SNDLOOP: Difference between revisions

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(Created page with "{{DISPLAYTITLE:_SNDLOOP}} The _SNDLOOP statement is like _SNDPLAY but the sound is looped. Uses a handle from the _SNDOPEN function. {{PageSyntax}} : _SNDLOOP {{Parameter|handle&}} {{PageDescription}} *Plays the sound identified by {{Parameter|handle&}} in a loop. {{PageExamples}} ''Example:'' Loading a sound or music file and playing it in a loop until a key is pressed. {{CodeStart}} '' '' bg = {{Cl|_SNDOPEN}}("back.ogg") '<<<<<<<<<< change to your...")
 
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{{PageExamples}}
{{PageExamples}}
''Example:'' Loading a sound or music file and playing it in a loop until a key is pressed.
''Example:'' Loading a sound or music file and playing it in a loop until a key is pressed.
{{CodeStart}} '' ''
{{CodeStart}}
bg = {{Cl|_SNDOPEN}}("back.ogg") '<<<<<<<<<< change to your sound file name
bg = {{Cl|_SNDOPEN}}("back.ogg") '<<<<<<<<<< change to your sound file name
{{Cl|_SNDLOOP}} bg
{{Cl|_SNDLOOP}} bg
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{{Cl|LOOP}} {{Cl|UNTIL}} {{Cl|INKEY$}} <> "" 'key press program exit
{{Cl|LOOP}} {{Cl|UNTIL}} {{Cl|INKEY$}} <> "" 'key press program exit
{{Cl|_SNDSTOP}} bg
{{Cl|_SNDSTOP}} bg
{{Cl|_SNDCLOSE}} bg '' ''
{{Cl|_SNDCLOSE}} bg  
{{CodeEnd}}
{{CodeEnd}}


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{{PageNavigation}}
{{PageNavigation}}
[[Category:Latest]]

Revision as of 07:52, 8 July 2022

The _SNDLOOP statement is like _SNDPLAY but the sound is looped. Uses a handle from the _SNDOPEN function.


Syntax

_SNDLOOP handle&


Description

  • Plays the sound identified by handle& in a loop.


Examples

Example: Loading a sound or music file and playing it in a loop until a key is pressed.

bg = _SNDOPEN("back.ogg") '<<<<<<<<<< change to your sound file name
_SNDLOOP bg

DO
    _LIMIT 10   'keep CPU resources used low
LOOP UNTIL INKEY$ <> "" 'key press program exit
_SNDSTOP bg
_SNDCLOSE bg 


See also



Navigation:
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Keyword Reference - Alphabetical
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