS SINGLE: DIM py(3) AS SINGLE ' simple arrays for x, y to hold the 4 corners of image
    DIM W&, H&, sinr!, cosr!, i&, x2&, y2& '  variables for image manipulation
    W& = _WIDTH(Image&): H& = _HEIGHT(Image&)
    px(0) = -W& / 2: py(0) = -H& / 2 'left top corner
    px(1) = -W& / 2: py(1) = H& / 2 ' left bottom corner
    px(2) = W& / 2: py(2) = H& / 2 '  right bottom
    px(3) = W& / 2: py(3) = -H& / 2 ' right top
    sinr! = SIN(-radianRotation): cosr! = COS(-radianRotation) ' rotation helpers
    FOR i& = 0 TO 3 ' calc new point locations with rotation and zoom
        x2& = xScale * (px(i&) * cosr! + sinr! * py(i&)) + X: y2& = yScale * (py(i&) * cosr! - px(i&) * sinr!) + Y
        px(i&) = x2&: py(i&) = y2&
    NEXT
    _MAPTRIANGLE _SEAMLESS(0, 0)-(0, H& - 1)-(W& - 1, H& - 1), Image TO(px(0), py(0))-(px(1), py(1))-(px(2), py(2))
    _MAPTRIANGLE _SEAMLESS(0, 0)-(W& - 1, 0)-(W& - 1, H& - 1), Image TO(px(0), py(0))-(px(3), py(3))-(px(2), py(2))
END SUB

Quite entertaining!
I spent a relaxing few minutes playing a game of trying to empty the screen of googlies by clicking them. Very relaxing!  Big Grin
Of all the places on Earth, and all the planets in the Universe, I'd rather live here (Perth, W.A.) Big Grin
Please visit my Website at: http://oldendayskids.blogspot.com/
Reply
#3
Smile

Me too @PhilofPerth

I also learned holding down the mouse made that process a lot more interesting and fun. Smile

Thanks @Dav as usual, great work.
grymmjack (gj!)
GitHubYouTube | Soundcloud | 16colo.rs
Reply
#4
Hey Dav you got me goofing off today and modifying a similar program of mine!

Code: (Select All)
_Title "All Eyes on the Bee"
' B+ 2019-03-06
' 2020-05-13 add smile
' 2023-07-09 multiply and avoid!

Const smile = 1 / 3 * _Pi
Screen _NewImage(1280, 720, 12)
_FullScreen
Dim Shared mx, my, maxDist
maxDist = _Hypot(_Width / 2, _Height / 2)
nFaces = 40
Dim Shared fx(1 To nFaces), fy(1 To nFaces), fdx(1 To nFaces), fdy(1 To nFaces)
Dim Shared fsz(1 To nFaces), fc(1 To nFaces)
For i = 1 To nFaces
    fx(i) = Rnd * _Width: fy(i) = Rnd * _Height
    fdx(i) = Rnd * 6 - 3: fdy(i) = Rnd * 6 - 3
    fsz(i) = Rnd * 60 + 20: fc(i) = Int(Rnd * 15)
Next

Color , 15
_MouseHide
While _KeyDown(27) = 0 'until esc keypress
    Cls
    For i = 1 To nFaces
        fx(i) = fx(i) + fdx(i)
        fy(i) = fy(i) + fdy(i)
        If fx(i) < 0 Then fx(i) = fx(i) + _Width
        If fx(i) > _Width Then fx(i) = fx(i) - _Width
        If fy(i) < 0 Then fy(i) = fy(i) + _Height
        If fy(i) > _Height Then fy(i) = fy(i) - _Height

        drawFace i
    Next
    While _MouseInput: Wend
    mx = _MouseX: my = _MouseY
    ' bee body
    For i = 1 To 8
        If i Mod 2 Then bc = 0 Else bc = 14
        FillCircle mx + i * 3, my + i * 3, 5, bc
    Next
    ' bee wings
    FillCircle mx - 15 + 20, my + 10, 8, 7
    FillCircle mx + 8 + 20, my + 5, 8, 7
    _Display 'prevent flicker
    _Limit 30 'save CPU fan
Wend

Sub drawFace (i)
    If _Hypot(fx(i) - mx, fy(i) - my) < 100 Then
        avoid = _Atan2(fy(i) - my, fx(i) - mx)
        speed = 103 - _Hypot(fx(i) - mx, fy(i) - my)
        fdx(i) = speed * Cos(avoid)
        fdy(i) = speed * Sin(avoid)
    End If

    angle = _Atan2(my - fy(i), mx - (fx(i) - .45 * fsz(i)))
    angle2 = _Atan2(my - fy(i), mx - (fx(i) + .45 * fsz(i)))
    FillCircle fx(i), fy(i), fsz(i), fc(i)

