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I ask again:
@Pete what do you have against While... Wend same difference to me?
Why do you think Do Until is better than While?
Anyway I am testing the one against the other in 1,000,000 drawings
b = b + ...
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This is a fun thread!
@bplus thank you for the test program. I made some changes to your code and the fill routines to ensure they are evenly matched.
On my system, Vince's circle-fill routines almost always beat everything when the IDE C++ optimizations are enabled.
To be fair, the final numbers are extremely close.
Code: (Select All)
_DEFINE A-Z ASLONG
OPTION _EXPLICIT
CONST CCOLOR~& = _RGBA32(0, 100, 0, 100)
_TITLE "Circle Fill speed tests"
SCREEN _NEWIMAGE(1830, 680, 32)
' Dry run
SLEEP 1
_PRINTSTRING (0, 0), "Dry run..."
Run_Test 10000
' Showdown
SLEEP 5
CLS
_PRINTSTRING (0, 0), "Showdown..."
Run_Test 200000
END
SUB Run_Test (iterations AS LONG)
STATIC AS DOUBLE start, finish
STATIC i AS LONG
_DISPLAY
start = TIMER(0.001!)
FOR i = 1 TO iterations
FC_Dav 305, 305, 300, CCOLOR
NEXT
finish = TIMER(0.001!) - start
_AUTODISPLAY
_PRINTSTRING (100, 615), "Time for" + STR$(iterations) + " Contender Fills (Dav):" + STR$(finish)
_DISPLAY
start = TIMER
FOR i = 1 TO iterations
FC_Vince 915, 305, 300, CCOLOR
NEXT
finish = TIMER(0.001!) - start
_AUTODISPLAY
_PRINTSTRING (700, 615), "Time for" + STR$(iterations) + " Contender Fills (Vince):" + STR$(finish)
_DISPLAY
start = TIMER
FOR i = 1 TO iterations
FC_Gold 1525, 305, 300, CCOLOR
NEXT
finish = TIMER(0.001!) - start
_AUTODISPLAY
_PRINTSTRING (1300, 615), "Time for" + STR$(iterations) + " Gold Standard Circle Fills:" + STR$(finish)
END SUB
SUB FC_Gold (cx AS LONG, cy AS LONG, r AS LONG, c AS _UNSIGNED LONG)
$CHECKING:OFF
DIM radius AS LONG: radius = ABS(r)
DIM radiusError AS LONG: radiusError = -radius
DIM x AS LONG: x = radius
DIM y AS LONG
IF radius = 0 THEN
PSET (cx, cy), c
EXIT SUB
END IF
LINE (cx - x, cy)-(cx + x, cy), c, BF
DO WHILE x > y
radiusError = radiusError + _SHL(y, 1) + 1
IF radiusError >= 0 THEN
IF x <> y + 1 THEN
LINE (cx - y, cy - x)-(cx + y, cy - x), c, BF
LINE (cx - y, cy + x)-(cx + y, cy + x), c, BF
END IF
x = x - 1
radiusError = radiusError - _SHL(x, 1)
END IF
y = y + 1
LINE (cx - x, cy - y)-(cx + x, cy - y), c, BF
LINE (cx - x, cy + y)-(cx + x, cy + y), c, BF
LOOP
$CHECKING:ON
END SUB
SUB FC_Dav (cx AS LONG, cy AS LONG, r AS LONG, c AS _UNSIGNED LONG)
$CHECKING:OFF
DIM r2 AS LONG: r2 = r * r
DIM AS LONG x, y
LINE (cx - r, cy)-(cx + r, cy), c, BF
DO WHILE y < r
y = y + 1
x = SQR(r2 - y * y)
LINE (cx - x, cy + y)-(cx + x, cy + y), c, BF
LINE (cx - x, cy - y)-(cx + x, cy - y), c, BF
LOOP
$CHECKING:ON
END SUB
SUB FC_Vince (cx AS LONG, cy AS LONG, r AS LONG, c AS _UNSIGNED LONG)
$CHECKING:OFF
DIM e AS LONG: e = -r
DIM x AS LONG: x = r
DIM y AS LONG
DO WHILE y < x
IF e <= 0 THEN
y = y + 1
LINE (cx - x, cy + y)-(cx + x, cy + y), c, BF
LINE (cx - x, cy - y)-(cx + x, cy - y), c, BF
e = e + _SHL(y, 1)
ELSE
LINE (cx - y, cy - x)-(cx + y, cy - x), c, BF
LINE (cx - y, cy + x)-(cx + y, cy + x), c, BF
x = x - 1
e = e - _SHL(x, 1)
END IF
LOOP
LINE (cx - r, cy)-(cx + r, cy), c, BF
$CHECKING:ON
END SUB
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08-31-2024, 03:00 AM
(This post was last modified: 08-31-2024, 03:23 AM by bplus.)
