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06-03-2023, 03:36 AM
(This post was last modified: 06-25-2023, 02:47 PM by CharlieJV.)
Currently in the works (click here for details; click here to try the test version of BASIC Anywhere Machine)
- Documentation: setup the architectural components for syntax diagrams, and start using/testing syntax diagrams with the statements/functions/operators below
- Enhanced debugging: added generic code issue notification and viewing mechanism, and specific catching missing definitions for SUB and FUNCTION declarations
- Added UrlQueryString$ function
- Added UrlKey$ function
- Added IFF function
- Added MIN and MAX functions
- Added BIN$ keyword (alternative name for already existing _BIN$ function)
- Added DAY$ function
- Added DIV keyword (alternative for the already existing "\", i.e. integer division, operator)
- Added FRAC function
- Added BETWEEN function
- Added CHOOSE function
- Enhanced compatibility of DEFtype statements
- Enhanced compatibility of _BIN$, HEX$, OCT$ functions
- Enhanced compatibility of SLEEP statement
- Enhanced compatibility of INSTR function
- Enhanced compatibility of RANDOMIZE function
- Enhanced compatibility of INTEGER data type
- Fixed the WIDTH statement: fixed a little glitch and documented behaviour
- Added the HEIGHT statement (WIDTH specifying the number of text columns, why not be able to specify the number of rows?)
- Added PUTSTRING statement
- Added SCROLL statement
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Hi Charlie,
What does BAM mean?
I feel like I have asked this before.
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B(ASIC)
A(nywhere)
M(achine)
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(06-03-2023, 10:22 PM)mnrvovrfc Wrote: B(ASIC)
A(nywhere)
M(achine)
Hey, thanks for jumping in! I am just as scattered as my brains, so I can miss these types of things on a dime.
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(06-03-2023, 10:16 PM)grymmjack Wrote: Hi Charlie,
What does BAM mean?
I feel like I have asked this before.
Whatever else you want to know, you'll probably find it on the project website (or in the always-a-work-in-progress documentation). If you find it a drag to dig into, ask about anything right here.
If you want to give it a spin (or just quickly explore some sample programs), you'll find that it is a different critter.
It's a pet project of mine that merges things I find wildly interesting (BASIC tugs at my heart strings something silly): TiddlyWiki, BASIC, documentation, everything "software development process (aka SDLC)", componentization and taming intertwingularity.
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I had planned on just the first two functions, and then scope-creep happened ...
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do you think there's anyway I could get this QB program to run in BAM?
Code: (Select All) Screen 13 ': _FullScreen
Print "Sir Knight Vile"
Print "Press any key to start game"
Print "Find the 8 stars to win!"
Sleep
rab = 1
ras = 1
spellcr = 1
crosso = 1
heart1 = 1
heart2 = 1
star1 = 1
star2 = 1
star3 = 1
star4 = 1
star5 = 1
star6 = 1
star7 = 1
star8 = 1
strhou = 0
hlth = 1300
Randomize Timer
10
star1x = Int(Rnd * 100)
star1y = Int(Rnd * 50)
star2x = Int(Rnd * 100)
star2y = Int(Rnd * 50)
star3x = Int(Rnd * 100)
star3y = Int(Rnd * 50)
star4x = Int(Rnd * 100)
star4y = Int(Rnd * 50)
star5x = Int(Rnd * 100)
star5y = Int(Rnd * 50)
star6x = Int(Rnd * 100)
star6y = Int(Rnd * 50)
star7x = Int(Rnd * 100)
star7y = Int(Rnd * 50)
star8x = Int(Rnd * 100)
star8y = Int(Rnd * 50)
If star1x = 0 GoTo 10
If star1y = 0 GoTo 10
If star2x = 0 GoTo 10
If star2y = 0 GoTo 10
If star3x = 0 GoTo 10
If star3y = 0 GoTo 10
If star4x = 0 GoTo 10
If star4y = 0 GoTo 10
If star5x = 0 GoTo 10
If star5y = 0 GoTo 10
If star6x = 0 GoTo 10
If star6y = 0 GoTo 10
If star7x = 0 GoTo 10
If star7y = 0 GoTo 10
If star8x = 0 GoTo 10
If star8y = 0 GoTo 10
plmx = 50
plmy = 25
pldir = 2
bcclr = 2
plx = 100
ply = 100
100
Color 15, bcclr
_Display
Cls
If spella > 0 Then sp$ = "(Got SP)" Else sp$ = ""
If cross > 0 Then cro$ = "(Got crosses)" Else cro$ = ""
Print "health:"; hlth; "|bombs:"; bmbs; "|spears:"; sprs
Print "STARS:"; strto; cro$; sp$
If pldir = 1 Then
Line (plx, ply + 1)-(plx, ply + 4), 7
Line (plx + 1, ply)-(plx + 1, ply + 5), 7
Line (plx + 3, ply + 1)-(plx + 3, ply + 4), 7
Line (plx + 2, ply)-(plx + 2, ply + 5), 7
Line (plx, ply + 2)-(plx, ply + 3), 6
Line (plx + 1, ply + 1)-(plx + 1, ply + 4), 6
Line (plx + 3, ply + 2)-(plx + 3, ply + 3), 6
Line (plx + 2, ply + 1)-(plx + 2, ply + 4), 6
End If
If pldir = 4 Then
Line (plx, ply + 1)-(plx, ply + 3), 7
Line (plx + 1, ply)-(plx + 1, ply + 4), 7
Line (plx + 3, ply + 1)-(plx + 3, ply + 3), 7
Line (plx + 2, ply)-(plx + 2, ply + 4), 7
Line (plx, ply + 2)-(plx, ply + 3), 6
Line (plx + 1, ply + 1)-(plx + 1, ply + 4), 6
Line (plx + 3, ply + 2)-(plx + 3, ply + 3), 6
Line (plx + 2, ply + 1)-(plx + 2, ply + 4), 6
End If
If pldir = 2 Then
Line (plx + 1, ply)-(plx + 4, ply), 7
Line (plx, ply + 1)-(plx + 5, ply + 1), 7
Line (plx + 1, ply + 3)-(plx + 4, ply + 3), 7
Line (plx, ply + 2)-(plx + 5, ply + 2), 7
Line (plx, ply + 2)-(plx, ply + 3), 6
Line (plx + 1, ply + 1)-(plx + 1, ply + 4), 6
Line (plx + 3, ply + 2)-(plx + 3, ply + 3), 6
Line (plx + 2, ply + 1)-(plx + 2, ply + 4), 6
End If
If pldir = 3 Then
Line (plx + 1, ply)-(plx + 4, ply), 7
Line (plx, ply + 1)-(plx + 5, ply + 1), 7
Line (plx + 1, ply + 3)-(plx + 4, ply + 3), 7
Line (plx, ply + 2)-(plx + 5, ply + 2), 7
Line (plx, ply + 2)-(plx, ply + 3), 6
Line (plx + 1, ply + 1)-(plx + 1, ply + 4), 6
Line (plx + 3, ply + 2)-(plx + 3, ply + 3), 6
Line (plx + 2, ply + 1)-(plx + 2, ply + 4), 6
End If
If strhou = 1 GoTo 220
If em1set = 0 Then emet1 = Int(Rnd * 5): plat1 = 0
If em2set = 0 Then emet2 = Int(Rnd * 5): plat2 = 0
If em3set = 0 Then emet3 = Int(Rnd * 5): plat3 = 0
If em4set = 0 Then emet4 = Int(Rnd * 5): plat4 = 0
If em5set = 0 Then emet5 = Int(Rnd * 5): plat5 = 0
If em6set = 0 Then emet6 = Int(Rnd * 5): plat6 = 0
If em7set = 0 Then emet7 = Int(Rnd * 5): plat7 = 0
If em8set = 0 Then emet8 = Int(Rnd * 5): plat8 = 0
If em1set = 0 Then
If emet1 = 0 Then
em1ht = 7
em1kt = 4
End If
If emet1 = 1 Then
em1ht = 3
em1kt = 2
End If
If emet1 = 2 Then
em1ht = 5
em1kt = 3
End If
If emet1 = 3 Then
em1ht = 4
em1kt = 2
End If
If emet1 = 4 Then
em1ht = 10
em1kt = 5
End If
End If
If em2set = 0 Then
If emet2 = 0 Then
em2ht = 7
em2kt = 4
End If
If emet2 = 1 Then
em2ht = 3
em2kt = 2
End If
If emet2 = 2 Then
em2ht = 5
em2kt = 3
End If
If emet2 = 3 Then
em2ht = 4
em2kt = 2
End If
If emet2 = 4 Then
em2ht = 10
em2kt = 5
End If
End If
If em3set = 0 Then
If emet3 = 0 Then
em3ht = 7
em3kt = 4
End If
If emet3 = 1 Then
em3ht = 3
em3kt = 2
End If
If emet3 = 2 Then
em3ht = 5
em3kt = 3
End If
If emet3 = 3 Then
em3ht = 4
em3kt = 2
End If
If emet3 = 4 Then
em3ht = 10
em3kt = 5
End If
End If
If em4set = 0 Then
If emet4 = 0 Then
em4ht = 7
em4kt = 4
End If
If emet4 = 1 Then
em4ht = 3
em4kt = 2
End If
If emet4 = 2 Then
em4ht = 5
em4kt = 3
End If
If emet4 = 3 Then
em4ht = 4
em4kt = 2
End If
If emet4 = 4 Then
em4ht = 10
em4kt = 5
End If
End If
If em5set = 0 Then
If emet5 = 0 Then
em5ht = 7
em5kt = 4
End If
If emet5 = 1 Then
em5ht = 3
em5kt = 2
End If
If emet5 = 2 Then
em5ht = 5
em5kt = 3
End If
If emet5 = 3 Then
em5ht = 4
em5kt = 2
End If
If emet5 = 4 Then
em5ht = 10
em5kt = 5
End If
End If
If em6set = 0 Then
If emet6 = 0 Then
em6ht = 7
em6kt = 4
End If
If emet6 = 1 Then
em6ht = 3
em6kt = 2
End If
If emet6 = 2 Then
em6ht = 5
em6kt = 3
End If
If emet6 = 3 Then
em6ht = 4
em6kt = 2
End If
If emet6 = 4 Then
em6ht = 10
em6kt = 5
End If
End If
If em7set = 0 Then
If emet7 = 0 Then
em7ht = 7
em7kt = 4
End If
If emet7 = 1 Then
em7ht = 3
em7kt = 2
End If
If emet7 = 2 Then
em7ht = 5
em7kt = 3
End If
If emet7 = 3 Then
em7ht = 4
em7kt = 2
End If
If emet7 = 4 Then
em7ht = 10
em7kt = 5
End If
End If
If em8set = 0 Then
If emet8 = 0 Then
em8ht = 7
em8kt = 4
End If
If emet8 = 1 Then
em8ht = 3
em8kt = 2
End If
If emet8 = 2 Then
em8ht = 5
em8kt = 3
End If
If emet8 = 3 Then
em8ht = 4
em8kt = 2
End If
If emet8 = 4 Then
em8ht = 10
em8kt = 5
End If
End If
If em1set = 0 Then eme1s = Int(Rnd * 4): plat1 = 0: plas1 = 0
If em2set = 0 Then eme2s = Int(Rnd * 4): plat2 = 0: plas2 = 0
If em3set = 0 Then eme3s = Int(Rnd * 4): plat3 = 0: plas3 = 0
If em4set = 0 Then eme4s = Int(Rnd * 4): plat4 = 0: plas4 = 0
If em5set = 0 Then eme5s = Int(Rnd * 4): plat5 = 0: plas5 = 0
If em6set = 0 Then eme6s = Int(Rnd * 4): plat6 = 0: plas6 = 0
If em7set = 0 Then eme7s = Int(Rnd * 4): plat7 = 0: plas7 = 0
If em8set = 0 Then eme8s = Int(Rnd * 4): plat8 = 0: plas8 = 0
If em1set = 0 Then If eme1s = 0 Then em1x = -12: em1y = Int(Rnd * 200): eme1d = 3: em1set = 1
If em1set = 0 Then If eme1s = 1 Then em1y = -12: em1x = Int(Rnd * 300): eme1d = 2: em1set = 1
If em1set = 0 Then If eme1s = 2 Then em1x = 325: em1y = Int(Rnd * 200): eme1d = 0: em1set = 1
If em1set = 0 Then If eme1s = 3 Then em1y = 225: em1x = Int(Rnd * 300): eme1d = 1: em1set = 1
If em2set = 0 Then If eme2s = 0 Then em2x = -12: em2y = Int(Rnd * 200): eme1d = 3: em2set = 1
If em2set = 0 Then If eme2s = 1 Then em2y = -12: em2x = Int(Rnd * 300): eme1d = 2: em2set = 1
If em2set = 0 Then If eme2s = 2 Then em2x = 325: em2y = Int(Rnd * 200): eme1d = 0: em2set = 1
If em2set = 0 Then If eme2s = 3 Then em2y = 225: em2x = Int(Rnd * 300): eme1d = 1: em2set = 1
If em3set = 0 Then If eme3s = 0 Then em3x = -12: em3y = Int(Rnd * 200): eme1d = 3: em3set = 1
If em3set = 0 Then If eme3s = 1 Then em3y = -12: em3x = Int(Rnd * 300): eme1d = 2: em3set = 1
If em3set = 0 Then If eme3s = 2 Then em3x = 325: em3y = Int(Rnd * 200): eme1d = 0: em3set = 1
If em3set = 0 Then If eme3s = 3 Then em3y = 225: em3x = Int(Rnd * 300): eme1d = 1: em3set = 1
If em4set = 0 Then If eme4s = 0 Then em4x = -12: em4y = Int(Rnd * 200): eme1d = 3: em4set = 1
If em4set = 0 Then If eme4s = 1 Then em4y = -12: em4x = Int(Rnd * 300): eme1d = 2: em4set = 1
If em4set = 0 Then If eme4s = 2 Then em4x = 325: em4y = Int(Rnd * 200): eme1d = 0: em4set = 1
If em4set = 0 Then If eme4s = 3 Then em4y = 225: em4x = Int(Rnd * 300): eme1d = 1: em4set = 1
If em5set = 0 Then If eme5s = 0 Then em5x = -12: em5y = Int(Rnd * 200): eme1d = 3: em5set = 1
If em5set = 0 Then If eme5s = 1 Then em5y = -12: em5x = Int(Rnd * 300): eme1d = 2: em5set = 1
If em5set = 0 Then If eme5s = 2 Then em5x = 325: em5y = Int(Rnd * 200): eme1d = 0: em5set = 1
If em5set = 0 Then If eme5s = 3 Then em5y = 225: em5x = Int(Rnd * 300): eme1d = 1: em5set = 1
If em6set = 0 Then If eme6s = 0 Then em6x = -12: em6y = Int(Rnd * 200): eme1d = 3: em6set = 1
If em6set = 0 Then If eme6s = 1 Then em6y = -12: em6x = Int(Rnd * 300): eme1d = 2: em6set = 1
