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SaveScreen and RestoreScreen
#8
@bplus Try out the upgraded version here and see what you think:

Code: (Select All)
Const All_Settings~& = -1~&

Const General_Settings~& = 1 Or 2 Or 4 Or 8
Const AutoDisplay_Setting~& = 1
Const Blend_Setting~& = 2
Const Dest_Setting~& = 4
Const Source_Setting~& = 8

Const Font_Settings~& = 16 Or 32 Or 64 Or 128 Or 256
Const CursorX_Setting~& = 16
Const CursorY_Setting~& = 32
Const Font_Setting~& = 64
Const ForegroundColor_Setting~& = 128
Const BackgroundColor_Setting~& = 256

Const Image_Settings~& = 512 Or 1024 Or 2048
Const ColorPalette_Setting~& = 512
Const Blink_Setting~& = 1024
Const ScreenData_Setting~& = 2048


Type Settings_Type
    ControlCode As _Unsigned Long
    PixelSize As Long
    'General Screen Settings            '15
    AutoDisplay As Long '1
    Blend As Long '2
    Dest As Long '4
    Source As Long '8

    'Font Settings    '496
    CursorX As Long '16
    CursorY As Long '32
    Font As Long '64
    FgColor As _Unsigned Long '128
    BgColor As _Unsigned Long '256

    'Image Settings ' 2560
    ColorPalette As _MEM '512
    Blink As Long '1024
    ScreenData As _MEM '2048
End Type

Dim Saver As Settings_Type

'Screen _NewImage(640, 480, 32)
'$Color:32
Randomize Timer


_Blink Off
For i = 0 To 15
    Color i, 15 - i
    Print "Hello World in Color"; i
Next
Sleep 'so we can view the original screen

GetSettings 0, Saver, All_Settings 'We should now be able to screw with all sorts of stuff and then reset the changes after

_Font 17 'double wide font!
For i = 1 To 10
    Color 4, 0: Print "BLAH BLAH BLAH!  Look at this junk!" 'just crap to print to the screen!
Next

For i = 0 To 15
    _PaletteColor i, _RGB32(Rnd * 256, Rnd * 256, Rnd * 256) 'even the palette changes!
Next
Sleep 'so we can view our drastic changes

RestoreSettings Saver, Image 'put everything back to where it was originally
Sleep 'and let's look at it

System 'before we quit



Sub GetSettings (Image As Long, SaveTo As Settings_Type, Control_Code As _Unsigned Long)
    Dim m As _MEM: m = _MemImage(0)
    If Control_Code = 0 Then Exit Sub
    SaveTo.ControlCode = Control_Code
    SaveTo.PixelSize = _PixelSize(Image)
    If Control_Code And 1 Then SaveTo.AutoDisplay = _AutoDisplay
    If Control_Code And 2 Then SaveTo.Blend = _Blend
    If Control_Code And 4 Then SaveTo.Dest = _Dest
    If Control_Code And 8 Then SaveTo.Source = _Source
    If Control_Code And 16 Then SaveTo.CursorX = Pos(0)
    If Control_Code And 32 Then SaveTo.CursorY = CsrLin
    If Control_Code And 64 Then SaveTo.Font = _Font(Image)
    If Control_Code And 128 Then SaveTo.FgColor = _DefaultColor(Image)
    If Control_Code And 256 Then SaveTo.BgColor = _BackgroundColor(Image)
    If Control_Code And 512 Then
        Select Case SaveTo.PixelSize
            Case 0, 256 '16 color palette and 256 color palette
                If SaveTo.PixelSize = 0 Then '16 colors for text screen
                    Limit = 15
                Else
                    Limit = 255
                End If
                Dim Pal(0 To Limit) As _Unsigned Long
                For i = 0 To Limit
                    Pal(i) = _RGBA32(_Red(i, Image), _Green(i, Image), _Blue(i, Image), _Alpha(i, Image))
                Next
                m = _Mem(Pal())
                SaveTo.ColorPalette = _MemNew(m.SIZE)
                _MemCopy m, m.OFFSET, m.SIZE To SaveTo.ColorPalette, SaveTo.ColorPalette.OFFSET
                _MemFree m
        End Select
    End If
    If Control_Code And 1024 Then SaveTo.Blink = _Blink
    If Control_Code And 2048 Then
        m = _MemImage(Image)
        SaveTo.ScreenData = _MemNew(m.SIZE)
        _MemCopy m, m.OFFSET, m.SIZE To SaveTo.ScreenData, SaveTo.ScreenData.OFFSET
        _MemFree m
    End If
End Sub