here's where it gets "fun"
I changed the order of tests and did them on fullscreen because no way I have a screen as wide as you used!
Gold run first, Dav 2nd and finish with Vince = completely different race
Code: (Select All) _Define A-Z As LONG
Option _Explicit
Const CCOLOR~& = _RGBA32(0, 100, 0, 100)
_Title "Sam Circle Fill speed tests"
Screen _NewImage(1830, 680, 32)
_FullScreen
' Dry run
Sleep 1
_PrintString (0, 0), "Dry run..."
Run_Test 10000
' Showdown
Sleep 5
Cls
_PrintString (0, 0), "Showdown..."
Run_Test 200000
End
Sub Run_Test (iterations As Long)
Static As Double start, finish
Static i As Long
_Display
start = Timer
For i = 1 To iterations
FC_Gold 1525, 305, 300, CCOLOR
Next
finish = Timer(0.001!) - start
_AutoDisplay
_PrintString (1300, 615), "Time for" + Str$(iterations) + " Gold Standard Circle Fills:" + Str$(finish)
_Display
start = Timer(0.001!)
For i = 1 To iterations
FC_Dav 305, 305, 300, CCOLOR
Next
finish = Timer(0.001!) - start
_AutoDisplay
_PrintString (100, 615), "Time for" + Str$(iterations) + " Contender Fills (Dav):" + Str$(finish)
_Display
start = Timer
For i = 1 To iterations
FC_Vince 915, 305, 300, CCOLOR
Next
finish = Timer(0.001!) - start
_AutoDisplay
_PrintString (700, 615), "Time for" + Str$(iterations) + " Contender Fills (Vince):" + Str$(finish)
'_DISPLAY
'start = TIMER
'FOR i = 1 TO iterations
' FC_Gold 1525, 305, 300, CCOLOR
'NEXT
'finish = TIMER(0.001!) - start
'_AUTODISPLAY
'_PRINTSTRING (1300, 615), "Time for" + STR$(iterations) + " Gold Standard Circle Fills:" + STR$(finish)
End Sub
Sub FC_Gold (cx As Long, cy As Long, r As Long, c As _Unsigned Long)
$Checking:Off
Dim radius As Long: radius = Abs(r)
Dim radiusError As Long: radiusError = -radius
Dim x As Long: x = radius
Dim y As Long
If radius = 0 Then
PSet (cx, cy), c
Exit Sub
End If
Line (cx - x, cy)-(cx + x, cy), c, BF
Do While x > y
radiusError = radiusError + _ShL(y, 1) + 1
If radiusError >= 0 Then
If x <> y + 1 Then
Line (cx - y, cy - x)-(cx + y, cy - x), c, BF
Line (cx - y, cy + x)-(cx + y, cy + x), c, BF
End If
x = x - 1
radiusError = radiusError - _ShL(x, 1)
End If
y = y + 1
Line (cx - x, cy - y)-(cx + x, cy - y), c, BF
Line (cx - x, cy + y)-(cx + x, cy + y), c, BF
Loop
$Checking:On
End Sub
Sub FC_Dav (cx As Long, cy As Long, r As Long, c As _Unsigned Long)
$Checking:Off
Dim r2 As Long: r2 = r * r
Dim As Long x, y
Line (cx - r, cy)-(cx + r, cy), c, BF
Do While y < r
y = y + 1
x = Sqr(r2 - y * y)
Line (cx - x, cy + y)-(cx + x, cy + y), c, BF
Line (cx - x, cy - y)-(cx + x, cy - y), c, BF
Loop
$Checking:On
End Sub
Sub FC_Vince (cx As Long, cy As Long, r As Long, c As _Unsigned Long)
$Checking:Off
Dim e As Long: e = -r
Dim x As Long: x = r
Dim y As Long
Do While y < x
If e <= 0 Then
y = y + 1
Line (cx - x, cy + y)-(cx + x, cy + y), c, BF
Line (cx - x, cy - y)-(cx + x, cy - y), c, BF
e = e + _ShL(y, 1)
Else
Line (cx - y, cy - x)-(cx + y, cy - x), c, BF
Line (cx - y, cy + x)-(cx + y, cy + x), c, BF
x = x - 1
e = e - _ShL(x, 1)
End If
Loop
Line (cx - r, cy)-(cx + r, cy), c, BF
$Checking:On
End Sub
Here are results:
A 2nd run and Gold Standard proves itself
b = b + ...