If em6set = 0 Then If eme6s = 2 Then em6x = 325: em6y = Int(Rnd * 200): eme1d = 0: em6set = 1
If em6set = 0 Then If eme6s = 3 Then em6y = 225: em6x = Int(Rnd * 300): eme1d = 1: em6set = 1
If em7set = 0 Then If eme7s = 0 Then em7x = -12: em7y = Int(Rnd * 200): eme1d = 3: em7set = 1
If em7set = 0 Then If eme7s = 1 Then em7y = -12: em7x = Int(Rnd * 300): eme1d = 2: em7set = 1
If em7set = 0 Then If eme7s = 2 Then em7x = 325: em7y = Int(Rnd * 200): eme1d = 0: em7set = 1
If em7set = 0 Then If eme7s = 3 Then em7y = 225: em7x = Int(Rnd * 300): eme1d = 1: em7set = 1
If em8set = 0 Then If eme8s = 0 Then em8x = -12: em8y = Int(Rnd * 200): eme1d = 3: em8set = 1
If em8set = 0 Then If eme8s = 1 Then em8y = -12: em8x = Int(Rnd * 300): eme1d = 2: em8set = 1
If em8set = 0 Then If eme8s = 2 Then em8x = 325: em8y = Int(Rnd * 200): eme1d = 0: em8set = 1
If em8set = 0 Then If eme8s = 3 Then em8y = 225: em8x = Int(Rnd * 300): eme1d = 1: em8set = 1
200
emcnt = emcnt + 1
If emcnt = 1 Then
emet = emet1
emed = eme1d
emx = em1x
emy = em1y
End If
If emcnt = 2 Then
emet = emet2
emed = eme2d
emx = em2x
emy = em2y
End If
If emcnt = 3 Then
emet = emet3
emed = eme3d
emx = em3x
emy = em3y
End If
If emcnt = 4 Then
emet = emet4
emed = eme4d
emx = em4x
emy = em4y
End If
If emcnt = 5 Then
emet = emet5
emed = eme5d
emx = em5x
emy = em5y
End If
If emcnt = 6 Then
emet = emet6
emed = eme6d
emx = em6x
emy = em6y
End If
If emcnt = 7 Then
emet = emet7
emed = eme7d
emx = em7x
emy = em7y
End If
If emcnt = 8 Then
emet = emet8
emed = eme8d
emx = em8x
emy = em8y
End If
If emet = 0 Then
If emed = 0 Then
Line (emx, emy + 1)-(emx, emy + 5), 4
Line (emx + 4, emy + 1)-(emx + 4, emy + 5), 4
Line (emx + 2, emy + 2)-(emx + 2, emy + 4), 4
Line (emx + 3, emy + 2)-(emx + 3, emy + 4), 4
Line (emx, emy + 2)-(emx - 3, emy + 2), 4
Line (emx, emy + 4)-(emx - 3, emy + 4), 4
End If
If emed = 3 Then
Line (emx, emy + 1)-(emx, emy + 5), 4
Line (emx + 4, emy + 1)-(emx + 4, emy + 5), 4
Line (emx + 2, emy + 2)-(emx + 2, emy + 4), 4
Line (emx + 3, emy + 2)-(emx + 3, emy + 4), 4
Line (emx + 4, emy + 2)-(emx + 7, emy + 2), 4
Line (emx + 4, emy + 4)-(emx + 7, emy + 4), 4
End If
If emed = 1 Then
Line (emx + 1, emy)-(emx + 5, emy), 4
Line (emx + 1, emy + 4)-(emx + 5, emy + 4), 4
Line (emx + 2, emy + 2)-(emx + 4, emy + 2), 4
Line (emx + 2, emy + 3)-(emx + 4, emy + 3), 4
Line (emx + 2, emy)-(emx + 2, emy - 3), 4
Line (emx + 4, emy)-(emx + 4, emy - 3), 4
End If
If emed = 2 Then
Line (emx + 1, emy)-(emx + 5, emy), 4
Line (emx + 1, emy + 4)-(emx + 5, emy + 4), 4
Line (emx + 2, emy + 2)-(emx + 4, emy + 2), 4
Line (emx + 2, emy + 3)-(emx + 4, emy + 3), 4
Line (emx + 2, emy + 4)-(emx + 2, emy + 7), 4
Line (emx + 4, emy + 4)-(emx + 4, emy + 7), 4
End If
End If
If emet = 1 Then
If emed = 0 Then
Line (emx, emy + 1)-(emx, emy + 5), 6
Line (emx + 4, emy + 1)-(emx + 4, emy + 5), 6
Line (emx + 2, emy + 2)-(emx + 2, emy + 4), 6
Line (emx + 3, emy + 2)-(emx + 3, emy + 4), 6
Line (emx, emy + 2)-(emx - 3, emy + 2), 6
Line (emx, emy + 4)-(emx - 3, emy + 4), 6
Line (emx - 1, emy + 3)-(emx, emy + 3), 6
End If
If emed = 3 Then
Line (emx, emy + 1)-(emx, emy + 5), 6
Line (emx + 4, emy + 1)-(emx + 4, emy + 5), 6
Line (emx + 2, emy + 2)-(emx + 2, emy + 4), 6
Line (emx + 3, emy + 2)-(emx + 3, emy + 4), 6
Line (emx + 4, emy + 2)-(emx + 7, emy + 2), 6
Line (emx + 4, emy + 4)-(emx + 7, emy + 4), 6
Line (emx + 5, emy + 3)-(emx + 4, emy + 3), 6
End If
If emed = 1 Then
Line (emx + 1, emy)-(emx + 5, emy), 6
Line (emx + 1, emy + 4)-(emx + 5, emy + 4), 6
Line (emx + 2, emy + 2)-(emx + 4, emy + 2), 6
Line (emx + 2, emy + 3)-(emx + 4, emy + 3), 6
Line (emx + 2, emy)-(emx + 2, emy - 3), 6
Line (emx + 4, emy)-(emx + 4, emy - 3), 6
Line (emx + 3, emy - 1)-(emx + 3, emy), 6
End If
If emed = 2 Then
Line (emx + 1, emy)-(emx + 5, emy), 6
Line (emx + 1, emy + 4)-(emx + 5, emy + 4), 6
Line (emx + 2, emy + 2)-(emx + 4, emy + 2), 6
Line (emx + 2, emy + 3)-(emx + 4, emy + 3), 6
Line (emx + 2, emy + 4)-(emx + 2, emy + 7), 6
Line (emx + 4, emy + 4)-(emx + 4, emy + 7), 6
Line (emx + 3, emy + 5)-(emx + 3, emy + 4), 6
End If
End If
If emet = 2 Then
If emed = 0 Then
Line (emx, emy + 1)-(emx, emy + 5), 0
Line (emx + 4, emy + 1)-(emx + 4, emy + 5), 0
Line (emx + 2, emy + 2)-(emx + 2, emy + 4), 0
Line (emx + 3, emy + 2)-(emx + 3, emy + 4), 0
Line (emx, emy + 2)-(emx - 5, emy + 2), 0
Line (emx, emy + 4)-(emx - 5, emy + 4), 0
End If
If emed = 3 Then
Line (emx, emy + 1)-(emx, emy + 5), 0
Line (emx + 4, emy + 1)-(emx + 4, emy + 5), 0
Line (emx + 2, emy + 2)-(emx + 2, emy + 4), 0
Line (emx + 3, emy + 2)-(emx + 3, emy + 4), 0
Line (emx + 4, emy + 2)-(emx + 9, emy + 2), 0
Line (emx + 4, emy + 4)-(emx + 9, emy + 4), 0
End If
If emed = 1 Then
Line (emx + 1, emy)-(emx + 5, emy), 0
Line (emx + 1, emy + 4)-(emx + 5, emy + 4), 0
Line (emx + 2, emy + 2)-(emx + 4, emy + 2), 0
Line (emx + 2, emy + 3)-(emx + 4, emy + 3), 0
Line (emx + 2, emy)-(emx + 2, emy - 5), 0
Line (emx + 4, emy)-(emx + 4, emy - 5), 0
End If
If emed = 2 Then
Line (emx + 1, emy)-(emx + 5, emy), 0
Line (emx + 1, emy + 4)-(emx + 5, emy + 4), 0
Line (emx + 2, emy + 2)-(emx + 4, emy + 2), 0
Line (emx + 2, emy + 3)-(emx + 4, emy + 3), 0
Line (emx + 2, emy + 4)-(emx + 2, emy + 9), 0
Line (emx + 4, emy + 4)-(emx + 4, emy + 9), 0
End If
End If
If emet = 3 Then
If emed = 0 Then
Line (emx, emy + 1)-(emx, emy + 4), 10
Line (emx + 4, emy + 1)-(emx + 4, emy + 4), 10
Line (emx + 2, emy + 2)-(emx + 2, emy + 3), 10
Line (emx + 3, emy + 2)-(emx + 3, emy + 3), 10
Line (emx, emy + 1)-(emx - 5, emy + 1), 10
Line (emx, emy + 4)-(emx - 5, emy + 4), 10
End If
If emed = 3 Then
Line (emx, emy + 1)-(emx, emy + 4), 10
Line (emx + 4, emy + 1)-(emx + 4, emy + 4), 10
Line (emx + 2, emy + 2)-(emx + 2, emy + 3), 10
Line (emx + 3, emy + 2)-(emx + 3, emy + 3), 10
Line (emx + 4, emy + 1)-(emx + 9, emy + 1), 10
Line (emx + 4, emy + 4)-(emx + 9, emy + 4), 10
End If
If emed = 1 Then
Line (emx + 1, emy)-(emx + 4, emy), 10
Line (emx + 1, emy + 4)-(emx + 4, emy + 4), 10
Line (emx + 2, emy + 2)-(emx + 3, emy + 2), 10
Line (emx + 2, emy + 3)-(emx + 3, emy + 3), 10
Line (emx + 1, emy)-(emx + 1, emy - 5), 10
Line (emx + 4, emy)-(emx + 4, emy - 5), 10
End If
If emed = 2 Then
Line (emx + 1, emy)-(emx + 4, emy), 10
Line (emx + 1, emy + 4)-(emx + 4, emy + 4), 10
Line (emx + 2, emy + 2)-(emx + 3, emy + 2), 10
Line (emx + 2, emy + 3)-(emx + 3, emy + 3), 10
Line (emx + 1, emy + 4)-(emx + 1, emy + 9), 10
Line (emx + 4, emy + 4)-(emx + 4, emy + 9), 10
End If
End If
If emet = 4 Then
If emed = 0 Then
Line (emx, emy + 1)-(emx, emy + 2), 15
Line (emx + 4, emy + 1)-(emx + 4, emy + 2), 15
Line (emx + 2, emy + 2)-(emx + 2, emy + 1), 15
Line (emx + 3, emy + 2)-(emx + 3, emy + 1), 15
End If
If emed = 3 Then
Line (emx, emy + 1)-(emx, emy + 2), 15
Line (emx + 4, emy + 1)-(emx + 4, emy + 2), 15
Line (emx + 2, emy + 2)-(emx + 2, emy + 1), 15
Line (emx + 3, emy + 2)-(emx + 3, emy + 1), 15
End If
If emed = 1 Then
Line (emx, emy + 1)-(emx, emy + 2), 15
Line (emx + 4, emy + 1)-(emx + 4, emy + 2), 15
Line (emx + 2, emy + 2)-(emx + 2, emy + 1), 15
Line (emx + 3, emy + 2)-(emx + 3, emy + 1), 15
End If
If emed = 2 Then
Line (emx, emy + 1)-(emx, emy + 2), 15
Line (emx + 4, emy + 1)-(emx + 4, emy + 2), 15
Line (emx + 2, emy + 2)-(emx + 2, emy + 1), 15
Line (emx + 3, emy + 2)-(emx + 3, emy + 1), 15
End If
End If
If emcnt = 8 Then emcnt = 0: GoTo 220
GoTo 200
220
If plstx >= em1x And plstx <= em1x + 7 Then
If plsty >= em1y And plstx <= em1y + 7 Then
em1kt = em1kt - 2
plspt = 0
If em1kt <= 0 Then em1set = 0
End If
End If
If plstx >= em2x And plstx <= em2x + 7 Then
If plsty >= em2y And plstx <= em2y + 7 Then
em2kt = em2kt - 2
plspt = 0
If em2kt <= 0 Then em2set = 0
End If
End If
If plstx >= em3x And plstx <= em3x + 7 Then
If plsty >= em3y And plstx <= em3y + 7 Then
em3kt = em3kt - 2
plspt = 0
If em3kt <= 0 Then em3set = 0
End If
End If
If plstx >= em4x And plstx <= em4x + 7 Then
If plsty >= em4y And plstx <= em4y + 7 Then
em4kt = em4kt - 2
plspt = 0
If em4kt <= 0 Then em4set = 0
End If
End If
If plstx >= em5x And plstx <= em5x + 7 Then
If plsty >= em5y And plstx <= em5y + 7 Then
em5kt = em5kt - 2
plspt = 0
If em5kt <= 0 Then em5set = 0
End If
End If
If plstx >= em6x And plstx <= em6x + 7 Then
If plsty >= em6y And plstx <= em6y + 7 Then
em6kt = em6kt - 2
plspt = 0
If em6kt <= 0 Then em6set = 0
End If
End If
If plstx >= em7x And plstx <= em7x + 7 Then
If plsty >= em7y And plstx <= em7y + 7 Then
em7kt = em7kt - 2
plspt = 0
If em7kt <= 0 Then em7set = 0
End If
End If
If plstx >= em8x And plstx <= em8x + 7 Then
If plsty >= em8y And plstx <= em8y + 7 Then
em8kt = em8kt - 2
plspt = 0
If em8kt <= 0 Then em8set = 0
End If
End If
If sprs > 0 Then
If plspt = 1 Then
If plspdr = 1 Then
Line (plstx, plsty)-(plstx, plsty - 5), 6
plstx = plstx - 1
End If
If plspdr = 4 Then
Line (plstx, plsty)-(plstx, plsty + 5), 6
plstx = plstx + 1
End If
If plspdr = 2 Then
Line (plstx, plsty)-(plstx - 5, plsty), 6
plsty = plsty - 1
End If
If plspdr = 3 Then
Line (plstx, plsty)-(plstx + 5, plsty), 6
plsty = plsty + 1
End If
End If
End If
If plstx > 325 Then plspt = 0
If plstx < -12 Then plspt = 0
If plsty > 225 Then plspt = 0
If plsty < -12 Then plspt = 0
If bmbs > 0 Then
If bmbset = 1 Then
bmbpx = plx
bmbpy = ply
bmbset = 0
bmbp = 1
bmbtdo = 1
End If
If bmbp = 1 Then
Line (bmbpx, bmbpy + 1)-(bmbpx, bmbpy + 2), 8
Line (bmbpx + 3, bmbpy + 1)-(bmbpx + 3, bmbpy + 2), 8
Line (bmbpx + 1, bmbpy)-(bmbpx + 1, bmbpy + 3), 8
Line (bmbpx + 2, bmbpy)-(bmbpx + 2, bmbpy + 3), 8
Line (bmbpx + 2, bmbpy)-(bmbpx + 2, bmbpy - 4), 15
PSet (bmbpx + 2, bmbpy - 4), 4
End If
If bmbtdo = 1 Then bmbt = bmbt + 1
If bmbt = 650 Then
bmbex = 1
bmbp = 0
End If
If bmbex = 1 Then
Circle (bmbpx, bmbpy), 25, 4
If pla = 0 Then
If plx >= bmbpx - 15 And plx <= bmbpx + 15 Then
If ply >= bmbpy - 15 And ply <= bmbpy + 15 Then
hlth = hlth - 4
pla = 1
If hlth <= 0 GoTo 50000
End If
End If
End If
If em1a = 0 Then
If em1x >= bmbpx - 15 And em1x <= bmbpx + 15 Then
If em1y >= bmbpy - 15 And em1y <= bmbpy + 15 Then
em1kt = em1kt - 4
em1a = 1
If em1kt <= 0 Then em1set = 0
End If
End If
End If
If em2a = 0 Then
If em2x >= bmbpx - 15 And em2x <= bmbpx + 15 Then
If em2y >= bmbpy - 15 And em2y <= bmbpy + 15 Then
em2kt = em2kt - 4
em2a = 1
If em2kt <= 0 Then em2set = 0
End If
End If
End If
If em3a = 0 Then
If em3x >= bmbpx - 15 And em3x <= bmbpx + 15 Then
If em3y >= bmbpy - 15 And em3y <= bmbpy + 15 Then
em3kt = em3kt - 4
em3a = 1
If em3kt <= 0 Then em3set = 0
End If
End If
End If
If em4a = 0 Then
If em4x >= bmbpx - 15 And em4x <= bmbpx + 15 Then
If em4y >= bmbpy - 15 And em4y <= bmbpy + 15 Then
em4kt = em4kt - 4
em4a = 1
If em4kt <= 0 Then em4set = 0
End If
End If
End If
If em15a = 0 Then
If em5x >= bmbpx - 15 And em5x <= bmbpx + 15 Then
If em5y >= bmbpy - 15 And em5y <= bmbpy + 15 Then
em5kt = em5kt - 4
em5a = 1
If em5kt <= 0 Then em5set = 0
End If
End If
End If
