Mathematical Operations

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Basic and QB64 Numerical Types

QBasic Number Types
  • INTEGER [%]: 2 Byte signed whole number values from -32768 to 32767. 0 to 65535 unsigned. (not checked in QB64)
  • LONG [&]: 4 byte signed whole number values from -2147483648 to 2147483647. 0 to 4294967295 unsigned.
  • SINGLE [!]: 4 byte signed floating decimal point values of up to 7 decimal place accuracy. Cannot be unsigned.
  • DOUBLE [#]: 8 byte signed floating decimal point values of up to 15 decimal place accuracy. Cannot be unsigned.
  • To get one byte values, can use an ASCII STRING character to represent values from 0 to 255 as in BINARY files.


QB64 Number Types
  • _BIT [`]: 1 bit signed whole number values of 0 or -1 signed or 0 or 1 unsigned. _BIT * 8 can hold a signed or unsigned byte value.
  • _BYTE [%%]: 1 byte signed whole number values from -128 to 127. Unsigned values from 0 to 255.
  • _INTEGER64 [&&]: 8 byte signed whole number values from -9223372036854775808 to 9223372036854775807
  • _FLOAT [##]: currently set as 10 byte signed floating decimal point values up to +/-1.189731495357231765F+4932. Cannot be unsigned.
  • _OFFSET [%&]: undefined flexable length integer offset values used in DECLARE LIBRARY declarations.


Signed and Unsigned Integer Values

Negative (signed) numerical values can affect calculations when using any of the BASIC operators. SQR cannot use negative values! There may be times that a calculation error is made using those negative values. The SGN function returns the sign of a value as -1 for negative, 0 for zero and 1 for unsigned positive values. ABS always returns an unsigned value.

  • SGN(n) returns the value's sign as -1 if negative, 0 if zero or 1 if positive.
  • ABS(n) changes negative values to the equivalent positive values.
  • QB64: _UNSIGNED in a DIM, AS or _DEFINE statement for only positive INTEGER values.


_UNSIGNED integer, byte and bit variable values can use the tilde ~ suffix before the type suffix to define the type.


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Mathematical Operation Symbols

Most of the BASIC math operators are ones that require no introduction. The addition, subtraction, multplication and division operators are ones commonly used as shown below:

Symbol Procedure Type Example Usage Operation Order
+ Addition c = a + b Last
- Subtraction c = a - b Last
- Negation c = - a Last
* Multiplication c = a * b Second
/ Division c = a / b Second


BASIC can also use two other operators for INTEGER division. Integer division returns only whole number values. MOD remainder division returns a value only if an integer division cannot divide a number exactly. Returns 0 if a value is exactly divisible.


Symbol Procedure Type Example Usage Operation Order
\ Integer division c = a \ b Second
MOD Remainder division c = a MOD b Second


It is an error to divide by zero or to take the remainder modulo zero.


There is also an operator for exponential calculations. The exponential operator is used to raise a number's value to a designated exponent of itself. In QB the exponential return values are DOUBLE values. The SQR function can return a number's Square Root. For other exponential roots the operator can be used with fractions such as (1 / 3) designating the cube root of a number.


Symbol Procedure Example Usage Operation Order
^ Exponent c = a ^ (1 / 2) First
SQR Square Root c = SQR(a ^ 2 + b ^ 2) First

Notes

  • Exponent fractions should be enclosed in () brackets in order to be treated as a root rather than as division.
  • Negative exponential values must be enclosed in () brackets in QB64.


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Basic's Order of Operations

When a normal calculation is made, BASIC works from left to right, but it does certain calculations in the following order:


  1. Exponential and exponential Root calculations including SQR.
  2. Negation (Note that this means that - 3 ^ 2 is treated as -(3 ^ 2) and not as (-3) ^ 2.)
  3. Multiplication, normal Division, INTEGER Division and Remainder(MOD) Division calculations
  4. Addition and Subtraction calculations


Using Parenthesis to Define the Operation Order

Sometimes a calculation may need BASIC to do them in another order or the calculation will return bad results. BASIC allows the programmer to decide the order of operations by using parenthesis around parts of the equation. BASIC will do the calculations inside of the parenthesis brackets first and the others from left to right in the normal operation order.


