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(Created page with "The '''POKE''' statement sets the value of a specified memory address offset. '''QB64 currently has limited access!''' {{PageSyntax}} :: POKE ''segment_offset'', ''offset_value'' * Writes a value to the ''segment_offset'' address in memory. * POKE can only be used to set a value from 0 to 255 (one byte). * A segment should be defined using DEF SEG, if you don't define a segment qbasics ordinary segment will be used. * POKE sends byte values to memory areas. It d...") |
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The '''POKE''' statement sets the value of a specified memory address offset. '''QB64 currently has limited access!''' | The '''POKE''' statement sets the value of a specified memory address offset. '''QB64 currently has limited access!''' | ||
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{{PageDescription}} | |||
* Writes a value to the ''segment_offset'' address in memory. | * Writes a value to the ''segment_offset'' address in memory. | ||
* POKE can only be used to set a value from 0 to 255 (one byte). | * POKE can only be used to set a value from 0 to 255 (one byte). | ||
* A segment should be defined using [[DEF SEG]], if you don't define a segment | * A segment should be defined using [[DEF SEG]], if you don't define a segment QBasic's ordinary segment will be used. | ||
* POKE sends byte values to memory areas. It does not directly access registers. | * POKE sends byte values to memory areas. It does not directly access registers. | ||
* Important [[ | * Important [[SCREEN]] segments using [[PEEK]] and [[POKE]] include &HB800 (text segment) and &HA000 (graphics segment). | ||
* [[DEF SEG]] should always be used to reset the default segment when access to other memory is no longer necessary. | * [[DEF SEG]] should always be used to reset the default segment when access to other memory is no longer necessary. | ||
* POKE is safer to use than [[OUT]] which could damage a PC register. | * POKE is safer to use than [[OUT]] which could damage a PC register. | ||
* '''Warning: DEF SEG, VARSEG , VARPTR, PEEK or POKE access QB64's emulated 16 bit conventional memory block!''' | * '''Warning: DEF SEG, VARSEG , VARPTR, PEEK or POKE access QB64's emulated 16 bit conventional memory block!''' | ||
: '''It is highly recommended that QB64's [[_MEM]] memory system be used to avoid running out of memory.''' | : '''It is highly recommended that QB64's [[_MEM]] memory system be used to avoid running out of memory.''' | ||
{{PageExamples}} | |||
:''Example 1:'' Turning keyboard Lock and Insert modes on and off. | :''Example 1:'' Turning keyboard Lock and Insert modes on and off. | ||
{{CodeStart}} | {{CodeStart}} | ||
DEF SEG = 0 | DEF SEG = 0 | ||
oldsetting% = PEEK(1047) | oldsetting% = PEEK(1047) | ||
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{{CodeEnd}} | {{CodeEnd}} | ||
:''Note: Use [[XOR]] instead of [[OR]] above to alternate between on and off modes.'' | :''Note: Use [[XOR]] instead of [[OR]] above to alternate between on and off modes.'' | ||
{{CodeStart}} | {{CodeStart}} | ||
{{Cl|DEF SEG}} = 0 | {{Cl|DEF SEG}} = 0 | ||
oldsetting% = {{Cl|PEEK}}(1047) | oldsetting% = {{Cl|PEEK}}(1047) | ||
