09-21-2022, 12:28 PM
I'm a horrible nerd; I'm into tabletop RPGS and Basic programming. I'm always working on utility programs for my gaming needs. Here's an early in progress version of a dungeon generator. It's got a few rough edges that haven't been filed-off just yet.
Code: (Select All)
'polygon dungeon
'By James D. Jarvis, Sept 2022
Screen _NewImage(800, 600, 32)
Cls
Randomize Timer
Dim Shared shape(8)
shape(1) = 120: shape(2) = 90: shape(3) = 72: shape(4) = 60: shape(5) = 45: shape(6) = 40: shape(7) = 30: shape(8) = 6
Dim p As _Unsigned Long
Dim Shared Kwall As _Unsigned Long
Dim Shared Kfill As _Unsigned Long
Dim Shared kfloor As _Unsigned Long
Type roomtype
x As Integer
y As Integer
r As Integer
turn As Integer
shape As Integer
End Type
Kwall = _RGB32(240, 240, 240)
Kfill = _RGB32(160, 160, 160)
kfloor = _RGB32(250, 230, 210)
Dim Shared room(60) As roomtype
numrooms = 20 + Int(Rnd * 30)
Line (0, 0)-(800, 600), _RGB32(160, 160, 160), BF
For x = 1 To numrooms
Do
flag$ = "good"
room(x).x = Int(Rnd * 700) + 50
room(x).y = Int(Rnd * 500) + 50
room(x).r = 12 + Int(Rnd * 30)
room(x).turn = Int(Rnd * 90)
room(x).shape = Int(1 + Rnd * 8)
If room(x).x + room(x).r > 798 Then flag$ = "bad"
If room(x).y + room(x).r > 598 Then flag$ = "bad"
If Point(room(x).x, room(x).y) <> Kfill Then flag$ = "bad"
Loop Until flag$ = "good"
rotpoly room(x).x, room(x).y, room(x).r, shape(room(x).shape), room(x).turn, Kwall
Paint (room(x).x, room(x).y), kfloor, Kwall
Next x
For x = 1 To numrooms - 1
' Line Input ; A$
Select Case Int(1 + Rnd * 4)
Case 1 'straight line connect
fatline room(x).x, room(x).y, room(x + 1).x, room(x + 1).y, 2, kfloor
Case 2, 3, 4 'right angle jank
targetx = room(x + 1).x
targety = room(x + 1).y
sx = room(x).x: sy = room(x).y
Do
s = Int(1 + Rnd * 6)
On s GOTO skip1, skip2, skip3
skip0:
If targetx < startx Then
tx = tx - Int(3 + Rnd * 8)
If tx < targetx Then tx = targetx
End If
skip1:
If targetx > startx Then
tx = tx + Int(3 + Rnd * 8)
If tx > targetx Then tx = targetx
End If
skip2:
If targety < starty Then
ty = ty - Int(3 + Rnd * 8)
If ty < targety Then ty = targety
End If
skip3:
If targety > starty Then
ty = ty + Int(3 + Rnd * 8)
If ty > targety Then ty = targety
End If
fatline sx, sy, tx, ty, 2, kfloor
sx = tx: sy = ty
If Abs(target - tx) < 12 And Abs(target - tx) < 12 Then
tx = targetx: ty = targety
fatline sx, sy, tx, ty, 2, kfloor
End If
Loop Until tx = targetx And ty = targety
End Select
Next x
For x = 1 To numrooms
Color _RGB32(40, 0, 0), kfloor
pt$ = _Trim$(Str$(x))
pw = _PrintWidth(pt$)
_PrintString (room(x).x - pt / 2, room(x).y - 8), pt$
Next x
Sub circleBF (cx As Long, cy As Long, r As Long, klr As _Unsigned Long)
rsqrd = r * r
y = -r
While y <= r
x = Sqr(rsqrd - y * y)
Line (cx - x, cy + y)-(cx + x, cy + y), klr, BF
y = y + 1
Wend
End Sub
Sub rotpoly (cx, cy, rr, shapedeg, turn, klr As _Unsigned Long)
x = rr * Sin(0.01745329 * turn)
y = rr * Cos(0.01745329 * turn)
Line (cx + x, cy + y)-(cx + x, cy + y), klr
For deg = turn To turn + 360 Step shapedeg
x2 = rr * Sin(0.01745329 * deg)
y2 = rr * Cos(0.01745329 * deg)
Line -(cx + x2, cy + y2), klr
Next
End Sub
Sub fatline (x0, y0, x1, y1, r, klr As _Unsigned Long)
If Abs(y1 - y0) < Abs(x1 - x0) Then
If x0 > x1 Then
lineLow x1, y1, x0, y0, r, klr
Else
lineLow x0, y0, x1, y1, r, klr
End If
Else
If y0 > y1 Then
lineHigh x1, y1, x0, y0, r, klr
Else
lineHigh x0, y0, x1, y1, r, klr
End If
End If
End Sub
Sub lineLow (x0, y0, x1, y1, r, klr As _Unsigned Long)
dx = x1 - x0
dy = y1 - y0
yi = 1
If dy < 0 Then
yi = -1
dy = -dy
End If
'D = (2 * dy) - dx
d = (dy + dy) - dx
y = y0
For x = x0 To x1
circleBF x, y, r, klr
If d > 0 Then
y = y + yi
' D = D + (2 * (dy - dx))
d = d + ((dy - dx) + (dy - dx))
Else
' D = D + 2 * dy
d = d + dy + dy
End If
Next x
End Sub
Sub lineHigh (x0, y0, x1, y1, r, klr As _Unsigned Long)
dx = x1 - x0
dy = y1 - y0
xi = 1
If dx < 0 Then
xi = -1
dx = -dx
End If
' D = (2 * dx) - dy
D = (dx + dx) - dy
x = x0
For y = y0 To y1
circleBF x, y, r, klr
If D > 0 Then
x = x + xi
' D = D + (2 * (dx - dy))
D = D + ((dx - dy) + (dx - dy))
Else
' D = D + 2 * dx
D = D + dx + dx
End If
Next y
End Sub