Basic's Mathematical Functions

Function Description
ABS(n) returns the absolute (positive) value of n: ABS(-5) = 5
ATN(angle*) returns the arctangent of an angle in radians: π = 4 * ATN(1)
COS(angle*) returns the cosine of an angle in radians. (horizontal component)
EXP(n) returns e ^ x, (n <= 88.02969): e = EXP(1) ' (e = 2.718281828459045)
LOG(n) returns the base e natural logarithm of n. (n > 0)
SGN(n) returns -1 if n < 0, 0 if n = 0, 1 if n > 0: SGN(-5) = -1
SIN(angle*) returns the sine of an angle in radians. (vertical component)
SQR(n) returns the square root of a number. (n >= 0)
TAN(angle*) returns the tangent of an angle in radians
* angles measured in radians


                                Degree to Radian Conversion:
FUNCTION Radian (degrees)
Radian = degrees * (4 * ATN(1)) / 180
END FUNCTION

FUNCTION Degree (radians)
Degree = radians * 180 / (4 * ATN(1))
END FUNCTION

                                    Logarithm to base n
FUNCTION LOGN (X, n)
IF n > 0 AND n <> 1 AND X > 0 THEN LOGN = LOG(X) / LOG(n) ELSE BEEP
END FUNCTION

FUNCTION LOG10 (X)    'base 10 logarithm
IF X > 0 THEN LOG10 = LOG(X) / LOG(10) ELSE BEEP
END FUNCTION


The numerical value of n in the LOG(n) evaluation must be a positive value.
The numerical value of n in the EXP(n) evaluation must be less than or equal to 88.02969.
The numerical value of n in the SQR(n) evaluation cannot be a negative value.


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Derived Mathematical Functions

The following Trigonometric functions can be derived from the BASIC Mathematical Functions listed above. Each function checks that certain values can be used without error or a BEEP will notify the user that a value could not be returned. An error handling routine can be substituted if desired. Note: Functions requiring π use 4 * ATN(1) for SINGLE accuracy. Use ATN(1.#) for DOUBLE accuracy.

FUNCTION SEC (x) 'Secant
    IF COS(x) <> 0 THEN SEC = 1 / COS(x) ELSE BEEP
END FUNCTION

FUNCTION CSC (x) 'CoSecant
    IF SIN(x) <> 0 THEN CSC = 1 / SIN(x) ELSE BEEP
END FUNCTION

FUNCTION COT (x) 'CoTangent
    IF TAN(x) <> 0 THEN COT = 1 / TAN(x) ELSE BEEP
END FUNCTION

FUNCTION ARCSIN (x) 'Inverse Sine
    IF x < 1 THEN ARCSIN = ATN(x / SQR(1 - (x * x))) ELSE BEEP
END FUNCTION

FUNCTION ARCCOS (x) ' Inverse Cosine
    IF x < 1 THEN ARCCOS = (2 * ATN(1)) - ATN(x / SQR(1 - x * x)) ELSE BEEP
END FUNCTION

FUNCTION ARCSEC (x) ' Inverse Secant
    IF x < 1 THEN ARCSEC = ATN(x / SQR(1 - x * x)) + (SGN(x) - 1) * (2 * ATN(1)) ELSE BEEP
END FUNCTION

FUNCTION ARCCSC (x) ' Inverse CoSecant
    IF x < 1 THEN ARCCSC = ATN(1 / SQR(1 - x * x)) + (SGN(x) - 1) * (2 * ATN(1)) ELSE BEEP
END FUNCTION

FUNCTION ARCCOT (x) ' Inverse CoTangent
    ARCCOT = (2 * ATN(1)) - ATN(x)
END FUNCTION

FUNCTION SINH (x) ' Hyperbolic Sine
    IF x <= 88.02969 THEN SINH = (EXP(x) - EXP(-x)) / 2 ELSE BEEP
END FUNCTION

