SNDSETPOS: Difference between revisions
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(Created page with "{{DISPLAYTITLE:_SNDSETPOS}} The _SNDSETPOS statement changes the current/starting playing position in seconds of a sound. {{PageSyntax}} : _SNDSETPOS {{Parameter|handle&}}, {{Parameter|position!}} {{PageDescription}} *Changes the current/starting playing position in seconds (a SINGLE value) of a sound in memory. *If {{Parameter|position!}} is past the length of the sound, playback will be interrupted. *Function cannot be called while a looping sound is be...") |
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''Example:'' To check the current playing position in an MP3 file, use [[_SNDPLAY]] with [[_SNDGETPOS]] printed in a loop | ''Example:'' To check the current playing position in an MP3 file, use [[_SNDPLAY]] with [[_SNDGETPOS]] printed in a loop | ||
{{CodeStart}} | {{CodeStart}} | ||
SoundFile& = {{Cl|_SNDOPEN}}("YourSoundFile.mp3") '<<< your MP3 sound file here! | SoundFile& = {{Cl|_SNDOPEN}}("YourSoundFile.mp3") '<<< your MP3 sound file here! | ||
{{Cl|_SNDSETPOS}} SoundFile&, 5.5 'set to play sound 5 1/2 seconds into music | {{Cl|_SNDSETPOS}} SoundFile&, 5.5 'set to play sound 5 1/2 seconds into music | ||
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{{PageNavigation}} | {{PageNavigation}} | ||
[[Category:Latest]] |
Revision as of 08:02, 8 July 2022
The _SNDSETPOS statement changes the current/starting playing position in seconds of a sound.
Syntax
- _SNDSETPOS handle&, position!
Description
- Changes the current/starting playing position in seconds (a SINGLE value) of a sound in memory.
- If position! is past the length of the sound, playback will be interrupted.
- Function cannot be called while a looping sound is being played (see _SNDLOOP).
- In versions prior to build 20170811/60, the sound identified by handle& must have been opened using the "SETPOS" capability to use this statement.
Examples
Example: To check the current playing position in an MP3 file, use _SNDPLAY with _SNDGETPOS printed in a loop
SoundFile& = _SNDOPEN("YourSoundFile.mp3") '<<< your MP3 sound file here! _SNDSETPOS SoundFile&, 5.5 'set to play sound 5 1/2 seconds into music _SNDPLAY SoundFile& 'play sound Do: _LIMIT 60 LOCATE 5, 2: PRINT "Current play position> "; _SNDGETPOS(SoundFile&) LOOP UNTIL _KEYDOWN(27) OR NOT _SNDPLAYING(SoundFile&) 'ESC or end of sound exit |
See also