    FEllipse fx(i) - .45 * fsz(i), fy(i), .35 * fsz(i), .25 * fsz(i), 15
    FEllipse fx(i) + .45 * fsz(i), fy(i), .35 * fsz(i), .25 * fsz(i), 15
    x1 = fx(i) - .45 * fsz(i) + .125 * fsz(i) * Cos(angle)
    y1 = fy(i) + .10 * fsz(i) * Sin(angle)
    x2 = fx(i) + .45 * fsz(i) + .125 * fsz(i) * Cos(angle2)
    y2 = fy(i) + .10 * fsz(i) * Sin(angle2)
    FillCircle x1, y1, .17 * fsz(i), 9
    FillCircle x2, y2, .17 * fsz(i), 9
    FillCircle x1, y1, .09 * fsz(i), 0
    FillCircle x2, y2, .09 * fsz(i), 0

    mw = _Hypot(mx - fx(i), my - fy(i)) * 100 / _Hypot(_Width, _Height) + 2
    arc fx(i), fy(i), .73 * fsz(i), _Pi / 2 - smile * mw / 100, _Pi / 2 + smile * mw / 100, 15
End Sub

'fill circle
Sub FillCircle (CX As Integer, CY As Integer, R As Integer, C As _Unsigned Long)
    Dim Radius As Integer, RadiusError As Integer
    Dim X As Integer, Y As Integer

    Radius = Abs(R)
    RadiusError = -Radius
    X = Radius
    Y = 0

    If Radius = 0 Then PSet (CX, CY), C: Exit Sub

    ' Draw the middle span here so we don't draw it twice in the main loop,
    ' which would be a problem with blending turned on.
    Line (CX - X, CY)-(CX + X, CY), C, BF

    While X > Y
        RadiusError = RadiusError + Y * 2 + 1
        If RadiusError >= 0 Then
            If X <> Y + 1 Then
                Line (CX - Y, CY - X)-(CX + Y, CY - X), C, BF
                Line (CX - Y, CY + X)-(CX + Y, CY + X), C, BF
            End If
            X = X - 1
            RadiusError = RadiusError - X * 2
        End If
        Y = Y + 1
        Line (CX - X, CY - Y)-(CX + X, CY - Y), C, BF
        Line (CX - X, CY + Y)-(CX + X, CY + Y), C, BF
    Wend
End Sub

'use radians
Sub arc (x, y, r, raStart, raStop, c As _Unsigned Long)
    Dim al, a
    'x, y origin, r = radius, c = color

    'raStart is first angle clockwise from due East = 0 degrees
    ' arc will start drawing there and clockwise until raStop angle reached

    If raStop < raStart Then
        arc x, y, r, raStart, _Pi(2), c
        arc x, y, r, 0, raStop, c
    Else
        ' modified to easier way suggested by Steve
        'Why was the line method not good? I forgot.
        al = _Pi * r * r * (raStop - raStart) / _Pi(2)
        For a = raStart To raStop Step 1 / al
            Circle (x + r * Cos(a), y + r * Sin(a)), 1, c '<<< modify for smile
        Next
    End If
End Sub

Sub FEllipse (CX As Long, CY As Long, xr As Long, yr As Long, C As _Unsigned Long)
    If xr = 0 Or yr = 0 Then Exit Sub
    Dim h2 As _Integer64, w2 As _Integer64, h2w2 As _Integer64
    Dim x As Long, y As Long
    w2 = xr * xr: h2 = yr * yr: h2w2 = h2 * w2
    Line (CX - xr, CY)-(CX + xr, CY), C, BF
    Do While y < yr
        y = y + 1
        x = Sqr((h2w2 - y * y * w2) \ h2)
        Line (CX - x, CY + y)-(CX + x, CY + y), C, BF
        Line (CX - x, CY - y)-(CX + x, CY - y), C, BF
    Loop
End Sub

Move the bee around allot and things get stirred up, give it a rest and things settle down.
b = b + ...
Reply
#5
wow, beeutiful mod beeplus
Reply
#6
Neat one, @bplus!  Runs very smooth too, even on my old laptop.  I'm trying to come up with a buzzing sound...

