SNDPLAYCOPY: Difference between revisions
Jump to navigation
Jump to search
Navigation:
Main Page with Articles and Tutorials
Keyword Reference - Alphabetical
Keyword Reference - By usage
Report a broken link
m (Protected "SNDPLAYCOPY" ([Edit=Allow only autoconfirmed users] (indefinite) [Move=Allow only autoconfirmed users] (indefinite))) |
m (Removed protection from "SNDPLAYCOPY") |
(No difference)
|
Revision as of 19:28, 2 June 2022
The _SNDPLAYCOPY statement copies a sound, plays it, and automatically closes the copy using a handle parameter passed from _SNDOPEN or _SNDCOPY
Syntax
- _SNDPLAYCOPY handle&[, volume!]
- The LONG handle& value is returned by _SNDOPEN using a specific sound file.
- The volume! parameter can be any SINGLE value from 0 (no volume) to 1 (full volume).
Description
- Makes coding easier by doing all of the following automatically:
- Copies/duplicates the source handle (see _SNDCOPY).
- Changes the volume of the copy if volume is passed.
- Plays the copy.
- Closes the copy.
- This statement is a better choice than _SNDPLAYFILE if the sound will be played often, reducing the burden on the computer.
Examples
Example 1: Playing a previously opened sound at half volume.
_SNDPLAYCOPY applause&, 0.5 |
Example 2: Playing a song at random volumes.
chomp& = _SNDOPEN("chomp.wav") _SNDPLAYCOPY chomp&, 0.5 + RND * 0.49 |
See also