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Spring Banner Contest! (2023)
(03-14-2023, 11:02 PM)dbox Wrote:
(03-14-2023, 08:53 PM)dbox Wrote: Have you ever thought, "Man, I wish I could make banners like bplus, but coding is hard!"

Well now you can make spring banners too with the "B+ Banner Builder"!

Try it online today:
https://qbjs.org/?src=https://raw.github...uilder.zip

Now with more font options!


bplus Wrote:LOL not exactly b+ approved but I like the hint of being legendary
You are legendary sir!

That's pretty cool how you turned it into GUI and can rerun with different conditions. I wonder if we could get the part of code that spreads out the flowers working without the GoTo? Stay tuned...

I like that font.
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@dbox 

replace:
Code: (Select All)
'tryAgain:
        xoff = Rnd * XMAX
        yoff = YMAX - (Rnd * sq) ^ .25
        size = 15 * (yoff - 140) / 116
        If size < 1 Then size = 1
        For j = 1 To i - 1 '                                space out flowers less overlap!
            If _Hypot(xoff - fx(j), yoff - fy(j)) < size + fs(j) + 1 Then
                'GoTo tryAgain
                _Continue
            End If
        Next

with
Code: (Select All)
dim ok
    Do
        ok = 1
        xoff = Rnd * XMAX
        yoff = YMAX - (Rnd * sq) ^ .25
        size = 15 * (yoff - 140) / 116
        If size < 1 Then size = 1
        For j = 1 To i - 1 '                                space out flowers less overlap!
            If _Hypot(xoff - fx(j), yoff - fy(j)) < size + fs(j) + 1 Then ok = 0: Exit For
        Next
    Loop Until ok

PS reset number of flowers to 1900, 2000 max!!!
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So here is code now QBJS:
Code: (Select All)
Import Dom From "lib/web/dom.bas"
Const SaveTextAs256Color = 0 'Flag to Save as 256 color file or 32-bit color file, when converting SCREEN 0 to an image
'                             Set to TRUE (any non-zero value) to save text screens in 256 color mode.
'                             Set to FALSE (zero) to save text screens in 32-bit color mode.

_Title "B+ Banner Builder" ' b+ 2023-03-12
' mod 1 start banner
' mod 2 add sun and rays
' mod 3 no overlap!
' mod 4 plasma coloring? don't like random bland!
' mod 5 number of petals determines color also twirl flower petals randomly
' mod 6 more flowers!
' mod 7 clean logo both sides of title
' mod 8 new draw flower with special pallet, only one screen option now

Const XMAX = 1400 '                                                          screen banner specs
Const YMAX = 256
Const MinPetals = 4 '                                                  flower from 4 to 8 petals
Const MaxPetals = 8

Dim Shared As Object label, txtFlowers, txtTitle, lstFont, txtFontSize, txtFontWeight

Screen _NewImage(XMAX, YMAX, 32)
Randomize Timer '  oh we can have different flower arrangements

InitUI

DrawBanner

Sub DrawBanner
    Cls
    label.style.display = "none"
    '                                            color palette according to Pedals of flower  4 to 8
    ReDim pal~&(MinPetals To MaxPetals) '                                       colors in the peLogo
    pal~&(4) = _RGB32(255, 0, 0) '                                                          high red
    pal~&(5) = _RGB32(242, 94, 13) '                                                     deep orange
    pal~&(6) = _RGB32(26, 50, 230) '                                                            blue
    pal~&(7) = _RGB32(77, 161, 179) '                                                           cyan
    pal~&(8) = _RGB32(242, 175, 13) '                                                    pale orange

    Dim As Long logo, fnt, wallpaper
    Dim k$, logo, sq, i, border~&, ray, angle, n, px1, py1, colr, shift
    logo = _LoadImage("peLogo.png")
    sq = (YMAX - 140) ^ 4

    For i = 0 To 140 ' sky
        Line (0, i)-(XMAX, i), _RGB32(50 + i, 50 + i, 115 + i)
    Next
    border~& = _RGB32(255, 255, 100)
    ray = _Hypot(701, 141) '                                          longest diagonal line is this
    angle = _Pi(1 / 30) '                                    60 to a circle like minutes to a clock
    For n = -1 To 31
        px1 = 700 + ray * Cos(_Pi(1) + n * angle)
        py1 = 140 + ray * Sin(_Pi(1) + n * angle)
        Line (700, 140)-(px1, py1), border~& '                                       catch some rays
        If n > -1 Then
            px1 = 700 + .1 * ray * Cos(_Pi(1) + n * angle - .5 * angle + shift)
            py1 = 140 + .1 * ray * Sin(_Pi(1) + n * angle - .5 * angle + shift)
            If n Mod 2 Then colr = _RGB32(255, 255, 50, 45) Else colr = _RGB32(255, 255, 200, 45)
            Paint (px1, py1), colr, border~&
        End If '                                                  shade the rays for sun spectacular
    Next
    For i = 140 To YMAX ' ground
        Line (0, i)-(XMAX, i), _RGB32(0, 255 - i, 0)
    Next