If em6a = 0 Then
If em6x >= bmbpx - 15 And em6x <= bmbpx + 15 Then
If em6y >= bmbpy - 15 And em6y <= bmbpy + 15 Then
em6kt = em6kt - 4
em6a = 1
If em6kt <= 0 Then em6set = 0
End If
End If
End If
If em7a = 0 Then
If em7x >= bmbpx - 15 And em7x <= bmbpx + 15 Then
If em7y >= bmbpy - 15 And em7y <= bmbpy + 15 Then
em7kt = em7kt - 4
em7a = 1
If em7kt <= 0 Then em7set = 0
End If
End If
End If
If em8a = 0 Then
If em8x >= bmbpx - 15 And em8x <= bmbpx + 15 Then
If em8y >= bmbpy - 15 And em8y <= bmbpy + 15 Then
em8kt = em8kt - 4
em8a = 1
If em8kt <= 0 Then em8set = 0
End If
End If
End If
End If
If bmbt = 660 Then
bmbex = 0
bmbtdo = 0
bmbt = 0
em1a = 0
em2a = 0
em3a = 0
em4a = 0
em5a = 0
em6a = 0
em7a = 0
em8a = 0
pla = 0
End If
End If
If crossu = 1 Then
If cross > 0 Then
If ftim < 10 And ftim <> 0 Then bcclr = 15 Else bcclr = 2
ftim = ftim + 1
em1set = 0
em2set = 0
em3set = 0
em4set = 0
em5set = 0
em6set = 0
em7set = 0
em8set = 0
If ftim = 12 Then
crossu = 0
ftim = 0
End If
End If
End If
If plswo = 1 Then
plswot = plswot + 1
If pldir = 1 Then Line (plswx, plswy)-(plswx - 5, plswy), 15
If pldir = 4 Then Line (plswx, plswy)-(plswx + 5, plswy), 15
If pldir = 2 Then Line (plswx, plswy)-(plswx, plswy - 5), 15
If pldir = 3 Then Line (plswx, plswy)-(plswx, plswy + 5), 15
If plswot = 5 Then plswo = 0: plswot = 0
If pldir = 1 Then
em1a = 0
If plswx >= em1x And plswx - 5 <= em1x + 7 Then
If plswy >= em1y And plswy <= em1y + 7 GoTo 905
End If
End If
If pldir = 4 Then
em1a = 0
If plswx >= em1x And plswx + 5 <= em1x + 7 Then
If plswy >= em1y And plswy <= em1y + 7 GoTo 905
End If
End If
If pldir = 2 Then
em1a = 0
If plswx >= em1x And plswx <= em1x + 7 Then
If plswy >= em1y And plswy - 5 <= em1y + 7 GoTo 905
End If
End If
If pldir = 3 Then
em1a = 0
If plswx >= em1x And plswx <= em1x + 7 Then
If plswy >= em1y And plswy + 5 <= em1y + 7 GoTo 905
End If
End If
If pldir = 1 Then
em2a = 0
If plswx >= em2x And plswx - 5 <= em2x + 7 Then
If plswy >= em2y And plswy <= em2y + 7 GoTo 910
End If
End If
If pldir = 4 Then
em2a = 0
If plswx >= em2x And plswx + 5 <= em2x + 7 Then
If plswy >= em2y And plswy <= em2y + 7 GoTo 910
End If
End If
If pldir = 2 Then
em2a = 0
If plswx >= em2x And plswx <= em2x + 7 Then
If plswy >= em2y And plswy - 5 <= em2y + 7 GoTo 910
End If
End If
If pldir = 3 Then
em2a = 0
If plswx >= em2x And plswx <= em2x + 7 Then
If plswy >= em2y And plswy + 5 <= em2y + 7 GoTo 910
End If
End If
If pldir = 1 Then
em3a = 0
If plswx >= em3x And plswx - 5 <= em3x + 7 Then
If plswy >= em3y And plswy <= em3y + 7 GoTo 915
End If
End If
If pldir = 4 Then
em3a = 0
If plswx >= em3x And plswx + 5 <= em3x + 7 Then
If plswy >= em3y And plswy <= em3y + 7 GoTo 915
End If
End If
If pldir = 2 Then
em3a = 0
If plswx >= em3x And plswx <= em3x + 7 Then
If plswy >= em3y And plswy - 5 <= em3y + 7 GoTo 915
End If
End If
If pldir = 3 Then
em3a = 0
If plswx >= em3x And plswx <= em3x + 7 Then
If plswy >= em3y And plswy + 5 <= em3y + 7 GoTo 915
End If
End If
If pldir = 1 Then
em4a = 0
If plswx >= em4x And plswx - 5 <= em4x + 7 Then
If plswy >= em4y And plswy <= em4y + 7 GoTo 920
End If
End If
If pldir = 4 Then
em4a = 0
If plswx >= em4x And plswx + 5 <= em4x + 7 Then
If plswy >= em4y And plswy <= em4y + 7 GoTo 920
End If
End If
If pldir = 2 Then
em4a = 0
If plswx >= em4x And plswx <= em4x + 7 Then
If plswy >= em4y And plswy - 5 <= em4y + 7 GoTo 920
End If
End If
If pldir = 3 Then
em4a = 0
If plswx >= em4x And plswx <= em4x + 7 Then
If plswy >= em4y And plswy + 5 <= em4y + 7 GoTo 920
End If
End If
If pldir = 1 Then
em5a = 0
If plswx >= em5x And plswx - 5 <= em5x + 7 Then
If plswy >= em5y And plswy <= em5y + 7 GoTo 925
End If
End If
If pldir = 4 Then
em5a = 0
If plswx >= em5x And plswx + 5 <= em5x + 7 Then
If plswy >= em5y And plswy <= em5y + 7 GoTo 925
End If
End If
If pldir = 2 Then
em5a = 0
If plswx >= em5x And plswx <= em5x + 7 Then
If plswy >= em5y And plswy - 5 <= em5y + 7 GoTo 925
End If
End If
If pldir = 3 Then
em5a = 0
If plswx >= em5x And plswx <= em5x + 7 Then
If plswy >= em5y And plswy + 5 <= em5y + 7 GoTo 925
End If
End If
If pldir = 1 Then
em6a = 0
If plswx >= em6x And plswx - 5 <= em6x + 7 Then
If plswy >= em6y And plswy <= em6y + 7 GoTo 930
End If
End If
If pldir = 4 Then
em6a = 0
If plswx >= em6x And plswx + 5 <= em6x + 7 Then
If plswy >= em6y And plswy <= em6y + 7 GoTo 930
End If
End If
If pldir = 2 Then
em6a = 0
If plswx >= em6x And plswx <= em6x + 7 Then
If plswy >= em6y And plswy - 5 <= em6y + 7 GoTo 930
End If
End If
If pldir = 3 Then
em6a = 0
If plswx >= em6x And plswx <= em6x + 7 Then
If plswy >= em6y And plswy + 5 <= em6y + 7 GoTo 930
End If
End If
If pldir = 1 Then
em7a = 0
If plswx >= em7x And plswx - 5 <= em7x + 7 Then
If plswy >= em7y And plswy <= em7y + 7 GoTo 935
End If
End If
If pldir = 4 Then
em7a = 0
If plswx >= em7x And plswx + 5 <= em7x + 7 Then
If plswy >= em7y And plswy <= em7y + 7 GoTo 935
End If
End If
If pldir = 2 Then
em7a = 0
If plswx >= em7x And plswx <= em7x + 7 Then
If plswy >= em7y And plswy - 5 <= em7y + 7 GoTo 935
End If
End If
If pldir = 3 Then
em7a = 0
If plswx >= em7x And plswx <= em7x + 7 Then
If plswy >= em7y And plswy + 5 <= em7y + 7 GoTo 935
End If
End If
If pldir = 1 Then
em8a = 0
If plswx >= em8x And plswx - 5 <= em8x + 7 Then
If plswy >= em8y And plswy <= em8y + 7 GoTo 940
End If
End If
If pldir = 4 Then
em8a = 0
If plswx >= em8x And plswx + 5 <= em8x + 7 Then
If plswy >= em8y And plswy <= em8y + 7 GoTo 940
End If
End If
If pldir = 2 Then
em8a = 0
If plswx >= em8x And plswx <= em8x + 7 Then
If plswy >= em8y And plswy - 5 <= em8y + 7 GoTo 940
End If
End If
If pldir = 3 Then
em8a = 0
If plswx >= em8x And plswx <= em8x + 7 Then
If plswy >= em8y And plswy + 5 <= em8y + 7 GoTo 940
End If
End If
End If
GoTo 990
905
If em1a = 0 Then
em1kt = em1kt - 1
If em1kt <= 0 Then em1set = 0
em1a = 1
End If
GoTo 990
910
If em2a = 0 Then
em2kt = em2kt - 1
If em2kt <= 0 Then em2set = 0
em2a = 1
End If
GoTo 990
915
If em3a = 0 Then
em3kt = em3kt - 1
If em3kt <= 0 Then em3set = 0
em3a = 1
End If
GoTo 990
920
If em4a = 0 Then
em4kt = em4kt - 1
If em4kt <= 0 Then em4set = 0
em2a = 1
End If
GoTo 990
925
If em5a = 0 Then
em5kt = em5kt - 1
If em5kt <= 0 Then em5set = 0
em5a = 1
End If
GoTo 990
930
If em6a = 0 Then
em6kt = em6kt - 1
If em6kt <= 0 Then em6set = 0
em6a = 1
End If
GoTo 990
935
If em7a = 0 Then
em7kt = em7kt - 1
If em7kt <= 0 Then em7set = 0
em7a = 1
End If
GoTo 990
940
If em8a = 0 Then
em8kt = em8kt - 1
If em8kt <= 0 Then em8set = 0
em8a = 1
End If
GoTo 990
990
emmov = emmov + 1
If spell = 1 GoTo 780
If emmov = 15 Then
emmov = 0
If plx > em1x Then em1x = em1x + 1
If plx < em1x Then em1x = em1x - 1
If ply > em1y Then em1y = em1y + 1
If ply < em1y Then em1y = em1y - 1
If plx > em2x Then em2x = em2x + 1
If plx < em2x Then em2x = em2x - 1
If ply > em2y Then em2y = em2y + 1
If ply < em2y Then em2y = em2y - 1
If plx > em3x Then em3x = em3x + 1
If plx < em3x Then em3x = em3x - 1
If ply > em3y Then em3y = em3y + 1
If ply < em3y Then em3y = em3y - 1
If plx > em4x Then em4x = em4x + 1
If plx < em4x Then em4x = em4x - 1
If ply > em4y Then em4y = em4y + 1
If ply < em4y Then em4y = em4y - 1
If plx > em5x Then em5x = em5x + 1
If plx < em5x Then em5x = em5x - 1
If ply > em5y Then em5y = em5y + 1
If ply < em5y Then em5y = em5y - 1
If plx > em6x Then em6x = em6x + 1
If plx < em6x Then em6x = em6x - 1
If ply > em6y Then em6y = em6y + 1
If ply < em6y Then em6y = em6y - 1
If plx > em7x Then em7x = em7x + 1
If plx < em7x Then em7x = em7x - 1
If ply > em7y Then em7y = em7y + 1
If ply < em7y Then em7y = em7y - 1
If plx > em8x Then em8x = em8x + 1
If plx < em8x Then em8x = em8x - 1
If ply > em8y Then em8y = em8y + 1
If ply < em8y Then em8y = em8y - 1
End If
GoTo 790
780
If spella > 0 Then
If sbbx = 0 Then spltim = spltim + 1
If spltim < 10 And spltim <> 0 Then bcclr = 0 Else bcclr = 2
If spltim = 10 Then sbbx = 1: spltim = 0
emmov = 0
If plx < em1x Then em1x = em1x + 1
If plx > em1x Then em1x = em1x - 1
If ply < em1y Then em1y = em1y + 1
If ply > em1y Then em1y = em1y - 1
If plx < em2x Then em2x = em2x + 1
If plx > em2x Then em2x = em2x - 1
If ply < em2y Then em2y = em2y + 1
If ply > em2y Then em2y = em2y - 1
If plx < em3x Then em3x = em3x + 1
If plx > em3x Then em3x = em3x - 1
If ply < em3y Then em3y = em3y + 1
If ply > em3y Then em3y = em3y - 1
If plx < em4x Then em4x = em4x + 1
If plx > em4x Then em4x = em4x - 1
If ply < em4y Then em4y = em4y + 1
If ply > em4y Then em4y = em4y - 1
If plx < em5x Then em5x = em5x + 1
If plx > em5x Then em5x = em5x - 1
If ply < em5y Then em5y = em5y + 1
If ply > em5y Then em5y = em5y - 1
If plx < em6x Then em6x = em6x + 1
If plx > em6x Then em6x = em6x - 1
If ply < em6y Then em6y = em6y + 1
If ply > em6y Then em6y = em6y - 1
If plx < em7x Then em7x = em7x + 1
If plx > em7x Then em7x = em7x - 1
If ply < em7y Then em7y = em7y + 1
If ply > em7y Then em7y = em7y - 1
If plx < em8x Then em8x = em8x + 1
If plx > em8x Then em8x = em8x - 1
If ply < em8y Then em8y = em8y + 1
If ply > em8y Then em8y = em8y - 1
End If
790
If plas1 = 0 And plat1 = 1 Then
If plx = em1x And ply = em1y Then
hlth = hlth - em1ht
If hlth <= 0 GoTo 40000
plas1 = 1
End If
End If
If plas2 = 0 And plat2 = 1 Then
If plx = em2x And ply = em2y Then
hlth = hlth - em2ht
If hlth <= 0 GoTo 40000
plas2 = 1
End If
End If
If plas3 = 0 And plat3 = 1 Then
If plx = em3x And ply = em3y Then
hlth = hlth - em3ht
If hlth <= 0 GoTo 40000
plas3 = 1
End If
End If
If plas4 = 0 And plat4 = 1 Then
If plx = em4x And ply = em4y Then
hlth = hlth - em4ht
If hlth <= 0 GoTo 40000
plas4 = 1
End If
End If
If plas5 = 0 And plat5 = 1 Then
If plx = em5x And ply = em5y Then
hlth = hlth - em5ht
If hlth <= 0 GoTo 40000
plas5 = 1
End If
End If
If plas6 = 0 And plat6 = 1 Then
If plx = em6x And ply = em6y Then
hlth = hlth - em6ht
If hlth <= 0 GoTo 40000
plas6 = 1
End If
End If
If plas7 = 0 And plat7 = 1 Then
If plx = em7x And ply = em7y Then
hlth = hlth - em7ht
If hlth <= 0 GoTo 40000
plas7 = 1
End If
End If
If plas8 = 0 And plat8 = 1 Then
If plx = em8x And ply = em8y Then
hlth = hlth - em8ht
If hlth <= 0 GoTo 40000
plas8 = 1
End If
End If
If em1set = 1 Then plat1 = 1
If em2set = 1 Then plat2 = 1
If em3set = 1 Then plat3 = 1
If em4set = 1 Then plat4 = 1
If em5set = 1 Then plat5 = 1
If em6set = 1 Then plat6 = 1
If em7set = 1 Then plat7 = 1
If em8set = 1 Then plat8 = 1
If rab <> 0 Then rab = Int(Rnd * 1000)
If ras <> 0 Then ras = Int(Rnd * 1000)
If rabs = 0 Then
If rab = 0 Then
bmbpipx = Int(Rnd * 290)
bmbpipy = Int(Rnd * 190)
rabs = 1
End If
End If
If rass = 0 Then
If ras = 0 Then
sprpipx = Int(Rnd * 290)
sprpipy = Int(Rnd * 190)
rass = 1
End If
End If
If rabs = 1 Then
Line (bmbpipx, bmbpipy + 1)-(bmbpipx, bmbpipy + 2), 8
Line (bmbpipx + 3, bmbpipy + 1)-(bmbpipx + 3, bmbpipy + 2), 8
Line (bmbpipx + 1, bmbpipy)-(bmbpipx + 1, bmbpipy + 3), 8
