ON STRIG(n): Difference between revisions

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a$ = "[STRIG 0 EVENT]"
a$ = "[STRIG 0 EVENT]"
{{Cl|FOR...NEXT|FOR}} x = 1 {{Cl|TO}} {{Cl|LEN}}(a$)
{{Cl|FOR...NEXT|FOR}} x = 1 {{Cl|TO}} {{Cl|LEN}}(a$)
     {{Cl|PRINT}} {{Cl|MID$}}(a$, x, 1);
     {{Cl|PRINT}} {{Cl|MID$ (function)|MID$}}(a$, x, 1);
     {{Cl|_DELAY}} 0.02
     {{Cl|_DELAY}} 0.02
{{Cl|NEXT}}
{{Cl|NEXT}}
Line 64: Line 64:
* [[STRIG(n)]]
* [[STRIG(n)]]
* [[_DEVICES]], [[_DEVICE$]], [[_LASTBUTTON]]
* [[_DEVICES]], [[_DEVICE$]], [[_LASTBUTTON]]
* [http://en.wikipedia.org/wiki/Analog_stick Single and Dual Stick Controllers]
* [[Wikipedia:Analog stick|Single and Dual Stick Controllers]]




{{PageNavigation}}
{{PageNavigation}}

Latest revision as of 16:31, 14 June 2024

The ON STRIG(n) statement is an event procedure that directs program flow upon the press of a specified joystick button.


Syntax

ON STRIG(buttonFunction) GOSUB {lineNumber|lineLabel}
ON STRIG(buttonFunction[, joystickNumber]) {GOSUB {lineNumber|lineLabel} | SUBprocedure}


  • In QB64 the value can be any button function number with any number of joysticks. See STRIG and STICK for parameters.
  • There are two buttonFunction for each button. The even numbered function is always the event of any press since last read.
  • The statement sends the procedure to a line number, line label or SUB procedure when a button event occurs.

QBasic/QuickBASIC

  • In QBasic, value of n could only be a number from 0 to 3 only as it could only monitor 2 joystick buttons and 2 joysticks.


Examples

Example 1: Reading a STRIG event to do something in a GOSUB procedure.

ON STRIG(0) GOSUB 10
STRIG(0)ON

DO
    PRINT ".";
    _LIMIT 30
LOOP UNTIL INKEY$ <> ""
END

10
a$ = "[STRIG 0 EVENT]"
FOR x = 1 TO LEN(a$)
    PRINT MID$(a$, x, 1);
    _DELAY 0.02
NEXT
RETURN


Example 2: Displays any number of game pad or joystick device button presses.

FOR j = 1 TO 256
    FOR b = 1 TO 256
        ON STRIG((b - 1) * 4, j) JoyButton (j - 1) * 256 + b - 1
    NEXT
NEXT
STRIG ON

DO
    PRINT ".";
    _LIMIT 30
LOOP UNTIL INKEY$ <> ""
END

SUB JoyButton (js AS LONG)
PRINT "Joystick #"; js \ 256 + 1; "button #"; (js AND 255) + 1; "pressed!"
END SUB
Explanation: Up to 256 controllers can be used in QB64 with many buttons to read.


See also



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