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POKE 1047,PEEK(1047) AND 191 ' TURNS OFF CAPS LOCK (191 = 255 - 64) | POKE 1047,PEEK(1047) AND 191 ' TURNS OFF CAPS LOCK (191 = 255 - 64) | ||
POKE 1047,PEEK(1047) AND 127 ' TURNS OFF INSERT MODE (127 = 255 - 128) | POKE 1047,PEEK(1047) AND 127 ' TURNS OFF INSERT MODE (127 = 255 - 128) | ||
{{Cl|DEF SEG}} | {{Cl|DEF SEG}} | ||
{{CodeEnd}} | {{CodeEnd}} | ||
:''Note: Using [[AND]] requires that the bit value is subtracted from 255 to turn off a bit.'' The above examples won't work in NT. | :''Note: Using [[AND]] requires that the bit value is subtracted from 255 to turn off a bit.'' The above examples won't work in NT. | ||
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''Example 2:'' A small PEEK and POKE fractal program. | ''Example 2:'' A small PEEK and POKE fractal program. | ||
{{CodeStart}} | {{CodeStart}} | ||
{{Cl | {{Cl|SCREEN}} 13 | ||
{{Cl|DEF SEG}} = {{Cl|&H}}A000 'set to read screen buffer | {{Cl|DEF SEG}} = {{Cl|&H}}A000 'set to read screen buffer | ||
{{Cl|DO}} | {{Cl|DO}} | ||
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{{Cl|_LIMIT}} 25 | {{Cl|_LIMIT}} 25 | ||
{{Cl|LOOP}} {{Cl|UNTIL}} {{Cl|INKEY$}} <> "" | {{Cl|LOOP}} {{Cl|UNTIL}} {{Cl|INKEY$}} <> "" | ||
{{Cl|DEF SEG}} | {{Cl|DEF SEG}} | ||
{{CodeEnd}} | {{CodeEnd}} | ||
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{{Cl|IF}} selection {{Cl|THEN}} selectRow selection, minX, maxX, 0 | {{Cl|IF}} selection {{Cl|THEN}} selectRow selection, minX, maxX, 0 | ||
x = {{Cl|CINT}}({{Cl|_MOUSEX}}) | x = {{Cl|CINT}}({{Cl|_MOUSEX}}) | ||
y = {{Cl|CINT}}({{Cl|_MOUSEY}}) | y = {{Cl|CINT}}({{Cl|_MOUSEY}}) | ||
{{Cl|IF}} x >= minX {{Cl|AND (boolean)|AND}} x <= maxX {{Cl|AND (boolean)|AND}} y >= minY {{Cl|AND (boolean)|AND}} y <= maxY {{Cl|THEN}} | {{Cl|IF}} x >= minX {{Cl|AND (boolean)|AND}} x <= maxX {{Cl|AND (boolean)|AND}} y >= minY {{Cl|AND (boolean)|AND}} y <= maxY {{Cl|THEN}} | ||
selection = y | selection = y | ||
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{{Cl|END IF}} | {{Cl|END IF}} | ||
'Highlight any selected row | 'Highlight any selected row | ||
{{Cl|IF}} selection {{Cl|THEN}} SelectRow selection, minX, maxX, 2 | {{Cl|IF}} selection {{Cl|THEN}} SelectRow selection, minX, maxX, 2 | ||
{{Cl|IF}} {{Cl|_MOUSEBUTTON}}(1) {{Cl|THEN}} {{Cl|LOCATE}} 1, 2: {{Cl|PRINT}} x, y, selection | {{Cl|IF}} {{Cl|_MOUSEBUTTON}}(1) {{Cl|THEN}} {{Cl|LOCATE}} 1, 2: {{Cl|PRINT}} x, y, selection | ||
{{Cl|END IF}} | {{Cl|END IF}} | ||
{{Cl|LOOP}} {{Cl|UNTIL}} {{Cl|INKEY$}} <> "" | {{Cl|LOOP}} {{Cl|UNTIL}} {{Cl|INKEY$}} <> "" | ||
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addr& = addr& + 2 | addr& = addr& + 2 | ||
{{Cl|NEXT}} | {{Cl|NEXT}} | ||
{{Cl|END SUB}} | {{Cl|END SUB}} | ||
{{CodeEnd}} | {{CodeEnd}} | ||
=== More Examples === | |||
* [[SelectScreen]] | |||
{{PageSeeAlso}} | |||
* [[DEF SEG]], [[DEF SEG = 0]] | * [[DEF SEG]], [[DEF SEG = 0]] | ||
* [[PEEK]] | * [[PEEK]], [[OUT]] | ||
* [[VARSEG]], [[VARPTR]] | * [[VARSEG]], [[VARPTR]] | ||
* [[_MEMGET (function)]], [[_MEMPUT]] | * [[_MEMGET (function)]], [[_MEMPUT]] | ||
* [[Scancodes]] | * [[Scancodes]], [[Screen Memory]] | ||
* [[PEEK and POKE Library]] | * [[PEEK and POKE Library]] | ||
{{PageNavigation}} | {{PageNavigation}} |
Latest revision as of 22:19, 2 February 2023
The POKE statement sets the value of a specified memory address offset. QB64 currently has limited access!