Line (bmbpipx + 2, bmbpipy)-(bmbpipx + 2, bmbpipy + 3), 8
Line (bmbpipx + 2, bmbpipy)-(bmbpipx + 2, bmbpipy - 4), 15
End If
If rass = 1 Then Line (sprpipx, sprpipy)-(sprpipx, sprpipy + 5), 6
If rabs = 1 Then
If plx >= bmbpipx And plx <= bmbpipx + 5 Then
If ply >= bmbpipy And ply <= bmbpipy + 5 Then
bmbs = bmbs + 3
rab = 1: rabs = 0
End If
End If
End If
If rass = 1 Then
If plx >= sprpipx And plx <= sprpipx + 7 Then
If ply >= sprpipy And ply <= sprpipy + 1 Then
sprs = sprs + 5
ras = 1: rass = 0
End If
End If
End If
If plx < -14 Then
plx = 350
plmx = plmx - 1
em1set = 0
em2set = 0
em3set = 0
em4set = 0
em5set = 0
em6set = 0
em7set = 0
em8set = 0
rab = 1: rabs = 0
ras = 1: rass = 0
spell = 0
GoTo 100
End If
If plx > 354 Then
plx = -12
plmx = plmx + 1
em1set = 0
em2set = 0
em3set = 0
em4set = 0
em5set = 0
em6set = 0
em7set = 0
em8set = 0
rab = 1: rabs = 0
ras = 1: rass = 0
spell = 0
GoTo 100
End If
If ply < -14 Then
ply = 200
plmy = plmy - 1
em1set = 0
em2set = 0
em3set = 0
em4set = 0
em5set = 0
em6set = 0
em7set = 0
em8set = 0
rab = 1: rabs = 0
ras = 1: rass = 0
spell = 0
GoTo 100
End If
If ply > 204 Then
ply = -12
plmy = plmy + 1
em1set = 0
em2set = 0
em3set = 0
em4set = 0
em5set = 0
em6set = 0
em7set = 0
em8set = 0
rab = 1: rabs = 0
ras = 1: rass = 0
spell = 0
GoTo 100
End If
If plmx = 101 Then plmx = 1
If plmx = -1 Then plmx = 100
If plmy = 51 Then plmy = 1
If plmy = -1 Then plmy = 50
If strhou = 1 Then
rab = 1: rabs = 0
ras = 1: rass = 0
bcclr = 0
PSet (100, 100), 186
Draw "R10D50L10U50R10D10R100U10L100R100D50R10U50L10"
PSet (100, 150), 186
Draw "R25"
PSet (210, 150), 186
Draw "L25"
If plx > 210 Then strhou = 0: bcclr = 2: plx = 200: ply = 65
If plx < 100 Then strhou = 0: bcclr = 2: plx = 200: ply = 65
If ply < 100 Then strhou = 0: bcclr = 2: plx = 200: ply = 65
If ply > 150 Then strhou = 0: bcclr = 2: plx = 200: ply = 65
If crosso = 1 Then
If plmx = 50 And plmy = 2 Then
PSet (190, 105), 15
Draw "D6U3R3L7"
If plx >= 187 And plx <= 193 Then
If ply >= 105 And ply <= 111 Then
crossa = Int(Rnd * 8)
cross = cross + 10 + crossa
crosso = 0
End If
End If
End If
End If
If spellcr = 1 Then
If plmx = 50 And plmy = 37 Then
PSet (180, 115), 4
Draw "D3R1U4D5R1U5D6R1U4D5R1D3"
If plx >= 180 And plx <= 184 Then
If ply >= 109 And ply <= 119 Then
spella = spella + 6
spellcr = 0
End If
End If
End If
End If
If heart1 = 1 Then
If plmx = 25 And plmy = 25 Then
Line (140, 110)-(140, 115), 12
Line (141, 110)-(141, 116), 12
Line (142, 109)-(142, 117), 12
Line (143, 109)-(143, 118), 12
Line (144, 110)-(144, 119), 12
Line (145, 110)-(145, 120), 12
Line (146, 111)-(146, 121), 12
Line (147, 112)-(147, 122), 12
Line (148, 113)-(148, 123), 12
Line (149, 114)-(149, 124), 12
Line (150, 113)-(150, 123), 12
Line (151, 112)-(151, 122), 12
Line (152, 111)-(152, 121), 12
Line (153, 110)-(153, 120), 12
Line (154, 110)-(154, 119), 12
Line (155, 109)-(155, 118), 12
Line (156, 109)-(156, 117), 12
Line (157, 110)-(157, 116), 12
Line (158, 110)-(158, 115), 12
If plx >= 140 And plx <= 158 Then
If ply >= 109 And ply <= 124 Then
hlth = hlth + 600
heart1 = 0
End If
End If
End If
End If
If heart2 = 1 Then
If plmx = 75 And plmy = 25 Then
Line (140, 110)-(140, 115), 12
Line (141, 110)-(141, 116), 12
Line (142, 109)-(142, 117), 12
Line (143, 109)-(143, 118), 12
Line (144, 110)-(144, 119), 12
Line (145, 110)-(145, 120), 12
Line (146, 111)-(146, 121), 12
Line (147, 112)-(147, 122), 12
Line (148, 113)-(148, 123), 12
Line (149, 114)-(149, 124), 12
Line (150, 113)-(150, 123), 12
Line (151, 112)-(151, 122), 12
Line (152, 111)-(152, 121), 12
Line (153, 110)-(153, 120), 12
Line (154, 110)-(154, 119), 12
Line (155, 109)-(155, 118), 12
Line (156, 109)-(156, 117), 12
Line (157, 110)-(157, 116), 12
Line (158, 110)-(158, 115), 12
If plx >= 140 And plx <= 158 Then
If ply >= 109 And ply <= 124 Then
hlth = hlth + 600
heart2 = 0
End If
End If
End If
End If
If star1 = 1 Then
If plmx = star1x And plmy = star1y Then
PSet (150, 110), 43
Draw "D5H5F5E5G5L5R5F5H5G5E5L5"
If plx >= 145 And plx <= 155 Then
If ply >= 105 And ply <= 115 Then
strto = strto + 1
If strto >= 8 GoTo 50000
star1 = 0
End If
End If
End If
End If
If star2 = 1 Then
If plmx = star2x And plmy = star2y Then
PSet (150, 110), 43
Draw "D5H5F5E5G5L5R5F5H5G5E5L5"
If plx >= 145 And plx <= 155 Then
If ply >= 105 And ply <= 115 Then
strto = strto + 1
If strto >= 8 GoTo 50000
star2 = 0
End If
End If
End If
End If
If star3 = 1 Then
If plmx = star3x And plmy = star3y Then
PSet (150, 110), 43
Draw "D5H5F5E5G5L5R5F5H5G5E5L5"
If plx >= 145 And plx <= 155 Then
If ply >= 105 And ply <= 115 Then
strto = strto + 1
If strto >= 8 GoTo 50000
star3 = 0
End If
End If
End If
End If
If star4 = 1 Then
If plmx = star4x And plmy = star4y Then
PSet (150, 110), 43
Draw "D5H5F5E5G5L5R5F5H5G5E5L5"
If plx >= 145 And plx <= 155 Then
If ply >= 105 And ply <= 115 Then
strto = strto + 1
If strto >= 8 GoTo 50000
star4 = 0
End If
End If
End If
End If
If star5 = 1 Then
If plmx = star5x And plmy = star5y Then
PSet (150, 110), 43
Draw "D5H5F5E5G5L5R5F5H5G5E5L5"
If plx >= 145 And plx <= 155 Then
If ply >= 105 And ply <= 115 Then
strto = strto + 1
If strto >= 8 GoTo 50000
star5 = 0
End If
End If
End If
End If
If star6 = 1 Then
If plmx = star6x And plmy = star6y Then
PSet (150, 110), 43
Draw "D5H5F5E5G5L5R5F5H5G5E5L5"
If plx >= 145 And plx <= 155 Then
If ply >= 105 And ply <= 115 Then
strto = strto + 1
If strto >= 8 GoTo 50000
star6 = 0
End If
End If
End If
End If
If star7 = 1 Then
If plmx = star7x And plmy = star7y Then
PSet (150, 110), 43
Draw "D5H5F5E5G5L5R5F5H5G5E5L5"
If plx >= 145 And plx <= 155 Then
If ply >= 105 And ply <= 115 Then
strto = strto + 1
If strto >= 8 GoTo 50000
star7 = 0
End If
End If
End If
End If
If star8 = 1 Then
If plmx = star8x And plmy = star8y Then
PSet (150, 110), 43
Draw "D5H5F5E5G5L5R5F5H5G5E5L5"
If plx >= 145 And plx <= 155 Then
If ply >= 105 And ply <= 115 Then
strto = strto + 1
If strto >= 8 GoTo 50000
star8 = 0
End If
End If
End If
End If
End If
If star1x = plmx And star1y = plmy GoTo 800
If star2x = plmx And star2y = plmy GoTo 800
If star3x = plmx And star3y = plmy GoTo 800
If star4x = plmx And star4y = plmy GoTo 800
If star5x = plmx And star5y = plmy GoTo 800
If star6x = plmx And star6y = plmy GoTo 800
If star7x = plmx And star7y = plmy GoTo 800
If star8x = plmx And star8y = plmy GoTo 800
If plmx = 25 And plmy = 25 GoTo 850
If plmx = 75 And plmy = 25 GoTo 850
If plmx = 50 And plmy = 2 GoTo 870
If plmx = 50 And plmy = 37 GoTo 880
GoTo 820
800
If strhou = 0 Then
Line (190, 50)-(210, 50), 6
Line (189, 51)-(211, 51), 6
Line (188, 52)-(212, 52), 6
Line (187, 53)-(213, 53), 6
Line (190, 54)-(210, 54), 43
Line (190, 55)-(210, 55), 43
Line (190, 56)-(210, 56), 43
Line (190, 57)-(210, 57), 43
Line (190, 58)-(210, 58), 43
Line (190, 59)-(210, 59), 43
Line (190, 60)-(210, 60), 43
Line (190, 61)-(210, 61), 43
Line (195, 58)-(205, 58), 0
Line (195, 59)-(205, 59), 0
Line (195, 60)-(205, 60), 0
Line (195, 61)-(205, 61), 0
If plx >= 190 And plx <= 210 Then
If ply >= 50 And ply <= 61 Then
plx = 170
ply = 140
strhou = 1
End If
End If
End If
GoTo 820
850
If strhou = 0 Then
Line (190, 50)-(210, 50), 6
Line (189, 51)-(211, 51), 6
Line (188, 52)-(212, 52), 6
Line (187, 53)-(213, 53), 6
Line (190, 54)-(210, 54), 12
Line (190, 55)-(210, 55), 12
Line (190, 56)-(210, 56), 12
Line (190, 57)-(210, 57), 12
Line (190, 58)-(210, 58), 12
Line (190, 59)-(210, 59), 12
Line (190, 60)-(210, 60), 12
Line (190, 61)-(210, 61), 12
Line (195, 58)-(205, 58), 0
Line (195, 59)-(205, 59), 0
Line (195, 60)-(205, 60), 0
Line (195, 61)-(205, 61), 0
If plx >= 190 And plx <= 210 Then
If ply >= 50 And ply <= 61 Then
plx = 170
ply = 140
strhou = 1
End If
End If
End If
GoTo 820
870
If strhou = 0 Then
Line (190, 50)-(210, 50), 6
Line (189, 51)-(211, 51), 6
Line (188, 52)-(212, 52), 6
Line (187, 53)-(213, 53), 6
Line (190, 54)-(210, 54), 15
Line (190, 55)-(210, 55), 15
Line (190, 56)-(210, 56), 15
Line (190, 57)-(210, 57), 15
Line (190, 58)-(210, 58), 15
Line (190, 59)-(210, 59), 15
Line (190, 60)-(210, 60), 15
Line (190, 61)-(210, 61), 15
Line (195, 58)-(205, 58), 0
Line (195, 59)-(205, 59), 0
Line (195, 60)-(205, 60), 0
Line (195, 61)-(205, 61), 0
PSet (200, 50), 15
Draw "U6D3R3L7"
If plx >= 190 And plx <= 210 Then
If ply >= 50 And ply <= 61 Then
plx = 170
ply = 140
strhou = 1
End If
End If
End If
GoTo 820
880
If strhou = 0 Then
Line (190, 50)-(210, 50), 6
Line (189, 51)-(211, 51), 6
Line (188, 52)-(212, 52), 6
Line (187, 53)-(213, 53), 6
Line (190, 54)-(210, 54), 0
Line (190, 55)-(210, 55), 0
Line (190, 56)-(210, 56), 0
Line (190, 57)-(210, 57), 0
Line (190, 58)-(210, 58), 0
Line (190, 59)-(210, 59), 6
Line (190, 60)-(210, 60), 6
Line (190, 61)-(210, 61), 6
Line (195, 58)-(205, 58), 0
Line (195, 59)-(205, 59), 0
Line (195, 60)-(205, 60), 0
Line (195, 61)-(205, 61), 0
Circle (200, 45), 6, 0
If plx >= 190 And plx <= 210 Then
If ply >= 50 And ply <= 61 Then
plx = 170
ply = 140
strhou = 1
End If
End If
End If
820
vx = 0
vy = 0
Do
i$ = InKey$
If i$ = "a" Then pldir = 1: plx = plx - 1
If i$ = "d" Then pldir = 4: plx = plx + 1
If i$ = "w" Then pldir = 2: ply = ply - 1
If i$ = "x" Then pldir = 3: ply = ply + 1
'if _keydown(19200) then vx = vx - 3: pldir = 1
'if _keydown(19712) then vx = vx + 3: pldir = 4
'if _keydown(18432) then vy = vy - 3: pldir = 2
'if _keydown(20480) then vy = vy + 3: pldir = 3
'plx = plx + vx
'ply = ply + vy
'if vx > 0 then vx = vx - 1
'if vy > 0 then vy = vy - 1
'if vx < 0 then vx = vx + 1
'if vy < 0 then vy = vy + 1
'_limit 30
If i$ = "f" GoTo 20000
If i$ = "r" Then If cross <> 0 Then: crossu = 1: cross = cross - 1
If i$ = "v" Then If spella <> 0 Then: spell = 1: spella = spella - 1
If i$ = "s" Then
plswo = 1
If pldir = 1 Then
plswx = plx
plswy = ply + 2
End If
If pldir = 4 Then
plswx = plx + 4
plswy = ply + 2
End If
If pldir = 2 Then
plswx = plx + 2
plswy = ply
End If
If pldir = 3 Then
plswx = plx + 2
plswy = ply + 4
End If
End If
If i$ = "c" And sprs <> 0 Then: If plspt <> 1 Then sprs = sprs - 1: plspt = 1: plstx = plx: plsty = ply: plspdr = pldir
If i$ = "e" And bmbs <> 0 Then: bmbs = bmbs - 1: bmbset = 1
tem = tem + 1
If tem = 8000 Then tem = 0: GoTo 100
Loop
20000
Cls
PSet (star1x, star1y), 6
PSet (star2x, star2y), 6
PSet (star3x, star3y), 6
PSet (star4x, star4y), 6
PSet (star5x, star5y), 6
PSet (star6x, star6y), 6
PSet (star7x, star7y), 6
PSet (star8x, star8y), 6
PSet (25, 25), 12
PSet (75, 25), 12
PSet (50, 2), 7
PSet (50, 37), 0
PSet (plmx, plmy), 15
Line (1, 51)-(101, 51), 7
Line (101, 51)-(101, 1), 7
Locate 12, 1
Input dum$
GoTo 100
'
40000
Cls
Print "YOU DIED! GAME OVER :("
Input dum$
System
50000
Cls
Print "YOU WON GOT ALL 8 STARS CONGRATS!! THE END! :)"
Input dum$
System
Posts: 597
Threads: 110
Joined: Apr 2022
Reputation:
34
(06-07-2023, 02:50 AM)vince Wrote: do you think there's anyway I could get this QB program to run in BAM?
