_SNDLOOP

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Revision as of 20:23, 19 April 2022 by SMcNeill (talk | contribs) (Created page with "{{DISPLAYTITLE:_SNDLOOP}} The _SNDLOOP statement is like _SNDPLAY but the sound is looped. Uses a handle from the _SNDOPEN function. {{PageSyntax}} : _SNDLOOP {{Parameter|handle&}} {{PageDescription}} *Plays the sound identified by {{Parameter|handle&}} in a loop. {{PageExamples}} ''Example:'' Loading a sound or music file and playing it in a loop until a key is pressed. {{CodeStart}} '' '' bg = {{Cl|_SNDOPEN}}("back.ogg") '<<<<<<<<<< change to your...")
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The _SNDLOOP statement is like _SNDPLAY but the sound is looped. Uses a handle from the _SNDOPEN function.


Syntax

_SNDLOOP handle&


Description

  • Plays the sound identified by handle& in a loop.


Examples

Example: Loading a sound or music file and playing it in a loop until a key is pressed.

  
bg = _SNDOPEN("back.ogg") '<<<<<<<<<< change to your sound file name
_SNDLOOP bg

DO
    _LIMIT 10   'keep CPU resources used low
LOOP UNTIL INKEY$ <> "" 'key press program exit
_SNDSTOP bg
_SNDCLOSE bg  


See also



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