Syntax
- POKE segment_offset, offset_value
Description
- Writes a value to the segment_offset address in memory.
- POKE can only be used to set a value from 0 to 255 (one byte).
- A segment should be defined using DEF SEG, if you don't define a segment QBasic's ordinary segment will be used.
- POKE sends byte values to memory areas. It does not directly access registers.
- Important SCREEN segments using PEEK and POKE include &HB800 (text segment) and &HA000 (graphics segment).
- DEF SEG should always be used to reset the default segment when access to other memory is no longer necessary.
- POKE is safer to use than OUT which could damage a PC register.
- Warning: DEF SEG, VARSEG , VARPTR, PEEK or POKE access QB64's emulated 16 bit conventional memory block!
- It is highly recommended that QB64's _MEM memory system be used to avoid running out of memory.
Examples
- Example 1: Turning keyboard Lock and Insert modes on and off.
DEF SEG = 0 oldsetting% = PEEK(1047) POKE 1047,PEEK(1047) OR 16 ' ENABLES SCROLL LOCK POKE 1047,PEEK(1047) OR 32 ' ENABLES NUMBER LOCK POKE 1047,PEEK(1047) OR 64 ' ENABLES CAPS LOCK POKE 1047,PEEK(1047) OR 128 ' ENABLES INSERT MODE DEF SEG |
DEF SEG = 0 oldsetting% = PEEK(1047) POKE 1047,PEEK(1047) AND 239 ' TURNS OFF SCROLL LOCK (239 = 255 - 16) POKE 1047,PEEK(1047) AND 223 ' TURNS OFF NUMBER LOCK (223 = 255 - 32) POKE 1047,PEEK(1047) AND 191 ' TURNS OFF CAPS LOCK (191 = 255 - 64) POKE 1047,PEEK(1047) AND 127 ' TURNS OFF INSERT MODE (127 = 255 - 128) DEF SEG |
- Note: Using AND requires that the bit value is subtracted from 255 to turn off a bit. The above examples won't work in NT.
- Warning: The keyboard lights may NOT change so it is a good idea to restore the original settings!
Example 2: A small PEEK and POKE fractal program.
SCREEN 13 DEF SEG = &HA000 'set to read screen buffer DO FOR a& = 0 TO 65535 POKE a&, PEEK((a& * 2) AND &HFFFF&) + 1 NEXT _LIMIT 25 LOOP UNTIL INKEY$ <> "" DEF SEG |
Example 3: Highlighting a row of text in Screen 0
minX = 20: maxX = 60: minY = 10: maxY = 24 selection = 0 'the screen Y coordinate of the previously highlighted item FOR i% = 1 TO 25: LOCATE i%, 40: PRINT i%;: NEXT DO: _LIMIT 100 IF _MOUSEINPUT THEN 'Un-highlight any selected row IF selection THEN selectRow selection, minX, maxX, 0 x = CINT(_MOUSEX) y = CINT(_MOUSEY) IF x >= minX AND x <= maxX AND y >= minY AND y <= maxY THEN selection = y ELSE selection = 0 END IF 'Highlight any selected row IF selection THEN SelectRow selection, minX, maxX, 2 IF _MOUSEBUTTON(1) THEN LOCATE 1, 2: PRINT x, y, selection END IF LOOP UNTIL INKEY$ <> "" SUB SelectRow (y, x1, x2, col) DEF SEG = &HB800 addr& = (x1 - 1 + (y - 1) * _WIDTH) * 2 + 1 FOR x = x1 TO x2 oldCol = PEEK(addr&) AND &B10001111 ' Mask foreground color and blink bit POKE addr&, oldCol OR ((col AND &B111) * &B10000) ' Apply background color addr& = addr& + 2 NEXT END SUB |
More Examples
See also
- DEF SEG, DEF SEG = 0
- PEEK, OUT
- VARSEG, VARPTR
- _MEMGET (function), _MEMPUT
- Scancodes, Screen Memory
- PEEK and POKE Library