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Star GPT-4o - BBOX Mouse States - Experiment with a diagram to hint at creation of code.
Posted by: grymmjack - 05-21-2024, 02:18 AM - Forum: Programs - Replies (10)

Chat GPT-4o is pretty damned good and valuable.

I have the free version, and I want to share something pretty great with you all.

First some back story. I created a diagram using draw.io to help me wrap my head around what I need to do to create a reusable marquee selection style (minus the animation) bounding box that can be used as a crop rectangle. The idea is that I will overlay the bounding box on top of an image and use the coordinates X, Y, and width and height of the box vs. it's relative top left location to the image it's overlaid upon to export a section of the image.

I want this to be very similar to like how GIMP does it with a marquee rectangle selection that can be resized, moved, etc.

I also want to write this once and not have to re-write it constantly over and over, hence my idea "BBOX" object, which I will put into my QB64_GJ_LIB, etc. for reuse.

I will use this in my img2ans program which allows people to render raster images down into ANSI text mode, compatible. See the GitHub repo here for an explanation:
grymmjack/img2ans of this program, and it's purpose. Also a little progress dev-blog exists here in the Discussions section of my repo: this explains some of the progression of what I'm working on.

Right, so that out of the way, here is the diagram (you can get the source for this in draw.io format from my repo here; draw.io diagram for BBOX Mouse States. I also created a video to demonstrate that you can use draw.io Visual Studio Code extension to annotate your project by having it hyperlink straight to your source code (any language) here:


OK, that said, here is the diagram in image format:

[Image: BBOX-state-diag-mouse.png]

Then, here is the prompt that I used to ask GPT to explain it:

I uploaded PNG version of BBOX-state-diag-mouse as you see here, and asked:

Can you read this diagram? And explain what it is?

It said the following

GPT Wrote:Yes, I can read and explain this diagram. This is a state machine diagram for "BBOX Mouse States," which outlines the various states and transitions based on mouse interactions with a bounding box (BBOX) in a graphical user interface (GUI). Here's a breakdown of the components and flow:

### Key Components:
1. **States (in red rounded rectangles)**:
- **DESELECTED**: Default state where the BBOX is not selected.
- **OVER**: State when the mouse is hovering over the BBOX.
- **SELECTED**: State when the BBOX is selected.
- **MOVING**: State when the BBOX is being moved.
- **RESIZING**: State when the BBOX is being resized.
- **ZOOMING**: State when zooming actions are performed.

2. **Operations (in dashed rectangles)**:
- **ZOOM IN**: Action performed when zooming in.
- **ZOOM OUT**: Action performed when zooming out.
- **RESIZE FROM LEFT EDGE, RIGHT EDGE, TOP EDGE, BOTTOM EDGE**: Actions for resizing from respective edges.
- **MOVE UP, DOWN, LEFT, RIGHT**: Actions for moving the BBOX in respective directions.

3. **Conditions (in solid rectangles)**:
- **Mouse Over**: Condition when the mouse is over the BBOX.
- **Mouse Out**: Condition when the mouse moves out of the BBOX.
- **Left Click On BBOX**: Condition when a left-click is performed on the BBOX.
- **Left Click Outside BBOX**: Condition when a left-click is performed outside the BBOX.
- **Drag on Left Edge, Right Edge, Top Edge, Bottom Edge**: Conditions for dragging on respective edges.
- **Drag Not on Edge**: Condition for dragging not on the edge but within the BBOX.
- **Drag Up, Down, Left, Right**: Conditions for dragging in respective directions.
- **Wheel Up, Wheel Down**: Conditions for mouse wheel actions.

### Flow Explanation:

1. **Initial State**:
- The diagram starts from the black dot, indicating the initial state, which leads to the **DESELECTED** state.

2. **Hover and Selection**:
- When the mouse hovers over the BBOX (**Mouse Over**), the state changes to **OVER**.
- From the **OVER** state, a left-click (**Left Click On BBOX**) changes the state to **SELECTED**.
- If the mouse moves out of the BBOX without selecting (**Mouse Out**), the state reverts to **DESELECTED**.

3. **Deselection**:
- From the **SELECTED** state, if a left-click is performed outside the BBOX (**Left Click Outside BBOX**), it transitions back to **DESELECTED**.

4. **Resizing**:
- While in the **SELECTED** state, dragging on the edges of the BBOX (**Drag on Left/Right/Top/Bottom Edge**) transitions to the **RESIZING** state.
- Within the **RESIZING** state, specific actions (resize from respective edges) are performed based on the edge dragged.

5. **Moving**:
- From the **SELECTED** state, dragging within the BBOX but not on the edge (**Drag Not on Edge**) transitions to the **MOVING** state.
- Within the **MOVING** state, dragging in specific directions (up, down, left, right) performs the corresponding move actions.

6. **Zooming**:
- At any point, using the mouse wheel transitions to the **ZOOMING** state.
- In the **ZOOMING** state, specific zoom actions are performed based on the wheel movement (zoom in or zoom out).

This diagram provides a comprehensive view of how mouse interactions transition between different states of a BBOX in a GUI, detailing the conditions and resulting actions for each transition.

This is remarkable and useful, specifically that it intuited:
- Drag Not on Edge: Condition for dragging not on the edge but within the BBOX. (this does not exist in the diagram. it made the intelligent and accurate conclusion.)
- RESIZE FROM LEFT EDGE, RIGHT EDGE, TOP EDGE, BOTTOM EDGE: Actions for resizing from respective edges. (the way it grouped cardinal directions intelligently to summarize and reinforce the meaning.)
- Super helpful is the way it articulated the flow state without me having to beg for it after the fact.

Either i'm an AI whisperer (not likely), my diagram was so good that it was simple to explain (also not really, because I get confused looking at it when I think about how to approach solving for it in code LOL!), or this AI stuff is no joke... Wink

So I figured I'd ask it to write the code too. Using QB64 3.13.1 Wink

---8<---

Continuing from the previous diagram session chat:

Could you please provide a QB64 program to implement this diagram fully? i would like to use this code in a modular way so please create it in a submodule, then also provide an example which uses the included submodule so I can test it. please do this using the latest QB64 Phoenix Edition version which is 3.13.1.

It's response:

GPT Wrote:Sure! Below is a QB64 program that implements the described state machine for BBOX mouse states. The program is divided into a submodule and a main program for testing. This implementation uses the QB64 Phoenix Edition version 3.13.1.

Submodule: bbox_mouse_states_module.bas
First, create a submodule named bbox_mouse_states_module.bas with the following code:
Code: (Select All)

SUB BBOXMouseStates
DIM SHARED mouseX, mouseY, mouseB, mouseOldB, state, dragging, dragStartX, dragStartY, bboxX, bboxY, bboxWidth, bboxHeight

CONST STATE_DESELECTED = 0
CONST STATE_OVER = 1
CONST STATE_SELECTED = 2
CONST STATE_MOVING = 3
CONST STATE_RESIZING = 4
CONST STATE_ZOOMING = 5

' Initialize the bounding box
bboxX = 200
bboxY = 150
bboxWidth = 200
bboxHeight = 150

' Initial state
state = STATE_DESELECTED

DO
_LIMIT 60
CLS
_MOUSEINPUT
mouseX = _MOUSEX
mouseY = _MOUSEY
mouseB = _MOUSEBUTTON(1)

SELECT CASE state
CASE STATE_DESELECTED
IF MouseOverBBox(mouseX, mouseY, bboxX, bboxY, bboxWidth, bboxHeight) THEN
state = STATE_OVER
END IF
CASE STATE_OVER
IF NOT MouseOverBBox(mouseX, mouseY, bboxX, bboxY, bboxWidth, bboxHeight) THEN
state = STATE_DESELECTED
ELSEIF mouseB THEN
state = STATE_SELECTED
END IF
CASE STATE_SELECTED
IF NOT mouseB AND NOT MouseOverBBox(mouseX, mouseY, bboxX, bboxY, bboxWidth, bboxHeight) THEN
state = STATE_DESELECTED
ELSEIF mouseB THEN
dragging = TRUE
dragStartX = mouseX
dragStartY = mouseY
IF MouseOnEdge(mouseX, mouseY, bboxX, bboxY, bboxWidth, bboxHeight) THEN
state = STATE_RESIZING
ELSE
state = STATE_MOVING
END IF
END IF
CASE STATE_MOVING
IF NOT mouseB THEN
state = STATE_SELECTED
dragging = FALSE
ELSE
bboxX = bboxX + (mouseX - dragStartX)
bboxY = bboxY + (mouseY - dragStartY)
dragStartX = mouseX
dragStartY = mouseY
END IF
CASE STATE_RESIZING
IF NOT mouseB THEN
state = STATE_SELECTED
dragging = FALSE
ELSE
' Handle resizing
IF mouseX < bboxX THEN bboxWidth = bboxWidth + (bboxX - mouseX): bboxX = mouseX
IF mouseX > bboxX + bboxWidth THEN bboxWidth = mouseX - bboxX
IF mouseY < bboxY THEN bboxHeight = bboxHeight + (bboxY - mouseY): bboxY = mouseY
IF mouseY > bboxY + bboxHeight THEN bboxHeight = mouseY - bboxY
END IF
END SELECT

' Draw the bounding box
LINE (bboxX, bboxY)-(bboxX + bboxWidth, bboxY + bboxHeight), _RGB32(255, 0, 0), B

' Display current state
SELECT CASE state
CASE STATE_DESELECTED: PRINT "State: DESELECTED"
CASE STATE_OVER: PRINT "State: OVER"
CASE STATE_SELECTED: PRINT "State: SELECTED"
CASE STATE_MOVING: PRINT "State: MOVING"
CASE STATE_RESIZING: PRINT "State: RESIZING"
CASE STATE_ZOOMING: PRINT "State: ZOOMING"
END SELECT

_DISPLAY

mouseOldB = mouseB
LOOP UNTIL INKEY$ = CHR$(27) ' Exit on ESC key
END SUB

FUNCTION MouseOverBBox (mx, my, bx, by, bw, bh)
IF mx >= bx AND mx <= bx + bw AND my >= by AND my <= by + bh THEN
MouseOverBBox = TRUE
ELSE
MouseOverBBox = FALSE
END IF
END FUNCTION

FUNCTION MouseOnEdge (mx, my, bx, by, bw, bh)
IF (mx >= bx AND mx <= bx + 5) OR (mx <= bx + bw AND mx >= bx + bw - 5) OR _
(my >= by AND my <= by + 5) OR (my <= by + bh AND my >= by + bh - 5) THEN
MouseOnEdge = TRUE
ELSE
MouseOnEdge = FALSE
END IF
END FUNCTION

Main Program: main.bas
Next, create the main program named main.bas with the following code to test the submodule:

Code: (Select All)

'$INCLUDE: 'bbox_mouse_states_module.bas'

SCREEN _NEWIMAGE(800, 600, 32)
_TITLE "BBOX Mouse States Demo"

BBOXMouseStates

Instructions to Compile and Run:
Create two files, bbox_mouse_states_module.bas and main.bas, and paste the respective codes into each file.
Open QB64 Phoenix Edition 3.13.1.
Load main.bas into QB64.
Ensure that both files are in the same directory or that the include path is correctly set.
Compile and run main.bas.
This program sets up a window with a bounding box that can be interacted with via mouse actions, implementing the state machine diagram you provided. You can resize, move, and observe state changes as described. Press the ESC key to exit the program.

While it didn't get that I need a input polling loop for mouse events in main, it got me pretty damned far.

I had to share this!

I FOR ONE WELCOME OUR NEW AI OVERLORDS.

The future is bright!

(i have not yet tested the code, I'm just grateful it could simplify my fucking state machine).

with peace and love,
grymmy

P.S.
Also, forgot this but don't want to interrupt the flow, here is a demo of img2ans working:

Print this item

Question reading multiple mice from QB64PE, latest kludgey proof of concept, mostly works!
Posted by: madscijr - 05-20-2024, 07:15 PM - Forum: Help Me! - Replies (5)

(Note: latest code is in replies below.)

A while back (discussed in this old thread) I tried getting QB64PE to read seperate input from >1 USB mice plugged into the computer. 
With Spriggsy's help I got it working, sort of (see Program #1 below). 

The problem was that it used some weird event code and therefore the regular QB64PE graphics and other commands don't seem to be available. 
All that's available to draw on the screen are Windows API calls, which are hard to use and don't have anything to do with real QB64PE's nice commands. 

So I made a proof of concept solution, which is have 2 programs running: 

  • Program A reads the mice input using the API calls, and sends the data to Program B
  • Program B gets the mice input from Program A, and just uses it as input in a regular QB64PE program.

(Thanks to Steve for explaining how to get one program to stay on top, which makes it possible to read the mouse from one program, but control the display from the other program.)

I'd be curious if anyone has any ideas for improving this or getting it to work more efficiently (ideally using just one program) and without throwing occasional weird errors. 



Why??
Why would we want to use multiple mice on one PC? Good question! 

(05-21-2024, 04:04 AM)grymmjack Wrote: @madscijr I have to ask. Why are you using 2 mice at once? LOL! My brain can barely handle 1 mouse at a time. This sounds fascinating and I'm really curious why you'd want to do this.
Ha! OK this is going to sound ridiculous, but my initial motivation was simple: 
I want to make 4-player or 8-player Pong games, that people can play on the same computer where everyone gets a mouse!  Tongue
Even a 2-player Pong game - why in the 40 years since PCs have had mouses, has no one ever done this? 
How many Pong games have you seen where the players have to use a keyboard? What is this crap?? LOL
For paddle games to be playable you need a mouse! 
It's long overdue! USB optical mice are cheap and plentiful. 

Beyond that, multiple mice will be useful for games, or collaborative drawing, puzzles, etc. 

Anything that needs a pointer or a spinner. 

And racing games - it's super easy and cheap to turn an optical mouse into a racing wheel - all you need is a broom handle or wood dowel with a wheel at one end, and 6 or so inches of the other end stuck into a section of foam pool noodle. Then you just mount the mouse against that with duck tape or whatever, and voila! Instant racing wheel! It works great for games like Super Sprint in MAME, I've tried it. But to make multiplayer games like Indy 800, we need multiple mice!  Big Grin

Taking the idea even further, did you know the Raw Input API can also do keyboards? 
What about a split-screen multiplayer text adventure or coding game, where each player has their own keyboard and can fully type? 
With the Raw Input API, we can do that!!

The sample programs

Program A: "readmice.bas" = multi-program kludge solution. 
Run this and also run Program B (below). 
Make sure 2 or more USB mice are plugged into the computer.
Position one window on top of the other. 
This program continually reads multiple mice using the Windows RawInput API,
and sends the values to Program B (currently by writing the values to multiple files, 1 file per mouse). 
Program B continually reads the latest mouse positions from the files,
and displays the values on the screen:

Code: (Select All)
' This version based on multimouse4.bas
' but changed to just write mouse values to a file
' madscijr - Mini-Mod
' #34
' 09-12-2022, 12:05 PM (This post was last modified: 09-12-2022, 12:07 PM by madscijr.)
' (09-09-2022, 04:27 PM) Spriggsy Wrote:
' >The button catching was working in the example I gave you so you might want to take a look at that mousemessage string. My version displayed the current button being pressed. Here is the relevant link for the RAWMOUSE struct.
' >https://docs.microsoft.com/en-us/windows/win32/api/winuser/ns-winuser-rawmouse
' >You can see the value for each button state listed there.
' >Edit.... Weird. Now it isn't wanting to work on my machine. It was working yesterday just fine.
' >Edit again.... Ah, I wasn't drawing the button information again. I accidentally erased the update. See below and you can try it out. The code does catch the buttons.
'
' Aha, thanks. The mouse button up/down are now being detected and I have it saving the state for left/middle/right clicks (code below).
'
' Now what black magic are we going to have to do, to get this out of the "event driven" code, and working like a regular QB64 program?
' ################################################################################################################################################################
' Multimouse
' ################################################################################################################################################################
' Working proof of concept! (Windows only so far)
' Plug in 2 or more USB mice and try moving them around
' -------------------------------------------------------------------------------
' TO DO
' -------------------------------------------------------------------------------
' DONE:
' * detect mouse button clicks (left, middle, right buttons)
' Some issues and things to fix:
' * rework code from event-driven to linear (ie call a routine to get the
'   latest coordinates / button states / scroll wheel for mouse n)
' * detect moving the scroll wheel
' * hide the real mouse cursor
' * get this working with _FullScreen _SquarePixels
' * scale the dx and dy of each mouse to 80x25 (or whatever target range is)
' * read the absolute position rather than dx and dy & fix scaling mouse
'   coordinates to 80x25 (or whatever our target range is)
' * the code is seeing an extra (phantom) mouse - might be the disabled
'   trackpad on my laptop. Is there a way to determine which mice or devices
'   are disabled or can be ignored?
' * (later) Figure out how to do this for reading multiple keyboards.
' * (later) Figure out how to get the same functionality for Mac & Linux
' -------------------------------------------------------------------------------
' CHANGES
' -------------------------------------------------------------------------------
' DATE         WHO        WHAT
' 2004-04-22   jstookey   added the ability to detect whether RawMouse is
'                         available or not so the application can either use a
'                         different multi-mouse system, or exit gracefully
'                         (thanks to Mark Healey).
' 2005-04-24   jstookey   Modified the code work with the latest version of
'                         MinGW. The new MinGW incorporates rawinput, so my
'                         winuser header and library is obsolete.
' 2006-03-05   jstookey   Initialized is_absolute and is_virtual_desktop to
'                         work better with newer versions of VStudio.
' 2022-09-07   madscijr   Turned into a command line EXE that is called from
'                         QB64 with SpriggsySpriggs' pipecom from
'                         https://github.com/SpriggsySpriggs/Spriggsys-API-Collection/blob/master/Cross-Platform%20(Windows%2C%20Macintosh%2C%20Linux)/pipecomqb64.bas
'                         This version doesn't work.
' 2022-09-08   Spriggsy   Converted C to pure QB64 code.
' 2022-09-09   madscijr   Added demo code to move multiple objects on screen
'                         with separate mice independently.
' 2022-09-09   Spriggsy   Added a screen refresh.
' 2022-09-10   madscijr   Added detecting mouse buttons.
' 2024-05-19   madscijr   Try having the program write mice coordinates / button states to a file that main program "always on top" without focus can read.
Option Explicit
_Title "readmice1"
$NoPrefix
$Console:Only
Console Off
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' BEGIN CONSTANTS
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Const FALSE = 0
Const TRUE = Not FALSE
Const CS_HREDRAW = &H0002
Const CS_VREDRAW = &H0001
Const IDI_APPLICATION = 32512
Const IDC_ARROW = 32512
Const COLOR_WINDOW = 5
Const WS_OVERLAPPED = &H00000000
Const WS_CAPTION = &H00C00000
Const WS_SYSMENU = &H00080000
Const WS_THICKFRAME = &H00040000
Const WS_MINIMIZEBOX = &H00020000
Const WS_MAXIMIZEBOX = &H00010000
Const WS_CHILD = &H40000000
Const WS_VISIBLE = &H10000000
Const WS_OVERLAPPEDWINDOW = WS_OVERLAPPED Or WS_CAPTION Or WS_SYSMENU Or WS_THICKFRAME Or WS_MINIMIZEBOX Or WS_MAXIMIZEBOX
Const CW_USEDEFAULT = &H80000000
Const WM_DESTROY = &H0002
Const WM_INPUT = &H00FF
Const SW_SHOW = 5
Const RID_INPUT = &H10000003
Const RIM_TYPEMOUSE = 0
Const MOUSE_MOVE_RELATIVE = &H00
Const MOUSE_MOVE_ABSOLUTE = &H01
Const MOUSE_VIRTUAL_DESKTOP = &H02
Const MOUSE_ATTRIBUTES_CHANGED = &H04
Const MOUSE_MOVE_NOCOALESCE = &H08
Const WM_MOUSEMOVE = &H0200
Const WM_PAINT = &H000F
Const DT_CENTER = &H00000001
' MIN/MAX VALUES FOR MOUSE TEST
Const cMinX = 2
Const cMaxX = 79
Const cMinY = 16
Const cMaxY = 24
Const cMinWheel = 0
Const cMaxWheel = 255
' CONSTANT FOR 2ND DIMENSION OF arrFile ARRAY
const cFileName = 0
const cFileData = 1
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' END CONSTANTS
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' BEGIN UDTs
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Type RAWINPUTDEVICE
    As Unsigned Integer usUsagePage, usUsage
    As Unsigned Long dwFlags
    As Offset hwndTarget
End Type
Type RAWINPUTDEVICELIST
    As Offset hDevice
    As Unsigned Long dwType
    $If 64BIT Then
        As String * 4 alignment
    $End If
End Type
Type POINT
    As Long x, y
End Type
Type MSG
    As Offset hwnd
    As Unsigned Long message
    As Unsigned Offset wParam
    As Offset lParam
    As Long time
    As POINT pt
    As Long lPrivate
End Type
Type WNDCLASSEX
    As Unsigned Long cbSize, style
    As Offset lpfnWndProc
    As Long cbClsExtra, cbWndExtra
    As Offset hInstance, hIcon, hCursor, hbrBackground, lpszMenuName, lpszClassName, hIconSm
End Type
Type RECT
    As Long left, top, right, bottom
End Type
Type PAINTSTRUCT
    As Offset hdc
    As Long fErase
    $If 64BIT Then
        As String * 4 alignment
    $End If
    As RECT rcPaint
    As Long fRestore, fIncUpdate
    As String * 32 rgbReserved
End Type
Type RAWINPUTHEADER
    As Unsigned Long dwType, dwSize
    As Offset hDevice
    As Unsigned Offset wParam
End Type
Type RAWMOUSE
    As Unsigned Integer usFlags
    $If 64BIT Then
        As String * 2 alignment
    $End If
    'As Unsigned Long ulButtons  'commented out because I'm creating this value using MAKELONG
    As Unsigned Integer usButtonFlags, usButtonData
    As Unsigned Long ulRawButtons
    As Long lLastX, lLastY
    As Unsigned Long ulExtraInformation
End Type
Type RAWINPUT
    As RAWINPUTHEADER header
    As RAWMOUSE mouse
End Type
' UDT TO HOLD THE INFO FOR EACH MOUSE
Type InfoType
    ID As String ' mouse device ID
    c As String ' cursor character
    x As Integer ' screen x position
    y As Integer ' screen y position
    wheel As Integer ' mouse wheel value
    LeftDown As Integer ' tracks left mouse button state, TRUE=down
    MiddleDown As Integer ' tracks middle mouse button state, TRUE=down
    RightDown As Integer ' tracks right mouse button state, TRUE=down
    LeftCount As Integer ' counts left clicks
    MiddleCount As Integer ' counts middle clicks
    RightCount As Integer ' counts right clicks
End Type ' InfoType
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' END UDTs
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' BEGIN API DECLARATIONS
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Declare CustomType Library
    Function GetRawInputDeviceList~& (ByVal pRawInputDeviceList As Offset, Byval puiNumDevices As Offset, Byval cbSize As Unsigned Long)
    Sub GetRawInputDeviceList (ByVal pRawInputDeviceList As Offset, Byval puiNumDevices As Offset, Byval cbSize As Unsigned Long)
    Function RegisterRawInputDevices& (ByVal pRawInputDevices As Offset, Byval uiNumDevices As Unsigned Long, Byval cbSize As Unsigned Long)
    Function GetModuleHandle%& (ByVal lpModulename As Offset)
    Function LoadIcon%& (ByVal hInstance As Offset, Byval lpIconName As Offset)
    Function LoadCursor%& (ByVal hInstance As Offset, Byval lpCursorName As Offset)
    Function RegisterClassEx~% (ByVal wndclassex As Offset)
    Function CreateWindowEx%& (ByVal dwExStyle As Unsigned Long, Byval lpClassName As Offset, Byval lpWindowName As Offset, Byval dwStyle As Unsigned Long, Byval x As Long, Byval y As Long, Byval nWidth As Long, Byval nHeight As Long, Byval hWndParent As Offset, Byval hMenu As Offset, Byval hInstance As Offset, Byval lpParam As Offset)
    Sub ShowWindow (ByVal hWnd As Offset, Byval nCmdShow As Long)
    Sub UpdateWindow (ByVal hWnd As Offset)
    Function GetMessage& (ByVal lpMsg As Offset, Byval hWnd As Offset, Byval wMsgFilterMin As Unsigned Long, Byval wMsgFilterMax As Unsigned Long)
    Sub TranslateMessage (ByVal lpMsg As Offset)
    Sub DispatchMessage (ByVal lpMsg As Offset)
    Sub PostQuitMessage (ByVal nExitCode As Long)
    Function DefWindowProc%& (ByVal hWnd As Offset, Byval Msg As Unsigned Long, Byval wParam As Unsigned Offset, Byval lParam As Offset)
    Sub GetRawInputData (ByVal hRawInput As Offset, Byval uiCommand As Unsigned Long, Byval pData As Offset, Byval pcbSize As Offset, Byval cbSizeHeader As Unsigned Long)
    Function GetRawInputData~& (ByVal hRawInput As Offset, Byval uiCommand As Unsigned Long, Byval pData As Offset, Byval pcbSize As Offset, Byval cbSizeHeader As Unsigned Long)
    Sub InvalidateRect (ByVal hWnd As Offset, Byval lpRect As Offset, Byval bErase As Long)
    Sub SendMessage (ByVal hWnd As Offset, Byval Msg As Unsigned Long, Byval wParam As Unsigned Offset, Byval lParam As Offset)
    Function BeginPaint%& (ByVal hWnd As Offset, Byval lpPaint As Offset)
    Sub GetClientRect (ByVal hWnd As Offset, Byval lpRect As Offset)
    Sub DrawText (ByVal hdc As Offset, Byval lpchText As Offset, Byval cchText As Long, Byval lprc As Offset, Byval format As Unsigned Long)
    Sub OffsetRect (ByVal lprc As Offset, Byval dx As Long, Byval dy As Long)
    Sub EndPaint (ByVal hWnd As Offset, Byval lpPaint As Offset)
End Declare
' Header file "makeint.h" must be in same folder as this program.
Declare CustomType Library ".\makeint"
    Function MAKEINTRESOURCE%& Alias "MAKEINTRSC" (ByVal i As _Offset)
End Declare
Declare Library
    Function MAKELPARAM%& (ByVal l As Integer, Byval h As Integer)
    Function MAKELONG~& (ByVal l As Unsigned Integer, Byval h As Unsigned Integer)
End Declare
$If 64BIT Then
    Declare Library ".\internal\c\c_compiler\x86_64-w64-mingw32\include\windowsx"
    $Else
    Declare Library ".\internal\c\c_compiler\i686-w64-mingw32\include\windowsx"
    $End If
    Function GET_Y_LPARAM& (ByVal lp As Offset)
    Function GET_X_LPARAM& (ByVal lp As Offset)
End Declare
' Header file "winproc.h" must be in same folder as this program.
Declare Library ".\winproc"
    Function WindowProc%& ()
End Declare
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' END API DECLARATIONS
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' BEGIN GLOBAL VARIABLES
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' ENABLE / DISABLE DEBUG CONSOLE
Dim Shared m_bDebug As Integer: m_bDebug = FALSE
' BASIC PROGRAM METADATA
Dim Shared m_ProgramPath$: m_ProgramPath$ = Left$(Command$(0), _InStrRev(Command$(0), "\"))
Dim Shared m_ProgramName$: m_ProgramName$ = Mid$(Command$(0), _InStrRev(Command$(0), "\") + 1)
' RAW INPUT VARIABLES
Dim Shared mousemessage As String
Dim Shared rawinputdevices As String
' MOUSE TEST VARIABLES
Dim Shared arrInfo(8) As InfoType ' STORES INFO FOR EACH MOUSE
'Dim Shared arrRawMouseID(8) As Long ' device IDs for mice connected to system (guessing this would be a string, dunno)
Dim Shared iMouseCount As Integer ' # OF MICE ATTACHED
Dim Shared arrScreen(1 To 80, 1 To 25) As String ' STORES TEXT FOR SCREEN
Dim Shared iMinX As Long
Dim Shared iMaxX As Long
Dim Shared iMinY As Long
Dim Shared iMaxY As Long
' RAW FILE NAMES
Dim Shared arrFile(0 To 31, 0 To 1) As String
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' END GLOBAL VARIABLES
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' ****************************************************************************************************************************************************************
' BEGIN ACTIVATE DEBUGGING WINDOW
' ****************************************************************************************************************************************************************
'If m_bDebug = TRUE Then
'    $Console
'    _Delay 4
'    _Console On
'    _Echo "Started " + m_ProgramName$
'    _Echo "Debugging on..."
'End If
' ****************************************************************************************************************************************************************
' END ACTIVATE DEBUGGING WINDOW
' ****************************************************************************************************************************************************************
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' INITIALIZE GLOBAL VARIABLES
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Dim iLoop As Integer
For iLoop = lbound(arrFile) to ubound(arrFile)
    arrFile(iLoop, cFileName) = m_ProgramPath$ + "mouse" + _Trim$(Str$(iLoop)) + ".txt"
    arrFile(iLoop, cFileData) = ""
Next iLoop
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' EXECUTION STARTS HERE!
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' window needs to be lined up directly under the main program, so the mouse coordinates align with the display
_ScreenMove 0, 0 ' <<< NOT WORKING, HOW DO WE DO THIS IN THE EVENT MODEL?
iMinX = 0
iMaxX = 3583
iMinY = 0
iMaxY = 8202
System Val(Str$(WinMain))
' ****************************************************************************************************************************************************************
' BEGIN DEACTIVATE DEBUGGING WINDOW
' ****************************************************************************************************************************************************************
'If m_bDebug = TRUE Then
'    _Console Off
'End If
' ****************************************************************************************************************************************************************
' END DEACTIVATE DEBUGGING WINDOW
' ****************************************************************************************************************************************************************
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' BEGIN CLEANUP + FINISH
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
System ' return control to the operating system
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' END CLEANUP + FINISH
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' BEGIN DATA
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' MOUSE CURSORS (JUST SOME LETTERS)
CData:
Data A,b,C,D,E,f,G,H
' DEFAULT/INTIAL X COORDINATE OF EACH CURSOR ON SCREEN
XData:
Data 5,15,25,35,45,55,65,75
' DEFAULT/INTIAL Y COORDINATE OF EACH CURSOR ON SCREEN
YData:
Data 17,17,19,19,21,21,23,23
' DEFAULT/INITIAL VALUE OF EACH SCROLL WHEEL
WData:
Data 224,192,160,128,96,64,32,0
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' END DATA
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' BEGIN RAW INPUT FUNCTIONS
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' /////////////////////////////////////////////////////////////////////////////
' Runs first
Function WinMain~%& ()
    Dim As Offset hwndMain, hInst
    Dim As MSG msg
    Dim As WNDCLASSEX wndclass
    Dim As String szMainWndClass
    Dim As String szWinTitle
    Dim As Unsigned Integer reg
  
    'DEBUG: TRY FULL SCREEN <- PROGRAM CRASHES!
    '_FullScreen _SquarePixels
  
    hInst = GetModuleHandle(0)
    szMainWndClass = "WinTestWin" + Chr$(0)
    szWinTitle = "Hello" + Chr$(0)
  
    wndclass.lpszClassName = Offset(szMainWndClass)
    wndclass.cbSize = Len(wndclass)
    wndclass.style = CS_HREDRAW Or CS_VREDRAW
    wndclass.lpfnWndProc = WindowProc
    wndclass.hInstance = hInst 'GetModuleHandle(0) will return the hInstance of this EXE
    wndclass.hIcon = LoadIcon(0, MAKEINTRESOURCE(IDI_APPLICATION))
    wndclass.hIconSm = LoadIcon(0, MAKEINTRESOURCE(IDI_APPLICATION))
    wndclass.hCursor = LoadCursor(0, MAKEINTRESOURCE(IDC_ARROW))
    wndclass.hbrBackground = COLOR_WINDOW + 1
  
    reg = RegisterClassEx(Offset(wndclass)) 'I prefer to use the output of RegisterClassEx rather than the window name
  
    'DEBUG: SUBSTITUTE _WindowHandle
    hwndMain = CreateWindowEx(0, MAKELPARAM(reg, 0), Offset(szWinTitle), WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, 0, 0, hInst, 0)
    'hwndMain = _WindowHandle
  
    'DEBUG: SUBSTITUTE _WindowHandle
    ShowWindow hwndMain, SW_SHOW
    'ShowWindow _WindowHandle, SW_SHOW
  
    'DEBUG: SUBSTITUTE _WindowHandle
    UpdateWindow hwndMain
    'UpdateWindow _WindowHandle
  
    InitRawInput
    InitMouseTest 'TODO: SAVE_MOUSE_INFO
  
    While GetMessage(Offset(msg), 0, 0, 0)
        TranslateMessage Offset(msg)
        DispatchMessage Offset(msg)
    Wend
  
    WinMain = msg.wParam
End Function ' WinMain
' /////////////////////////////////////////////////////////////////////////////
' Handles main window events
Function MainWndProc%& (hwnd As Offset, nMsg As Unsigned Long, wParam As Unsigned Offset, lParam As Offset)
    Static As Offset hwndButton
    Static As Long cx, cy
    Dim As Offset hdc
    Dim As PAINTSTRUCT ps
    Dim As RECT rc
    Dim As MEM lpb
    Dim As Unsigned Long dwSize
    Dim As RAWINPUT raw
    Dim As Long tmpx, tmpy
    Static As Long maxx
    Dim As RAWINPUTHEADER rih
  
    ' TEMP VARIABLES FOR DISPLAYING FORMATTED VALUES TO SCREEN
    Dim strNextID As String
    Dim iIndex As Integer
    Dim iRowOffset As Integer
    Dim iLen As Integer
    Dim sCount As String
    Dim sX As String
    Dim sY As String
    Dim sWheel As String
    Dim sLeftDown As String
    Dim sMiddleDown As String
    Dim sRightDown As String
    Dim sLeftCount As String
    Dim sMiddleCount As String
    Dim sRightCount As String
    Dim sNext As String
    Dim iNewX As Integer
    Dim iNewY As Integer
    Dim iDX As Integer
    Dim iDY As Integer
  
   ' MORE TEMP VARIABLES
   dim iMouseNum as integer
  
    ' HANDLE EVENTS
    Select Case nMsg
        Case WM_DESTROY
            PostQuitMessage 0
            MainWndProc = 0
            Exit Function
          
        Case WM_INPUT
            GetRawInputData lParam, RID_INPUT, 0, Offset(dwSize), Len(rih)
            lpb = MemNew(dwSize)
            If lpb.SIZE = 0 Then
                MainWndProc = 0
                Exit Function
            End If
            If GetRawInputData(lParam, RID_INPUT, lpb.OFFSET, Offset(dwSize), Len(rih)) <> dwSize Then
                'Print "GetRawInputData doesn't return correct size!"
                mousemessage = "GetRawInputData doesn't return correct size!"
            End If
            MemGet lpb, lpb.OFFSET, raw
            If raw.header.dwType = RIM_TYPEMOUSE Then
                tmpx = raw.mouse.lLastX
                tmpy = raw.mouse.lLastY
                maxx = tmpx
              
