ON STRIG(n)

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Revision as of 16:25, 20 April 2022 by BigRon55 (talk | contribs) (Created page with "The ON STRIG(n) statement is an event procedure that directs program flow upon the press of a specified joystick button. {{PageSyntax}} : '''ON STRIG'''({{Parameter|buttonFunction}}) GOSUB {{{Parameter|lineNumber}}|{{Parameter|lineLabel}}} : '''ON STRIG'''({{Parameter|buttonFunction}}[, {{Parameter|joystickNumber}}]) {GOSUB {{{Parameter|lineNumber}}|{{Parameter|lineLabel}}} | SUBprocedure} * In '''QB64''' the value can be any button function number w...")
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The ON STRIG(n) statement is an event procedure that directs program flow upon the press of a specified joystick button.


Syntax

ON STRIG(buttonFunction) GOSUB {lineNumber|lineLabel}
ON STRIG(buttonFunction[, joystickNumber]) {GOSUB {lineNumber|lineLabel} | SUBprocedure}


  • In QB64 the value can be any button function number with any number of joysticks. See STRIG and STICK for parameters.
  • There are two buttonFunction for each button. The even numbered function is always the event of any press since last read.
  • The statement sends the procedure to a line number, line label or SUB procedure when a button event occurs.


QBasic/QuickBASIC

  • In QBasic, value of n could only be a number from 0 to 3 only as it could only monitor 2 joystick buttons and 2 joysticks.


Examples

Example 1: Reading a STRIG event to do something in a GOSUB procedure.

  
ON STRIG(0) GOSUB 10
STRIG(0)ON

DO
    PRINT ".";
    _LIMIT 30
LOOP UNTIL INKEY$ <> ""
END

10
a$ = "[STRIG 0 EVENT]"
FOR x = 1 TO LEN(a$)
    PRINT MID$(a$, x, 1);
    _DELAY 0.02
NEXT
RETURN  


Example 2: Displays any number of game pad or joystick device button presses.

FOR j = 1 TO 256
    FOR b = 1 TO 256
        ON STRIG((b - 1) * 4, j) JoyButton (j - 1) * 256 + b - 1
    NEXT
NEXT
STRIG ON

DO
    PRINT ".";
    _LIMIT 30
LOOP UNTIL INKEY$ <> ""
END

SUB JoyButton (js AS LONG)
PRINT "Joystick #"; js \ 256 + 1; "button #"; (js AND 255) + 1; "pressed!"
END SUB  
Explanation: Up to 256 controllers can be used in QB64 with many buttons to read.


See also


External links



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