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08-31-2024, 06:31 AM
(This post was last modified: 08-31-2024, 07:02 AM by SierraKen.)
If you guys want super simple, I still like my old way....
Code: (Select All)
Screen _NewImage(800, 600, 32)
diameter = 200
Circle (400, 300), diameter, _RGB32(0, 255, 0)
Locate 1, 1: Input "Press Enter To Fill Circle", a$
For sz = .1 To diameter Step .1
Circle (400, 300), sz, _RGB32(255, 0, 0)
Next sz
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08-31-2024, 08:10 AM
(This post was last modified: 08-31-2024, 08:27 AM by bplus.)
Thats really slow and doesn't work for transparent colors
Code: (Select All) Screen _NewImage(800, 600, 32)
diameter = 200
Circle (400, 300), diameter, _RGB32(0, 255, 0)
Locate 1, 1: Input "Press Enter To Fill Circle", a$
For sz = .1 To diameter Step .1
Circle (400, 300), sz, _RGB32(255, 0, 0, 10)
Next sz
This old way is slow and leaves border and does not work with transparent borders
Code: (Select All) Screen _NewImage(800, 600, 32)
diameter = 200
Circle (400, 300), diameter, _RGB32(0, 255, 0)
Locate 1, 1: Input "Press Enter To Fill Circle", a$
Paint (400, 300), _RGB32(0, 0, 255, 40), _RGB32(0, 255, 0)
b = b + ...
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I tried doing this with Steve's earlier suggestion:
Quote:1) draw a center square of maximum size inside the circle first. Fill it with a single LINE,,,,BF statement.
2) then calculate from the outer axis points inwards until we fill up to that same point that the square has already covered. This should prevent overlap or any such thing and might speed up the whole process overall.
It gave an interference pattern like a circumscribed square at certain radii. Always a one pixel gap. I thought to increase the size of the central square by one pixel, but it left little points at the quadrant diagonals so that center is already maximized. No point in doing any benchmarking yet. Oh well, back to the drawing board...
Code: (Select All) $COLOR:32
SCREEN _NEWIMAGE(1024, 512, 32)
CLS
FOR x% = 0 TO 49
FcircBlk (x% MOD 10) * 100 + 50, (x% \ 10) * 100 + 50, x% + 10, Green
'FCirc (x% MOD 10) * 100 + 50, (x% \ 10) * 100 + 50, x% + 10, Green
NEXT x%
SUB FcircBlk (CX AS LONG, CY AS LONG, RR AS LONG, C AS _UNSIGNED LONG)
DIM AS LONG R, RError, X, Y, D
R = ABS(RR) ' radius value along positive x
RError = -R ' opposite side of circle? negative x
X = R ' point along positive x position
Y = 0 ' starting at the equator
D = R * .7071
IF R = 0 THEN PSET (CX, CY), C: EXIT SUB ' zero radius is point, not circle
LINE (CX - D, CY - D)-(CX + D, CY + D), C, BF
WHILE X > Y
RError = RError + Y * 2 + 1
IF RError >= 0 THEN
IF X <> Y + 1 THEN
LINE (CX - Y, CY - X)-(CX + Y, CY - X), C, BF ' south
LINE (CX - Y, CY + X)-(CX + Y, CY + X), C, BF ' north
LINE (CX - X, CY - Y)-(CX - X, CY + Y), C, BF ' west
LINE (CX + X, CY - Y)-(CX + X, CY + Y), C, BF ' east
END IF
X = X - 1
RError = RError - X * 2
END IF
Y = Y + 1
WEND
_PRINTMODE _KEEPBACKGROUND
_PRINTSTRING (CX, CY), STR$(RR)
END SUB 'FcircBlk
SUB FCirc (CX AS LONG, CY AS LONG, RR AS LONG, C AS _UNSIGNED LONG) 'Steve's circle fill unmodified
DIM AS LONG R, RError, X, Y
R = ABS(RR) ' radius value along positive x
RError = -R ' opposite side of circle? negative x