                ' GET MOUSE INFO
                ' NOTES:
                ' ulButtons and usButtonFlags both return the same thing (buttons)
                ' usButtonData changes value when scroll wheel moved (just stays at one value)
                'mousemessage = ""
                'mousemessage = mousemessage + "Mouse:hDevice" + Str$(raw.header.hDevice)
                'mousemessage = mousemessage + "usFlags=" + Hex$(raw.mouse.usFlags)
                'mousemessage = mousemessage + "ulButtons=" + Hex$(MAKELONG(raw.mouse.usButtonFlags, raw.mouse.usFlags))
                'mousemessage = mousemessage + "usButtonFlags=" + Hex$(raw.mouse.usButtonFlags)
                'mousemessage = mousemessage + "usButtonData=" + Hex$(raw.mouse.usButtonData)
                'mousemessage = mousemessage + "ulRawButtons=" + Hex$(raw.mouse.ulRawButtons)
                'mousemessage = mousemessage + "lLastX=" + Str$(raw.mouse.lLastX)
                'mousemessage = mousemessage + "lLastY=" + Str$(raw.mouse.lLastY)
                'mousemessage = mousemessage + "ulExtraInformation=" + Hex$(raw.mouse.ulExtraInformation) + Chr$(13)
              
                ' UPDATE RANGE OF MOUSE COORDINATES
                If GET_X_LPARAM(lParam) < iMinX Then iMinX = GET_X_LPARAM(lParam)
                If GET_X_LPARAM(lParam) > iMaxX Then iMaxX = GET_X_LPARAM(lParam)
                If GET_Y_LPARAM(lParam) < iMinY Then iMinY = GET_Y_LPARAM(lParam)
                If GET_Y_LPARAM(lParam) > iMaxY Then iMaxY = GET_Y_LPARAM(lParam)
              
                ' IDENTIFY WHICH MOUSE IT IS
                strNextID = _Trim$(Str$(raw.header.hDevice))
                iIndex = GetMouseIndex%(strNextID)
                If iIndex >= LBound(arrInfo) Then
                    If iIndex <= UBound(arrInfo) Then
                      
                        ' =============================================================================
                        ' UPDATE ABSOLUTE POSITION
                      
                        ' DOESN'T WORK, MOVES ALL OVER THE PLACE:
                        '' METHOD #1: SCALE MOUSE POSITION TO 80X25 POSITION
                        'iNewX = ( (GET_X_LPARAM(lParam) + 1) * 80) \ (iMaxX+1)
                        'iNewY = ( (GET_Y_LPARAM(lParam) + 1) * 25) \ (iMaxY+1)
                        'arrInfo(iIndex).x = iNewX
                        'arrInfo(iIndex).y = iNewY
                      
                        ' WORKS BUT NOT THAT ACCURATE:
                        ' METHOD #2: INCREMENT/DECREMENT DELTA
                        If raw.mouse.lLastX < 0 Then
                            arrInfo(iIndex).x = arrInfo(iIndex).x - 1
                        ElseIf raw.mouse.lLastX > 0 Then
                            arrInfo(iIndex).x = arrInfo(iIndex).x + 1
                        End If
                        If raw.mouse.lLastY < 0 Then
                            arrInfo(iIndex).y = arrInfo(iIndex).y - 1
                        ElseIf raw.mouse.lLastY > 0 Then
                            arrInfo(iIndex).y = arrInfo(iIndex).y + 1
                        End If
                      
                        ' =============================================================================
                        'TODO: SAVE SCROLL WHEEL + BUTTONS
                        'Hex$(raw.mouse.usButtonFlags)
                      
                        ' left button = 1 when down, 2 when released
                        If ((raw.mouse.usButtonFlags And 1) = 1) Then
                            arrInfo(iIndex).LeftDown = TRUE
                        ElseIf ((raw.mouse.usButtonFlags And 2) = 2) Then
                            arrInfo(iIndex).LeftDown = FALSE
                        End If
                      
                        ' middle button = 16 when down, 32 when released
                        If ((raw.mouse.usButtonFlags And 16) = 16) Then
                            arrInfo(iIndex).MiddleDown = TRUE
                        ElseIf ((raw.mouse.usButtonFlags And 32) = 32) Then
                            arrInfo(iIndex).MiddleDown = FALSE
                        End If
                      
                        ' right button = 4 when down, 8 when released
                        If ((raw.mouse.usButtonFlags And 4) = 4) Then
                            arrInfo(iIndex).RightDown = TRUE
                        ElseIf ((raw.mouse.usButtonFlags And 8) = 8) Then
                            arrInfo(iIndex).RightDown = FALSE
                        End If
                      
                        ' scroll wheel = ???
                        'arrInfo(iIndex).wheel = ???
                        
                        
                        
' ----------------------------------------------------------------------------------------------------------------------------------------------------------------
' CHECK BOUNDARIES
If arrInfo(iIndex).x < cMinX Then arrInfo(iIndex).x = cMinX
If arrInfo(iIndex).x > cMaxX Then arrInfo(iIndex).x = cMaxX
If arrInfo(iIndex).y < cMinY Then arrInfo(iIndex).y = cMinY
If arrInfo(iIndex).y > cMaxY Then arrInfo(iIndex).y = cMaxY
' ----------------------------------------------------------------------------------------------------------------------------------------------------------------
' ----------------------------------------------------------------------------------------------------------------------------------------------------------------
' WRITE VALUES FOR THIS MOUSE TO FILE
arrFile(iIndex, cFileData) = ""
arrFile(iIndex, cFileData) = arrFile(iIndex, cFileData) + LTrim$(RTrim$(Str$(arrInfo(iIndex).x))) + Chr$(13)
arrFile(iIndex, cFileData) = arrFile(iIndex, cFileData) + LTrim$(RTrim$(Str$(arrInfo(iIndex).y))) + Chr$(13)
arrFile(iIndex, cFileData) = arrFile(iIndex, cFileData) + LTrim$(RTrim$(Str$(arrInfo(iIndex).wheel))) + Chr$(13)
arrFile(iIndex, cFileData) = arrFile(iIndex, cFileData) + LTrim$(RTrim$(Str$(arrInfo(iIndex).LeftDown))) + Chr$(13)
arrFile(iIndex, cFileData) = arrFile(iIndex, cFileData) + LTrim$(RTrim$(Str$(arrInfo(iIndex).MiddleDown))) + Chr$(13)
arrFile(iIndex, cFileData) = arrFile(iIndex, cFileData) + LTrim$(RTrim$(Str$(arrInfo(iIndex).RightDown))) + Chr$(13)
'arrFile(iIndex, cFileData) = arrFile(iIndex, cFileData) + LTrim$(RTrim$(Str$(arrInfo(iIndex).LeftCount))) + Chr$(13)
'arrFile(iIndex, cFileData) = arrFile(iIndex, cFileData) + LTrim$(RTrim$(Str$(arrInfo(iIndex).MiddleCount))) + Chr$(13)
'arrFile(iIndex, cFileData) = arrFile(iIndex, cFileData) + LTrim$(RTrim$(Str$(arrInfo(iIndex).RightCount))) + Chr$(13)
OPEN arrFile(iIndex, cFileName) FOR OUTPUT AS #1
PRINT #1, arrFile(iIndex, cFileData)
CLOSE #1
' ----------------------------------------------------------------------------------------------------------------------------------------------------------------
                    End If
                End If
              
              
              
              
              
                ' ================================================================================================================================================================
                ' BEGIN WRITE OUTPUT FILE
                ' ================================================================================================================================================================
                'ClearText
                'WriteText 1, 1, "1. PLUG 1-8 MICE INTO THE COMPUTER"
                'WriteText 2, 1, "2. USE MICE TO POSITION LETTERS ON SCREEN"
                'WriteText 3, 1, "3. PRESS <ESC> TO QUIT"
                'WriteText 4, 1, "--------------------------------------------------------------------------------"
                'WriteText 5, 1, "#  X  Y  Wheel LeftDown MiddleDown RightDown LeftCount MiddleCount RightCount   "
                'WriteText 6, 1, "--------------------------------------------------------------------------------"
              
                '' NOTE: LEAVE THE NEXT 8 LINES FREE (ROWS 8-15)
                ''       TO DISPLAY TEST VALUES FOR UPTO 8 MICE
                '
                '' DRAW BORDER AROUND PLAYING FIELD
                'DrawTextLine cMinX - 1, cMinY - 1, cMinX - 1, cMaxY + 1, "#"
                'DrawTextLine cMinX - 1, cMinY - 1, cMaxX + 1, cMinY - 1, "#"
                'DrawTextLine cMaxX + 1, cMaxY + 1, cMaxX + 1, cMinY - 1, "#"
                'DrawTextLine cMaxX + 1, cMaxY + 1, cMinX - 1, cMaxY + 1, "#"
               
                '' GET INPUT AND MOVE PLAYERS
                'iRowOffset = 0
                'iMouseNum = 0
                'For iIndex = LBound(arrInfo) To UBound(arrInfo)
                '    iMouseNum = iMouseNum + 1
                '    
                '    ' CHECK BOUNDARIES
                '    If arrInfo(iIndex).x < cMinX Then arrInfo(iIndex).x = cMinX
                '    If arrInfo(iIndex).x > cMaxX Then arrInfo(iIndex).x = cMaxX
                '    If arrInfo(iIndex).y < cMinY Then arrInfo(iIndex).y = cMinY
                '    If arrInfo(iIndex).y > cMaxY Then arrInfo(iIndex).y = cMaxY
                '    
                '    ' PLOT CURSOR
                '    WriteText arrInfo(iIndex).y, arrInfo(iIndex).x, arrInfo(iIndex).c
                '    
                '    ' DISPLAY VARIABLES
                '    iLen = 3: sCount = Left$(LTrim$(RTrim$(Str$(iRowOffset + 1))) + String$(iLen, " "), iLen)
                '    iLen = 3: sX = Left$(LTrim$(RTrim$(Str$(arrInfo(iIndex).x))) + String$(iLen, " "), iLen)
                '    iLen = 3: sY = Left$(LTrim$(RTrim$(Str$(arrInfo(iIndex).y))) + String$(iLen, " "), iLen)
                '    iLen = 6: sWheel = Left$(LTrim$(RTrim$(Str$(arrInfo(iIndex).wheel))) + String$(iLen, " "), iLen)
                '    iLen = 9: sLeftDown = Left$(LTrim$(RTrim$(Str$(arrInfo(iIndex).LeftDown))) + String$(iLen, " "), iLen)
                '    iLen = 11: sMiddleDown = Left$(LTrim$(RTrim$(Str$(arrInfo(iIndex).MiddleDown))) + String$(iLen, " "), iLen)
                '    iLen = 10: sRightDown = Left$(LTrim$(RTrim$(Str$(arrInfo(iIndex).RightDown))) + String$(iLen, " "), iLen)
                '    iLen = 10: sLeftCount = Left$(LTrim$(RTrim$(Str$(arrInfo(iIndex).LeftCount))) + String$(iLen, " "), iLen)
                '    iLen = 12: sMiddleCount = Left$(LTrim$(RTrim$(Str$(arrInfo(iIndex).MiddleCount))) + String$(iLen, " "), iLen)
                '    iLen = 11: sRightCount = Left$(LTrim$(RTrim$(Str$(arrInfo(iIndex).RightCount))) + String$(iLen, " "), iLen)
                '    'sNext = sCount + sX + sY + sWheel + sLeftDown + sMiddleDown + sRightDown + sLeftCount + sMiddleCount + sRightCount
                '    WriteText 6 + iRowOffset, 1, sCount + sX + sY + sWheel + sLeftDown + sMiddleDown + sRightDown + sLeftCount + sMiddleCount + sRightCount
                '    iRowOffset = iRowOffset + 1
                'Next iIndex
                
                ' UPDATE mousemessage WITH PLAYING FIELD
                mousemessage = ScreenToString$
                ' ================================================================================================================================================================
                ' END WRITE OUTPUT FILE
                ' ================================================================================================================================================================
              
              
              
              
              
              
              
              
              
                InvalidateRect hwnd, 0, -1
                SendMessage hwnd, WM_PAINT, 0, 0
                MainWndProc = 0
            End If
            MemFree lpb
            MainWndProc = 0
            Exit Function
          
          
          
          
          
          
          
        Case WM_MOUSEMOVE
            'mousemessage = mousemessage + "X:" + Str$(GET_X_LPARAM(lParam))
            'mousemessage = mousemessage + " Y:" + Str$(GET_Y_LPARAM(lParam))
            'mousemessage = mousemessage + Chr$(0)
          
            ' SAVE RANGE OF MOUSE COORDINATES
            If GET_X_LPARAM(lParam) < iMinX Then iMinX = GET_X_LPARAM(lParam)
            If GET_X_LPARAM(lParam) > iMaxX Then iMaxX = GET_X_LPARAM(lParam)
            If GET_Y_LPARAM(lParam) < iMinY Then iMinY = GET_Y_LPARAM(lParam)
            If GET_Y_LPARAM(lParam) > iMaxY Then iMaxY = GET_Y_LPARAM(lParam)
          
            ' IDENTIFY WHICH MOUSE IT IS
            strNextID = _Trim$(Str$(raw.header.hDevice))
            iIndex = GetMouseIndex%(strNextID)
            If iIndex >= LBound(arrInfo) Then
                If iIndex <= UBound(arrInfo) Then
                  
                    ' =============================================================================
                    ' UPDATE ABSOLUTE POSITION
                  
                    ' DOESN'T WORK, MOVES ALL OVER THE PLACE:
                    '' METHOD #1: SCALE MOUSE POSITION TO 80X25 POSITION
                    ''iNewX = ( (GET_X_LPARAM(lParam) + 1) * 80) \ 1520
                    'iNewX = ( (GET_X_LPARAM(lParam) + 1) * 80) \ (iMaxX+1)
                    ''iNewY = ( (GET_Y_LPARAM(lParam) + 1) * 25) \ 782
                    'iNewY = ( (GET_Y_LPARAM(lParam) + 1) * 25) \ (iMaxY+1)
                    'arrInfo(iIndex).x = iNewX
                    'arrInfo(iIndex).y = iNewY
                  
                    ' WORKS BUT NOT THAT ACCURATE:
                    ' METHOD #2: INCREMENT/DECREMENT DELTA
                    ' (should we update here too?)
                  
                    'TODO: SAVE SCROLL WHEEL + BUTTONS
                    ' (should we update here too?)
                    'arrInfo(iIndex).wheel =
                    'arrInfo(iIndex).LeftDown =
                    'arrInfo(iIndex).MiddleDown =
                    'arrInfo(iIndex).RightDown =
                End If
            End If
          
            'DEBUG: SUBSTITUTE _WindowHandle
            InvalidateRect hwnd, 0, -1
            'InvalidateRect _WindowHandle, 0, -1
          
            'DEBUG: SUBSTITUTE _WindowHandle
            SendMessage hwnd, WM_PAINT, 0, 0
            'SendMessage _WindowHandle, WM_PAINT, 0, 0
          
            MainWndProc = 0
            Exit Function
          
        Case WM_PAINT
            'DEBUG: SUBSTITUTE _WindowHandle
            hdc = BeginPaint(hwnd, Offset(ps))
            'hdc = BeginPaint(_WindowHandle, Offset(ps))
          
            'DEBUG: SUBSTITUTE _WindowHandle
            GetClientRect hwnd, Offset(rc)
            'GetClientRect _WindowHandle, Offset(rc)
          
            DrawText hdc, Offset(mousemessage), Len(mousemessage), Offset(rc), DT_CENTER
            OffsetRect Offset(rc), 0, 200
          
            '' PRINT LIST OF RawInput DEVICES:
            'DrawText hdc, Offset(rawinputdevices), Len(rawinputdevices), Offset(rc), DT_CENTER
          
            'DEBUG: SUBSTITUTE _WindowHandle
            EndPaint hwnd, Offset(ps)
            'EndPaint _WindowHandle, Offset(ps)
          
            MainWndProc = 0
            Exit Function
          
        Case Else
            'DEBUG: SUBSTITUTE _WindowHandle
            MainWndProc = DefWindowProc(hwnd, nMsg, wParam, lParam)
            'MainWndProc = DefWindowProc(_WindowHandle, nMsg, wParam, lParam)
    End Select
    
    
    if _KeyDown(27) then end
    
End Function ' MainWndProc
' /////////////////////////////////////////////////////////////////////////////
' Initializes raw input stuff
Sub InitRawInput ()
    Dim As RAWINPUTDEVICE Rid(0 To 49)
    Dim As Unsigned Long nDevices
    Dim As RAWINPUTDEVICELIST RawInputDeviceList
    Dim As MEM pRawInputDeviceList
    ReDim As RAWINPUTDEVICELIST rawdevs(-1)
    Dim As Unsigned Long x
    Dim strNextID As String
    'dim lngNextID as long
  
    If GetRawInputDeviceList(0, Offset(nDevices), Len(RawInputDeviceList)) <> 0 Then
        Exit Sub
    End If
  
    pRawInputDeviceList = MemNew(Len(RawInputDeviceList) * nDevices)
    GetRawInputDeviceList pRawInputDeviceList.OFFSET, Offset(nDevices), Len(RawInputDeviceList)
  
    ' This small block of commented code proves that we've got the device list
    ReDim As RAWINPUTDEVICELIST rawdevs(0 To nDevices - 1)
    MemGet pRawInputDeviceList, pRawInputDeviceList.OFFSET, rawdevs()
  
    ' GET MOUSE INFO
    iMouseCount = 0
    rawinputdevices = "Number of raw input devices:" + Str$(nDevices) + Chr$(13)
    For x = 0 To UBound(rawdevs)
        rawinputdevices = rawinputdevices + Str$(rawdevs(x).hDevice) + ":" + Str$(rawdevs(x).dwType) + Chr$(13)
      
        ' Is it a mouse?
        'TODO: SAVE_MOUSE_INFO
        If rawdevs(x).dwType = 0 Then
            iMouseCount = iMouseCount + 1
            strNextID = _Trim$(Str$(rawdevs(x).hDevice))
            'lngNextID = Val(strNextID)
            'arrInfo(iMouseCount-1).ID = lngNextID
            arrInfo(iMouseCount - 1).ID = strNextID
        End If
      
    Next x
    rawinputdevices = rawinputdevices + Chr$(0)
  