    nf = txtFlowers.value '2000 ' number of flowers                                             setup and draw flowers
    ReDim fx(1 To nf), fy(1 To nf), fs(1 To nf) 'x, y size
    For i = 1 To nf
        dim ok
        Do
            ok = 1
            xoff = Rnd * XMAX
            yoff = YMAX - (Rnd * sq) ^ .25
            size = 15 * (yoff - 140) / 116
            If size < 1 Then size = 1
            For j = 1 To i - 1 '                                space out flowers less overlap!
                If _Hypot(xoff - fx(j), yoff - fy(j)) < size + fs(j) + 1 Then ok = 0: Exit For
            Next
        Loop Until ok
        fx(i) = xoff: fy(i) = yoff: fs(i) = size
        petals = Int((MaxPetals - MinPetals + 1) * Rnd) + MinPetals
        size = 15 * (yoff - 140) / 116
        If size < 1 Then size = 1
            DrawFlower xoff, yoff, petals, size, pal~&(petals)
        _Display
    Next

    _PutImage (25, 5), logo ', wallpaper
    _PutImage (_Width - 25 - _Width(logo), 5), logo ', wallpaper

    label.style.display = "block"
    label.innerHTML = txtTitle.value
    label.style.fontSize = txtFontSize.value + "px"
    label.style.fontFamily = lstFont.value '"comic sans ms, arial, helvetica, sans-serif"
    label.style.fontWeight = "normal"
    label.style.marginLeft = "-" + Fix(label.offsetWidth / 2) + "px"
End Sub

Sub DrawFlower (x, y, nPetals, radius, c~&) '  better flowers developed today 3/12/2023
    Dim roffset, pa, r, a, xx, yy
    roffset = _Pi(2) * Rnd
    pa = _Pi(2 / nPetals)
    r = .66 * radius
    For a = 0 To _Pi(2) Step pa
        xx = x + r * Cos(a + roffset)
        yy = y + r * Sin(a + roffset)
        FCirc xx, yy, radius / 2, c~&
    Next
    For a = 0 To _Pi(2) Step pa
        xx = x + radius * Cos(a + roffset + .5 * pa)
        yy = y + radius * Sin(a + roffset + .5 * pa)
        Line (xx, yy)-(x, y), _RGB32(255 - y)
    Next
    FCirc x, y, radius / 3, _RGB32(229, 242, 13) '                    fixed yellow to match Logo
End Sub

Sub FCirc (CX As Long, CY As Long, R As Long, C As _Unsigned Long)
    Dim Radius As Long, RadiusError As Long
    Dim X As Long, Y As Long
    Radius = Abs(R): RadiusError = -Radius: X = Radius: Y = 0
    If Radius = 0 Then PSet (CX, CY), C: Exit Sub
    Line (CX - X, CY)-(CX + X, CY), C ', BF
    While X > Y
        RadiusError = RadiusError + Y * 2 + 1
        If RadiusError >= 0 Then
            If X <> Y + 1 Then
                Line (CX - Y, CY - X)-(CX + Y, CY - X), C ', BF
                Line (CX - Y, CY + X)-(CX + Y, CY + X), C ', BF
            End If
            X = X - 1
            RadiusError = RadiusError - X * 2
        End If
        Y = Y + 1
        Line (CX - X, CY - Y)-(CX + X, CY - Y), C ', BF
        Line (CX - X, CY + Y)-(CX + X, CY + Y), C ', BF
    Wend
End Sub

Sub InitUI
    Dim As Object panel, btn

    label = Dom.Create("div", , "")
    label.style.position = "absolute"
    label.style.color = "#fff"
    label.style.top = "0px"
    label.style.left = "50%"
    label.style.letterSpacing = "normal"
    label.style.whiteSpace = "nowrap"
    label.style.textShadow = "3px 3px rgba(0, 0, 0, .5)"

    panel = Dom.Create("div")
    panel.style.marginTop = "20px"
    panel.style.letterSpacing = "normal"
   
    Dom.Create "span", panel, "Flowers: "
    txtFlowers = Dom.Create("input", panel, "1900")
    txtFlowers.type = "number"
    txtFlowers.style.width = "75px"
    txtFlowers.style.textAlign = "right"
   
    Dom.Create "span", panel, " Title: "
    txtTitle = Dom.Create("input", panel, "QB64 Phoenix Edition")
   
