SNDLOOP: Difference between revisions
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{{Cl|LOOP}} {{Cl|UNTIL}} {{Cl|INKEY$}} <> "" 'key press program exit | {{Cl|LOOP}} {{Cl|UNTIL}} {{Cl|INKEY$}} <> "" 'key press program exit | ||
{{Cl|_SNDSTOP}} bg | {{Cl|_SNDSTOP}} bg | ||
{{Cl|_SNDCLOSE}} bg | {{Cl|_SNDCLOSE}} bg | ||
{{CodeEnd}} | {{CodeEnd}} | ||
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{{PageNavigation}} | {{PageNavigation}} | ||
Latest revision as of 02:41, 23 January 2023
The _SNDLOOP statement is like _SNDPLAY but the sound is looped. Uses a handle from the _SNDOPEN function.
Syntax
- _SNDLOOP handle&
Description
- Plays the sound identified by handle& in a loop.
Examples
Example: Loading a sound or music file and playing it in a loop until a key is pressed.
bg = _SNDOPEN("back.ogg") '<<<<<<<<<< change to your sound file name _SNDLOOP bg DO _LIMIT 10 'keep CPU resources used low LOOP UNTIL INKEY$ <> "" 'key press program exit _SNDSTOP bg _SNDCLOSE bg |
See also