(02-20-2023, 05:07 PM)TerryRitchie Wrote:(02-20-2023, 06:07 AM)DSMan195276 Wrote:(02-20-2023, 05:47 AM)TerryRitchie Wrote: When you get some time please code a quick example on how to use the new _LOADIMAGE argument. Very curious. Thank you for keeping the changes/fixes coming.
Sorry! I should have linked to the Wiki, it includes more information and has an example at the end: https://qb64phoenix.com/qb64wiki/index.php/LOADIMAGE
In my view this feature is very useful when paired with the HTTP support from v3.5.0, you can download an image file into a String and then pass that String directly to `_LOADIMAGE()` to open it. That lets you avoid having to write the image to a file first.
Ah, ok, I see. One could embed an entire sprite sheet within the code using this technique and then parse the individual sprites without ever having to access a drive.
Yes. And Terry I borrowed one of your example code for Example 3.
So, now you can embed all sorts of images and sounds that QB64-PE supports and load them directly from memory without having to touch any kind of storage.