FUNCTION COSH (x) ' Hyperbolic CoSine
    IF x <= 88.02969 THEN COSH = (EXP(x) + EXP(-x)) / 2 ELSE BEEP
END FUNCTION

FUNCTION TANH (x) ' Hyperbolic Tangent or SINH(x) / COSH(x)
    IF 2 * x <= 88.02969 AND EXP(2 * x) + 1 <> 0 THEN
        TANH = (EXP(2 * x) - 1) / (EXP(2 * x) + 1)
    ELSE BEEP
    END IF
END FUNCTION

FUNCTION SECH (x) ' Hyperbolic Secant or (COSH(x)) ^ -1
    IF x <= 88.02969 AND (EXP(x) + EXP(-x)) <> 0 THEN SECH = 2 / (EXP(x) + EXP(-x)) ELSE BEEP
END FUNCTION

FUNCTION CSCH (x) ' Hyperbolic CoSecant or (SINH(x)) ^ -1
    IF x <= 88.02969 AND (EXP(x) - EXP(-x)) <> 0 THEN CSCH = 2 / (EXP(x) - EXP(-x)) ELSE BEEP
END FUNCTION

FUNCTION COTH (x) ' Hyperbolic CoTangent or COSH(x) / SINH(x)
    IF 2 * x <= 88.02969 AND EXP(2 * x) - 1 <> 0 THEN
        COTH = (EXP(2 * x) + 1) / (EXP(2 * x) - 1)
    ELSE BEEP
    END IF
END FUNCTION

FUNCTION ARCSINH (x) ' Inverse Hyperbolic Sine
    IF (x * x) + 1 >= 0 AND x + SQR((x * x) + 1) > 0 THEN
        ARCSINH = LOG(x + SQR(x * x + 1))
    ELSE BEEP
    END IF
END FUNCTION

FUNCTION ARCCOSH (x) ' Inverse Hyperbolic CoSine
    IF x >= 1 AND x * x - 1 >= 0 AND x + SQR(x * x - 1) > 0 THEN
        ARCCOSH = LOG(x + SQR(x * x - 1))
    ELSE BEEP
    END IF
END FUNCTION

FUNCTION ARCTANH (x) ' Inverse Hyperbolic Tangent
    IF x < 1 THEN ARCTANH = LOG((1 + x) / (1 - x)) / 2 ELSE BEEP
END FUNCTION

FUNCTION ARCSECH (x) ' Inverse Hyperbolic Secant
    IF x > 0 AND x <= 1 THEN ARCSECH = LOG((SGN(x) * SQR(1 - x * x) + 1) / x) ELSE BEEP
END FUNCTION

FUNCTION ARCCSCH (x) ' Inverse Hyperbolic CoSecant
    IF x <> 0 AND x * x + 1 >= 0 AND (SGN(x) * SQR(x * x + 1) + 1) / x > 0 THEN
        ARCCSCH = LOG((SGN(x) * SQR(x * x + 1) + 1) / x)
    ELSE BEEP
    END IF
END FUNCTION

FUNCTION ARCCOTH (x) ' Inverse Hyperbolic CoTangent
    IF x > 1 THEN ARCCOTH = LOG((x + 1) / (x - 1)) / 2 ELSE BEEP
END FUNCTION
                           Hyperbolic Function Relationships:

                                   COSH(-x) = COSH(x)
                                   SINH(-x) = -SINH(x)

                                   SECH(-x) = SECH(x)
                                   CSCH(-x) = -CSCH(x)
                                   TANH(-x) = -TANH(x)
                                   COTH(-x) = -COTH(x)

                       Inverse Hyperbolic Function Relatonships:

                              ARSECH(x) = ARCOSH(x) ^ -1
                              ARCSCH(x) = ARSINH(x) ^ -1
                              ARCOTH(x) = ARTANH(x) ^ -1

              Hyperbolic sine and cosine satisfy the Pythagorean trig. identity:

                           (COSH(x) ^ 2) - (SINH(x) ^ 2) = 1

Microsoft's Derived BASIC Functions (KB 28249)


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Mathematical Logical Operators

The following logical operators compare numerical values using bitwise operations. The two numbers are compared by the number's Binary bits on and the result of the operation determines the value returned in decimal form. NOT checks one value and returns the opposite. It returns 0 if a value is not 0 and -1 if it is 0. See Binary for more on bitwise operations.