Code: (Select All) Screen 13 ': _FullScreen
Print "Sir Knight Vile"
Print "Press any key to start game"
Print "Find the 8 stars to win!"
Sleep
rab = 1
ras = 1
spellcr = 1
crosso = 1
heart1 = 1
heart2 = 1
star1 = 1
star2 = 1
star3 = 1
star4 = 1
star5 = 1
star6 = 1
star7 = 1
star8 = 1
strhou = 0
hlth = 1300
Randomize Timer
10
star1x = Int(Rnd * 100)
star1y = Int(Rnd * 50)
star2x = Int(Rnd * 100)
star2y = Int(Rnd * 50)
star3x = Int(Rnd * 100)
star3y = Int(Rnd * 50)
star4x = Int(Rnd * 100)
star4y = Int(Rnd * 50)
star5x = Int(Rnd * 100)
star5y = Int(Rnd * 50)
star6x = Int(Rnd * 100)
star6y = Int(Rnd * 50)
star7x = Int(Rnd * 100)
star7y = Int(Rnd * 50)
star8x = Int(Rnd * 100)
star8y = Int(Rnd * 50)
If star1x = 0 GoTo 10
If star1y = 0 GoTo 10
If star2x = 0 GoTo 10
If star2y = 0 GoTo 10
If star3x = 0 GoTo 10
If star3y = 0 GoTo 10
If star4x = 0 GoTo 10
If star4y = 0 GoTo 10
If star5x = 0 GoTo 10
If star5y = 0 GoTo 10
If star6x = 0 GoTo 10
If star6y = 0 GoTo 10
If star7x = 0 GoTo 10
If star7y = 0 GoTo 10
If star8x = 0 GoTo 10
If star8y = 0 GoTo 10
plmx = 50
plmy = 25
pldir = 2
bcclr = 2
plx = 100
ply = 100
100
Color 15, bcclr
_Display
Cls
If spella > 0 Then sp$ = "(Got SP)" Else sp$ = ""
If cross > 0 Then cro$ = "(Got crosses)" Else cro$ = ""
Print "health:"; hlth; "|bombs:"; bmbs; "|spears:"; sprs
Print "STARS:"; strto; cro$; sp$
If pldir = 1 Then
Line (plx, ply + 1)-(plx, ply + 4), 7
Line (plx + 1, ply)-(plx + 1, ply + 5), 7
Line (plx + 3, ply + 1)-(plx + 3, ply + 4), 7
Line (plx + 2, ply)-(plx + 2, ply + 5), 7
Line (plx, ply + 2)-(plx, ply + 3), 6
Line (plx + 1, ply + 1)-(plx + 1, ply + 4), 6
Line (plx + 3, ply + 2)-(plx + 3, ply + 3), 6
Line (plx + 2, ply + 1)-(plx + 2, ply + 4), 6
End If
If pldir = 4 Then
Line (plx, ply + 1)-(plx, ply + 3), 7
Line (plx + 1, ply)-(plx + 1, ply + 4), 7
Line (plx + 3, ply + 1)-(plx + 3, ply + 3), 7
Line (plx + 2, ply)-(plx + 2, ply + 4), 7
Line (plx, ply + 2)-(plx, ply + 3), 6
Line (plx + 1, ply + 1)-(plx + 1, ply + 4), 6
Line (plx + 3, ply + 2)-(plx + 3, ply + 3), 6
Line (plx + 2, ply + 1)-(plx + 2, ply + 4), 6
End If
If pldir = 2 Then
Line (plx + 1, ply)-(plx + 4, ply), 7
Line (plx, ply + 1)-(plx + 5, ply + 1), 7
Line (plx + 1, ply + 3)-(plx + 4, ply + 3), 7
Line (plx, ply + 2)-(plx + 5, ply + 2), 7
Line (plx, ply + 2)-(plx, ply + 3), 6
Line (plx + 1, ply + 1)-(plx + 1, ply + 4), 6
Line (plx + 3, ply + 2)-(plx + 3, ply + 3), 6
Line (plx + 2, ply + 1)-(plx + 2, ply + 4), 6
End If
If pldir = 3 Then
Line (plx + 1, ply)-(plx + 4, ply), 7
Line (plx, ply + 1)-(plx + 5, ply + 1), 7
Line (plx + 1, ply + 3)-(plx + 4, ply + 3), 7
Line (plx, ply + 2)-(plx + 5, ply + 2), 7
Line (plx, ply + 2)-(plx, ply + 3), 6
Line (plx + 1, ply + 1)-(plx + 1, ply + 4), 6
Line (plx + 3, ply + 2)-(plx + 3, ply + 3), 6
Line (plx + 2, ply + 1)-(plx + 2, ply + 4), 6
End If
If strhou = 1 GoTo 220
If em1set = 0 Then emet1 = Int(Rnd * 5): plat1 = 0
If em2set = 0 Then emet2 = Int(Rnd * 5): plat2 = 0
If em3set = 0 Then emet3 = Int(Rnd * 5): plat3 = 0
If em4set = 0 Then emet4 = Int(Rnd * 5): plat4 = 0
If em5set = 0 Then emet5 = Int(Rnd * 5): plat5 = 0
If em6set = 0 Then emet6 = Int(Rnd * 5): plat6 = 0
If em7set = 0 Then emet7 = Int(Rnd * 5): plat7 = 0
If em8set = 0 Then emet8 = Int(Rnd * 5): plat8 = 0
If em1set = 0 Then
If emet1 = 0 Then
em1ht = 7
em1kt = 4
End If
If emet1 = 1 Then
em1ht = 3
em1kt = 2
End If
If emet1 = 2 Then
em1ht = 5
em1kt = 3
End If
If emet1 = 3 Then
em1ht = 4
em1kt = 2
End If
If emet1 = 4 Then
em1ht = 10
em1kt = 5
End If
End If
If em2set = 0 Then
If emet2 = 0 Then
em2ht = 7
em2kt = 4
End If
If emet2 = 1 Then
em2ht = 3
em2kt = 2
End If
If emet2 = 2 Then
em2ht = 5
em2kt = 3
End If
If emet2 = 3 Then
em2ht = 4
em2kt = 2
End If
If emet2 = 4 Then
em2ht = 10
em2kt = 5
End If
End If
If em3set = 0 Then
If emet3 = 0 Then
em3ht = 7
em3kt = 4
End If
If emet3 = 1 Then
em3ht = 3
em3kt = 2
End If
If emet3 = 2 Then
em3ht = 5
em3kt = 3
End If
If emet3 = 3 Then
em3ht = 4
em3kt = 2
End If
If emet3 = 4 Then
em3ht = 10
em3kt = 5
End If
End If
If em4set = 0 Then
If emet4 = 0 Then
em4ht = 7
em4kt = 4
End If
If emet4 = 1 Then
em4ht = 3
em4kt = 2
End If
If emet4 = 2 Then
em4ht = 5
em4kt = 3
End If
If emet4 = 3 Then
em4ht = 4
em4kt = 2
End If
If emet4 = 4 Then
em4ht = 10
em4kt = 5
End If
End If
If em5set = 0 Then
If emet5 = 0 Then
em5ht = 7
em5kt = 4
End If
If emet5 = 1 Then
em5ht = 3
em5kt = 2
End If
If emet5 = 2 Then
em5ht = 5
em5kt = 3
End If
If emet5 = 3 Then
em5ht = 4
em5kt = 2
End If
If emet5 = 4 Then
em5ht = 10
em5kt = 5
End If
End If
If em6set = 0 Then
If emet6 = 0 Then
em6ht = 7
em6kt = 4
End If
If emet6 = 1 Then
em6ht = 3
em6kt = 2
End If
If emet6 = 2 Then
em6ht = 5
em6kt = 3
End If
If emet6 = 3 Then
em6ht = 4
em6kt = 2
End If
If emet6 = 4 Then
em6ht = 10
em6kt = 5
End If
End If
If em7set = 0 Then
If emet7 = 0 Then
em7ht = 7
em7kt = 4
End If
If emet7 = 1 Then
em7ht = 3
em7kt = 2
End If
If emet7 = 2 Then
em7ht = 5
em7kt = 3
End If
If emet7 = 3 Then
em7ht = 4
em7kt = 2
End If
If emet7 = 4 Then
em7ht = 10
em7kt = 5
End If
End If
If em8set = 0 Then
If emet8 = 0 Then
em8ht = 7
em8kt = 4
End If
If emet8 = 1 Then
em8ht = 3
em8kt = 2
End If
If emet8 = 2 Then
em8ht = 5
em8kt = 3
End If
If emet8 = 3 Then
em8ht = 4
em8kt = 2
End If
If emet8 = 4 Then
em8ht = 10
em8kt = 5
End If
End If
If em1set = 0 Then eme1s = Int(Rnd * 4): plat1 = 0: plas1 = 0
If em2set = 0 Then eme2s = Int(Rnd * 4): plat2 = 0: plas2 = 0
If em3set = 0 Then eme3s = Int(Rnd * 4): plat3 = 0: plas3 = 0
If em4set = 0 Then eme4s = Int(Rnd * 4): plat4 = 0: plas4 = 0
If em5set = 0 Then eme5s = Int(Rnd * 4): plat5 = 0: plas5 = 0
If em6set = 0 Then eme6s = Int(Rnd * 4): plat6 = 0: plas6 = 0
If em7set = 0 Then eme7s = Int(Rnd * 4): plat7 = 0: plas7 = 0
If em8set = 0 Then eme8s = Int(Rnd * 4): plat8 = 0: plas8 = 0
If em1set = 0 Then If eme1s = 0 Then em1x = -12: em1y = Int(Rnd * 200): eme1d = 3: em1set = 1
If em1set = 0 Then If eme1s = 1 Then em1y = -12: em1x = Int(Rnd * 300): eme1d = 2: em1set = 1
If em1set = 0 Then If eme1s = 2 Then em1x = 325: em1y = Int(Rnd * 200): eme1d = 0: em1set = 1
If em1set = 0 Then If eme1s = 3 Then em1y = 225: em1x = Int(Rnd * 300): eme1d = 1: em1set = 1
If em2set = 0 Then If eme2s = 0 Then em2x = -12: em2y = Int(Rnd * 200): eme1d = 3: em2set = 1
If em2set = 0 Then If eme2s = 1 Then em2y = -12: em2x = Int(Rnd * 300): eme1d = 2: em2set = 1
If em2set = 0 Then If eme2s = 2 Then em2x = 325: em2y = Int(Rnd * 200): eme1d = 0: em2set = 1
If em2set = 0 Then If eme2s = 3 Then em2y = 225: em2x = Int(Rnd * 300): eme1d = 1: em2set = 1
If em3set = 0 Then If eme3s = 0 Then em3x = -12: em3y = Int(Rnd * 200): eme1d = 3: em3set = 1
If em3set = 0 Then If eme3s = 1 Then em3y = -12: em3x = Int(Rnd * 300): eme1d = 2: em3set = 1
If em3set = 0 Then If eme3s = 2 Then em3x = 325: em3y = Int(Rnd * 200): eme1d = 0: em3set = 1
If em3set = 0 Then If eme3s = 3 Then em3y = 225: em3x = Int(Rnd * 300): eme1d = 1: em3set = 1
If em4set = 0 Then If eme4s = 0 Then em4x = -12: em4y = Int(Rnd * 200): eme1d = 3: em4set = 1
If em4set = 0 Then If eme4s = 1 Then em4y = -12: em4x = Int(Rnd * 300): eme1d = 2: em4set = 1
If em4set = 0 Then If eme4s = 2 Then em4x = 325: em4y = Int(Rnd * 200): eme1d = 0: em4set = 1
If em4set = 0 Then If eme4s = 3 Then em4y = 225: em4x = Int(Rnd * 300): eme1d = 1: em4set = 1
If em5set = 0 Then If eme5s = 0 Then em5x = -12: em5y = Int(Rnd * 200): eme1d = 3: em5set = 1
If em5set = 0 Then If eme5s = 1 Then em5y = -12: em5x = Int(Rnd * 300): eme1d = 2: em5set = 1
If em5set = 0 Then If eme5s = 2 Then em5x = 325: em5y = Int(Rnd * 200): eme1d = 0: em5set = 1
If em5set = 0 Then If eme5s = 3 Then em5y = 225: em5x = Int(Rnd * 300): eme1d = 1: em5set = 1
If em6set = 0 Then If eme6s = 0 Then em6x = -12: em6y = Int(Rnd * 200): eme1d = 3: em6set = 1
If em6set = 0 Then If eme6s = 1 Then em6y = -12: em6x = Int(Rnd * 300): eme1d = 2: em6set = 1
If em6set = 0 Then If eme6s = 2 Then em6x = 325: em6y = Int(Rnd * 200): eme1d = 0: em6set = 1
If em6set = 0 Then If eme6s = 3 Then em6y = 225: em6x = Int(Rnd * 300): eme1d = 1: em6set = 1
If em7set = 0 Then If eme7s = 0 Then em7x = -12: em7y = Int(Rnd * 200): eme1d = 3: em7set = 1
If em7set = 0 Then If eme7s = 1 Then em7y = -12: em7x = Int(Rnd * 300): eme1d = 2: em7set = 1
If em7set = 0 Then If eme7s = 2 Then em7x = 325: em7y = Int(Rnd * 200): eme1d = 0: em7set = 1
If em7set = 0 Then If eme7s = 3 Then em7y = 225: em7x = Int(Rnd * 300): eme1d = 1: em7set = 1
If em8set = 0 Then If eme8s = 0 Then em8x = -12: em8y = Int(Rnd * 200): eme1d = 3: em8set = 1
If em8set = 0 Then If eme8s = 1 Then em8y = -12: em8x = Int(Rnd * 300): eme1d = 2: em8set = 1
If em8set = 0 Then If eme8s = 2 Then em8x = 325: em8y = Int(Rnd * 200): eme1d = 0: em8set = 1
If em8set = 0 Then If eme8s = 3 Then em8y = 225: em8x = Int(Rnd * 300): eme1d = 1: em8set = 1
200
emcnt = emcnt + 1
If emcnt = 1 Then
emet = emet1
emed = eme1d
emx = em1x
emy = em1y
End If
If emcnt = 2 Then
emet = emet2
emed = eme2d
emx = em2x
emy = em2y
End If
If emcnt = 3 Then
emet = emet3
emed = eme3d
emx = em3x
emy = em3y
End If
If emcnt = 4 Then
emet = emet4
emed = eme4d
emx = em4x
emy = em4y
End If
If emcnt = 5 Then
emet = emet5
emed = eme5d
emx = em5x
emy = em5y
End If
If emcnt = 6 Then
emet = emet6
emed = eme6d
emx = em6x
emy = em6y
End If
If emcnt = 7 Then
emet = emet7
emed = eme7d
emx = em7x
emy = em7y
End If
If emcnt = 8 Then
emet = emet8
emed = eme8d
emx = em8x
emy = em8y
End If
If emet = 0 Then
If emed = 0 Then
Line (emx, emy + 1)-(emx, emy + 5), 4
Line (emx + 4, emy + 1)-(emx + 4, emy + 5), 4
Line (emx + 2, emy + 2)-(emx + 2, emy + 4), 4
Line (emx + 3, emy + 2)-(emx + 3, emy + 4), 4
Line (emx, emy + 2)-(emx - 3, emy + 2), 4
Line (emx, emy + 4)-(emx - 3, emy + 4), 4
End If
If emed = 3 Then
Line (emx, emy + 1)-(emx, emy + 5), 4
Line (emx + 4, emy + 1)-(emx + 4, emy + 5), 4
Line (emx + 2, emy + 2)-(emx + 2, emy + 4), 4
Line (emx + 3, emy + 2)-(emx + 3, emy + 4), 4
Line (emx + 4, emy + 2)-(emx + 7, emy + 2), 4
Line (emx + 4, emy + 4)-(emx + 7, emy + 4), 4
End If
If emed = 1 Then
Line (emx + 1, emy)-(emx + 5, emy), 4
Line (emx + 1, emy + 4)-(emx + 5, emy + 4), 4
Line (emx + 2, emy + 2)-(emx + 4, emy + 2), 4
Line (emx + 2, emy + 3)-(emx + 4, emy + 3), 4
Line (emx + 2, emy)-(emx + 2, emy - 3), 4
Line (emx + 4, emy)-(emx + 4, emy - 3), 4
End If
If emed = 2 Then