    Dom.Create "span", panel, " Font: "
    lstFont = Dom.Create("select", panel)
    AddOption lstFont, "Arial (sans-serif)", "Arial, sans-serif"
    AddOption lstFont, "Impact (sans-serif)", "Impact, sans-serif"
    AddOption lstFont, "Times New Roman (serif)", "Times New Roman, serif"
    AddOption lstFont, "Georgia (serif)", "Georgia, serif"
    AddOption lstFont, "Courier (monospace)", "Courier, monospace"
    AddOption lstFont, "Lucida (monospace)", "Lucida, monospace"
    AddOption lstFont, "Brush Script MT (cursive)", "Brush Script MT, cursive"
    AddOption lstFont, "Comic Sans MS (cursive)", "Comic Sans MS, cursive"
   
    lstFontWeight = Dom.Create("select", panel)
    AddOption lstFontWeight, "100 (Lightest)", "100"
    AddOption lstFontWeight, "200", "200"
    AddOption lstFontWeight, "300", "300"
    AddOption lstFontWeight, "400 (Normal)", "400"
    AddOption lstFontWeight, "500", "500"
    AddOption lstFontWeight, "600", "600"
    AddOption lstFontWeight, "700 (Bold)", "700"
    AddOption lstFontWeight, "800", "800"
    AddOption lstFontWeight, "900 (Boldest)", "900"
    lstFontWeight.value = "400"
   
    'Dom.Create "span", panel, " Font Size: "
    txtFontSize = Dom.Create("input", panel, "75")
    txtFontSize.type = "number"
    txtFontSize.style.width = "50px"
    txtFontSize.style.textAlign = "right"
    Dom.Create "span", panel, "px "
   
    btn = Dom.Create("button", panel, "Redraw")
    btn.style.marginLeft = "10px"
    Dom.Event btn, "click", sub_DrawBanner
End Sub

Sub AddOption(list, text, value)
    Dim opt As Object
    opt = Dom.Create("option", list)
    opt.value = value
    opt.innerText = text
End Sub

Ah the centering code for title is not working either:

   
Can the text labels be center aligned?
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Nice bplus!  I’ll incorporate your changes and check out the text alignment when I can get back in front of a computer.
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OK I tried running the code I posted and errors???
Here is the Share Code from QBJS site:
https://qbjs.org/?code=SW1wb3J0IERvbSBGc...C+QNCekAlA==


Dang! Same problem again!  ??
   

I am substituting the code for the Goto loop and then I am changing 2000 for number of flowers to 1900 so you aren't waiting 3-5 minutes for screen to fill with that many less overlapping flowers.
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Hey bplus, it’s due to the logo file not being there.  In my original example, I was referencing a zip file that has the code and logo file.  If you drag that logo file into the Files tab in qbjs it should work.

Once you do that you can use the save button to create a project zip that has all of the files needed.
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all this bp logos are great but my is natural
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(03-14-2023, 11:58 PM)bplus Wrote: Can the text labels be center aligned?

Must do it to a monospaced font. Trying to do it to a "conventional" font is a PITA. Must get the font widths of every single alphabet glyph, uppercase and lowercase in the least and do a smart computation out of it. I don't know, might be enough to sum the widths for a given phrase, divide by two and then take it from half the screen width? I'm not familiar anymore with the frequent text-centering algorithm.
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Hey @bplus, I've updated the sample with the improved flower spacing code you provided:
https://qbjs.org/?src=https://raw.github...uilder.zip

I think the text centering issue may be due to the fact that it is using an html overlay for the text.  If you are viewing it with the IDE code panel still visible it could throw off the alignment.  You can try minimizing the code panel with minimize / maximize buttons between the code and preview panels here:
   

Or you can use the "play" mode link to just go straight to the program without the IDE showing at all:
https://qbjs.org/?mode=play&src=https://raw.githubusercontent.com/boxgaming/qbjs/main/samples/project/bplus-banner-builder.zip

It seems to be centered when I try it:
   

Let me know if that doesn't work for you.  (As an aside I'm planning to add support for _Font and _LoadFont to the next QBJS release.)
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(03-15-2023, 12:28 PM)mnrvovrfc Wrote:
(03-14-2023, 11:58 PM)bplus Wrote: Can the text labels be center aligned?

Must do it to a monospaced font. Trying to do it to a "conventional" font is a PITA. Must get the font widths of every single alphabet glyph, uppercase and lowercase in the least and do a smart computation out of it. I don't know, might be enough to sum the widths for a given phrase, divide by two and then take it from half the screen width? I'm not familiar anymore with the frequent text-centering algorithm.

That's the hard way. In QB64 you get the width of a string in pixels with _PrintWidth(myString$) and center it on pixel width of screen or pixel width of box area for label. But QBJS does not have all QB64 functions. It does have GUI though, thanks to dbox most recent mod one of my banners!
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