Truth table of the 6 BASIC Logical Operators


               Table 4: The logical operations and its results.

       In this table, A and B are the Expressions to invert or combine.
              Both may be results of former Boolean evaluations.
  ┌────────────────────────────────────────────────────────────────────────┐
  │                           Logical Operations                           │
  ├───────┬───────┬───────┬─────────┬────────┬─────────┬─────────┬─────────┤
  │   ABNOT BA AND BA OR BA XOR BA EQV BA IMP B │
  ├───────┼───────┼───────┼─────────┼────────┼─────────┼─────────┼─────────┤
  │ truetrue  │ false │  true   │ true   │  false  │  true   │  true   │
  ├───────┼───────┼───────┼─────────┼────────┼─────────┼─────────┼─────────┤
  │ truefalse │ true  │  false  │ true   │  true   │  false  │  false  │
  ├───────┼───────┼───────┼─────────┼────────┼─────────┼─────────┼─────────┤
  │ falsetrue  │ false │  false  │ true   │  true   │  false  │  true   │
  ├───────┼───────┼───────┼─────────┼────────┼─────────┼─────────┼─────────┤
  │ falsefalse │ true  │  false  │ false  │  false  │  true   │  true   │
  └───────┴───────┴───────┴─────────┴────────┴─────────┴─────────┴─────────┘
   Note: In most BASIC languages incl. QB64 these are bitwise operations,
         hence the logic is performed for each corresponding bit in both
         operators, where true or false indicates whether a bit is set or
         not set. The outcome of each bit is then placed into the respective
         position to build the bit pattern of the final result value.

   As all Relational Operations return negative one (-1, all bits set) for
    true and zero (0, no bits set) for false, this allows us to use these
    bitwise logical operations to invert or combine any relational checks,
    as the outcome is the same for each bit and so always results into a
            true (-1) or false (0) again for further evaluations.
BASIC can accept any + or - value that is not 0 to be True when used in an evaluation.


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Relational Operations

Relational Operations are used to compare values in a Conditional IF...THEN, SELECT CASE, UNTIL or WHILE statement.

         Table 3: The relational operations for condition checking.

 In this table, A and B are the Expressions to compare. Both must represent
 the same general type, i.e. they must result into either numerical values
 or STRING values. If a test succeeds, then true (-1) is returned, false (0)
     if it fails, which both can be used in further Boolean evaluations.
 ┌─────────────────────────────────────────────────────────────────────────┐
 │                          Relational Operations                          │
 ├────────────┬───────────────────────────────────────────┬────────────────┤
 │ OperationDescriptionExample usage  │
 ├────────────┼───────────────────────────────────────────┼────────────────┤
 │   A = B    │ Tests if A is equal to B.                 │ IF A = B THEN  │
 ├────────────┼───────────────────────────────────────────┼────────────────┤
 │   A <> B   │ Tests if A is not equal to B.             │ IF A <> B THEN │
 ├────────────┼───────────────────────────────────────────┼────────────────┤
 │   A < B    │ Tests if A is less than B.                │ IF A < B THEN  │
 ├────────────┼───────────────────────────────────────────┼────────────────┤
 │   A > B    │ Tests if A is greater than B.             │ IF A > B THEN  │
 ├────────────┼───────────────────────────────────────────┼────────────────┤
 │   A <= B   │ Tests if A is less than or equal to B.    │ IF A <= B THEN │
 ├────────────┼───────────────────────────────────────────┼────────────────┤
 │   A >= B   │ Tests if A is greater than or equal to B. │ IF A >= B THEN │
 └────────────┴───────────────────────────────────────────┴────────────────┘
   The operations should be very obvious for numerical values. For strings
   be aware that all checks are done case sensitive (i.e. "Foo" <> "foo").
   The equal/not equal check is pretty much straight forward, but for the
   less/greater checks the ASCII value of the first different character is
                          used for decision making:

   E.g. "abc" is less than "abd", because in the first difference (the 3rd
        character) the "c" has a lower ASCII value than the "d".