    MemFree pRawInputDeviceList
  
    Rid(0).usUsagePage = &H01
    Rid(0).usUsage = &H02
    Rid(0).dwFlags = 0
  
    'DEBUG: SUBSTITUTE _WindowHandle
    Rid(0).hwndTarget = 0
    'Rid(0).hwndTarget = _WindowHandle
  
    If RegisterRawInputDevices(Offset(Rid()), 1, Len(Rid(0))) = 0 Then
        mousemessage = "RawInput init failed" + Chr$(0)
    End If
End Sub ' InitRawInput
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' END RAW INPUT FUNCTIONS
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' BEGIN MOUSE TEST FUNCTIONS #1
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' /////////////////////////////////////////////////////////////////////////////
' Initialize mouse test stuff
'TODO: SAVE_MOUSE_INFO
Sub InitMouseTest
    Dim iIndex As Integer
    Dim iLoop As Integer
  
    ' FOR NOW ONLY SUPPORT UPTO 8 MICE
    If (iMouseCount > 8) Then iMouseCount = 8
  
    ' INITIALIZE CURSORS, MOUSE STATE, ETC.
    Restore CData
    iIndex = LBound(arrInfo) - 1
    For iLoop = 1 To iMouseCount
        iIndex = iIndex + 1
        Read arrInfo(iIndex).c
        ' INITIALIZED BELOW: arrInfo(iIndex).x = 0
        ' INITIALIZED BELOW: arrInfo(iIndex).y = 0
        ' INITIALIZED BELOW: arrInfo(iIndex).wheel = 127
        arrInfo(iIndex).LeftDown = FALSE
        arrInfo(iIndex).MiddleDown = FALSE
        arrInfo(iIndex).RightDown = FALSE
        arrInfo(iIndex).LeftCount = 0
        arrInfo(iIndex).MiddleCount = 0
        arrInfo(iIndex).RightCount = 0
    Next iLoop
  
    ' INITIALIZE X COORDINATES
    Restore XData
    iIndex = LBound(arrInfo) - 1
    For iLoop = 1 To iMouseCount
        iIndex = iIndex + 1
        Read arrInfo(iIndex).x
    Next iLoop
  
    ' INITIALIZE Y COORDINATES
    Restore YData
    iIndex = LBound(arrInfo) - 1
    For iLoop = 1 To iMouseCount
        iIndex = iIndex + 1
        Read arrInfo(iIndex).y
    Next iLoop
  
    ' INITIALIZE SCROLL WHEEL
    Restore WData
    iIndex = LBound(arrInfo) - 1
    For iLoop = 1 To iMouseCount
        iIndex = iIndex + 1
        Read arrInfo(iIndex).wheel
    Next iLoop
  
End Sub ' InitMouseTest
' /////////////////////////////////////////////////////////////////////////////
' Finds position in array arrInfo where .ID = MouseID
Function GetMouseIndex% (MouseID As String)
    Dim iLoop As Integer
    Dim iIndex%
    iIndex% = LBound(arrInfo) - 1
    For iLoop = LBound(arrInfo) To UBound(arrInfo)
        If arrInfo(iLoop).ID = MouseID Then
            iIndex% = iLoop
            Exit For
        Else
            ' not it
        End If
    Next iLoop
    GetMouseIndex% = iIndex%
End Function ' GetMouseIndex%
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' END MOUSE TEST FUNCTIONS #1
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' BEGIN TEST OUTPUT FUNCTIONS
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' /////////////////////////////////////////////////////////////////////////////
' Clears global array arrScreen
Sub ClearText
    Dim iColNum As Integer
    Dim iRowNum As Integer
    For iColNum = LBound(arrScreen, 1) To UBound(arrScreen, 1)
        For iRowNum = LBound(arrScreen, 2) To UBound(arrScreen, 2)
            arrScreen(iColNum, iRowNum) = " "
        Next iRowNum
    Next iColNum
End Sub ' ClearText
' /////////////////////////////////////////////////////////////////////////////
' Plots string MyString to position (iX, iY) in global array arrScreen.
Sub WriteText (iRow As Integer, iColumn As Integer, MyString As String)
    Dim iPos As Integer
    Dim iLoop As Integer
    If iColumn > 0 And iColumn < 81 Then
        If iRow > 0 And iRow < 26 Then
            For iLoop = 1 To Len(MyString)
                iPos = iColumn + (iLoop - 1)
                If iPos < 81 Then
                    arrScreen(iPos, iRow) = Mid$(MyString, iLoop, 1)
                Else
                    Exit For
                End If
            Next iLoop
        End If
    End If
End Sub ' WriteText
' /////////////////////////////////////////////////////////////////////////////
' Converts global array arrScreen to a string.
Function ScreenToString$
    Dim sResult As String
    Dim iColNum As Integer
    Dim iRowNum As Integer
    sResult = ""
    For iRowNum = LBound(arrScreen, 2) To UBound(arrScreen, 2)
        For iColNum = LBound(arrScreen, 1) To UBound(arrScreen, 1)
            sResult = sResult + arrScreen(iColNum, iRowNum)
        Next iColNum
        sResult = sResult + Chr$(13)
    Next iRowNum
    ScreenToString$ = sResult
End Function ' ScreenToString$
' /////////////////////////////////////////////////////////////////////////////
' based on code from:
' Qbasic Programs - Download free bas source code
' http://www.thedubber.altervista.org/qbsrc.htm
Sub DrawTextLine (y%, x%, y2%, x2%, c$)
    Dim i%
    Dim steep%
    Dim e%
    Dim sx%
    Dim dx%
    Dim sy%
    Dim dy%
  
    i% = 0: steep% = 0: e% = 0
    If (x2% - x%) > 0 Then sx% = 1: Else sx% = -1
    dx% = Abs(x2% - x%)
    If (y2% - y%) > 0 Then sy% = 1: Else sy% = -1
    dy% = Abs(y2% - y%)
    If (dy% > dx%) Then
        steep% = 1
        Swap x%, y%
        Swap dx%, dy%
        Swap sx%, sy%
    End If
    e% = 2 * dy% - dx%
    For i% = 0 To dx% - 1
        If steep% = 1 Then
            ''PSET (y%, x%), c%:
            'Locate y%, x% : Print c$;
            WriteText y%, x%, c$
        Else
            ''PSET (x%, y%), c%
            'Locate x%, y% : Print c$;
            WriteText x%, y%, c$
        End If
        While e% >= 0
            y% = y% + sy%: e% = e% - 2 * dx%
        Wend
        x% = x% + sx%: e% = e% + 2 * dy%
    Next
    ''PSET (x2%, y2%), c%
    'Locate x2%, y2% : Print c$;
    WriteText x2%, y2%, c$
End Sub ' DrawTextLine
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' END TEST OUTPUT FUNCTIONS
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' BEGIN MOUSE FUNCTIONS TO COME
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' /////////////////////////////////////////////////////////////////////////////
' Returns a count of # of RawInput mouse devices connected to the system
' *****************************************************************************
' TODO: GET COUNT FROM RawInput API
' For now, hardcoded to 1 until we figure out how to do this.
' *****************************************************************************
Function GetRawMouseCount% ()
    GetRawMouseCount% = 1
End Function ' GetRawMouseCount%
' /////////////////////////////////////////////////////////////////////////////
' Gets ID of each RawInput mouse device connected to the system (for now upto 8)
' Returns the IDs in an array of LONG <- may change depending on whether
' we save each the device handle for each mouse or the index
' If no mouse found, the ID will just be 0 <- or whatever value we decide as default/none
' *****************************************************************************
' TODO: GET THIS FROM RawInput API
' For now, hardcoded arrRawMouseID(1) to 1, and the rest 0, until we figure out how to do this.
' *****************************************************************************
'Sub GetRawMouseIDs (arrRawMouseID( 8) As Integer)
Sub GetRawMouseIDs ()
    Dim iLoop As Integer
  
    ' CLEAR OUT IDs
    For iLoop = 1 To 8
        ''arrRawMouseID(iLoop) = 0
        'arrInfo(iLoop).ID = 0
        arrInfo(iLoop).ID = ""
    Next iLoop
  
    ' GET IDs
    'TODO: get this from RawInput API
    ''arrRawMouseID(1) = 1 ' for now just fudge it!
    'arrInfo(0).ID = 1 ' for now just fudge it!
End Sub ' GetRawMouseIDs
' /////////////////////////////////////////////////////////////////////////////
' Read mouse using RawInput API
' Gets input from mouse, MouseID% = which mouse
' NOTE: click events (mouse up/mouse down) are handled by the calling sub,
'       this routine just sends back
'       TRUE if the given button is currently down or FALSE if it is up.
' Parameters (input only):
' MouseID% = which mouse to return input for
' wheelMin% = minimum value to allow wheelValue% to be decremented to
' wheelMax% = maximum value to allow wheelValue% to be incremened to
' Parameters (values returned):
' x% = mouse x position
' y% = mouse y position
' leftButton% = current state of left mouse button (up or down)
' middleButton% = current state of middle mouse button / scroll wheel button (up or down)
' rightButton% = current state of right mouse button (up or down)
' wheelValue% = value of mouse scroll wheel (passed in and incremented/decremented by 1 if wheel move detected)
Sub ReadRawMouse (MouseID%, x%, y%, leftButton%, middleButton%, rightButton%, wheelValue%, wheelMin%, wheelMax%)
    Dim scrollAmount%
    Dim dx%
    Dim dy%
  
    ' =============================================================================
    ' BEGIN READ MOUSE THE NEW RawInput WAY:
  
    ' read scroll wheel
    'TODO: get this from RawInput API
  
    ' determine mouse x position
    'TODO: get this from RawInput API
    dx% = 0 ' = getMouseDx(MouseID%)
    x% = x% + dx% ' adjust mouse value by dx
  
    ' determine mouse y position
    'TODO: get this from RawInput API
    dy% = 0 ' = getMouseDy(MouseID%)
    y% = y% + dy% ' adjust mouse value by dx
  
    ' read mouse buttons
    'TODO: get this from RawInput API
    leftButton% = FALSE
    middleButton% = FALSE
    rightButton% = FALSE
  
    ' END READ MOUSE THE NEW RawInput WAY:
    ' =============================================================================
  
    ' =============================================================================
    ' BEGIN READ MOUSE THE OLD QB64 WAY:
    '
    '' read scroll wheel
    'WHILE _MOUSEINPUT ' get latest mouse information
    '    scrollAmount% = _MOUSEWHEEL ' (Returns -1 when scrolling up and 1 when scrolling down with 0 indicating no movement since last read.)
    '    IF (scrollAmount% = -1) AND (wheelValue% > wheelMin%) THEN
    '        wheelValue% = wheelValue% + scrollAmount%
    '    ELSEIF (scrollAmount% = 1) AND (wheelValue% < wheelMax%) THEN
    '        wheelValue% = wheelValue% + scrollAmount%
    '    END IF
    'WEND
    '
    '' determine mouse x position
    'x% = _MOUSEX
    '
    '' determine mouse y position
    'y% = _MOUSEY
    '
    '' read mouse buttons
    'leftButton% = _MOUSEBUTTON(1)
    'middleButton% = _MOUSEBUTTON(3)
    'rightButton% = _MOUSEBUTTON(2)
    '
    ' END READ MOUSE THE OLD QB64 WAY:
    ' =============================================================================
  
End Sub ' ReadRawMouse
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' END MOUSE FUNCTIONS TO COME
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' BEGIN GENERAL PURPOSE FUNCTIONS
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' /////////////////////////////////////////////////////////////////////////////
' FOR BITWISE OPERATIONS
Function HasBit% (iByte As Integer, iBit As Integer)
    ''TODO: precalculate
    'dim shared m_arrBitValue(1 To 8) As Integer
    'dim iLoop as Integer
    'For iLoop = 0 To 7
    '   m_arrBitValue(iLoop + 1) = 2 ^ iLoop
    'Next iLoop
    'HasBit% = ((iByte And m_arrBitValue(iBit)) = m_arrBitValue(iBit))
    Dim iBitValue As Integer
    iBitValue = 2 ^ (iBit - 1)
    HasBit% = ((iByte And iBitValue) = iBitValue)
End Function ' HasBit%
' /////////////////////////////////////////////////////////////////////////////
' Split and join strings
' https://www.qb64.org/forum/index.php?topic=1073.0
'
' FROM luke, QB64 Developer
' Date: February 15, 2019, 04:11:07 AM
'
' Given a string of words separated by spaces (or any other character),
' splits it into an array of the words. I've no doubt many people have
' written a version of this over the years and no doubt there's a million
' ways to do it, but I thought I'd put mine here so we have at least one
' version. There's also a join function that does the opposite
' array -> single string.
'
' Code is hopefully reasonably self explanatory with comments and a little demo.
' Note, this is akin to Python/JavaScript split/join, PHP explode/implode.
'Split in$ into pieces, chopping at every occurrence of delimiter$. Multiple consecutive occurrences
'of delimiter$ are treated as a single instance. The chopped pieces are stored in result$().
'
'delimiter$ must be one character long.
'result$() must have been REDIMmed previously.
' Modified to handle multi-character delimiters
Sub split (in$, delimiter$, result$())
    Dim start As Integer
    Dim finish As Integer
    Dim iDelimLen As Integer
    ReDim result$(-1)
    iDelimLen = Len(delimiter$)
    start = 1
    Do
        'While Mid$(in$, start, 1) = delimiter$
        While Mid$(in$, start, iDelimLen) = delimiter$
            'start = start + 1
            start = start + iDelimLen
            If start > Len(in$) Then
                Exit Sub
            End If
        Wend
        finish = InStr(start, in$, delimiter$)
        If finish = 0 Then
            finish = Len(in$) + 1
        End If
        ReDim _Preserve result$(0 To UBound(result$) + 1)
        result$(UBound(result$)) = Mid$(in$, start, finish - start)
        start = finish + 1
    Loop While start <= Len(in$)
End Sub ' split
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' END GENERAL PURPOSE FUNCTIONS
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' BEGIN DEBUGGING ROUTINES #DEBUGGING
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
'' /////////////////////////////////////////////////////////////////////////////
'
'Sub DebugPrint (MyString As String)
'    If m_bDebug = TRUE Then
'        '_Echo MyString
'        ReDim arrLines(-1) As String
'        Dim iLoop As Integer
'        split MyString, Chr$(13), arrLines()
'        For iLoop = LBound(arrLines) To UBound(arrLines)
'            _Echo arrLines(iLoop)
'        Next iLoop
'    End If
'End Sub ' DebugPrint
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' END DEBUGGING ROUTINES @DEBUGGING
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' ################################################################################################################################################################
' #REFERENCE
' =============================================================================
' SOME USEFUL STUFF FOR REFERENCE:
' Type Name               Type suffix symbol   Minimum value                  Maximum value                Size in Bytes
' ---------------------   ------------------   ----------------------------   --------------------------   -------------
' _BIT                    `                    -1                             0                            1/8
' _BIT * n                `n                   -128                           127                          n/8
' _UNSIGNED _BIT          ~`                   0                              1                            1/8
' _BYTE                   %%                   -128                           127                          1
' _UNSIGNED _BYTE         ~%%                  0                              255                          1
' INTEGER                 %                    -32,768                        32,767                       2
' _UNSIGNED INTEGER       ~%                   0                              65,535                       2
' LONG                    &                    -2,147,483,648                 2,147,483,647                4
' _UNSIGNED LONG          ~&                   0                              4,294,967,295                4
' _INTEGER64              &&                   -9,223,372,036,854,775,808     9,223,372,036,854,775,807    8
' _UNSIGNED _INTEGER64    ~&&                  0                              18,446,744,073,709,551,615   8
' SINGLE                  ! or none            -2.802597E-45                  +3.402823E+38                4
' DOUBLE                  #                    -4.490656458412465E-324        +1.797693134862310E+308      8
' _FLOAT                  ##                   -1.18E-4932                    +1.18E+4932                  32(10 used)
' _OFFSET                 %&                   -9,223,372,036,854,775,808     9,223,372,036,854,775,807    Use LEN
' _UNSIGNED _OFFSET       ~%&                  0                              18,446,744,073,709,551,615   Use LEN
' _MEM                    none                 combined memory variable type  N/A                          Use LEN
' div: int1% = num1% \ den1%
' mod: rem1% = num1% MOD den1%
' @END




Program B: "mainprog.bas"
The 2nd part of multi-program kludge solution. 
Plug 2 USB mice into your computer. 
Run this and also run Program A (above). 
Position one windows on top of the other 
(or else maximize Program A and make sure it has the focus).
Give Program A the focus, position the mouse pointer over the window, and move both or all mice.
You should see them independently controlling stuff on the screen, and the values change for all.

Program A reads multiple mice, and saves the values to multiple files (1 file per mouse), 
while Program B continually reads the latest mouse positions from the files, 
and displays the values on the screen. 

Currently it's hardcoded to just read 2 mice (line 99). To get more mice, comment out line 99 and uncomment line 98 above it.

NOTE: It sometimes give a file error, click Yes to continue and click on Program A to give it back the focus and it will continue working. 
I'm Not sure why it's giving the errors, or how to revert focus back to program A when user clicks the mouse buttons (clicking the mouse button shifts focus to program B). 

There has to be a better / more efficient way to get program A to send its data to program B instead of writing/reading files, maybe some shared environmental values in memory, or local network communication? 

Better yet, how can all the code be made to work in just one program? 