Sub RestoreSettings (FromWhat As Settings_Type, Image As Long)
    Dim m As _MEM: m = _MemImage(0)
    Dim As _Unsigned Long CC, PS 'save me some typing
    CC = FromWhat.ControlCode
    PS = FromWhat.PixelSize
    If CC = 0 Then Exit Sub
    If CC And 1 Then If FromWhat.AutoDisplay Then _AutoDisplay Else _Display
    If CC And 2 Then If FromWhat.Blend Then _Blend Else _DontBlend
    If CC And 4 Then _Dest FromWhat.Dest
    If CC And 8 Then _Source FromWhat.Source
    If CC And 16 Then Locate , FromWhat.CursorX
    If CC And 32 Then Locate FromWhat.CursorY
    If CC And 64 Then _Font FromWhat.Font, Image
    If CC And 128 Then Color FromWhat.FgColor
    If CC And 256 Then Color , FromWhat.BgColor
    If CC And 512 Then
        Select Case PS
            Case 0, 256 '16 color palette and 256 color palette
                If PS = 0 Then '16 colors for text screen
                    Limit = 15
                Else
                    Limit = 255
                End If
                Dim Pal(0 To Limit) As _Unsigned Long
                m = _Mem(Pal())
                _MemCopy FromWhat.ColorPalette, FromWhat.ColorPalette.OFFSET, FromWhat.ColorPalette.SIZE To m, m.OFFSET
                _MemFree m
                For i = 0 To Limit
                    _PaletteColor i, Pal(i), Image
                Next
        End Select
    End If
    If CC And 1024 Then If FromWhat.Blink Then _Blink On Else _Blink Off
    If CC And 2048 Then
        m = _MemImage(Image)
        _MemCopy FromWhat.ScreenData, FromWhat.ScreenData.OFFSET, FromWhat.ScreenData.SIZE To m, m.OFFSET
        _MemFree m
    End If
End Sub

Differences in these routines and what you currently have:

Yours only tracks:  Static font&, dest&, source&, row&, col&, autodisplay&, mb&

This tracks:
'General Screen Settings '15
AutoDisplay As Long '1
Blend As Long '2
Dest As Long '4
Source As Long '8

'Font Settings '496
CursorX As Long '16
CursorY As Long '32
Font As Long '64
FgColor As _Unsigned Long '128
BgColor As _Unsigned Long '256

'Image Settings ' 2560
ColorPalette As _MEM '512
Blink As Long '1024
ScreenData As _MEM '2048
End Type

So that's all the screen data (the image itself can be restored), as well as its palette (in case that changes), with _blink, _blend, color, and background color all added to the mix.



Change 2: Yours holds the data in a STATIC variable, which means it has to be restored in the same routine, and the same pass, as the sub/function that uses it.

The new version uses a settings_type variable to track the changes, so it could be used inside a recursive sub/function -- or called in multiple subs/functions -- and unravel back out in the same order to get you back to your original screen in a FILO method.



Change 3: Yours requires you to get and store all the data that it holds, without choice in case you want any of the changes to actually remain.

The new version lets you specify *exactly* what you want to store and restore. (That's where all the nice CONST come in to help make things more intuitive for users.)

Only want to store the General Settings (AutoDisplay, Blend, Dest, Source) then simply call the sub with: GetSettings 0, Saver, General_Settings

Decide that you actually want your sub/function to be able to change the blend setting, but not those other three? GetSettings 0, Saver, General_Settings - AutoDisplay_Setting

Want to store it all? That's All_Settings

Just the image data, color palette, and blink status? That's Image_Settings

Recursive possible. More settings. Optional and customizable settings...

I'd call it a nice upgrade from the old version which you currently have saved and for use. Wink
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Messages In This Thread
SaveScreen and RestoreScreen - by SMcNeill - 10-24-2023, 08:33 AM
RE: SaveScreen and RestoreScreen - by PhilOfPerth - 10-25-2023, 10:59 PM
RE: SaveScreen and RestoreScreen - by bplus - 10-26-2023, 01:59 PM
RE: SaveScreen and RestoreScreen - by SMcNeill - 10-26-2023, 02:09 PM
RE: SaveScreen and RestoreScreen - by bplus - 10-26-2023, 02:28 PM
RE: SaveScreen and RestoreScreen - by SMcNeill - 10-26-2023, 05:13 PM
RE: SaveScreen and RestoreScreen - by SMcNeill - 10-26-2023, 07:52 PM
RE: SaveScreen and RestoreScreen - by bplus - 10-26-2023, 09:21 PM



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