_SNDPLAYCOPY

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The _SNDPLAYCOPY statement copies a sound, plays it, and automatically closes the copy using a handle parameter passed from _SNDOPEN or _SNDCOPY


Syntax

_SNDPLAYCOPY handle&[, [volume!][, x!][, y!][, z!]]


Parameters

  • The LONG handle& value is returned by _SNDOPEN using a specific sound file.
  • The volume! parameter can be any SINGLE value from 0 (no volume) to 1 (full volume).
  • x! distance values go from left (negative) to right (positive) (beginning with v3.3.x).
  • y! distance values go from below (negative) to above (positive) (beginning with v3.3.x).
  • z! distance values go from behind (negative) to in front (positive) (beginning with v3.3.x).


Description

  • Makes coding easier by doing all of the following automatically:
  1. Copies/duplicates the source handle (see _SNDCOPY).
  2. Changes the volume of the copy if volume is passed.
  3. Applies stereo panning or a 3D position if x, y, z is passed.
  4. Plays the copy.
  5. Closes the copy.
  • This statement is a better choice than _SNDPLAYFILE if the sound will be played often, reducing the burden on the computer.
  • By setting the x! value to -1 or 1 it plays the sound at full volume from the appropriate speaker.
  • Omitted x!, y! or z! values are set to 0.


Examples

Example 1: Playing a previously opened sound from left and right speakers.

DIM AS LONG h, i

h = _SNDOPEN("explosion.wav")

IF h > 0 THEN
    FOR i = 0 TO 9
        _LIMIT 1

        IF i MOD 2 = 0 THEN
            PRINT "Playing from right"
            _SNDPLAYCOPY h, , 1
        ELSE
            PRINT "Playing from left"
            _SNDPLAYCOPY h, , -1
        END IF
    NEXT
END IF


Example 2: Playing a sound at random volumes.

chomp& = _SNDOPEN("chomp.wav")
IF chomp& > 0 THEN _SNDPLAYCOPY chomp&, 0.5 + RND * 0.49


See also



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