X = R ' point along positive x position
Y = 0 ' starting at the equator
IF R = 0 THEN PSET (CX, CY), C: EXIT SUB ' zero radius is point, not circle
LINE (CX - X, CY)-(CX + X, CY), C, BF ' draw equatorial line
WHILE X > Y
RError = RError + Y * 2 + 1 '
IF RError >= 0 THEN
IF X <> Y + 1 THEN
LINE (CX - Y, CY - X)-(CX + Y, CY - X), C, BF ' draw lines for south polar latitudes
LINE (CX - Y, CY + X)-(CX + Y, CY + X), C, BF ' draw lines for north polar latitudes
END IF
X = X - 1
RError = RError - X * 2
END IF
Y = Y + 1
LINE (CX - X, CY - Y)-(CX + X, CY - Y), C, BF ' draw lines north equatorial latitudes
LINE (CX - X, CY + Y)-(CX + X, CY + Y), C, BF ' draw lines south equatorial latitudes
WEND
_PRINTMODE _KEEPBACKGROUND
_PRINTSTRING (CX, CY), STR$(RR)
END SUB 'FCirc
DO: LOOP: DO: LOOP
sha_na_na_na_na_na_na_na_na_na:
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08-31-2024, 01:36 PM
(This post was last modified: 08-31-2024, 01:46 PM by bplus.)
That reminds me of fcirc4 in the Speed Tests we did years ago that I posted above where Sammy found Vince's contender.
Here it is isolated in slow mo
Code: (Select All) _Title "Square filled center Circle Fill technique" ' b+ mod 2024-08-31
Screen _NewImage(800, 600, 32)
fCirc4 400, 300, 290, _RGB32(0, 0, 255, 100) ' <<<<<<<< using transparent color to check for overlapping lines
Sleep
'fCirc but doing octants until get to square, then just do square fill! 1.18 Gold Sdt
'this is closer to matching the Gold Standard
Sub fCirc4 (xx As Long, yy As Long, r As Long, K As _Unsigned Long)
Dim r2 As Long, t As Long, dist As Long, tstop As Long
r2 = r * r
t = r 'r - 1 gets rid of nipples but...
tstop = r * .707106781
While t > tstop 'remove FOR loop
dist = Sqr(r2 - t * t) ' + .5 for rounding down
Line (xx - t, yy + dist)-(xx - t, yy - dist), K, BF
Line (xx + t, yy + dist)-(xx + t, yy - dist), K, BF
Line (xx + dist, yy + t)-(xx - dist, yy + t), K, BF
Line (xx + dist, yy - t)-(xx - dist, yy - t), K, BF
t = t - 1
_Limit 30 ' to show off construction
Wend
Line (xx - tstop, yy - tstop)-(xx + tstop, yy + tstop), K, BF
End Sub
You can see there are no missing pieces with your test of different radii, you can also see what happens with overlapping lines from overlapping circles
Code: (Select All) _Title "Square filled center Circle Fill technique" ' b+ mod 2024-089-31
Screen _NewImage(1024, 512, 32)
Cls
For x% = 0 To 49
fCirc4 (x% Mod 10) * 100 + 50, (x% \ 10) * 100 + 50, x% + 10, _RGB32(0, 128, 0, 100)
Next x%
'fCirc but doing octants until get to square, then just do square fill! 1.18 Gold Sdt
'this is closer to matching the Gold Standard
Sub fCirc4 (xx As Long, yy As Long, r As Long, K As _Unsigned Long)
Dim r2 As Long, t As Long, dist As Long, tstop As Long
r2 = r * r
t = r 'r - 1 gets rid of nipples but...
tstop = r * .707106781
While t > tstop 'remove FOR loop
dist = Sqr(r2 - t * t) ' + .5 for rounding down
Line (xx - t, yy + dist)-(xx - t, yy - dist), K, BF
Line (xx + t, yy + dist)-(xx + t, yy - dist), K, BF
Line (xx + dist, yy + t)-(xx - dist, yy + t), K, BF
Line (xx + dist, yy - t)-(xx - dist, yy - t), K, BF
t = t - 1
_Limit 30 ' to show off construction
Wend
Line (xx - tstop, yy - tstop)-(xx + tstop, yy + tstop), K, BF
End Sub
In timed tests it did come close to Gold Standard
b = b + ...