Line (emx + 1, emy)-(emx + 5, emy), 4
Line (emx + 1, emy + 4)-(emx + 5, emy + 4), 4
Line (emx + 2, emy + 2)-(emx + 4, emy + 2), 4
Line (emx + 2, emy + 3)-(emx + 4, emy + 3), 4
Line (emx + 2, emy + 4)-(emx + 2, emy + 7), 4
Line (emx + 4, emy + 4)-(emx + 4, emy + 7), 4
End If
End If
If emet = 1 Then
If emed = 0 Then
Line (emx, emy + 1)-(emx, emy + 5), 6
Line (emx + 4, emy + 1)-(emx + 4, emy + 5), 6
Line (emx + 2, emy + 2)-(emx + 2, emy + 4), 6
Line (emx + 3, emy + 2)-(emx + 3, emy + 4), 6
Line (emx, emy + 2)-(emx - 3, emy + 2), 6
Line (emx, emy + 4)-(emx - 3, emy + 4), 6
Line (emx - 1, emy + 3)-(emx, emy + 3), 6
End If
If emed = 3 Then
Line (emx, emy + 1)-(emx, emy + 5), 6
Line (emx + 4, emy + 1)-(emx + 4, emy + 5), 6
Line (emx + 2, emy + 2)-(emx + 2, emy + 4), 6
Line (emx + 3, emy + 2)-(emx + 3, emy + 4), 6
Line (emx + 4, emy + 2)-(emx + 7, emy + 2), 6
Line (emx + 4, emy + 4)-(emx + 7, emy + 4), 6
Line (emx + 5, emy + 3)-(emx + 4, emy + 3), 6
End If
If emed = 1 Then
Line (emx + 1, emy)-(emx + 5, emy), 6
Line (emx + 1, emy + 4)-(emx + 5, emy + 4), 6
Line (emx + 2, emy + 2)-(emx + 4, emy + 2), 6
Line (emx + 2, emy + 3)-(emx + 4, emy + 3), 6
Line (emx + 2, emy)-(emx + 2, emy - 3), 6
Line (emx + 4, emy)-(emx + 4, emy - 3), 6
Line (emx + 3, emy - 1)-(emx + 3, emy), 6
End If
If emed = 2 Then
Line (emx + 1, emy)-(emx + 5, emy), 6
Line (emx + 1, emy + 4)-(emx + 5, emy + 4), 6
Line (emx + 2, emy + 2)-(emx + 4, emy + 2), 6
Line (emx + 2, emy + 3)-(emx + 4, emy + 3), 6
Line (emx + 2, emy + 4)-(emx + 2, emy + 7), 6
Line (emx + 4, emy + 4)-(emx + 4, emy + 7), 6
Line (emx + 3, emy + 5)-(emx + 3, emy + 4), 6
End If
End If
If emet = 2 Then
If emed = 0 Then
Line (emx, emy + 1)-(emx, emy + 5), 0
Line (emx + 4, emy + 1)-(emx + 4, emy + 5), 0
Line (emx + 2, emy + 2)-(emx + 2, emy + 4), 0
Line (emx + 3, emy + 2)-(emx + 3, emy + 4), 0
Line (emx, emy + 2)-(emx - 5, emy + 2), 0
Line (emx, emy + 4)-(emx - 5, emy + 4), 0
End If
If emed = 3 Then
Line (emx, emy + 1)-(emx, emy + 5), 0
Line (emx + 4, emy + 1)-(emx + 4, emy + 5), 0
Line (emx + 2, emy + 2)-(emx + 2, emy + 4), 0
Line (emx + 3, emy + 2)-(emx + 3, emy + 4), 0
Line (emx + 4, emy + 2)-(emx + 9, emy + 2), 0
Line (emx + 4, emy + 4)-(emx + 9, emy + 4), 0
End If
If emed = 1 Then
Line (emx + 1, emy)-(emx + 5, emy), 0
Line (emx + 1, emy + 4)-(emx + 5, emy + 4), 0
Line (emx + 2, emy + 2)-(emx + 4, emy + 2), 0
Line (emx + 2, emy + 3)-(emx + 4, emy + 3), 0
Line (emx + 2, emy)-(emx + 2, emy - 5), 0
Line (emx + 4, emy)-(emx + 4, emy - 5), 0
End If
If emed = 2 Then
Line (emx + 1, emy)-(emx + 5, emy), 0
Line (emx + 1, emy + 4)-(emx + 5, emy + 4), 0
Line (emx + 2, emy + 2)-(emx + 4, emy + 2), 0
Line (emx + 2, emy + 3)-(emx + 4, emy + 3), 0
Line (emx + 2, emy + 4)-(emx + 2, emy + 9), 0
Line (emx + 4, emy + 4)-(emx + 4, emy + 9), 0
End If
End If
If emet = 3 Then
If emed = 0 Then
Line (emx, emy + 1)-(emx, emy + 4), 10
Line (emx + 4, emy + 1)-(emx + 4, emy + 4), 10
Line (emx + 2, emy + 2)-(emx + 2, emy + 3), 10
Line (emx + 3, emy + 2)-(emx + 3, emy + 3), 10
Line (emx, emy + 1)-(emx - 5, emy + 1), 10
Line (emx, emy + 4)-(emx - 5, emy + 4), 10
End If
If emed = 3 Then
Line (emx, emy + 1)-(emx, emy + 4), 10
Line (emx + 4, emy + 1)-(emx + 4, emy + 4), 10
Line (emx + 2, emy + 2)-(emx + 2, emy + 3), 10
Line (emx + 3, emy + 2)-(emx + 3, emy + 3), 10
Line (emx + 4, emy + 1)-(emx + 9, emy + 1), 10
Line (emx + 4, emy + 4)-(emx + 9, emy + 4), 10
End If
If emed = 1 Then
Line (emx + 1, emy)-(emx + 4, emy), 10
Line (emx + 1, emy + 4)-(emx + 4, emy + 4), 10
Line (emx + 2, emy + 2)-(emx + 3, emy + 2), 10
Line (emx + 2, emy + 3)-(emx + 3, emy + 3), 10
Line (emx + 1, emy)-(emx + 1, emy - 5), 10
Line (emx + 4, emy)-(emx + 4, emy - 5), 10
End If
If emed = 2 Then
Line (emx + 1, emy)-(emx + 4, emy), 10
Line (emx + 1, emy + 4)-(emx + 4, emy + 4), 10
Line (emx + 2, emy + 2)-(emx + 3, emy + 2), 10
Line (emx + 2, emy + 3)-(emx + 3, emy + 3), 10
Line (emx + 1, emy + 4)-(emx + 1, emy + 9), 10
Line (emx + 4, emy + 4)-(emx + 4, emy + 9), 10
End If
End If
If emet = 4 Then
If emed = 0 Then
Line (emx, emy + 1)-(emx, emy + 2), 15
Line (emx + 4, emy + 1)-(emx + 4, emy + 2), 15
Line (emx + 2, emy + 2)-(emx + 2, emy + 1), 15
Line (emx + 3, emy + 2)-(emx + 3, emy + 1), 15
End If
If emed = 3 Then
Line (emx, emy + 1)-(emx, emy + 2), 15
Line (emx + 4, emy + 1)-(emx + 4, emy + 2), 15
Line (emx + 2, emy + 2)-(emx + 2, emy + 1), 15
Line (emx + 3, emy + 2)-(emx + 3, emy + 1), 15
End If
If emed = 1 Then
Line (emx, emy + 1)-(emx, emy + 2), 15
Line (emx + 4, emy + 1)-(emx + 4, emy + 2), 15
Line (emx + 2, emy + 2)-(emx + 2, emy + 1), 15
Line (emx + 3, emy + 2)-(emx + 3, emy + 1), 15
End If
If emed = 2 Then
Line (emx, emy + 1)-(emx, emy + 2), 15
Line (emx + 4, emy + 1)-(emx + 4, emy + 2), 15
Line (emx + 2, emy + 2)-(emx + 2, emy + 1), 15
Line (emx + 3, emy + 2)-(emx + 3, emy + 1), 15
End If
End If
If emcnt = 8 Then emcnt = 0: GoTo 220
GoTo 200
220
If plstx >= em1x And plstx <= em1x + 7 Then
If plsty >= em1y And plstx <= em1y + 7 Then
em1kt = em1kt - 2
plspt = 0
If em1kt <= 0 Then em1set = 0
End If
End If
If plstx >= em2x And plstx <= em2x + 7 Then
If plsty >= em2y And plstx <= em2y + 7 Then
em2kt = em2kt - 2
plspt = 0
If em2kt <= 0 Then em2set = 0
End If
End If
If plstx >= em3x And plstx <= em3x + 7 Then
If plsty >= em3y And plstx <= em3y + 7 Then
em3kt = em3kt - 2
plspt = 0
If em3kt <= 0 Then em3set = 0
End If
End If
If plstx >= em4x And plstx <= em4x + 7 Then
If plsty >= em4y And plstx <= em4y + 7 Then
em4kt = em4kt - 2
plspt = 0
If em4kt <= 0 Then em4set = 0
End If
End If
If plstx >= em5x And plstx <= em5x + 7 Then
If plsty >= em5y And plstx <= em5y + 7 Then
em5kt = em5kt - 2
plspt = 0
If em5kt <= 0 Then em5set = 0
End If
End If
If plstx >= em6x And plstx <= em6x + 7 Then
If plsty >= em6y And plstx <= em6y + 7 Then
em6kt = em6kt - 2
plspt = 0
If em6kt <= 0 Then em6set = 0
End If
End If
If plstx >= em7x And plstx <= em7x + 7 Then
If plsty >= em7y And plstx <= em7y + 7 Then
em7kt = em7kt - 2
plspt = 0
If em7kt <= 0 Then em7set = 0
End If
End If
If plstx >= em8x And plstx <= em8x + 7 Then
If plsty >= em8y And plstx <= em8y + 7 Then
em8kt = em8kt - 2
plspt = 0
If em8kt <= 0 Then em8set = 0
End If
End If
If sprs > 0 Then
If plspt = 1 Then
If plspdr = 1 Then
Line (plstx, plsty)-(plstx, plsty - 5), 6
plstx = plstx - 1
End If
If plspdr = 4 Then
Line (plstx, plsty)-(plstx, plsty + 5), 6
plstx = plstx + 1
End If
If plspdr = 2 Then
Line (plstx, plsty)-(plstx - 5, plsty), 6
plsty = plsty - 1
End If
If plspdr = 3 Then
Line (plstx, plsty)-(plstx + 5, plsty), 6
plsty = plsty + 1
End If
End If
End If
If plstx > 325 Then plspt = 0
If plstx < -12 Then plspt = 0
If plsty > 225 Then plspt = 0
If plsty < -12 Then plspt = 0
If bmbs > 0 Then
If bmbset = 1 Then
bmbpx = plx
bmbpy = ply
bmbset = 0
bmbp = 1
bmbtdo = 1
End If
If bmbp = 1 Then
Line (bmbpx, bmbpy + 1)-(bmbpx, bmbpy + 2), 8
Line (bmbpx + 3, bmbpy + 1)-(bmbpx + 3, bmbpy + 2), 8
Line (bmbpx + 1, bmbpy)-(bmbpx + 1, bmbpy + 3), 8
Line (bmbpx + 2, bmbpy)-(bmbpx + 2, bmbpy + 3), 8
Line (bmbpx + 2, bmbpy)-(bmbpx + 2, bmbpy - 4), 15
PSet (bmbpx + 2, bmbpy - 4), 4
End If
If bmbtdo = 1 Then bmbt = bmbt + 1
If bmbt = 650 Then
bmbex = 1
bmbp = 0
End If
If bmbex = 1 Then
Circle (bmbpx, bmbpy), 25, 4
If pla = 0 Then
If plx >= bmbpx - 15 And plx <= bmbpx + 15 Then
If ply >= bmbpy - 15 And ply <= bmbpy + 15 Then
hlth = hlth - 4
pla = 1
If hlth <= 0 GoTo 50000
End If
End If
End If
If em1a = 0 Then
If em1x >= bmbpx - 15 And em1x <= bmbpx + 15 Then
If em1y >= bmbpy - 15 And em1y <= bmbpy + 15 Then
em1kt = em1kt - 4
em1a = 1
If em1kt <= 0 Then em1set = 0
End If
End If
End If
If em2a = 0 Then
If em2x >= bmbpx - 15 And em2x <= bmbpx + 15 Then
If em2y >= bmbpy - 15 And em2y <= bmbpy + 15 Then
em2kt = em2kt - 4
em2a = 1
If em2kt <= 0 Then em2set = 0
End If
End If
End If
If em3a = 0 Then
If em3x >= bmbpx - 15 And em3x <= bmbpx + 15 Then
If em3y >= bmbpy - 15 And em3y <= bmbpy + 15 Then
em3kt = em3kt - 4
em3a = 1
If em3kt <= 0 Then em3set = 0
End If
End If
End If
If em4a = 0 Then
If em4x >= bmbpx - 15 And em4x <= bmbpx + 15 Then
If em4y >= bmbpy - 15 And em4y <= bmbpy + 15 Then
em4kt = em4kt - 4
em4a = 1
If em4kt <= 0 Then em4set = 0
End If
End If
End If
If em15a = 0 Then
If em5x >= bmbpx - 15 And em5x <= bmbpx + 15 Then
If em5y >= bmbpy - 15 And em5y <= bmbpy + 15 Then
em5kt = em5kt - 4
em5a = 1
If em5kt <= 0 Then em5set = 0
End If
End If
End If
If em6a = 0 Then
If em6x >= bmbpx - 15 And em6x <= bmbpx + 15 Then
If em6y >= bmbpy - 15 And em6y <= bmbpy + 15 Then
em6kt = em6kt - 4
em6a = 1
If em6kt <= 0 Then em6set = 0
End If
End If
End If
If em7a = 0 Then
If em7x >= bmbpx - 15 And em7x <= bmbpx + 15 Then
If em7y >= bmbpy - 15 And em7y <= bmbpy + 15 Then
em7kt = em7kt - 4
em7a = 1
If em7kt <= 0 Then em7set = 0
End If
End If
End If
If em8a = 0 Then
If em8x >= bmbpx - 15 And em8x <= bmbpx + 15 Then
If em8y >= bmbpy - 15 And em8y <= bmbpy + 15 Then
em8kt = em8kt - 4
em8a = 1
If em8kt <= 0 Then em8set = 0
End If
End If
End If
End If
If bmbt = 660 Then
bmbex = 0
bmbtdo = 0
bmbt = 0
em1a = 0
em2a = 0
em3a = 0
em4a = 0
em5a = 0
em6a = 0
em7a = 0
em8a = 0
pla = 0
End If
End If
If crossu = 1 Then
If cross > 0 Then
If ftim < 10 And ftim <> 0 Then bcclr = 15 Else bcclr = 2
ftim = ftim + 1
em1set = 0
em2set = 0
em3set = 0
em4set = 0
em5set = 0
em6set = 0
em7set = 0
em8set = 0
If ftim = 12 Then
crossu = 0
ftim = 0
End If
End If
End If
If plswo = 1 Then
plswot = plswot + 1
If pldir = 1 Then Line (plswx, plswy)-(plswx - 5, plswy), 15
If pldir = 4 Then Line (plswx, plswy)-(plswx + 5, plswy), 15
If pldir = 2 Then Line (plswx, plswy)-(plswx, plswy - 5), 15
If pldir = 3 Then Line (plswx, plswy)-(plswx, plswy + 5), 15
If plswot = 5 Then plswo = 0: plswot = 0
If pldir = 1 Then
em1a = 0
If plswx >= em1x And plswx - 5 <= em1x + 7 Then
If plswy >= em1y And plswy <= em1y + 7 GoTo 905
End If
End If
If pldir = 4 Then
em1a = 0
If plswx >= em1x And plswx + 5 <= em1x + 7 Then
If plswy >= em1y And plswy <= em1y + 7 GoTo 905
End If
End If
If pldir = 2 Then
em1a = 0
If plswx >= em1x And plswx <= em1x + 7 Then
If plswy >= em1y And plswy - 5 <= em1y + 7 GoTo 905
End If
End If
If pldir = 3 Then
em1a = 0
If plswx >= em1x And plswx <= em1x + 7 Then
If plswy >= em1y And plswy + 5 <= em1y + 7 GoTo 905
End If
End If