Code: (Select All)
' McNeill - Super Moderator
' #2
' 05-17-2024, 07:27 PM (This post was last modified: 05-17-2024, 07:28 PM by SMcNeill.)
' https://qb64phoenix.com/qb64wiki/index.php/Windows_Libraries#Top_Most_Window
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' BEGIN CONSTANTS
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Const cProgName = "mainprog"
Const FALSE = 0
Const TRUE = Not FALSE
' TEXT MODE COLORS:
Const cBlack = 0: Const cBlue = 1: Const cGreen = 2: Const cLtBlue = 3
Const cRed = 4: Const cPurple = 5: Const cOrange = 6: Const cWhite = 7
Const cGray = 8: Const cPeriwinkle = 9: Const cLtGreen = 10: Const cCyan = 11
Const cLtRed = 12: Const cPink = 13: Const cYellow = 14: Const cLtGray = 15
Const SWP_NOSIZE = &H0001 'ignores cx and cy size parameters
Const SWP_NOMOVE = &H0002 'ignores x and y position parameters
Const SWP_NOZORDER = &H0004 'keeps z order and ignores hWndInsertAfter parameter
Const SWP_NOREDRAW = &H0008 'does not redraw window changes
Const SWP_NOACTIVATE = &H0010 'does not activate window
Const SWP_FRAMECHANGED = &H0020
Const SWP_SHOWWINDOW = &H0040
Const SWP_HIDEWINDOW = &H0080
Const SWP_NOCOPYBITS = &H0100
Const SWP_NOOWNERZORDER = &H0200
Const SWP_NOSENDCHANGING = &H0400
Const SWP_DRAWFRAME = SWP_FRAMECHANGED
Const SWP_NOREPOSITION = SWP_NOOWNERZORDER
Const SWP_DEFERERASE = &H2000
Const SWP_ASYNCWINDOWPOS = &H4000
Const HWND_TOP = 0 'window at top of z order no focus
Const HWND_BOTTOM = 1 'window at bottom of z order no focus
Const HWND_TOPMOST = -1 'window above all others no focus unless active
Const HWND_NOTOPMOST = -2 'window below active no focus
' CONSTANT FOR 2ND DIMENSION OF arrFile ARRAY
Const cFileName = 0
Const cFileData = 1
' CONSTANT FOR WHAT DATA IS EXPECTED FROM THIS LINE IN FILE
Const cMouseX = 1
Const cMouseY = 2
Const cMouseWheel = 3
Const cMouseLeftDown = 4
Const cMouseMiddleDown = 5
Const cMouseRightDown = 6
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' END CONSTANTS
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' BEGIN API DECLARATIONS
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Declare Dynamic Library "user32"
    Function FindWindowA%& (ByVal lpClassName%&, Byval lpWindowName%&)
    Function SetWindowPos& (ByVal hWnd%&, Byval hWndInsertAfter%&, Byval X&, Byval Y&, Byval cx&, Byval cy&, Byval uFlags~&)
    Function GetForegroundWindow%&
End Declare
Declare Dynamic Library "kernel32"
    Function GetLastError~& ()
End Declare
' UDT TO HOLD THE INFO FOR EACH MOUSE
Type InfoType
    ID As String ' player identifier or mouse device ID
    char As String ' cursor character
    color As Integer ' character color
    row As Integer ' line to display values at
    x As Integer ' screen x position
    y As Integer ' screen y position
    oldX As Integer
    oldY As Integer
    wheel As Integer ' mouse wheel value
    LeftDown As Integer ' tracks left mouse button state, TRUE=down
    MiddleDown As Integer ' tracks middle mouse button state, TRUE=down
    RightDown As Integer ' tracks right mouse button state, TRUE=down
    LeftCount As Integer ' counts left clicks
    MiddleCount As Integer ' counts middle clicks
    RightCount As Integer ' counts right clicks
End Type ' InfoType
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' END API DECLARATIONS
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' BEGIN GLOBAL VARIABLES
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' BASIC PROGRAM METADATA
Dim Shared m_ProgramPath$: m_ProgramPath$ = Left$(Command$(0), _InStrRev(Command$(0), "\"))
Dim Shared m_ProgramName$: m_ProgramName$ = Mid$(Command$(0), _InStrRev(Command$(0), "\") + 1)
' MOUSE TEST VARIABLES
'Dim Shared arrInfo(8) As InfoType ' STORES INFO FOR EACH MOUSE
Dim Shared arrInfo(0 To 1) As InfoType ' STORES INFO FOR EACH MOUSE
'Dim Shared arrRawMouseID(8) As Long ' device IDs for mice connected to system (guessing this would be a string, dunno)
Dim Shared iMouseCount As Integer ' # OF MICE ATTACHED
Dim Shared arrScreen(1 To 80, 1 To 25) As String ' STORES TEXT FOR SCREEN
Dim Shared iMinX As Long
Dim Shared iMaxX As Long
Dim Shared iMinY As Long
Dim Shared iMaxY As Long
' RAW FILE NAMES
Dim Shared arrFile(0 To 31, 0 To 1) As String
' WINDOW VARIABLES
Dim Shared hWndThis As _Offset ' hWndThis%&
Dim Shared hWndTop As _Offset ' x%&
' OTHER VARS
Dim Shared iLoop As Integer
Dim Shared sError As String
Dim Shared iIndex As Integer
Dim Shared sLine As String
Dim Shared iLineNum As Integer
Dim Shared iCount As Integer
Dim Shared iCol As Integer
Dim Shared iRow As Integer
Dim Shared arrColor(0 To 31) As Integer
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' END GLOBAL VARIABLES
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' INITIALIZE GLOBAL VARIABLES
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
sError = ""
' INITIALIZE MOUSE INPUT FILENAMES
For iLoop = LBound(arrFile) To UBound(arrFile)
    arrFile(iLoop, cFileName) = m_ProgramPath$ + "mouse" + _Trim$(Str$(iLoop)) + ".txt"
    arrFile(iLoop, cFileData) = ""
Next iLoop
' INITALIZE COLORS
iCount = 0
For iLoop = LBound(arrColor) To UBound(arrColor)
    iCount = iCount + 1: If iCount > 15 Then iCount = 1
    arrColor(iLoop) = iCount
Next iLoop
' INITIALIZE USER DATA
iCount = 0
For iIndex = LBound(arrInfo) To UBound(arrInfo)
    iCount = iCount + 1
    arrInfo(iIndex).ID = "Mouse" + _Trim$(Str$(iCount))
    arrInfo(iIndex).char = Chr$(64 + iCount)
    arrInfo(iIndex).color = arrColor(iCount)
    arrInfo(iIndex).row = iCount + 3
    arrInfo(iIndex).x = 1
    arrInfo(iIndex).y = 1
    arrInfo(iIndex).oldX = 1
    arrInfo(iIndex).oldY = 1
    arrInfo(iIndex).wheel = 0
    arrInfo(iIndex).LeftDown = FALSE
    arrInfo(iIndex).MiddleDown = FALSE
    arrInfo(iIndex).RightDown = FALSE
    arrInfo(iIndex).LeftCount = 0
    arrInfo(iIndex).MiddleCount = 0
    arrInfo(iIndex).RightCount = 0
Next iIndex
Const cBlack = 0: Const cBlue = 1: Const cGreen = 2: Const cLtBlue = 3
Const cRed = 4: Const cPurple = 5: Const cOrange = 6: Const cWhite = 7
Const cGray = 8: Const cPeriwinkle = 9: Const cLtGreen = 10: Const cCyan = 11
Const cLtRed = 12: Const cPink = 13: Const cYellow = 14: Const cLtGray = 15
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' MOVE WINDOW TO TOP
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' GET WINDOW HANDLES
hWndThis = _WindowHandle ' FindWindowA(0, _OFFSET(t))
hWndTop = GetForegroundWindow%& ' find currently focused process handle
' GET FOCUS
If hWndThis <> hWndTop Then
    _ScreenClick 240, 240 ' add 40 to x and y to focus on positioned window
End If
' MOVE TO TOP
If SetWindowPos(hWndThis, HWND_TOPMOST, 200, 200, 0, 0, SWP_NOSIZE Or SWP_NOACTIVATE) = 0 Then
    sError = "SetWindowPos failed. 0x" + LCase$(Hex$(GetLastError))
End If
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' MAIN EXECUTION STARTS HERE!
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
_Title cProgName
Screen 12 ' SCREEN 12 can use 16 color attributes with a black background. 256K possible RGB color hues. Background colors can be used with QB64.
' window needs to be lined up directly under the main program, so the mouse coordinates align with the display
_ScreenMove 0, 0
Cls , cBlack
' MAIN LOOP
Do
    ' PRINT HEADER ROW
    iRow = 3: iCol = 1
    Color cBlack, cWhite
    Locate iRow, iCol: Print "ID      ": iCol = iCol + 9
    Locate iRow, iCol: Print "CHAR    ": iCol = iCol + 9
    Locate iRow, iCol: Print "X       ": iCol = iCol + 9
    Locate iRow, iCol: Print "Y       ": iCol = iCol + 9
    Locate iRow, iCol: Print "WHEEL   ": iCol = iCol + 9
    Locate iRow, iCol: Print "LEFT    ": iCol = iCol + 9
    Locate iRow, iCol: Print "MIDDLE  ": iCol = iCol + 9
    Locate iRow, iCol: Print "RIGHT   ": iCol = iCol + 9
    ' PROCESS EACH USER'S INPUT
    For iIndex = LBound(arrInfo) To UBound(arrInfo)
        ' READ MICE COORDINATES FROM FILE...
        ' DISPLAY VALUES TO NEXT ROW
        iRow = arrInfo(iIndex).row: iCol = 1
        Color arrInfo(iIndex).color, cBlack
        Locate iRow, iCol: Print arrInfo(iIndex).ID + "         ": iCol = iCol + 9
        Locate iRow, iCol: Print arrInfo(iIndex).char + "         ": iCol = iCol + 9
        ' REDRAW AND SAVE OLD COORDINATES
        If arrInfo(iIndex).oldX <> arrInfo(iIndex).x Or arrInfo(iIndex).oldY <> arrInfo(iIndex).y Then
            Locate arrInfo(iIndex).oldY, arrInfo(iIndex).oldX: Print " "
            Locate arrInfo(iIndex).y, arrInfo(iIndex).x: Print arrInfo(iIndex).char
            arrInfo(iIndex).oldY = arrInfo(iIndex).y
            arrInfo(iIndex).oldX = arrInfo(iIndex).x
        End If
        ' FOUND FILE?
        If _FileExists(arrFile(iIndex, cFileName)) = TRUE Then
            ' OPEN FILE
            Open arrFile(iIndex, cFileName) For Input As #1
           
            '' DEBUG OUTPUT:
            'Print "File: " + chr$(34) + arrFile(iIndex, cFileName) + chr$(34)
           
            ' READ EACH LINE
            iLineNum = 0
            While Not EOF(1)
                ' TRACK WHAT LINE # WE'RE ON
                iLineNum = iLineNum + 1
                ' READ LINE
                Line Input #1, sLine ' read entire text file line
                'INPUT #1, sChar ' read a character?
               
                '' DEBUG OUTPUT:
                'print "Line #" + _Trim$(Str$(iLineNum)) + " = " + chr$(34) + sLine + chr$(34)
               
                ' IS IT A VALID INTEGER?
                If IsNumber%(sLine) Then
                    ' DETERMINE WHICH VALUE IT IS FROM ORDINAL POSITION (LINE #) IN FILE
                    ' AND SAVE TO APPROPRIATE VARIABLE
                    Select Case iLineNum
                        Case cMouseX:
                            'arrInfo(iIndex).x = Val(sLine)
                            'Locate iRow, iCol: Print _Trim$(Str$(arrInfo(iIndex).x)) + "         ": iCol = iCol + 9
                            Locate iRow, iCol: Print sLine + "         ": iCol = iCol + 9
                            arrInfo(iIndex).x = Val(sLine)
                        Case cMouseY:
                            'arrInfo(iIndex).y = Val(sLine)
                            'Locate iRow, iCol: Print _Trim$(Str$(arrInfo(iIndex).y)) + "         ": iCol = iCol + 9
                            Locate iRow, iCol: Print sLine + "         ": iCol = iCol + 9
                            arrInfo(iIndex).y = Val(sLine)
                        Case cMouseWheel:
                            'arrInfo(iIndex).wheel = Val(sLine)
                            'Locate iRow, iCol: Print _Trim$(Str$(arrInfo(iIndex).wheel)) + "         ": iCol = iCol + 9
                            Locate iRow, iCol: Print sLine + "         ": iCol = iCol + 9
                        Case cMouseLeftDown:
                            'arrInfo(iIndex).LeftDown = Val(sLine)
                            'Locate iRow, iCol: Print _Trim$(Str$(arrInfo(iIndex).LeftDown)) + "         ": iCol = iCol + 9
                            Locate iRow, iCol: Print sLine + "         ": iCol = iCol + 9
                        Case cMouseMiddleDown:
                            'arrInfo(iIndex).MiddleDown = Val(sLine)
                            'Locate iRow, iCol: Print _Trim$(Str$(arrInfo(iIndex).MiddleDown)) + "         ": iCol = iCol + 9
                            Locate iRow, iCol: Print sLine + "         ": iCol = iCol + 9
                        Case cMouseRightDown:
                            'arrInfo(iIndex).RightDown = Val(sLine)
                            'Locate iRow, iCol: Print _Trim$(Str$(arrInfo(iIndex).RightDown)) + "         ": iCol = iCol + 9
                            Locate iRow, iCol: Print sLine + "         ": iCol = iCol + 9
                        Case Else:
                            ' Unknown
                    End Select
                End If
            Wend
            Close #1
        Else
            '' DEBUG OUTPUT:
            'Print "File not found: " + chr$(34) + arrFile(iIndex, cFileName) + chr$(34)
        End If
        ' -----------------------------------------------------------------------------
        ' GET KEYBOARD INPUT
        While _DeviceInput(1): Wend ' clear and update the keyboard buffer
        If _KeyDown(27) Then
            Exit Do ' leave loop when ESC key pressed
        End If
    Next iIndex
    _Limit 60 ' run 60 fps
Loop
End
' /////////////////////////////////////////////////////////////////////////////
' Returns TRUE if value OriginalString$ is numeric.
' Re: Does a Is Number function exist in QB64?
' https://www.qb64.org/forum/index.php?topic=896.15
' Version 2 by madscijr
' Returns TRUE (-1) if string is an integer, FALSE (0) if not
' Version 1 by MWheatley
' Reply #18 on: January 01, 2019, 11:24:30 AM
' returns 1 if string is an integer, 0 if not
Function IsNumber% (OriginalString$)
    Dim bResult%: bResult% = FALSE
    Dim iLoop%
    Dim TestString$
    'Dim bNegative%
    Dim iDecimalCount%
    Dim sNextChar$
    'THEY SHOULD TRIM OUTSIDE THE FUNCTION!
    'TestString$ = _TRIM$(OriginalString$)
    If Len(OriginalString$) > 0 Then
        TestString$ = ""
        If Left$(OriginalString$, 1) = "+" Then
            TestString$ = Right$(OriginalString$, Len(OriginalString$) - 1)
            'bNegative% = FALSE
        ElseIf Left$(OriginalString$, 1) = "-" Then
            TestString$ = Right$(OriginalString$, Len(OriginalString$) - 1)
            'bNegative% = TRUE
        Else
            TestString$ = OriginalString$
            'bNegative% = FALSE
        End If
        If Len(TestString$) > 0 Then
            bResult% = TRUE
            iDecimalCount% = 0
            For iLoop% = 1 To Len(TestString$)
                sNextChar$ = Mid$(TestString$, iLoop%, 1)
                If sNextChar$ = "." Then
                    iDecimalCount% = iDecimalCount% + 1
                    If iDecimalCount% > 1 Then
                        ' TOO MANY DECIMAL POINTS, INVALID!
                        bResult% = FALSE
                        Exit For
                    End If
                ElseIf Asc(sNextChar$) < 48 Or Asc(sNextChar$) > 57 Then
                    ' NOT A NUMERAL OR A DECIMAL, INVALID!
                    bResult% = FALSE
                    Exit For
                End If
            Next iLoop%
        End If
    End If
    IsNumber% = bResult%
End Function ' IsNumber%
' /////////////////////////////////////////////////////////////////////////////
' Split and join strings
' https://www.qb64.org/forum/index.php?topic=1073.0
'Combine all elements of in$() into a single string with delimiter$ separating the elements.
Function join$ (in$(), delimiter$)
    result$ = in$(LBound(in$))
    For i = LBound(in$) + 1 To UBound(in$)
        result$ = result$ + delimiter$ + in$(i)
    Next i
    join$ = result$
End Function ' join$
' /////////////////////////////////////////////////////////////////////////////
' Split and join strings
' https://www.qb64.org/forum/index.php?topic=1073.0
'
' FROM luke, QB64 Developer
' Date: February 15, 2019, 04:11:07 AM
'
' Given a string of words separated by spaces (or any other character),
' splits it into an array of the words. I've no doubt many people have
' written a version of this over the years and no doubt there's a million
' ways to do it, but I thought I'd put mine here so we have at least one
' version. There's also a join function that does the opposite
' array -> single string.
'
' Code is hopefully reasonably self explanatory with comments and a little demo.
' Note, this is akin to Python/JavaScript split/join, PHP explode/implode.
'Split in$ into pieces, chopping at every occurrence of delimiter$. Multiple consecutive occurrences
'of delimiter$ are treated as a single instance. The chopped pieces are stored in result$().
'
'delimiter$ must be one character long.
'result$() must have been REDIMmed previously.
' Modified to handle multi-character delimiters
Sub split (in$, delimiter$, result$())
    Dim start As Integer
    Dim finish As Integer
    Dim iDelimLen As Integer
    ReDim result$(-1)
    iDelimLen = Len(delimiter$)
    start = 1
    Do
        'While Mid$(in$, start, 1) = delimiter$
        While Mid$(in$, start, iDelimLen) = delimiter$
            'start = start + 1
            start = start + iDelimLen
            If start > Len(in$) Then
                Exit Sub
            End If
        Wend
        finish = InStr(start, in$, delimiter$)
        If finish = 0 Then
            finish = Len(in$) + 1
        End If
        ReDim _Preserve result$(0 To UBound(result$) + 1)
        result$(UBound(result$)) = Mid$(in$, start, finish - start)
        start = finish + 1
    Loop While start <= Len(in$)
End Sub ' split




Program #1: original proof of concept, doesn't really let you use regular QB64 to draw to the screen or anything (the above programs are a way to get around that): 