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Lol, I never dream this thread would become so active.
A little tweaking test. I thought removing the y = y + 1 in the WHILE/WEND in FC3 like below would speed it up a tad, but it didn't seem to. In fact, this FOR/NEXT version usually comes in trailing behind the others on my laptop, but still fast.
- Dav
Code: (Select All)
Sub FCtweak (cx, cy, r, clr~&)
r2 = r * r
For y = 0 To r
x = Sqr(r2 - y * y)
Line (cx - x, cy + y)-(cx + x, cy + y), clr~&, BF
If y <> 0 Then Line (cx - x, cy - y)-(cx + x, cy - y), clr~&, BF
Next
Line (cx - r, cy)-(cx + r, cy), clr~&, BF
End Sub
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08-31-2024, 02:33 PM
(This post was last modified: 08-31-2024, 03:38 PM by bplus.)
(08-31-2024, 02:18 PM)Dav Wrote: Lol, I never dream this thread would become so active.
A little tweaking test. I thought removing the y = y + 1 in the WHILE/WEND in FC3 like below would speed it up a tad, but it didn't seem to. In fact, this FOR/NEXT version usually comes in trailing behind the others on my laptop, but still fast.
- Dav
Code: (Select All)
Sub FCtweak (cx, cy, r, clr~&)
r2 = r * r
For y = 0 To r
x = Sqr(r2 - y * y)
Line (cx - x, cy + y)-(cx + x, cy + y), clr~&, BF
If y <> 0 Then Line (cx - x, cy - y)-(cx + x, cy - y), clr~&, BF
Next
Line (cx - r, cy)-(cx + r, cy), clr~&, BF
End Sub
2 Things about the above:
1) a For Loop is the slowest loop structure in QB64 so use Do While, Do Until, While... or even a Goto before you use a For Loop
The jury is out whether While is slower than Do Until or Do While, anyone have proof?
2) Never put a decision in a Loop, if you don't have to, y = y+1 is much cheaper speed wise!
If y <> 0 Then ' <<< will slow down the code like crazy!!!
Comment Samuel has an updated version of FC3 that might be faster than mine?
I like how he got rid of the y = 1 statement with the Do Until
which might have been the Point Pete was trying to make with his insistence on Do While or Do Until
Samuel version of FC3 he called it FC_Dav but I was the one who made it two line statements per loop modding Dav's one line statement per loop. Lets' call it FC3 because after my mod Dav came back with y2 and now Samuel got rid of Y = 1 statement same as Dav's latest.
Code: (Select All) Sub FC3 (cx As Long, cy As Long, r As Long, c As _Unsigned Long)
$Checking:Off
Dim r2 As Long: r2 = r * r
Dim As Long x, y
Line (cx - r, cy)-(cx + r, cy), c, BF
Do While y < r
y = y + 1
x = Sqr(r2 - y * y)
Line (cx - x, cy + y)-(cx + x, cy + y), c, BF
Line (cx - x, cy - y)-(cx + x, cy - y), c, BF
Loop
$Checking:On
End Sub
Samuel put back the variable Declares all Long except Color and I am not convinced thats faster than all Single type which I found to be faster when I started playing around with Davs single Line statement per loop but he made everything Long by default. So going back to Single Type default mixes math and slows down results.
You need Long Type for R2 so make x, y Long too so you don't slow things by mixing math Types. This makes an FC3 sub more acceptable to Option Explicit specially if your overall default is Long and not Single as Samuel setup in his test code.
b = b + ...
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08-31-2024, 02:36 PM
(This post was last modified: 08-31-2024, 03:07 PM by Dav.)
Yeah, actually yours is so different than my original that I don’t think my name should be on it anyway. I’m just happy that something good came out it all.
EDIT: all of this really has made me rethink about optimizing my code. I use to think the smaller the code the better, but this is not always the case.
- Dav
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