If pldir = 1 Then
em2a = 0
If plswx >= em2x And plswx - 5 <= em2x + 7 Then
If plswy >= em2y And plswy <= em2y + 7 GoTo 910
End If
End If
If pldir = 4 Then
em2a = 0
If plswx >= em2x And plswx + 5 <= em2x + 7 Then
If plswy >= em2y And plswy <= em2y + 7 GoTo 910
End If
End If
If pldir = 2 Then
em2a = 0
If plswx >= em2x And plswx <= em2x + 7 Then
If plswy >= em2y And plswy - 5 <= em2y + 7 GoTo 910
End If
End If
If pldir = 3 Then
em2a = 0
If plswx >= em2x And plswx <= em2x + 7 Then
If plswy >= em2y And plswy + 5 <= em2y + 7 GoTo 910
End If
End If
If pldir = 1 Then
em3a = 0
If plswx >= em3x And plswx - 5 <= em3x + 7 Then
If plswy >= em3y And plswy <= em3y + 7 GoTo 915
End If
End If
If pldir = 4 Then
em3a = 0
If plswx >= em3x And plswx + 5 <= em3x + 7 Then
If plswy >= em3y And plswy <= em3y + 7 GoTo 915
End If
End If
If pldir = 2 Then
em3a = 0
If plswx >= em3x And plswx <= em3x + 7 Then
If plswy >= em3y And plswy - 5 <= em3y + 7 GoTo 915
End If
End If
If pldir = 3 Then
em3a = 0
If plswx >= em3x And plswx <= em3x + 7 Then
If plswy >= em3y And plswy + 5 <= em3y + 7 GoTo 915
End If
End If
If pldir = 1 Then
em4a = 0
If plswx >= em4x And plswx - 5 <= em4x + 7 Then
If plswy >= em4y And plswy <= em4y + 7 GoTo 920
End If
End If
If pldir = 4 Then
em4a = 0
If plswx >= em4x And plswx + 5 <= em4x + 7 Then
If plswy >= em4y And plswy <= em4y + 7 GoTo 920
End If
End If
If pldir = 2 Then
em4a = 0
If plswx >= em4x And plswx <= em4x + 7 Then
If plswy >= em4y And plswy - 5 <= em4y + 7 GoTo 920
End If
End If
If pldir = 3 Then
em4a = 0
If plswx >= em4x And plswx <= em4x + 7 Then
If plswy >= em4y And plswy + 5 <= em4y + 7 GoTo 920
End If
End If
If pldir = 1 Then
em5a = 0
If plswx >= em5x And plswx - 5 <= em5x + 7 Then
If plswy >= em5y And plswy <= em5y + 7 GoTo 925
End If
End If
If pldir = 4 Then
em5a = 0
If plswx >= em5x And plswx + 5 <= em5x + 7 Then
If plswy >= em5y And plswy <= em5y + 7 GoTo 925
End If
End If
If pldir = 2 Then
em5a = 0
If plswx >= em5x And plswx <= em5x + 7 Then
If plswy >= em5y And plswy - 5 <= em5y + 7 GoTo 925
End If
End If
If pldir = 3 Then
em5a = 0
If plswx >= em5x And plswx <= em5x + 7 Then
If plswy >= em5y And plswy + 5 <= em5y + 7 GoTo 925
End If
End If
If pldir = 1 Then
em6a = 0
If plswx >= em6x And plswx - 5 <= em6x + 7 Then
If plswy >= em6y And plswy <= em6y + 7 GoTo 930
End If
End If
If pldir = 4 Then
em6a = 0
If plswx >= em6x And plswx + 5 <= em6x + 7 Then
If plswy >= em6y And plswy <= em6y + 7 GoTo 930
End If
End If
If pldir = 2 Then
em6a = 0
If plswx >= em6x And plswx <= em6x + 7 Then
If plswy >= em6y And plswy - 5 <= em6y + 7 GoTo 930
End If
End If
If pldir = 3 Then
em6a = 0
If plswx >= em6x And plswx <= em6x + 7 Then
If plswy >= em6y And plswy + 5 <= em6y + 7 GoTo 930
End If
End If
If pldir = 1 Then
em7a = 0
If plswx >= em7x And plswx - 5 <= em7x + 7 Then
If plswy >= em7y And plswy <= em7y + 7 GoTo 935
End If
End If
If pldir = 4 Then
em7a = 0
If plswx >= em7x And plswx + 5 <= em7x + 7 Then
If plswy >= em7y And plswy <= em7y + 7 GoTo 935
End If
End If
If pldir = 2 Then
em7a = 0
If plswx >= em7x And plswx <= em7x + 7 Then
If plswy >= em7y And plswy - 5 <= em7y + 7 GoTo 935
End If
End If
If pldir = 3 Then
em7a = 0
If plswx >= em7x And plswx <= em7x + 7 Then
If plswy >= em7y And plswy + 5 <= em7y + 7 GoTo 935
End If
End If
If pldir = 1 Then
em8a = 0
If plswx >= em8x And plswx - 5 <= em8x + 7 Then
If plswy >= em8y And plswy <= em8y + 7 GoTo 940
End If
End If
If pldir = 4 Then
em8a = 0
If plswx >= em8x And plswx + 5 <= em8x + 7 Then
If plswy >= em8y And plswy <= em8y + 7 GoTo 940
End If
End If
If pldir = 2 Then
em8a = 0
If plswx >= em8x And plswx <= em8x + 7 Then
If plswy >= em8y And plswy - 5 <= em8y + 7 GoTo 940
End If
End If
If pldir = 3 Then
em8a = 0
If plswx >= em8x And plswx <= em8x + 7 Then
If plswy >= em8y And plswy + 5 <= em8y + 7 GoTo 940
End If
End If
End If
GoTo 990
905
If em1a = 0 Then
em1kt = em1kt - 1
If em1kt <= 0 Then em1set = 0
em1a = 1
End If
GoTo 990
910
If em2a = 0 Then
em2kt = em2kt - 1
If em2kt <= 0 Then em2set = 0
em2a = 1
End If
GoTo 990
915
If em3a = 0 Then
em3kt = em3kt - 1
If em3kt <= 0 Then em3set = 0
em3a = 1
End If
GoTo 990
920
If em4a = 0 Then
em4kt = em4kt - 1
If em4kt <= 0 Then em4set = 0
em2a = 1
End If
GoTo 990
925
If em5a = 0 Then
em5kt = em5kt - 1
If em5kt <= 0 Then em5set = 0
em5a = 1
End If
GoTo 990
930
If em6a = 0 Then
em6kt = em6kt - 1
If em6kt <= 0 Then em6set = 0
em6a = 1
End If
GoTo 990
935
If em7a = 0 Then
em7kt = em7kt - 1
If em7kt <= 0 Then em7set = 0
em7a = 1
End If
GoTo 990
940
If em8a = 0 Then
em8kt = em8kt - 1
If em8kt <= 0 Then em8set = 0
em8a = 1
End If
GoTo 990
990
emmov = emmov + 1
If spell = 1 GoTo 780
If emmov = 15 Then
emmov = 0
If plx > em1x Then em1x = em1x + 1
If plx < em1x Then em1x = em1x - 1
If ply > em1y Then em1y = em1y + 1
If ply < em1y Then em1y = em1y - 1
If plx > em2x Then em2x = em2x + 1
If plx < em2x Then em2x = em2x - 1
If ply > em2y Then em2y = em2y + 1
If ply < em2y Then em2y = em2y - 1
If plx > em3x Then em3x = em3x + 1
If plx < em3x Then em3x = em3x - 1
If ply > em3y Then em3y = em3y + 1
If ply < em3y Then em3y = em3y - 1
If plx > em4x Then em4x = em4x + 1
If plx < em4x Then em4x = em4x - 1
If ply > em4y Then em4y = em4y + 1
If ply < em4y Then em4y = em4y - 1
If plx > em5x Then em5x = em5x + 1
If plx < em5x Then em5x = em5x - 1
If ply > em5y Then em5y = em5y + 1
If ply < em5y Then em5y = em5y - 1
If plx > em6x Then em6x = em6x + 1
If plx < em6x Then em6x = em6x - 1
If ply > em6y Then em6y = em6y + 1
If ply < em6y Then em6y = em6y - 1
If plx > em7x Then em7x = em7x + 1
If plx < em7x Then em7x = em7x - 1
If ply > em7y Then em7y = em7y + 1
If ply < em7y Then em7y = em7y - 1
If plx > em8x Then em8x = em8x + 1
If plx < em8x Then em8x = em8x - 1
If ply > em8y Then em8y = em8y + 1
If ply < em8y Then em8y = em8y - 1
End If
GoTo 790
780
If spella > 0 Then
If sbbx = 0 Then spltim = spltim + 1
If spltim < 10 And spltim <> 0 Then bcclr = 0 Else bcclr = 2
If spltim = 10 Then sbbx = 1: spltim = 0
emmov = 0
If plx < em1x Then em1x = em1x + 1
If plx > em1x Then em1x = em1x - 1
If ply < em1y Then em1y = em1y + 1
If ply > em1y Then em1y = em1y - 1
If plx < em2x Then em2x = em2x + 1
If plx > em2x Then em2x = em2x - 1
If ply < em2y Then em2y = em2y + 1
If ply > em2y Then em2y = em2y - 1
If plx < em3x Then em3x = em3x + 1
If plx > em3x Then em3x = em3x - 1
If ply < em3y Then em3y = em3y + 1
If ply > em3y Then em3y = em3y - 1
If plx < em4x Then em4x = em4x + 1
If plx > em4x Then em4x = em4x - 1
If ply < em4y Then em4y = em4y + 1
If ply > em4y Then em4y = em4y - 1
If plx < em5x Then em5x = em5x + 1
If plx > em5x Then em5x = em5x - 1
If ply < em5y Then em5y = em5y + 1
If ply > em5y Then em5y = em5y - 1
If plx < em6x Then em6x = em6x + 1
If plx > em6x Then em6x = em6x - 1
If ply < em6y Then em6y = em6y + 1
If ply > em6y Then em6y = em6y - 1
If plx < em7x Then em7x = em7x + 1
If plx > em7x Then em7x = em7x - 1
If ply < em7y Then em7y = em7y + 1
If ply > em7y Then em7y = em7y - 1
If plx < em8x Then em8x = em8x + 1
If plx > em8x Then em8x = em8x - 1
If ply < em8y Then em8y = em8y + 1
If ply > em8y Then em8y = em8y - 1
End If
790
If plas1 = 0 And plat1 = 1 Then
If plx = em1x And ply = em1y Then
hlth = hlth - em1ht
If hlth <= 0 GoTo 40000
plas1 = 1
End If
End If
If plas2 = 0 And plat2 = 1 Then
If plx = em2x And ply = em2y Then
hlth = hlth - em2ht
If hlth <= 0 GoTo 40000
plas2 = 1
End If
End If
If plas3 = 0 And plat3 = 1 Then
If plx = em3x And ply = em3y Then
hlth = hlth - em3ht
If hlth <= 0 GoTo 40000
plas3 = 1
End If
End If
If plas4 = 0 And plat4 = 1 Then
If plx = em4x And ply = em4y Then
hlth = hlth - em4ht
If hlth <= 0 GoTo 40000
plas4 = 1
End If
End If
If plas5 = 0 And plat5 = 1 Then
If plx = em5x And ply = em5y Then
hlth = hlth - em5ht
If hlth <= 0 GoTo 40000
plas5 = 1
End If
End If
If plas6 = 0 And plat6 = 1 Then
If plx = em6x And ply = em6y Then
hlth = hlth - em6ht
If hlth <= 0 GoTo 40000
plas6 = 1
End If
End If
If plas7 = 0 And plat7 = 1 Then
If plx = em7x And ply = em7y Then
hlth = hlth - em7ht
If hlth <= 0 GoTo 40000
plas7 = 1
End If
End If
If plas8 = 0 And plat8 = 1 Then
If plx = em8x And ply = em8y Then
hlth = hlth - em8ht
If hlth <= 0 GoTo 40000
plas8 = 1
End If
End If
If em1set = 1 Then plat1 = 1
If em2set = 1 Then plat2 = 1
If em3set = 1 Then plat3 = 1
If em4set = 1 Then plat4 = 1
If em5set = 1 Then plat5 = 1
If em6set = 1 Then plat6 = 1
If em7set = 1 Then plat7 = 1
If em8set = 1 Then plat8 = 1
If rab <> 0 Then rab = Int(Rnd * 1000)
If ras <> 0 Then ras = Int(Rnd * 1000)
If rabs = 0 Then
If rab = 0 Then
bmbpipx = Int(Rnd * 290)
bmbpipy = Int(Rnd * 190)
rabs = 1
End If
End If
If rass = 0 Then
If ras = 0 Then
sprpipx = Int(Rnd * 290)
sprpipy = Int(Rnd * 190)
rass = 1
End If
End If
If rabs = 1 Then
Line (bmbpipx, bmbpipy + 1)-(bmbpipx, bmbpipy + 2), 8
Line (bmbpipx + 3, bmbpipy + 1)-(bmbpipx + 3, bmbpipy + 2), 8
Line (bmbpipx + 1, bmbpipy)-(bmbpipx + 1, bmbpipy + 3), 8
Line (bmbpipx + 2, bmbpipy)-(bmbpipx + 2, bmbpipy + 3), 8
Line (bmbpipx + 2, bmbpipy)-(bmbpipx + 2, bmbpipy - 4), 15
End If
If rass = 1 Then Line (sprpipx, sprpipy)-(sprpipx, sprpipy + 5), 6
If rabs = 1 Then
If plx >= bmbpipx And plx <= bmbpipx + 5 Then
If ply >= bmbpipy And ply <= bmbpipy + 5 Then
bmbs = bmbs + 3
rab = 1: rabs = 0
End If
End If
End If
If rass = 1 Then
If plx >= sprpipx And plx <= sprpipx + 7 Then
If ply >= sprpipy And ply <= sprpipy + 1 Then
sprs = sprs + 5
ras = 1: rass = 0
End If
End If
End If
If plx < -14 Then
plx = 350
plmx = plmx - 1
em1set = 0
em2set = 0
em3set = 0
em4set = 0
em5set = 0
em6set = 0
em7set = 0
em8set = 0
rab = 1: rabs = 0
ras = 1: rass = 0
spell = 0
GoTo 100
End If
If plx > 354 Then
plx = -12
plmx = plmx + 1
em1set = 0
em2set = 0
em3set = 0
em4set = 0
em5set = 0
em6set = 0
em7set = 0
em8set = 0
rab = 1: rabs = 0
ras = 1: rass = 0
spell = 0
GoTo 100
End If
If ply < -14 Then
ply = 200
plmy = plmy - 1
em1set = 0
em2set = 0
em3set = 0
em4set = 0
em5set = 0
em6set = 0
em7set = 0
em8set = 0
rab = 1: rabs = 0
ras = 1: rass = 0
spell = 0
GoTo 100
End If
If ply > 204 Then
ply = -12
plmy = plmy + 1
em1set = 0
em2set = 0
em3set = 0
em4set = 0
em5set = 0
em6set = 0
em7set = 0
em8set = 0
rab = 1: rabs = 0
ras = 1: rass = 0
spell = 0
GoTo 100
End If
If plmx = 101 Then plmx = 1
If plmx = -1 Then plmx = 100
If plmy = 51 Then plmy = 1