Code: (Select All)
' ################################################################################################################################################################
' Multimouse
' ################################################################################################################################################################
' Working proof of concept! (Windows only so far)
' Plug in 2 or more USB mice and try moving them around
' For thread this was discussed at, see:
' https://qb64phoenix.com/forum/showthread.php?tid=864
' -------------------------------------------------------------------------------
' TO DO
' -------------------------------------------------------------------------------
' DONE:
' * detect mouse button clicks (left, middle, right buttons)
' Some issues and things to fix:
' * make mouse coordinates / button state / scroll wheel values
'   available to a regular QB64PE program (outside of all the event driven stuff).
'   Maybe make this a separate program that is underneath the main program,
'   and reads the mouse coordinates and somehow passes the value back to
'   the main program? Or else somehow pass the event code the main program's
'   window handle, so that it reads the mouse values from the main window,
'   and doesn't do anything else (the regular QB64 code draws to the screen,
'   reads the keyboard input, etc.)
' * detect moving the scroll wheel
' * hide the real mouse cursor
' * get this working with _FullScreen _SquarePixels?
' * the code is seeing an extra (phantom) mouse - might be the disabled
'   trackpad on my laptop. Is there a way to determine which mice or devices
'   are disabled or can be ignored?
' * (later) Figure out how to do this for reading multiple keyboards.
' * (later) Figure out how to get the same functionality for Mac & Linux
' -------------------------------------------------------------------------------
' CHANGES
' -------------------------------------------------------------------------------
' DATE         WHO        WHAT
' 2004-04-22   jstookey   added the ability to detect whether RawMouse is
'                         available or not so the application can either use a
'                         different multi-mouse system, or exit gracefully
'                         (thanks to Mark Healey).
' 2005-04-24   jstookey   Modified the code work with the latest version of
'                         MinGW. The new MinGW incorporates rawinput, so my
'                         winuser header and library is obsolete.
' 2006-03-05   jstookey   Initialized is_absolute and is_virtual_desktop to
'                         work better with newer versions of VStudio.
' 2022-09-07   madscijr   Turned into a command line EXE that is called from
'                         QB64 with SpriggsySpriggs' pipecom from
'                         https://github.com/SpriggsySpriggs/Spriggsys-API-Collection/blob/master/Cross-Platform%20(Windows%2C%20Macintosh%2C%20Linux)/pipecomqb64.bas
'                         This version doesn't work.
' 2022-09-08   Spriggsy   Converted C to pure QB64 code.
' 2022-09-09   madscijr   Added demo code to move multiple objects on screen
'                         with separate mice independently.
' 2022-09-09   Spriggsy   Added a screen refresh.
' 2022-09-10   madscijr   Added detecting mouse buttons.
Option Explicit
_Title "multimouse"
$NoPrefix
$Console:Only
Console Off
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' BEGIN CONSTANTS
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Const FALSE = 0
Const TRUE = Not FALSE
Const CS_HREDRAW = &H0002
Const CS_VREDRAW = &H0001
Const IDI_APPLICATION = 32512
Const IDC_ARROW = 32512
Const COLOR_WINDOW = 5
Const WS_OVERLAPPED = &H00000000
Const WS_CAPTION = &H00C00000
Const WS_SYSMENU = &H00080000
Const WS_THICKFRAME = &H00040000
Const WS_MINIMIZEBOX = &H00020000
Const WS_MAXIMIZEBOX = &H00010000
Const WS_CHILD = &H40000000
Const WS_VISIBLE = &H10000000
Const WS_OVERLAPPEDWINDOW = WS_OVERLAPPED Or WS_CAPTION Or WS_SYSMENU Or WS_THICKFRAME Or WS_MINIMIZEBOX Or WS_MAXIMIZEBOX
Const CW_USEDEFAULT = &H80000000
Const WM_DESTROY = &H0002
Const WM_INPUT = &H00FF
Const SW_SHOW = 5
Const RID_INPUT = &H10000003
Const RIM_TYPEMOUSE = 0
Const MOUSE_MOVE_RELATIVE = &H00
Const MOUSE_MOVE_ABSOLUTE = &H01
Const MOUSE_VIRTUAL_DESKTOP = &H02
Const MOUSE_ATTRIBUTES_CHANGED = &H04
Const MOUSE_MOVE_NOCOALESCE = &H08
Const WM_MOUSEMOVE = &H0200
Const WM_PAINT = &H000F
Const DT_CENTER = &H00000001
' MIN/MAX VALUES FOR MOUSE TEST
Const cMinX = 2
Const cMaxX = 79
Const cMinY = 16
Const cMaxY = 24
Const cMinWheel = 0
Const cMaxWheel = 255
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' END CONSTANTS
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' BEGIN UDTs
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Type RAWINPUTDEVICE
    As Unsigned Integer usUsagePage, usUsage
    As Unsigned Long dwFlags
    As Offset hwndTarget
End Type
Type RAWINPUTDEVICELIST
    As Offset hDevice
    As Unsigned Long dwType
    $If 64BIT Then
        As String * 4 alignment
    $End If
End Type
Type POINT
    As Long x, y
End Type
Type MSG
    As Offset hwnd
    As Unsigned Long message
    As Unsigned Offset wParam
    As Offset lParam
    As Long time
    As POINT pt
    As Long lPrivate
End Type
Type WNDCLASSEX
    As Unsigned Long cbSize, style
    As Offset lpfnWndProc
    As Long cbClsExtra, cbWndExtra
    As Offset hInstance, hIcon, hCursor, hbrBackground, lpszMenuName, lpszClassName, hIconSm
End Type
Type RECT
    As Long left, top, right, bottom
End Type
Type PAINTSTRUCT
    As Offset hdc
    As Long fErase
    $If 64BIT Then
        As String * 4 alignment
    $End If
    As RECT rcPaint
    As Long fRestore, fIncUpdate
    As String * 32 rgbReserved
End Type
Type RAWINPUTHEADER
    As Unsigned Long dwType, dwSize
    As Offset hDevice
    As Unsigned Offset wParam
End Type
Type RAWMOUSE
    As Unsigned Integer usFlags
    $If 64BIT Then
        As String * 2 alignment
    $End If
    'As Unsigned Long ulButtons  'commented out because I'm creating this value using MAKELONG
    As Unsigned Integer usButtonFlags, usButtonData
    As Unsigned Long ulRawButtons
    As Long lLastX, lLastY
    As Unsigned Long ulExtraInformation
End Type
Type RAWINPUT
    As RAWINPUTHEADER header
    As RAWMOUSE mouse
End Type
' UDT TO HOLD THE INFO FOR EACH MOUSE
Type InfoType
    ID As String ' mouse device ID
    c As String ' cursor character
    x As Integer ' screen x position
    y As Integer ' screen y position
    wheel As Integer ' mouse wheel value
    LeftDown As Integer ' tracks left mouse button state, TRUE=down
    MiddleDown As Integer ' tracks middle mouse button state, TRUE=down
    RightDown As Integer ' tracks right mouse button state, TRUE=down
    LeftCount As Integer ' counts left clicks
    MiddleCount As Integer ' counts middle clicks
    RightCount As Integer ' counts right clicks
End Type ' InfoType
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' END UDTs
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' BEGIN API DECLARATIONS
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Declare CustomType Library
    Function GetRawInputDeviceList~& (ByVal pRawInputDeviceList As Offset, Byval puiNumDevices As Offset, Byval cbSize As Unsigned Long)
    Sub GetRawInputDeviceList (ByVal pRawInputDeviceList As Offset, Byval puiNumDevices As Offset, Byval cbSize As Unsigned Long)
    Function RegisterRawInputDevices& (ByVal pRawInputDevices As Offset, Byval uiNumDevices As Unsigned Long, Byval cbSize As Unsigned Long)
    Function GetModuleHandle%& (ByVal lpModulename As Offset)
    Function LoadIcon%& (ByVal hInstance As Offset, Byval lpIconName As Offset)
    Function LoadCursor%& (ByVal hInstance As Offset, Byval lpCursorName As Offset)
    Function RegisterClassEx~% (ByVal wndclassex As Offset)
    Function CreateWindowEx%& (ByVal dwExStyle As Unsigned Long, Byval lpClassName As Offset, Byval lpWindowName As Offset, Byval dwStyle As Unsigned Long, Byval x As Long, Byval y As Long, Byval nWidth As Long, Byval nHeight As Long, Byval hWndParent As Offset, Byval hMenu As Offset, Byval hInstance As Offset, Byval lpParam As Offset)
    Sub ShowWindow (ByVal hWnd As Offset, Byval nCmdShow As Long)
    Sub UpdateWindow (ByVal hWnd As Offset)
    Function GetMessage& (ByVal lpMsg As Offset, Byval hWnd As Offset, Byval wMsgFilterMin As Unsigned Long, Byval wMsgFilterMax As Unsigned Long)
    Sub TranslateMessage (ByVal lpMsg As Offset)
    Sub DispatchMessage (ByVal lpMsg As Offset)
    Sub PostQuitMessage (ByVal nExitCode As Long)
    Function DefWindowProc%& (ByVal hWnd As Offset, Byval Msg As Unsigned Long, Byval wParam As Unsigned Offset, Byval lParam As Offset)
    Sub GetRawInputData (ByVal hRawInput As Offset, Byval uiCommand As Unsigned Long, Byval pData As Offset, Byval pcbSize As Offset, Byval cbSizeHeader As Unsigned Long)
    Function GetRawInputData~& (ByVal hRawInput As Offset, Byval uiCommand As Unsigned Long, Byval pData As Offset, Byval pcbSize As Offset, Byval cbSizeHeader As Unsigned Long)
    Sub InvalidateRect (ByVal hWnd As Offset, Byval lpRect As Offset, Byval bErase As Long)
    Sub SendMessage (ByVal hWnd As Offset, Byval Msg As Unsigned Long, Byval wParam As Unsigned Offset, Byval lParam As Offset)
    Function BeginPaint%& (ByVal hWnd As Offset, Byval lpPaint As Offset)
    Sub GetClientRect (ByVal hWnd As Offset, Byval lpRect As Offset)
    Sub DrawText (ByVal hdc As Offset, Byval lpchText As Offset, Byval cchText As Long, Byval lprc As Offset, Byval format As Unsigned Long)
    Sub OffsetRect (ByVal lprc As Offset, Byval dx As Long, Byval dy As Long)
    Sub EndPaint (ByVal hWnd As Offset, Byval lpPaint As Offset)
End Declare
' Header file "makeint.h" must be in same folder as this program.
Declare CustomType Library ".\makeint"
    Function MAKEINTRESOURCE%& Alias "MAKEINTRSC" (ByVal i As _Offset)
End Declare
Declare Library
    Function MAKELPARAM%& (ByVal l As Integer, Byval h As Integer)
    Function MAKELONG~& (ByVal l As Unsigned Integer, Byval h As Unsigned Integer)
End Declare
$If 64BIT Then
    Declare Library ".\internal\c\c_compiler\x86_64-w64-mingw32\include\windowsx"
    $Else
    Declare Library ".\internal\c\c_compiler\i686-w64-mingw32\include\windowsx"
    $End If
    Function GET_Y_LPARAM& (ByVal lp As Offset)
    Function GET_X_LPARAM& (ByVal lp As Offset)
End Declare
' Header file "winproc.h" must be in same folder as this program.
Declare Library ".\winproc"
    Function WindowProc%& ()
End Declare
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' END API DECLARATIONS
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' BEGIN GLOBAL VARIABLES
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' ENABLE / DISABLE DEBUG CONSOLE
Dim Shared m_bDebug As Integer: m_bDebug = FALSE
' BASIC PROGRAM METADATA
Dim Shared m_ProgramPath$: m_ProgramPath$ = Left$(Command$(0), _InStrRev(Command$(0), "\"))
Dim Shared m_ProgramName$: m_ProgramName$ = Mid$(Command$(0), _InStrRev(Command$(0), "\") + 1)
' RAW INPUT VARIABLES
Dim Shared mousemessage As String
Dim Shared rawinputdevices As String
' MOUSE TEST VARIABLES
Dim Shared arrInfo(8) As InfoType ' STORES INFO FOR EACH MOUSE
'Dim Shared arrRawMouseID(8) As Long ' device IDs for mice connected to system (guessing this would be a string, dunno)
Dim Shared iMouseCount As Integer ' # OF MICE ATTACHED
Dim Shared arrScreen(1 To 80, 1 To 25) As String ' STORES TEXT FOR SCREEN
Dim Shared iMinX As Long
Dim Shared iMaxX As Long
Dim Shared iMinY As Long
Dim Shared iMaxY As Long
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' END GLOBAL VARIABLES
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' ****************************************************************************************************************************************************************
' BEGIN ACTIVATE DEBUGGING WINDOW
' ****************************************************************************************************************************************************************
'If m_bDebug = TRUE Then
'    $Console
'    _Delay 4
'    _Console On
'    _Echo "Started " + m_ProgramName$
'    _Echo "Debugging on..."
'End If
' ****************************************************************************************************************************************************************
' END ACTIVATE DEBUGGING WINDOW
' ****************************************************************************************************************************************************************
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' EXECUTION STARTS HERE!
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
iMinX = 0
iMaxX = 3583
iMinY = 0
iMaxY = 8202
System Val(Str$(WinMain))
' ****************************************************************************************************************************************************************
' BEGIN DEACTIVATE DEBUGGING WINDOW
' ****************************************************************************************************************************************************************
'If m_bDebug = TRUE Then
'    _Console Off
'End If
' ****************************************************************************************************************************************************************
' END DEACTIVATE DEBUGGING WINDOW
' ****************************************************************************************************************************************************************
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' BEGIN CLEANUP + FINISH
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
System ' return control to the operating system
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' END CLEANUP + FINISH
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' BEGIN DATA
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' MOUSE CURSORS (JUST SOME LETTERS)
CData:
Data A,b,C,D,E,f,G,H
' DEFAULT/INTIAL X COORDINATE OF EACH CURSOR ON SCREEN
XData:
Data 5,15,25,35,45,55,65,75
' DEFAULT/INTIAL Y COORDINATE OF EACH CURSOR ON SCREEN
YData:
Data 17,17,19,19,21,21,23,23
' DEFAULT/INITIAL VALUE OF EACH SCROLL WHEEL
WData:
Data 224,192,160,128,96,64,32,0
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' END DATA
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' BEGIN RAW INPUT FUNCTIONS
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' /////////////////////////////////////////////////////////////////////////////
' Runs first
Function WinMain~%& ()
    Dim As Offset hwndMain, hInst
    Dim As MSG msg
    Dim As WNDCLASSEX wndclass
    Dim As String szMainWndClass
    Dim As String szWinTitle
    Dim As Unsigned Integer reg
   
    'DEBUG: TRY FULL SCREEN <- PROGRAM CRASHES!
    '_FullScreen _SquarePixels
   
    hInst = GetModuleHandle(0)
    szMainWndClass = "WinTestWin" + Chr$(0)
    szWinTitle = "Hello" + Chr$(0)
   
    wndclass.lpszClassName = Offset(szMainWndClass)
    wndclass.cbSize = Len(wndclass)
    wndclass.style = CS_HREDRAW Or CS_VREDRAW
    wndclass.lpfnWndProc = WindowProc
    wndclass.hInstance = hInst 'GetModuleHandle(0) will return the hInstance of this EXE
    wndclass.hIcon = LoadIcon(0, MAKEINTRESOURCE(IDI_APPLICATION))
    wndclass.hIconSm = LoadIcon(0, MAKEINTRESOURCE(IDI_APPLICATION))
    wndclass.hCursor = LoadCursor(0, MAKEINTRESOURCE(IDC_ARROW))
    wndclass.hbrBackground = COLOR_WINDOW + 1
   
    reg = RegisterClassEx(Offset(wndclass)) 'I prefer to use the output of RegisterClassEx rather than the window name
   
    'DEBUG: SUBSTITUTE _WindowHandle
    hwndMain = CreateWindowEx(0, MAKELPARAM(reg, 0), Offset(szWinTitle), WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, 0, 0, hInst, 0)
    'hwndMain = _WindowHandle
   
    'DEBUG: SUBSTITUTE _WindowHandle
    ShowWindow hwndMain, SW_SHOW
    'ShowWindow _WindowHandle, SW_SHOW
   
    'DEBUG: SUBSTITUTE _WindowHandle
    UpdateWindow hwndMain
    'UpdateWindow _WindowHandle
   
    InitRawInput
    InitMouseTest 'TODO: SAVE_MOUSE_INFO
   
    While GetMessage(Offset(msg), 0, 0, 0)
        TranslateMessage Offset(msg)
        DispatchMessage Offset(msg)
    Wend
   
    WinMain = msg.wParam
End Function ' WinMain
' /////////////////////////////////////////////////////////////////////////////
' Handles main window events
Function MainWndProc%& (hwnd As Offset, nMsg As Unsigned Long, wParam As Unsigned Offset, lParam As Offset)
    Static As Offset hwndButton
    Static As Long cx, cy
    Dim As Offset hdc
    Dim As PAINTSTRUCT ps
    Dim As RECT rc
    Dim As MEM lpb
    Dim As Unsigned Long dwSize
    Dim As RAWINPUT raw
    Dim As Long tmpx, tmpy
    Static As Long maxx
    Dim As RAWINPUTHEADER rih
   
    ' TEMP VARIABLES FOR DISPLAYING FORMATTED VALUES TO SCREEN
    Dim strNextID As String
    Dim iIndex As Integer
    Dim iRowOffset As Integer
    Dim iLen As Integer
    Dim sCount As String
    Dim sX As String
    Dim sY As String
    Dim sWheel As String
    Dim sLeftDown As String
    Dim sMiddleDown As String
    Dim sRightDown As String
    Dim sLeftCount As String
    Dim sMiddleCount As String
    Dim sRightCount As String
    Dim sNext As String
    Dim iNewX As Integer
    Dim iNewY As Integer
    Dim iDX As Integer
    Dim iDY As Integer
   