   This behavior may give you some subtle results, if you are not aware of
                   the ASCII values and the written case:

   E.g. "abc" is greater than "abD", because the small letters have higher
        ASCII values than the capital letters, hence "c" > "D". You may use
        LCASE$ or UCASE$ to make sure both strings have the same case.


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Basic's Rounding Functions

Rounding is used when the program needs a certain number value or type. There are 4 INTEGER or LONG Integer functions and one function each for closest SINGLE and closest DOUBLE numerical types. Closest functions use "bankers" rounding which rounds up if the decimal point value is over one half. Variable types should match the return value.
Name Description
INT(n) rounds down to lower Integer value whether positive or negative
FIX(n) rounds positive values lower and negative to a less negative Integer value
CINT(n) rounds to closest Integer. Rounds up for decimal point values over one half.
CLNG(n) rounds Integer or Long values to closest value like CINT.(values over 32767)
CSNG(n) rounds Single values to closest last decimal point value.
CDBL(n) rounds Double values to closest last decimal point value.
_ROUND rounds to closest numerical integer value in QB64 only.

Notes

  • Each of the above functions define the value's type in addition to rounding the values.
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Base Number Systems

                   Comparing the INTEGER Base Number Systems

  Decimal (base 10)    Binary (base 2)    Hexadecimal (base 16)    Octal (base 8)

                             &B                 &H HEX$(n)           &O OCT$(n)

          0                  0000                  0                     0
          1                  0001                  1                     1
          2                  0010                  2                     2
          3                  0011                  3                     3
          4                  0100                  4                     4
          5                  0101                  5                     5
          6                  0110                  6                     6
          7                  0111                  7                     7 -- maxed
          8                  1000                  8                    10
  maxed-- 9                  1001                  9                    11
         10                  1010                  A                    12
         11                  1011                  B                    13
         12                  1100                  C                    14
         13                  1101                  D                    15
         14                  1110                  E                    16
         15  -------------   1111 <--- Match --->  F  ----------------  17 -- max 2
         16                 10000                 10                    20

      When the Decimal value is 15, the other 2 base systems are all maxed out!
      The Binary values can be compared to all of the HEX value digit values so
      it is possible to convert between the two quite easily. To convert a HEX
      value to Binary just add the 4 binary digits for each HEX digit place so:

                        F      A      C      E
              &HFACE = 1111 + 1010 + 1100 + 1101 = &B1111101011001101

      To convert a Binary value to HEX you just need to divide the number into
      sections of four digits starting from the right(LSB) end. If one has less
      than 4 digits on the left end you could add the leading zeros like below:

             &B101011100010001001 = 0010 1011 1000 1000 1001
                       hexadecimal =  2  + B  + 8 +  8  + 9 = &H2B889

    See the Decimal to Binary conversion function that uses HEX$ on the &H page.


VAL converts string numbers to Decimal values.
  • VAL reads the string from left to right and converts numerical string values, - and . to decimal values until it finds a character other than those 3 characters. Commas are not read.
  • HEXadecimal and OCTal base values can be read with &H or &O.


The OCT$ string function return can be converted to a decimal value using VAL("&O" + OCT$(n)).
The HEX$ string function return can be converted to a decimal value using VAL("&H" + HEX$(n)).


STR$ converts numerical values to string characters for PRINT or variable strings. It also removes the right number PRINT space.