If plmy = -1 Then plmy = 50
If strhou = 1 Then
rab = 1: rabs = 0
ras = 1: rass = 0
bcclr = 0
PSet (100, 100), 186
Draw "R10D50L10U50R10D10R100U10L100R100D50R10U50L10"
PSet (100, 150), 186
Draw "R25"
PSet (210, 150), 186
Draw "L25"
If plx > 210 Then strhou = 0: bcclr = 2: plx = 200: ply = 65
If plx < 100 Then strhou = 0: bcclr = 2: plx = 200: ply = 65
If ply < 100 Then strhou = 0: bcclr = 2: plx = 200: ply = 65
If ply > 150 Then strhou = 0: bcclr = 2: plx = 200: ply = 65
If crosso = 1 Then
If plmx = 50 And plmy = 2 Then
PSet (190, 105), 15
Draw "D6U3R3L7"
If plx >= 187 And plx <= 193 Then
If ply >= 105 And ply <= 111 Then
crossa = Int(Rnd * 8)
cross = cross + 10 + crossa
crosso = 0
End If
End If
End If
End If
If spellcr = 1 Then
If plmx = 50 And plmy = 37 Then
PSet (180, 115), 4
Draw "D3R1U4D5R1U5D6R1U4D5R1D3"
If plx >= 180 And plx <= 184 Then
If ply >= 109 And ply <= 119 Then
spella = spella + 6
spellcr = 0
End If
End If
End If
End If
If heart1 = 1 Then
If plmx = 25 And plmy = 25 Then
Line (140, 110)-(140, 115), 12
Line (141, 110)-(141, 116), 12
Line (142, 109)-(142, 117), 12
Line (143, 109)-(143, 118), 12
Line (144, 110)-(144, 119), 12
Line (145, 110)-(145, 120), 12
Line (146, 111)-(146, 121), 12
Line (147, 112)-(147, 122), 12
Line (148, 113)-(148, 123), 12
Line (149, 114)-(149, 124), 12
Line (150, 113)-(150, 123), 12
Line (151, 112)-(151, 122), 12
Line (152, 111)-(152, 121), 12
Line (153, 110)-(153, 120), 12
Line (154, 110)-(154, 119), 12
Line (155, 109)-(155, 118), 12
Line (156, 109)-(156, 117), 12
Line (157, 110)-(157, 116), 12
Line (158, 110)-(158, 115), 12
If plx >= 140 And plx <= 158 Then
If ply >= 109 And ply <= 124 Then
hlth = hlth + 600
heart1 = 0
End If
End If
End If
End If
If heart2 = 1 Then
If plmx = 75 And plmy = 25 Then
Line (140, 110)-(140, 115), 12
Line (141, 110)-(141, 116), 12
Line (142, 109)-(142, 117), 12
Line (143, 109)-(143, 118), 12
Line (144, 110)-(144, 119), 12
Line (145, 110)-(145, 120), 12
Line (146, 111)-(146, 121), 12
Line (147, 112)-(147, 122), 12
Line (148, 113)-(148, 123), 12
Line (149, 114)-(149, 124), 12
Line (150, 113)-(150, 123), 12
Line (151, 112)-(151, 122), 12
Line (152, 111)-(152, 121), 12
Line (153, 110)-(153, 120), 12
Line (154, 110)-(154, 119), 12
Line (155, 109)-(155, 118), 12
Line (156, 109)-(156, 117), 12
Line (157, 110)-(157, 116), 12
Line (158, 110)-(158, 115), 12
If plx >= 140 And plx <= 158 Then
If ply >= 109 And ply <= 124 Then
hlth = hlth + 600
heart2 = 0
End If
End If
End If
End If
If star1 = 1 Then
If plmx = star1x And plmy = star1y Then
PSet (150, 110), 43
Draw "D5H5F5E5G5L5R5F5H5G5E5L5"
If plx >= 145 And plx <= 155 Then
If ply >= 105 And ply <= 115 Then
strto = strto + 1
If strto >= 8 GoTo 50000
star1 = 0
End If
End If
End If
End If
If star2 = 1 Then
If plmx = star2x And plmy = star2y Then
PSet (150, 110), 43
Draw "D5H5F5E5G5L5R5F5H5G5E5L5"
If plx >= 145 And plx <= 155 Then
If ply >= 105 And ply <= 115 Then
strto = strto + 1
If strto >= 8 GoTo 50000
star2 = 0
End If
End If
End If
End If
If star3 = 1 Then
If plmx = star3x And plmy = star3y Then
PSet (150, 110), 43
Draw "D5H5F5E5G5L5R5F5H5G5E5L5"
If plx >= 145 And plx <= 155 Then
If ply >= 105 And ply <= 115 Then
strto = strto + 1
If strto >= 8 GoTo 50000
star3 = 0
End If
End If
End If
End If
If star4 = 1 Then
If plmx = star4x And plmy = star4y Then
PSet (150, 110), 43
Draw "D5H5F5E5G5L5R5F5H5G5E5L5"
If plx >= 145 And plx <= 155 Then
If ply >= 105 And ply <= 115 Then
strto = strto + 1
If strto >= 8 GoTo 50000
star4 = 0
End If
End If
End If
End If
If star5 = 1 Then
If plmx = star5x And plmy = star5y Then
PSet (150, 110), 43
Draw "D5H5F5E5G5L5R5F5H5G5E5L5"
If plx >= 145 And plx <= 155 Then
If ply >= 105 And ply <= 115 Then
strto = strto + 1
If strto >= 8 GoTo 50000
star5 = 0
End If
End If
End If
End If
If star6 = 1 Then
If plmx = star6x And plmy = star6y Then
PSet (150, 110), 43
Draw "D5H5F5E5G5L5R5F5H5G5E5L5"
If plx >= 145 And plx <= 155 Then
If ply >= 105 And ply <= 115 Then
strto = strto + 1
If strto >= 8 GoTo 50000
star6 = 0
End If
End If
End If
End If
If star7 = 1 Then
If plmx = star7x And plmy = star7y Then
PSet (150, 110), 43
Draw "D5H5F5E5G5L5R5F5H5G5E5L5"
If plx >= 145 And plx <= 155 Then
If ply >= 105 And ply <= 115 Then
strto = strto + 1
If strto >= 8 GoTo 50000
star7 = 0
End If
End If
End If
End If
If star8 = 1 Then
If plmx = star8x And plmy = star8y Then
PSet (150, 110), 43
Draw "D5H5F5E5G5L5R5F5H5G5E5L5"
If plx >= 145 And plx <= 155 Then
If ply >= 105 And ply <= 115 Then
strto = strto + 1
If strto >= 8 GoTo 50000
star8 = 0
End If
End If
End If
End If
End If
If star1x = plmx And star1y = plmy GoTo 800
If star2x = plmx And star2y = plmy GoTo 800
If star3x = plmx And star3y = plmy GoTo 800
If star4x = plmx And star4y = plmy GoTo 800
If star5x = plmx And star5y = plmy GoTo 800
If star6x = plmx And star6y = plmy GoTo 800
If star7x = plmx And star7y = plmy GoTo 800
If star8x = plmx And star8y = plmy GoTo 800
If plmx = 25 And plmy = 25 GoTo 850
If plmx = 75 And plmy = 25 GoTo 850
If plmx = 50 And plmy = 2 GoTo 870
If plmx = 50 And plmy = 37 GoTo 880
GoTo 820
800
If strhou = 0 Then
Line (190, 50)-(210, 50), 6
Line (189, 51)-(211, 51), 6
Line (188, 52)-(212, 52), 6
Line (187, 53)-(213, 53), 6
Line (190, 54)-(210, 54), 43
Line (190, 55)-(210, 55), 43
Line (190, 56)-(210, 56), 43
Line (190, 57)-(210, 57), 43
Line (190, 58)-(210, 58), 43
Line (190, 59)-(210, 59), 43
Line (190, 60)-(210, 60), 43
Line (190, 61)-(210, 61), 43
Line (195, 58)-(205, 58), 0
Line (195, 59)-(205, 59), 0
Line (195, 60)-(205, 60), 0
Line (195, 61)-(205, 61), 0
If plx >= 190 And plx <= 210 Then
If ply >= 50 And ply <= 61 Then
plx = 170
ply = 140
strhou = 1
End If
End If
End If
GoTo 820
850
If strhou = 0 Then
Line (190, 50)-(210, 50), 6
Line (189, 51)-(211, 51), 6
Line (188, 52)-(212, 52), 6
Line (187, 53)-(213, 53), 6
Line (190, 54)-(210, 54), 12
Line (190, 55)-(210, 55), 12
Line (190, 56)-(210, 56), 12
Line (190, 57)-(210, 57), 12
Line (190, 58)-(210, 58), 12
Line (190, 59)-(210, 59), 12
Line (190, 60)-(210, 60), 12
Line (190, 61)-(210, 61), 12
Line (195, 58)-(205, 58), 0
Line (195, 59)-(205, 59), 0
Line (195, 60)-(205, 60), 0
Line (195, 61)-(205, 61), 0
If plx >= 190 And plx <= 210 Then
If ply >= 50 And ply <= 61 Then
plx = 170
ply = 140
strhou = 1
End If
End If
End If
GoTo 820
870
If strhou = 0 Then
Line (190, 50)-(210, 50), 6
Line (189, 51)-(211, 51), 6
Line (188, 52)-(212, 52), 6
Line (187, 53)-(213, 53), 6
Line (190, 54)-(210, 54), 15
Line (190, 55)-(210, 55), 15
Line (190, 56)-(210, 56), 15
Line (190, 57)-(210, 57), 15
Line (190, 58)-(210, 58), 15
Line (190, 59)-(210, 59), 15
Line (190, 60)-(210, 60), 15
Line (190, 61)-(210, 61), 15
Line (195, 58)-(205, 58), 0
Line (195, 59)-(205, 59), 0
Line (195, 60)-(205, 60), 0
Line (195, 61)-(205, 61), 0
PSet (200, 50), 15
Draw "U6D3R3L7"
If plx >= 190 And plx <= 210 Then
If ply >= 50 And ply <= 61 Then
plx = 170
ply = 140
strhou = 1
End If
End If
End If
GoTo 820
880
If strhou = 0 Then
Line (190, 50)-(210, 50), 6
Line (189, 51)-(211, 51), 6
Line (188, 52)-(212, 52), 6
Line (187, 53)-(213, 53), 6
Line (190, 54)-(210, 54), 0
Line (190, 55)-(210, 55), 0
Line (190, 56)-(210, 56), 0
Line (190, 57)-(210, 57), 0
Line (190, 58)-(210, 58), 0
Line (190, 59)-(210, 59), 6
Line (190, 60)-(210, 60), 6
Line (190, 61)-(210, 61), 6
Line (195, 58)-(205, 58), 0
Line (195, 59)-(205, 59), 0
Line (195, 60)-(205, 60), 0
Line (195, 61)-(205, 61), 0
Circle (200, 45), 6, 0
If plx >= 190 And plx <= 210 Then
If ply >= 50 And ply <= 61 Then
plx = 170
ply = 140
strhou = 1
End If
End If
End If
820
vx = 0
vy = 0
Do
i$ = InKey$
If i$ = "a" Then pldir = 1: plx = plx - 1
If i$ = "d" Then pldir = 4: plx = plx + 1
If i$ = "w" Then pldir = 2: ply = ply - 1
If i$ = "x" Then pldir = 3: ply = ply + 1
'if _keydown(19200) then vx = vx - 3: pldir = 1
'if _keydown(19712) then vx = vx + 3: pldir = 4
'if _keydown(18432) then vy = vy - 3: pldir = 2
'if _keydown(20480) then vy = vy + 3: pldir = 3
'plx = plx + vx
'ply = ply + vy
'if vx > 0 then vx = vx - 1
'if vy > 0 then vy = vy - 1
'if vx < 0 then vx = vx + 1
'if vy < 0 then vy = vy + 1
'_limit 30
If i$ = "f" GoTo 20000
If i$ = "r" Then If cross <> 0 Then: crossu = 1: cross = cross - 1
If i$ = "v" Then If spella <> 0 Then: spell = 1: spella = spella - 1
If i$ = "s" Then
plswo = 1
If pldir = 1 Then
plswx = plx
plswy = ply + 2
End If
If pldir = 4 Then
plswx = plx + 4
plswy = ply + 2
End If
If pldir = 2 Then
plswx = plx + 2
plswy = ply
End If
If pldir = 3 Then
plswx = plx + 2
plswy = ply + 4
End If
End If
If i$ = "c" And sprs <> 0 Then: If plspt <> 1 Then sprs = sprs - 1: plspt = 1: plstx = plx: plsty = ply: plspdr = pldir
If i$ = "e" And bmbs <> 0 Then: bmbs = bmbs - 1: bmbset = 1
tem = tem + 1
If tem = 8000 Then tem = 0: GoTo 100
Loop
20000
Cls
PSet (star1x, star1y), 6
PSet (star2x, star2y), 6
PSet (star3x, star3y), 6
PSet (star4x, star4y), 6
PSet (star5x, star5y), 6
PSet (star6x, star6y), 6
PSet (star7x, star7y), 6
PSet (star8x, star8y), 6
PSet (25, 25), 12
PSet (75, 25), 12
PSet (50, 2), 7
PSet (50, 37), 0
PSet (plmx, plmy), 15
Line (1, 51)-(101, 51), 7
Line (101, 51)-(101, 1), 7
Locate 12, 1
Input dum$
GoTo 100
'
40000
Cls
Print "YOU DIED! GAME OVER :("
Input dum$
System
50000
Cls
Print "YOU WON GOT ALL 8 STARS CONGRATS!! THE END! :)"
Input dum$
System
Nested IF-THEN in one line (in your loop) will have to be replaced. System statements: replace those with END statements. Still reviewing ...
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(06-07-2023, 04:12 AM)CharlieJV Wrote: (06-07-2023, 02:50 AM)vince Wrote: do you think there's anyway I could get this QB program to run in BAM?
First cut has the programming running (i.e. runtime errors quashed.)
Some things need to be done to get the programming running correctly. Compatibility problems with things BAM does not support 100% (like SLEEP with no value.)
* Run the program
* View the source code
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wow, this is very nice, Charlie! I knew this game would be a good candidate for BAM as it's very QB-like and full of GOTOs -- otherwise hopeless for QBJS. I pasted it in BAM and it seemingly did nothing as idk all the BAM specifics so it's much appreciated that you got it working
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