    ' HANDLE EVENTS
    Select Case nMsg
        Case WM_DESTROY
            PostQuitMessage 0
            MainWndProc = 0
            Exit Function
           
        Case WM_INPUT
            GetRawInputData lParam, RID_INPUT, 0, Offset(dwSize), Len(rih)
            lpb = MemNew(dwSize)
            If lpb.SIZE = 0 Then
                MainWndProc = 0
                Exit Function
            End If
            If GetRawInputData(lParam, RID_INPUT, lpb.OFFSET, Offset(dwSize), Len(rih)) <> dwSize Then
                Print "GetRawInputData doesn't return correct size!"
            End If
            MemGet lpb, lpb.OFFSET, raw
            If raw.header.dwType = RIM_TYPEMOUSE Then
                tmpx = raw.mouse.lLastX
                tmpy = raw.mouse.lLastY
                maxx = tmpx
               
                ' GET MOUSE INFO
' NOTES:
' ulButtons and usButtonFlags both return the same thing (buttons)
' usButtonData changes value when scroll wheel moved (just stays at one value)
                'mousemessage = ""
                'mousemessage = mousemessage + "Mouse:hDevice" + Str$(raw.header.hDevice)
                'mousemessage = mousemessage + "usFlags=" + Hex$(raw.mouse.usFlags)
                'mousemessage = mousemessage + "ulButtons=" + Hex$(MAKELONG(raw.mouse.usButtonFlags, raw.mouse.usFlags))
                'mousemessage = mousemessage + "usButtonFlags=" + Hex$(raw.mouse.usButtonFlags)
                'mousemessage = mousemessage + "usButtonData=" + Hex$(raw.mouse.usButtonData)
                'mousemessage = mousemessage + "ulRawButtons=" + Hex$(raw.mouse.ulRawButtons)
                'mousemessage = mousemessage + "lLastX=" + Str$(raw.mouse.lLastX)
                'mousemessage = mousemessage + "lLastY=" + Str$(raw.mouse.lLastY)
                'mousemessage = mousemessage + "ulExtraInformation=" + Hex$(raw.mouse.ulExtraInformation) + Chr$(13)
               
                ' UPDATE RANGE OF MOUSE COORDINATES
                If GET_X_LPARAM(lParam) < iMinX Then iMinX = GET_X_LPARAM(lParam)
                If GET_X_LPARAM(lParam) > iMaxX Then iMaxX = GET_X_LPARAM(lParam)
                If GET_Y_LPARAM(lParam) < iMinY Then iMinY = GET_Y_LPARAM(lParam)
                If GET_Y_LPARAM(lParam) > iMaxY Then iMaxY = GET_Y_LPARAM(lParam)
               
                ' IDENTIFY WHICH MOUSE IT IS
                strNextID = _Trim$(Str$(raw.header.hDevice))
                iIndex = GetMouseIndex%(strNextID)
                If iIndex >= LBound(arrInfo) Then
                    If iIndex <= UBound(arrInfo) Then
                       
                        ' =============================================================================
                        ' UPDATE ABSOLUTE POSITION
                       
                        ' DOESN'T WORK, MOVES ALL OVER THE PLACE:
                        '' METHOD #1: SCALE MOUSE POSITION TO 80X25 POSITION
                        'iNewX = ( (GET_X_LPARAM(lParam) + 1) * 80) \ (iMaxX+1)
                        'iNewY = ( (GET_Y_LPARAM(lParam) + 1) * 25) \ (iMaxY+1)
                        'arrInfo(iIndex).x = iNewX
                        'arrInfo(iIndex).y = iNewY
                       
                        ' WORKS BUT NOT THAT ACCURATE:
                        ' METHOD #2: INCREMENT/DECREMENT DELTA
                        If raw.mouse.lLastX < 0 Then
                            arrInfo(iIndex).x = arrInfo(iIndex).x - 1
                        ElseIf raw.mouse.lLastX > 0 Then
                            arrInfo(iIndex).x = arrInfo(iIndex).x + 1
                        End If
                        If raw.mouse.lLastY < 0 Then
                            arrInfo(iIndex).y = arrInfo(iIndex).y - 1
                        ElseIf raw.mouse.lLastY > 0 Then
                            arrInfo(iIndex).y = arrInfo(iIndex).y + 1
                        End If
                       
                        ' =============================================================================
                        'TODO: SAVE SCROLL WHEEL + BUTTONS
                        'Hex$(raw.mouse.usButtonFlags)
                       
' left button = 1 when down, 2 when released
if ((raw.mouse.usButtonFlags AND 1) = 1) then
arrInfo(iIndex).LeftDown = TRUE
elseif ((raw.mouse.usButtonFlags AND 2) = 2) then
arrInfo(iIndex).LeftDown = FALSE
end if

' middle button = 16 when down, 32 when released
                        if ((raw.mouse.usButtonFlags AND 16) = 16) then
arrInfo(iIndex).MiddleDown = TRUE
elseif ((raw.mouse.usButtonFlags AND 32) = 32) then
arrInfo(iIndex).MiddleDown = FALSE
end if

' right button = 4 when down, 8 when released
                        if ((raw.mouse.usButtonFlags AND 4) = 4) then
arrInfo(iIndex).RightDown = TRUE
elseif ((raw.mouse.usButtonFlags AND 8) = 8) then
arrInfo(iIndex).RightDown = FALSE
end if

' scroll wheel = ???
'arrInfo(iIndex).wheel = ???
                    End If
                End If
               
                ' ================================================================================================================================================================
                ' BEGIN DRAW PLAYING FIELD
                ' ================================================================================================================================================================
                ClearText
                WriteText 1, 1, "1. PLUG 1-8 MICE INTO THE COMPUTER"
                WriteText 2, 1, "2. USE MICE TO POSITION LETTERS ON SCREEN"
                WriteText 3, 1, "3. PRESS <ESC> TO QUIT"
                WriteText 4, 1, "--------------------------------------------------------------------------------"
                WriteText 5, 1, "#  X  Y  Wheel LeftDown MiddleDown RightDown LeftCount MiddleCount RightCount   "
                WriteText 6, 1, "--------------------------------------------------------------------------------"
               
                ' NOTE: LEAVE THE NEXT 8 LINES FREE (ROWS 8-15)
                '       TO DISPLAY TEST VALUES FOR UPTO 8 MICE
               
                ' DRAW BORDER AROUND PLAYING FIELD
                DrawTextLine cMinX - 1, cMinY - 1, cMinX - 1, cMaxY + 1, "#"
                DrawTextLine cMinX - 1, cMinY - 1, cMaxX + 1, cMinY - 1, "#"
                DrawTextLine cMaxX + 1, cMaxY + 1, cMaxX + 1, cMinY - 1, "#"
                DrawTextLine cMaxX + 1, cMaxY + 1, cMinX - 1, cMaxY + 1, "#"
               
                ' GET INPUT AND MOVE PLAYERS
                iRowOffset = 0
                For iIndex = LBound(arrInfo) To UBound(arrInfo)
                   
                    ' CHECK BOUNDARIES
                    If arrInfo(iIndex).x < cMinX Then arrInfo(iIndex).x = cMinX
                    If arrInfo(iIndex).x > cMaxX Then arrInfo(iIndex).x = cMaxX
                    If arrInfo(iIndex).y < cMinY Then arrInfo(iIndex).y = cMinY
                    If arrInfo(iIndex).y > cMaxY Then arrInfo(iIndex).y = cMaxY
                   
                    ' PLOT CURSOR
                    WriteText arrInfo(iIndex).y, arrInfo(iIndex).x, arrInfo(iIndex).c
                   
                    ' DISPLAY VARIABLES
                    iLen = 3: sCount = Left$(LTrim$(RTrim$(Str$(iRowOffset + 1))) + String$(iLen, " "), iLen)
                    iLen = 3: sX = Left$(LTrim$(RTrim$(Str$(arrInfo(iIndex).x))) + String$(iLen, " "), iLen)
                    iLen = 3: sY = Left$(LTrim$(RTrim$(Str$(arrInfo(iIndex).y))) + String$(iLen, " "), iLen)
                    iLen = 6: sWheel = Left$(LTrim$(RTrim$(Str$(arrInfo(iIndex).wheel))) + String$(iLen, " "), iLen)
                    iLen = 9: sLeftDown = Left$(LTrim$(RTrim$(Str$(arrInfo(iIndex).LeftDown))) + String$(iLen, " "), iLen)
                    iLen = 11: sMiddleDown = Left$(LTrim$(RTrim$(Str$(arrInfo(iIndex).MiddleDown))) + String$(iLen, " "), iLen)
                    iLen = 10: sRightDown = Left$(LTrim$(RTrim$(Str$(arrInfo(iIndex).RightDown))) + String$(iLen, " "), iLen)
iLen = 10: sLeftCount = Left$(LTrim$(RTrim$(Str$(arrInfo(iIndex).LeftCount))) + String$(iLen, " "), iLen)
                    iLen = 12: sMiddleCount = Left$(LTrim$(RTrim$(Str$(arrInfo(iIndex).MiddleCount))) + String$(iLen, " "), iLen)
                    iLen = 11: sRightCount = Left$(LTrim$(RTrim$(Str$(arrInfo(iIndex).RightCount))) + String$(iLen, " "), iLen)
                    'sNext = sCount + sX + sY + sWheel + sLeftDown + sMiddleDown + sRightDown + sLeftCount + sMiddleCount + sRightCount
                    WriteText 6 + iRowOffset, 1, sCount + sX + sY + sWheel + sLeftDown + sMiddleDown + sRightDown + sLeftCount + sMiddleCount + sRightCount
                    iRowOffset = iRowOffset + 1
                Next iIndex
               
                ' UPDATE mousemessage WITH PLAYING FIELD
                mousemessage = ScreenToString$
                ' ================================================================================================================================================================
                ' END DRAW PLAYING FIELD
                ' ================================================================================================================================================================
               
                InvalidateRect hwnd, 0, -1
                SendMessage hwnd, WM_PAINT, 0, 0
                MainWndProc = 0
            End If
            MemFree lpb
            MainWndProc = 0
            Exit Function
           
        Case WM_MOUSEMOVE
            'mousemessage = mousemessage + "X:" + Str$(GET_X_LPARAM(lParam))
            'mousemessage = mousemessage + " Y:" + Str$(GET_Y_LPARAM(lParam))
            'mousemessage = mousemessage + Chr$(0)
           
            ' SAVE RANGE OF MOUSE COORDINATES
            If GET_X_LPARAM(lParam) < iMinX Then iMinX = GET_X_LPARAM(lParam)
            If GET_X_LPARAM(lParam) > iMaxX Then iMaxX = GET_X_LPARAM(lParam)
            If GET_Y_LPARAM(lParam) < iMinY Then iMinY = GET_Y_LPARAM(lParam)
            If GET_Y_LPARAM(lParam) > iMaxY Then iMaxY = GET_Y_LPARAM(lParam)
           
            ' IDENTIFY WHICH MOUSE IT IS
            strNextID = _Trim$(Str$(raw.header.hDevice))
            iIndex = GetMouseIndex%(strNextID)
            If iIndex >= LBound(arrInfo) Then
                If iIndex <= UBound(arrInfo) Then
                   
                    ' =============================================================================
                    ' UPDATE ABSOLUTE POSITION
                   
                    ' DOESN'T WORK, MOVES ALL OVER THE PLACE:
                    '' METHOD #1: SCALE MOUSE POSITION TO 80X25 POSITION
                    ''iNewX = ( (GET_X_LPARAM(lParam) + 1) * 80) \ 1520
                    'iNewX = ( (GET_X_LPARAM(lParam) + 1) * 80) \ (iMaxX+1)
                    ''iNewY = ( (GET_Y_LPARAM(lParam) + 1) * 25) \ 782
                    'iNewY = ( (GET_Y_LPARAM(lParam) + 1) * 25) \ (iMaxY+1)
                    'arrInfo(iIndex).x = iNewX
                    'arrInfo(iIndex).y = iNewY
                   
                    ' WORKS BUT NOT THAT ACCURATE:
                    ' METHOD #2: INCREMENT/DECREMENT DELTA
                    ' (should we update here too?)
                   
                    'TODO: SAVE SCROLL WHEEL + BUTTONS
                    ' (should we update here too?)
                    'arrInfo(iIndex).wheel =
                    'arrInfo(iIndex).LeftDown =
                    'arrInfo(iIndex).MiddleDown =
                    'arrInfo(iIndex).RightDown =
                End If
            End If
           
            'DEBUG: SUBSTITUTE _WindowHandle
            InvalidateRect hwnd, 0, -1
            'InvalidateRect _WindowHandle, 0, -1
           
            'DEBUG: SUBSTITUTE _WindowHandle
            SendMessage hwnd, WM_PAINT, 0, 0
            'SendMessage _WindowHandle, WM_PAINT, 0, 0
           
            MainWndProc = 0
            Exit Function
           
        Case WM_PAINT
            'DEBUG: SUBSTITUTE _WindowHandle
            hdc = BeginPaint(hwnd, Offset(ps))
            'hdc = BeginPaint(_WindowHandle, Offset(ps))
           
            'DEBUG: SUBSTITUTE _WindowHandle
            GetClientRect hwnd, Offset(rc)
            'GetClientRect _WindowHandle, Offset(rc)
           
            DrawText hdc, Offset(mousemessage), Len(mousemessage), Offset(rc), DT_CENTER
            OffsetRect Offset(rc), 0, 200
           
            '' PRINT LIST OF RawInput DEVICES:
            'DrawText hdc, Offset(rawinputdevices), Len(rawinputdevices), Offset(rc), DT_CENTER
           
            'DEBUG: SUBSTITUTE _WindowHandle
            EndPaint hwnd, Offset(ps)
            'EndPaint _WindowHandle, Offset(ps)
           
            MainWndProc = 0
            Exit Function
           
        Case Else
            'DEBUG: SUBSTITUTE _WindowHandle
            MainWndProc = DefWindowProc(hwnd, nMsg, wParam, lParam)
            'MainWndProc = DefWindowProc(_WindowHandle, nMsg, wParam, lParam)
    End Select
End Function ' MainWndProc
' /////////////////////////////////////////////////////////////////////////////
' Initializes raw input stuff
Sub InitRawInput ()
    Dim As RAWINPUTDEVICE Rid(0 To 49)
    Dim As Unsigned Long nDevices
    Dim As RAWINPUTDEVICELIST RawInputDeviceList
    Dim As MEM pRawInputDeviceList
    ReDim As RAWINPUTDEVICELIST rawdevs(-1)
    Dim As Unsigned Long x
    Dim strNextID As String
    'dim lngNextID as long
   
    If GetRawInputDeviceList(0, Offset(nDevices), Len(RawInputDeviceList)) <> 0 Then
        Exit Sub
    End If
   
    pRawInputDeviceList = MemNew(Len(RawInputDeviceList) * nDevices)
    GetRawInputDeviceList pRawInputDeviceList.OFFSET, Offset(nDevices), Len(RawInputDeviceList)
   
    ' This small block of commented code proves that we've got the device list
    ReDim As RAWINPUTDEVICELIST rawdevs(0 To nDevices - 1)
    MemGet pRawInputDeviceList, pRawInputDeviceList.OFFSET, rawdevs()
   
    ' GET MOUSE INFO
    iMouseCount = 0
    rawinputdevices = "Number of raw input devices:" + Str$(nDevices) + Chr$(13)
    For x = 0 To UBound(rawdevs)
        rawinputdevices = rawinputdevices + Str$(rawdevs(x).hDevice) + ":" + Str$(rawdevs(x).dwType) + Chr$(13)
       
        ' Is it a mouse?
        'TODO: SAVE_MOUSE_INFO
        If rawdevs(x).dwType = 0 Then
            iMouseCount = iMouseCount + 1
            strNextID = _Trim$(Str$(rawdevs(x).hDevice))
            'lngNextID = Val(strNextID)
            'arrInfo(iMouseCount-1).ID = lngNextID
            arrInfo(iMouseCount - 1).ID = strNextID
        End If
       
    Next x
    rawinputdevices = rawinputdevices + Chr$(0)
   
    MemFree pRawInputDeviceList
   
    Rid(0).usUsagePage = &H01
    Rid(0).usUsage = &H02
    Rid(0).dwFlags = 0
   
    'DEBUG: SUBSTITUTE _WindowHandle
    Rid(0).hwndTarget = 0
    'Rid(0).hwndTarget = _WindowHandle
   
    If RegisterRawInputDevices(Offset(Rid()), 1, Len(Rid(0))) = 0 Then
        mousemessage = "RawInput init failed" + Chr$(0)
    End If
End Sub ' InitRawInput
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' END RAW INPUT FUNCTIONS
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' BEGIN MOUSE TEST FUNCTIONS #1
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' /////////////////////////////////////////////////////////////////////////////
' Initialize mouse test stuff
'TODO: SAVE_MOUSE_INFO
Sub InitMouseTest
    Dim iIndex As Integer
    Dim iLoop As Integer
   
    ' FOR NOW ONLY SUPPORT UPTO 8 MICE
    If (iMouseCount > 8) Then iMouseCount = 8
   
    ' INITIALIZE CURSORS, MOUSE STATE, ETC.
    Restore CData
    iIndex = LBound(arrInfo) - 1
    For iLoop = 1 To iMouseCount
        iIndex = iIndex + 1
        Read arrInfo(iIndex).c
        ' INITIALIZED BELOW: arrInfo(iIndex).x = 0
        ' INITIALIZED BELOW: arrInfo(iIndex).y = 0
        ' INITIALIZED BELOW: arrInfo(iIndex).wheel = 127
        arrInfo(iIndex).LeftDown = FALSE
        arrInfo(iIndex).MiddleDown = FALSE
        arrInfo(iIndex).RightDown = FALSE
        arrInfo(iIndex).LeftCount = 0
        arrInfo(iIndex).MiddleCount = 0
        arrInfo(iIndex).RightCount = 0
    Next iLoop
   
