SNDPLAYFILE: Difference between revisions
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* Supported file formats are '''WAV, OGG | * Supported file formats are '''WAV, FLAC, OGG, MP3, MID, IT, XM, S3M, MOD or RAD (v2 only)'''. See [[_SNDOPEN]]. | ||
* {{Parameter|ignored%}} is an optional parameter , accepted for historical reasons. | * {{Parameter|ignored%}} is an optional parameter , accepted for historical reasons. | ||
** In versions prior to '''build 20170811/60''', {{Parameter|ignored%}} identified if a sound was to be loaded with [[_SNDOPEN|"SYNC" capabilities]], (-1 for true, 0 for false). This is true for all sound files in the latest versions, making this parameter safe to be ignored. | ** In versions prior to '''build 20170811/60''', {{Parameter|ignored%}} identified if a sound was to be loaded with [[_SNDOPEN|"SYNC" capabilities]], (-1 for true, 0 for false). This is true for all sound files in the latest versions, making this parameter safe to be ignored. |
Revision as of 08:07, 27 August 2022
The _SNDPLAYFILE statement is used to play a sound file without generating a handle, automatically closing it after playback finishes.
Syntax
- _SNDPLAYFILE filename$[, ignored%][, volume!]
Description
- Supported file formats are WAV, FLAC, OGG, MP3, MID, IT, XM, S3M, MOD or RAD (v2 only). See _SNDOPEN.
- ignored% is an optional parameter , accepted for historical reasons.
- In versions prior to build 20170811/60, ignored% identified if a sound was to be loaded with "SYNC" capabilities, (-1 for true, 0 for false). This is true for all sound files in the latest versions, making this parameter safe to be ignored.
- volume! is a SINGLE value from 0 (silence) to 1 (full volume). If not used or outside this range, the sound will be played at full volume.
- _SNDPLAYFILE never creates an error. If the sound cannot be played it takes no further action.
- The sound is closed automatically after it finishes playing.
- When a sound will be used often, open the file with _SNDOPEN and use _SNDPLAYCOPY to play the handle instead to reduce the burden on the computer.
Examples
Example: Playing a sound file at half volume.
_SNDPLAYFILE "dog.wav", , .5 |
See also