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Why does this crash?
#1
Can anyone explain why the code below crashes?

Sometimes the Y value gets as high as a few hundred, other times just barely past 10.

I would have chalked this up as running out of memory but the random crash points has me confused. The picture I'm using is attached below.

Code: (Select All)
OPTION _EXPLICIT

TYPE TYPE_PIXEL
    hard AS LONG ' hardware image
    soft AS LONG ' software image
    ox AS INTEGER
    oy AS INTEGER
    x AS INTEGER
    y AS INTEGER
    xdir AS SINGLE
    ydir AS SINGLE

END TYPE

DIM Pixel(1280, 720) AS TYPE_PIXEL
DIM Picture AS LONG
DIM x AS INTEGER
DIM y AS INTEGER

SCREEN _NEWIMAGE(1280, 720, 32)
Picture = _LOADIMAGE("picture.png", 32)

_SOURCE Picture
FOR y = 0 TO 719
    FOR x = 0 TO 1279
        Pixel(x, y).soft = _NEWIMAGE(1, 1, 32)
        _DEST Pixel(x, y).soft
        PSET (0, 0), POINT(x, y)
        Pixel(x, y).hard = _COPYIMAGE(Pixel(x, y).soft, 33)
        Pixel(x, y).ox = x
        Pixel(x, y).oy = y

        _DEST 0 '                                        temporarily print values to figure
        PRINT x, y, Pixel(x, y).soft, Pixel(x, y).hard '  out why this crashes

    NEXT x
NEXT y


Attached Files Image(s)
   
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#2
TerryRitchie, could you comment out sections of code to narrow down what could be giving you problems when run?
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#3
I'd guess it's all those Pixel(x, y).soft = _NewImage(1, 1, 32) images which aren't freed up?  When I add a _FreeImage Pixel(x, y).soft at the end (just before the NEXT x) it doesn't crash.

- Dav

Find my programs here in Dav's QB64 Corner
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#4
(09-18-2023, 10:08 PM)Dav Wrote: I'd guess it's all those Pixel(x, y).soft = _NewImage(1, 1, 32) images which aren't freed up?  When I add a _FreeImage Pixel(x, y).soft at the end (just before the NEXT x) it doesn't crash.

- Dav
Yep, you're right, how odd. However, I want to keep the software version of the pixel too for the demo I have in mind. Hmm, I'll play around with this.
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#5
Here is something else odd I'm noticing. The program seems to be crashing during a software surface redraw. See the image below.


Attached Files Image(s)
   
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#6
Ok, even if I try to create 1280x720 (921600) individual software images of 1x1 pixel with nothing else going on the program still crashes at random points. Something is not right here.
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#7
I have written a similar program and became convinced QB64PE doesn't like arrays of an user-defined type involved with long integers to be used for image handles.

On Slackel Linux, I wrote a program which was supposed to take a screenshot of the desktop at the time (clumsily with "scrot" command-line tool) and do a "meltdown" business like stuff from that cheap "Matrix" movie that keeps being recalled. Now I have to go find that program in my backups. It works now, because I was forced to allocate a separate array of long integers to hold the image handles, apart from an array of an UDT.

This contribution is actually useless in this thread but I had to voice it out.
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#8
I can't open nearly that many 1x1 images either.  Here's code I was playing with.  When I increase the image size it crashes quicker too, so there is a memory limit I'm reaching.  So It may be just the regular running out of memory issue. But why that limit is different for different runs I dunno, maybe an OS memory management thing?  I'm just throwing out guesses....

- Dav

Code: (Select All)

Screen _NewImage(800, 600, 32)
Dim img&(500000)
For t& = 1 To 500000
    Print t&
    img&(t&) = _NewImage(1, 1, 32) 'increase pix size, it crashes quicker.
Next

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#9
I modified the above program to add a `_LIMIT 10000` inside the loop, and caused it to print every 1000 iterations. It gave up at about 300 thousand. But I needed to keep Firefox in memory and myself logged into this site, so...
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#10
Unfortunately it's just a pretty straight forward bug in QB64, you can see it here.

Basically what's happening is that the program starts with a buffer that can hold 4096 images, and once you create more than that it will "resize" the buffer to be larger by another 4096. That resize process involves creating a new buffer, copying the contents, and then freeing the previous buffer. The code does attempt to update the pointers to images, hence the `update existing img pointers to new locations` comment, but unfortunately that's not good enough because the display thread is using `display_page` with no synchronization. The end result is that the display thread can end up reading from `display_page` when it still points to the old free'd buffer of images and that leads to it randomly blowing up.

I can't offer an actual fix at the moment beyond just avoiding that many images, but if you change `IMG_BUFFERSIZE` in `libqb.cpp` to be larger than the number of images your program will use then you can avoid the issue.
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