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Bits and Bytes

BITS
  • The MSB is the most significant(largest) bit value and LSB is the least significant bit of a binary or register memory address value. The order in which the bits are read determines the binary or decimal byte value. There are two common ways to read a byte:
  • "Big-endian": MSB is the first bit encountered, decreasing to the LSB as the last bit by position, memory address or time.
  • "Little-endian": LSB is the first bit encountered, increasing to the MSB as the last bit by position, memory address or time.
         Offset or Position:    0    1   2   3   4   5   6   7      Example: 11110000
                              ----------------------------------             --------
    Big-Endian Bit On Value:   128  64  32  16   8   4   2   1                 240
 Little-Endian Bit On Value:    1    2   4   8  16  32  64  128                 15
The big-endian method compares exponents of 2 ^ 7 down to 2 ^ 0 while the little-endian method does the opposite.
BYTES
  • INTEGER values consist of 2 bytes called the HI and LO bytes. Anytime that the number of binary digits is a multiple of 16 (2bytes, 4 bytes, etc.) and the HI byte's MSB is on(1), the value returned will be negative, even with SINGLE or DOUBLE values.
                                 16 BIT INTEGER OR REGISTER
              AH (High Byte Bits)                         AL (Low Byte Bits)
   BIT:    15    14   13   12   11   10   9   8  |   7   6    5   4    3    2   1    0
          ---------------------------------------|--------------------------------------
   HEX:   8000  4000 2000 1000  800 400  200 100 |  80   40  20   10   8    4   2    1
DEC: -32768 16384 8192 4096 2048 1024 512 256 | 128 64 32 16 8 4 2 1
The HI byte's MSB is often called the sign bit! When the highest bit is on, the signed value returned will be negative.


Example: Program displays the bits on for any integer value between -32768 and 32767 or &H80000 and &H7FFF.

DEFINT A-Z
SCREEN 12
COLOR 11: LOCATE 10, 2
 PRINT "      AH (High Register Byte Bits)           AL (Low Register Byte Bits)"
COLOR 14: LOCATE 11, 2
 PRINT "    15   14  13   12   11  10    9   8    7   6    5   4    3    2   1    0"
COLOR 13: LOCATE 14, 2
 PRINT " &H8000 4000 2000 1000 800 400  200 100  80   40  20   10   8    4   2  &H1"
COLOR 11: LOCATE 15, 2
 PRINT "-32768 16384 8192 4096 2048 1024 512 256 128  64  32   16   8    4   2    1"
FOR i = 1 TO 16
  CIRCLE (640 - (37 * i), 189), 8, 9 'place bit circles
NEXT
LINE (324, 160)-(326, 207), 11, BF 'line splits bytes
DO
  IF Num THEN
    FOR i = 15 TO 0 STEP -1
      IF (Num AND 2 ^ i) THEN
        PAINT (640 - (37 * (i + 1)), 189), 12, 9
        BinStr$ = BinStr$ + "1"
      ELSE
        PAINT (640 - (37 * (i + 1)), 189), 0, 9
        BinStr$ = BinStr$ + "0"
      END IF
    NEXT
    COLOR 10: LOCATE 16, 50: PRINT "Binary ="; VAL(BinStr$)
    COLOR 9: LOCATE 16, 10: PRINT "Decimal ="; Num;: COLOR 13: PRINT "       Hex = "; Hexa$
    Hexa$ = "": BinStr$ = ""
   END IF
   COLOR 14: LOCATE 17, 15: INPUT "Enter a decimal or HEX(&H) value (0 Quits): ", frst$
   first = VAL(frst$)
   IF first THEN
     LOCATE 17, 15: PRINT SPACE$(55)
     COLOR 13: LOCATE 17, 15: INPUT "Enter a second value: ", secnd$
     second = VAL(secnd$)
     LOCATE 17, 10: PRINT SPACE$(69)
   END IF
  Num = first + second
  Hexa$ = "&H" + HEX$(Num)
LOOP UNTIL first = 0 OR Num > 32767 OR Num < -32767
COLOR 11: LOCATE 28, 30: PRINT "Press any key to exit!";
SLEEP
SYSTEM
Code by Ted Weissgerber


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OFFSET


Warning: _OFFSET values cannot be reassigned to other variable types.


_OFFSET values can only be used in conjunction with _MEMory and DECLARE LIBRARY procedures.


See also


QB64 Programming References

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