- Dav

Find my programs here in Dav's QB64 Corner
Reply
#7
Very nice bplus.
But it's harder to at least, get the feel that you're winning, when you play the "CLS" game!
The more you try, the more faces appear.   Rolleyes
Of all the places on Earth, and all the planets in the Universe, I'd rather live here (Perth, W.A.) Big Grin
Please visit my Website at: http://oldendayskids.blogspot.com/
Reply
#8
(07-10-2023, 12:06 AM)PhilOfPerth Wrote: Very nice bplus.
But it's harder to at least, get the feel that you're winning, when you play the "CLS" game!
The more you try, the more faces appear.   Rolleyes

Ah same amount of faces but they are sure in a hurry! Smile
b = b + ...
Reply
#9
Dav,  I enjoyed Googlyeyes.bas it ran with no problems. Keep it up!
Reply
#10
I have attempted a similar mod a long time ago, bplus, but I was incapable of getting it to work correctly as it can be challenging

Code: (Select All)
$resize:on

deflng a-z

sw = 640
sh = 600

screen _newimage(sw,sh,32),,1,0

line (0,0)-(sw,sh),_rgb(255,255,255),bf

ellipsef sw/4, sh/2, 0.9*sw/4, 0.9*sh/2, _rgb(0,0,0)
ellipsef 3*sw/4, sh/2, 0.9*sw/4, 0.9*sh/2, _rgb(0,0,0)

ellipsef sw/4, sh/2, 0.8*sw/4, 0.8*sh/2, _rgb(255,255,255)
ellipsef 3*sw/4, sh/2, 0.8*sw/4, 0.8*sh/2, _rgb(255,255,255)

screen ,,0,0

dim a as double, b as double
do
    do
        mx = _mousex
        my = _mousey
    loop while _mouseinput

    if _resize then
        sw = _resizewidth
        sh = _resizeheight

        screen ,,1,0
        line (0,0)-(sw,sh),_rgb(255,255,255),bf

        ellipsef sw/4, sh/2, 0.9*sw/4, 0.9*sh/2, _rgb(0,0,0)
        ellipsef 3*sw/4, sh/2, 0.9*sw/4, 0.9*sh/2, _rgb(0,0,0)

        ellipsef sw/4, sh/2, 0.8*sw/4, 0.8*sh/2, _rgb(255,255,255)
        ellipsef 3*sw/4, sh/2, 0.8*sw/4, 0.8*sh/2, _rgb(255,255,255)
        screen ,,0,0
    end if

    pcopy 1,0

    a = _atan2(sh/2 - my, sw/4 - mx)
    b = _atan2(sh/2 - my, 3*sw/4 - mx)

    x1 = sw/4 - 0.5*sw*cos(a)/4
    y1 = sh/2 - 0.5*sh*sin(a)/2
    if abs(sw/4-mx) < 0.5*sw/4 or abs(sh/2-my) < 0.5*sh/2 then
        x1 = mx
        y1 = my
    end if

    x2 = 3*sw/4 - 0.5*sw*cos(b)/4
    y2 = sh/2 - 0.5*sh*sin(b)/2
    if abs(3*sw/4-mx) < 0.5*sw/4 or abs(sh/2-my) < 0.5*sh/2 then
        x2 = mx
        y2 = my
    end if

    ellipsef x1, y1, 0.2*sw/4, 0.2*sh/2, _rgb(0,0,0)
    ellipsef x2, y2, 0.2*sw/4, 0.2*sh/2, _rgb(0,0,0)

    _display
loop until _keyhit = 27
system

sub ellipsef (x0, y0, rx, ry, c)
    a = 2*rx*rx
    b = 2*ry*ry

    x = rx
    y = 0
    xx = ry*ry*(1 - 2*rx)
    yy = rx*rx

    e = 0
    sx = b*rx
    sy = 0

    do while sx >= sy
        line (x0 - x, y0 + y)-(x0 + x, y0 + y), c, bf
        line (x0 - x, y0 - y)-(x0 + x, y0 - y), c, bf

        y = y + 1
        sy = sy + a
        e = e + yy
        yy = yy + a

        if 2*e + xx > 0 then
            x = x - 1
            sx = sx - b
            e = e + xx
            xx = xx + b
        end if
    loop

    x = 0
    y = ry
    xx = rx*ry
    yy = rx*rx*(1 - 2*ry)

    e = 0
    sx = 0
    sy = a*ry

    do while sx <= sy
        line (x0 - x, y0 - y)-(x0 + x, y0 - y), c, bf
        line (x0 - x, y0 + y)-(x0 + x, y0 + y), c, bf

        x = x + 1
        sx = sx + b
        e = e + xx
        xx = xx + b

        if 2*e + yy > 0 then
            y = y - 1
            sy = sy - a
            e = e + yy
            yy = yy + a
        end if
    loop
end sub
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