SNDPLAYFILE: Difference between revisions
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{{DISPLAYTITLE:_SNDPLAYFILE}} | {{DISPLAYTITLE:_SNDPLAYFILE}} | ||
The [[_SNDPLAYFILE]] statement is used to play a sound file without generating a handle, automatically closing it after playback finishes. | The [[_SNDPLAYFILE]] statement is used to play a sound file without generating a handle, automatically closing it after playback finishes. | ||
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''Example:'' Playing a sound file at half volume. | ''Example:'' Playing a sound file at half volume. | ||
{{CodeStart}} | {{CodeStart}} | ||
{{Cl|_SNDPLAYFILE}} "dog.wav", , .5 | {{Cl|_SNDPLAYFILE}} "dog.wav", , .5 | ||
{{CodeEnd}} | {{CodeEnd}} | ||
Latest revision as of 02:43, 23 January 2023
The _SNDPLAYFILE statement is used to play a sound file without generating a handle, automatically closing it after playback finishes.
Syntax
- _SNDPLAYFILE filename$[, ignored%][, volume!]
Description
- Supported file formats are WAV, FLAC, OGG, MP3, MID, IT, XM, S3M, MOD or RAD (v2 only). See _SNDOPEN.
- ignored% is an optional parameter , accepted for historical reasons.
- In versions prior to build 20170811/60, ignored% identified if a sound was to be loaded with "SYNC" capabilities, (-1 for true, 0 for false). This is true for all sound files in the latest versions, making this parameter safe to be ignored.
- volume! is a SINGLE value from 0 (silence) to 1 (full volume). If not used or outside this range, the sound will be played at full volume.
- _SNDPLAYFILE never creates an error. If the sound cannot be played it takes no further action.
- The sound is closed automatically after it finishes playing.
- When a sound will be used often, open the file with _SNDOPEN and use _SNDPLAYCOPY to play the handle instead to reduce the burden on the computer.
Examples
Example: Playing a sound file at half volume.
_SNDPLAYFILE "dog.wav", , .5 |
See also