SNDBAL: Difference between revisions
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(_SNDBAL per channel no longer works in v3.1.0 with the new audio backend.) Tag: visualeditor |
(Remove extra closing bracket from syntax and update example 1) |
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{{PageSyntax}} | {{PageSyntax}} | ||
: [[_SNDBAL]] {{Parameter|handle&}}[, {{Parameter|x!}}][, {{Parameter|y!}}][, {{Parameter|z!}}][, {{Parameter|channel&}} | : [[_SNDBAL]] {{Parameter|handle&}}[, {{Parameter|x!}}][, {{Parameter|y!}}][, {{Parameter|z!}}][, {{Parameter|channel&}}] | ||
Line 25: | Line 25: | ||
{{PageExamples}} | {{PageExamples}} | ||
''Example 1:'' | ''Example 1:'' This example loads, plays, and then bounces the sound between the left and right channels | ||
{{CodeStart}} ' | {{CodeStart}} | ||
' This examples load, plays and then bounces the sound between the left and right channels | |||
{{Cl| | Laff& = {{Cl|_SNDOPEN}}("KONGlaff.ogg", "stream") 'load sound file and get LONG handle value | ||
{{Cl| | {{Cl|IF}} Laff& > 0 {{Cl|THEN}} | ||
{{Cl|_SNDPLAY}} Laff& 'play sound | |||
{{Cl|ELSE}} | |||
{{Cl|PRINT}} "Failed to load sound file." | |||
{{Cl|END}} | |||
{{Cl|END}} {{Cl|IF}} | |||
{{Cl|PRINT}} "Press ESC to stop." | |||
dir = 0.01 | |||
{{Cl|DO}} | |||
{{Cl|IF}} laffx! <= -1 {{Cl|THEN}} dir = 0.01 | |||
{{Cl|IF}} laffx! >= 1 {{Cl|THEN}} dir = -0.01 | |||
laffx! = laffx! + dir | |||
{{Cl|LOCATE}} , 1: {{Cl|PRINT USING}} "Balance = ##.##"; laffx!; | |||
{{Cl|_SNDBAL}} Laff&, laffx! 'balance sound to left or right speaker | |||
{{Cl|_LIMIT}} 60 | |||
{{Cl|LOOP}} {{Cl|WHILE}} {{Cl|_SNDPLAYING}}(Laff&) {{Cl|AND}} {{Cl|_KEYHIT}} <> 27 | |||
{{CodeEnd}} | {{CodeEnd}} | ||
Revision as of 16:59, 5 October 2022
The _SNDBAL statement attempts to set the balance or 3D position of a sound.
Syntax
- _SNDBAL handle&[, x!][, y!][, z!][, channel&]
- handle& is a valid sound handle created by the _SNDOPEN function.
- x! distance values go from left (negative) to right (positive).
- y! distance values go from below (negative) to above (positive).
- z! distance values go from behind (negative) to in front (positive).
- channel& value 1 denotes left (mono) and 2 denotes right (stereo) channel (beginning with build 20170811/60)
- The ability to set the balance per channel is gone in version 3.1.0 and higher.
- The ability to set the balance per channel is gone in version 3.1.0 and higher.
Description
- Attempts to position a sound in 3D space, or as close to it as the underlying software libraries allow. In some cases, this will be true 3D positioning, in others, a mere volume adjustment based on distance alone.
- Omitted x!, y! or z! SINGLE values are set to 0 or not changed in build 20170811/60 onward.
- By setting the x! value to -1 or 1 it plays the sound at full volume from the appropriate speaker.
- Sounds at a distance of 1 or -1 are played at full volume. Sounds further than a distance of 1000 cannot be heard.
- The volume decreases linearly (at a constant gradient) over distance. Half volume = 500.
- An "Illegal Function Call" error can occur if another sound is using the primary or same channel position.
- Opened sound files must have the "VOL" capability to use this statement in versions before build 20170811/60.
Examples
Example 1: This example loads, plays, and then bounces the sound between the left and right channels
' This examples load, plays and then bounces the sound between the left and right channels Laff& = _SNDOPEN("KONGlaff.ogg", "stream") 'load sound file and get LONG handle value IF Laff& > 0 THEN _SNDPLAY Laff& 'play sound ELSE PRINT "Failed to load sound file." END END IF PRINT "Press ESC to stop." dir = 0.01 DO IF laffx! <= -1 THEN dir = 0.01 IF laffx! >= 1 THEN dir = -0.01 laffx! = laffx! + dir LOCATE , 1: PRINT USING "Balance = ##.##"; laffx!; _SNDBAL Laff&, laffx! 'balance sound to left or right speaker _LIMIT 60 LOOP WHILE _SNDPLAYING(Laff&) AND _KEYHIT <> 27 |
Example: Loading a sound after build 20170811/60 - no need to specify "sound capabilities" in _SNDOPEN.
s& = _SNDOPEN("song.ogg") PRINT "READY"; s& _SNDPLAY s& _SNDLOOP s& xleft = -1 xright = 1 DO k$ = INKEY$ SELECT CASE k$ CASE "f" xleft = xleft - 0.1 _SNDBAL s&, xleft, , , 1 CASE "g" xleft = xleft + 0.1 _SNDBAL s&, xleft, , , 1 CASE "h" xright = xright - 0.1 _SNDBAL s&, xright, , , 2 CASE "j" xright = xright + 0.1 _SNDBAL s&, xright, , , 2 CASE "n" volume = volume - 0.1 _SNDVOL s&, volume CASE "m" volume = volume + 0.1 _SNDVOL s&, volume CASE "p" _SNDPAUSE s& CASE " " _SNDPLAY s& CASE "i" PRINT _SNDPLAYING(s&) PRINT _SNDPAUSED(s&) SLEEP CASE "b" _SNDSETPOS s&, 110 CASE "l" _SNDLIMIT s&, 10 PRINT "LIM" SLEEP CASE "k" _SNDSTOP s& CASE "c" _SNDCLOSE s& SLEEP s2& = _SNDOPEN("song.ogg") CASE "d" s2& = _SNDCOPY(s&) _SNDPLAY s2& END SELECT LOCATE 1, 1 PRINT xleft, xright, volume, _SNDGETPOS(s&); " " LOOP |
See also