    ' INITIALIZE X COORDINATES
    Restore XData
    iIndex = LBound(arrInfo) - 1
    For iLoop = 1 To iMouseCount
        iIndex = iIndex + 1
        Read arrInfo(iIndex).x
    Next iLoop
   
    ' INITIALIZE Y COORDINATES
    Restore YData
    iIndex = LBound(arrInfo) - 1
    For iLoop = 1 To iMouseCount
        iIndex = iIndex + 1
        Read arrInfo(iIndex).y
    Next iLoop
   
    ' INITIALIZE SCROLL WHEEL
    Restore WData
    iIndex = LBound(arrInfo) - 1
    For iLoop = 1 To iMouseCount
        iIndex = iIndex + 1
        Read arrInfo(iIndex).wheel
    Next iLoop
   
End Sub ' InitMouseTest
' /////////////////////////////////////////////////////////////////////////////
' Finds position in array arrInfo where .ID = MouseID
Function GetMouseIndex% (MouseID As String)
    Dim iLoop As Integer
    Dim iIndex%
    iIndex% = LBound(arrInfo) - 1
    For iLoop = LBound(arrInfo) To UBound(arrInfo)
        If arrInfo(iLoop).ID = MouseID Then
            iIndex% = iLoop
            Exit For
        Else
            ' not it
        End If
    Next iLoop
    GetMouseIndex% = iIndex%
End Function ' GetMouseIndex%
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' END MOUSE TEST FUNCTIONS #1
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' BEGIN TEST OUTPUT FUNCTIONS
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' /////////////////////////////////////////////////////////////////////////////
' Clears global array arrScreen
Sub ClearText
    Dim iColNum As Integer
    Dim iRowNum As Integer
    For iColNum = LBound(arrScreen, 1) To UBound(arrScreen, 1)
        For iRowNum = LBound(arrScreen, 2) To UBound(arrScreen, 2)
            arrScreen(iColNum, iRowNum) = " "
        Next iRowNum
    Next iColNum
End Sub ' ClearText
' /////////////////////////////////////////////////////////////////////////////
' Plots string MyString to position (iX, iY) in global array arrScreen.
Sub WriteText (iRow As Integer, iColumn As Integer, MyString As String)
    Dim iPos As Integer
    Dim iLoop As Integer
    If iColumn > 0 And iColumn < 81 Then
        If iRow > 0 And iRow < 26 Then
            For iLoop = 1 To Len(MyString)
                iPos = iColumn + (iLoop - 1)
                If iPos < 81 Then
                    arrScreen(iPos, iRow) = Mid$(MyString, iLoop, 1)
                Else
                    Exit For
                End If
            Next iLoop
        End If
    End If
End Sub ' WriteText
' /////////////////////////////////////////////////////////////////////////////
' Converts global array arrScreen to a string.
Function ScreenToString$
    Dim sResult As String
    Dim iColNum As Integer
    Dim iRowNum As Integer
    sResult = ""
    For iRowNum = LBound(arrScreen, 2) To UBound(arrScreen, 2)
        For iColNum = LBound(arrScreen, 1) To UBound(arrScreen, 1)
            sResult = sResult + arrScreen(iColNum, iRowNum)
        Next iColNum
        sResult = sResult + Chr$(13)
    Next iRowNum
    ScreenToString$ = sResult
End Function ' ScreenToString$
' /////////////////////////////////////////////////////////////////////////////
' based on code from:
' Qbasic Programs - Download free bas source code
' http://www.thedubber.altervista.org/qbsrc.htm
Sub DrawTextLine (y%, x%, y2%, x2%, c$)
    Dim i%
    Dim steep%
    Dim e%
    Dim sx%
    Dim dx%
    Dim sy%
    Dim dy%
   
    i% = 0: steep% = 0: e% = 0
    If (x2% - x%) > 0 Then sx% = 1: Else sx% = -1
    dx% = Abs(x2% - x%)
    If (y2% - y%) > 0 Then sy% = 1: Else sy% = -1
    dy% = Abs(y2% - y%)
    If (dy% > dx%) Then
        steep% = 1
        Swap x%, y%
        Swap dx%, dy%
        Swap sx%, sy%
    End If
    e% = 2 * dy% - dx%
    For i% = 0 To dx% - 1
        If steep% = 1 Then
            ''PSET (y%, x%), c%:
            'Locate y%, x% : Print c$;
            WriteText y%, x%, c$
        Else
            ''PSET (x%, y%), c%
            'Locate x%, y% : Print c$;
            WriteText x%, y%, c$
        End If
        While e% >= 0
            y% = y% + sy%: e% = e% - 2 * dx%
        Wend
        x% = x% + sx%: e% = e% + 2 * dy%
    Next
    ''PSET (x2%, y2%), c%
    'Locate x2%, y2% : Print c$;
    WriteText x2%, y2%, c$
End Sub ' DrawTextLine
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' END TEST OUTPUT FUNCTIONS
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' BEGIN MOUSE FUNCTIONS TO COME
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' /////////////////////////////////////////////////////////////////////////////
' Returns a count of # of RawInput mouse devices connected to the system
' *****************************************************************************
' TODO: GET COUNT FROM RawInput API
' For now, hardcoded to 1 until we figure out how to do this.
' *****************************************************************************
Function GetRawMouseCount% ()
    GetRawMouseCount% = 1
End Function ' GetRawMouseCount%
' /////////////////////////////////////////////////////////////////////////////
' Gets ID of each RawInput mouse device connected to the system (for now upto 8)
' Returns the IDs in an array of LONG <- may change depending on whether
' we save each the device handle for each mouse or the index
' If no mouse found, the ID will just be 0 <- or whatever value we decide as default/none
' *****************************************************************************
' TODO: GET THIS FROM RawInput API
' For now, hardcoded arrRawMouseID(1) to 1, and the rest 0, until we figure out how to do this.
' *****************************************************************************
'Sub GetRawMouseIDs (arrRawMouseID( 8) As Integer)
Sub GetRawMouseIDs ()
    Dim iLoop As Integer
   
    ' CLEAR OUT IDs
    For iLoop = 1 To 8
        ''arrRawMouseID(iLoop) = 0
        'arrInfo(iLoop).ID = 0
        arrInfo(iLoop).ID = ""
    Next iLoop
   
    ' GET IDs
    'TODO: get this from RawInput API
    ''arrRawMouseID(1) = 1 ' for now just fudge it!
    'arrInfo(0).ID = 1 ' for now just fudge it!
End Sub ' GetRawMouseIDs
' /////////////////////////////////////////////////////////////////////////////
' Read mouse using RawInput API
' Gets input from mouse, MouseID% = which mouse
' NOTE: click events (mouse up/mouse down) are handled by the calling sub,
'       this routine just sends back
'       TRUE if the given button is currently down or FALSE if it is up.
' Parameters (input only):
' MouseID% = which mouse to return input for
' wheelMin% = minimum value to allow wheelValue% to be decremented to
' wheelMax% = maximum value to allow wheelValue% to be incremened to
' Parameters (values returned):
' x% = mouse x position
' y% = mouse y position
' leftButton% = current state of left mouse button (up or down)
' middleButton% = current state of middle mouse button / scroll wheel button (up or down)
' rightButton% = current state of right mouse button (up or down)
' wheelValue% = value of mouse scroll wheel (passed in and incremented/decremented by 1 if wheel move detected)
Sub ReadRawMouse (MouseID%, x%, y%, leftButton%, middleButton%, rightButton%, wheelValue%, wheelMin%, wheelMax%)
    Dim scrollAmount%
    Dim dx%
    Dim dy%
   
    ' =============================================================================
    ' BEGIN READ MOUSE THE NEW RawInput WAY:
   
    ' read scroll wheel
    'TODO: get this from RawInput API
   
    ' determine mouse x position
    'TODO: get this from RawInput API
    dx% = 0 ' = getMouseDx(MouseID%)
    x% = x% + dx% ' adjust mouse value by dx
   
    ' determine mouse y position
    'TODO: get this from RawInput API
    dy% = 0 ' = getMouseDy(MouseID%)
    y% = y% + dy% ' adjust mouse value by dx
   
    ' read mouse buttons
    'TODO: get this from RawInput API
    leftButton% = FALSE
    middleButton% = FALSE
    rightButton% = FALSE
   
    ' END READ MOUSE THE NEW RawInput WAY:
    ' =============================================================================
   
    ' =============================================================================
    ' BEGIN READ MOUSE THE OLD QB64 WAY:
    '
    '' read scroll wheel
    'WHILE _MOUSEINPUT ' get latest mouse information
    '    scrollAmount% = _MOUSEWHEEL ' (Returns -1 when scrolling up and 1 when scrolling down with 0 indicating no movement since last read.)
    '    IF (scrollAmount% = -1) AND (wheelValue% > wheelMin%) THEN
    '        wheelValue% = wheelValue% + scrollAmount%
    '    ELSEIF (scrollAmount% = 1) AND (wheelValue% < wheelMax%) THEN
    '        wheelValue% = wheelValue% + scrollAmount%
    '    END IF
    'WEND
    '
    '' determine mouse x position
    'x% = _MOUSEX
    '
    '' determine mouse y position
    'y% = _MOUSEY
    '
    '' read mouse buttons
    'leftButton% = _MOUSEBUTTON(1)
    'middleButton% = _MOUSEBUTTON(3)
    'rightButton% = _MOUSEBUTTON(2)
    '
    ' END READ MOUSE THE OLD QB64 WAY:
    ' =============================================================================
   
End Sub ' ReadRawMouse
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' END MOUSE FUNCTIONS TO COME
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' BEGIN GENERAL PURPOSE FUNCTIONS
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' /////////////////////////////////////////////////////////////////////////////
' FOR BITWISE OPERATIONS
function HasBit%(iByte as integer, iBit as integer)
''TODO: precalculate
'dim shared m_arrBitValue(1 To 8) As Integer
'dim iLoop as Integer
'For iLoop = 0 To 7
' m_arrBitValue(iLoop + 1) = 2 ^ iLoop
'Next iLoop
'HasBit% = ((iByte And m_arrBitValue(iBit)) = m_arrBitValue(iBit))
Dim iBitValue As Integer
iBitValue = 2 ^ (iBit-1)
HasBit% = ( (iByte And iBitValue) = iBitValue)
end function ' HasBit%
' /////////////////////////////////////////////////////////////////////////////
' Split and join strings
' https://www.qb64.org/forum/index.php?topic=1073.0
'
' FROM luke, QB64 Developer
' Date: February 15, 2019, 04:11:07 AM
'
' Given a string of words separated by spaces (or any other character),
' splits it into an array of the words. I've no doubt many people have
' written a version of this over the years and no doubt there's a million
' ways to do it, but I thought I'd put mine here so we have at least one
' version. There's also a join function that does the opposite
' array -> single string.
'
' Code is hopefully reasonably self explanatory with comments and a little demo.
' Note, this is akin to Python/JavaScript split/join, PHP explode/implode.
'Split in$ into pieces, chopping at every occurrence of delimiter$. Multiple consecutive occurrences
'of delimiter$ are treated as a single instance. The chopped pieces are stored in result$().
'
'delimiter$ must be one character long.
'result$() must have been REDIMmed previously.
' Modified to handle multi-character delimiters
Sub split (in$, delimiter$, result$())
    Dim start As Integer
    Dim finish As Integer
    Dim iDelimLen As Integer
    ReDim result$(-1)
    iDelimLen = Len(delimiter$)
    start = 1
    Do
        'While Mid$(in$, start, 1) = delimiter$
        While Mid$(in$, start, iDelimLen) = delimiter$
            'start = start + 1
            start = start + iDelimLen
            If start > Len(in$) Then
                Exit Sub
            End If
        Wend
        finish = InStr(start, in$, delimiter$)
        If finish = 0 Then
            finish = Len(in$) + 1
        End If
        ReDim _Preserve result$(0 To UBound(result$) + 1)
        result$(UBound(result$)) = Mid$(in$, start, finish - start)
        start = finish + 1
    Loop While start <= Len(in$)
End Sub ' split
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' END GENERAL PURPOSE FUNCTIONS
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' BEGIN DEBUGGING ROUTINES #DEBUGGING
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
'' /////////////////////////////////////////////////////////////////////////////
'
'Sub DebugPrint (MyString As String)
'    If m_bDebug = TRUE Then
'        '_Echo MyString
'        ReDim arrLines(-1) As String
'        Dim iLoop As Integer
'        split MyString, Chr$(13), arrLines()
'        For iLoop = LBound(arrLines) To UBound(arrLines)
'            _Echo arrLines(iLoop)
'        Next iLoop
'    End If
'End Sub ' DebugPrint
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' END DEBUGGING ROUTINES @DEBUGGING
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' ################################################################################################################################################################
' #REFERENCE
' =============================================================================
' SOME USEFUL STUFF FOR REFERENCE:
' Type Name               Type suffix symbol   Minimum value                  Maximum value                Size in Bytes
' ---------------------   ------------------   ----------------------------   --------------------------   -------------
' _BIT                    `                    -1                             0                            1/8
' _BIT * n                `n                   -128                           127                          n/8
' _UNSIGNED _BIT          ~`                   0                              1                            1/8
' _BYTE                   %%                   -128                           127                          1
' _UNSIGNED _BYTE         ~%%                  0                              255                          1
' INTEGER                 %                    -32,768                        32,767                       2
' _UNSIGNED INTEGER       ~%                   0                              65,535                       2
' LONG                    &                    -2,147,483,648                 2,147,483,647                4
' _UNSIGNED LONG          ~&                   0                              4,294,967,295                4
' _INTEGER64              &&                   -9,223,372,036,854,775,808     9,223,372,036,854,775,807    8
' _UNSIGNED _INTEGER64    ~&&                  0                              18,446,744,073,709,551,615   8
' SINGLE                  ! or none            -2.802597E-45                  +3.402823E+38                4
' DOUBLE                  #                    -4.490656458412465E-324        +1.797693134862310E+308      8
' _FLOAT                  ##                   -1.18E-4932                    +1.18E+4932                  32(10 used)
' _OFFSET                 %&                   -9,223,372,036,854,775,808     9,223,372,036,854,775,807    Use LEN
' _UNSIGNED _OFFSET       ~%&                  0                              18,446,744,073,709,551,615   Use LEN
' _MEM                    none                 combined memory variable type  N/A                          Use LEN
' div: int1% = num1% \ den1%
' mod: rem1% = num1% MOD den1%
' @END

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  abikox (game like hanoi)
Posted by: hsiangch_ong - 05-20-2024, 06:38 PM - Forum: Programs - Replies (1)

this program should be able to run in any version of phoenix qb64. credit for the playmusak program is given to user mnrvovrfc.

this is the twist to a popular game. i admit, it was brutally put together. it should be easy enough to figure it out. my best score was 28.

Code: (Select All)

OPTION _EXPLICIT

CONST GAMELABEL = "ABIKOX"

DIM kox(1 TO 4) AS STRING
DIM AS STRING path2font, myk, oldk, ESCAP
DIM AS LONG cyfont, movcount
DIM AS INTEGER i, j, h, v, m, g, x, onechar, musakcounter
DIM tiltenable AS _BIT

ESCAP = CHR$(27)
$IF WIN THEN
    'change this to taste:
    path2font = "C:\Windows\Fonts\cyberbit.ttf"
$ELSE
    path2font = ENVIRON$("HOME") + "/.local/share/fonts/cyberbit.ttf"
$END IF
kox(1) = SPACE$(6)
kox(2) = kox(1)
kox(3) = kox(1)
kox(4) = GAMELABEL

RANDOMIZE VAL(RIGHT$(TIME$, 2))
tiltenable = 0
musakcounter = 0
oldk = ""

SCREEN _NEWIMAGE(800, 600, 12)
cyfont = _LOADFONT(path2font, 32)
_FONT cyfont
_SCREENMOVE _MIDDLE
_DISPLAY
playmusak musakcounter

DO UNTIL kox(1) = GAMELABEL OR kox(2) = GAMELABEL OR kox(3) = GAMELABEL
    movcount = movcount + 1
    CLS
    COLOR 15
    FOR j = 1 TO 4
        FOR i = 1 TO 6
            onechar = ASC(kox(j), i)
            IF onechar = 32 THEN onechar = 124
            _PRINTSTRING (j * 40, i * 40), CHR$(onechar)
        NEXT
    NEXT
    _DISPLAY
    DO: myk = INKEY$: LOOP UNTIL myk = ""
    playmusak musakcounter
    DO
        _LIMIT 100
        myk = INKEY$
    LOOP WHILE myk = ""
    IF myk = ESCAP THEN EXIT DO
    SELECT CASE myk
        CASE "A", "B", "I", "K", "O", "X"
        CASE "a", "b", "i", "k", "o", "x"
            myk = CHR$(ASC(myk) - 32)
        CASE ELSE
            _CONTINUE
    END SELECT
    tiltenable = 0
    IF myk = oldk THEN tiltenable = NOT tiltenable
    h = 0: v = 0
    FOR j = 1 TO 4
        FOR i = 1 TO 6
            IF MID$(kox(j), i, 1) = myk THEN
                h = j
                v = i
                EXIT FOR
            END IF
        NEXT
        IF h > 0 THEN EXIT FOR
    NEXT
    IF v > 1 THEN
        IF ASC(kox(h), v - 1) <> 32 THEN
            COLOR 5
            _PRINTSTRING (0, 500), "ILLEGAL"
            _PRINTSTRING (40, 540), "MOVE"
            _DISPLAY
            _DELAY 1
            _CONTINUE
        END IF
    END IF
    FOR j = 1 TO 4
        IF h <> j THEN
            g = 0: m = 0
            FOR i = 1 TO 6
                IF ASC(kox(j), i) <> 32 THEN
                    m = i
                    g = j
                    EXIT FOR
                END IF
            NEXT
            IF m = 0 THEN
                m = 6
                g = j
                IF tiltenable THEN
                    tiltenable = 0
                    _CONTINUE
                ELSE
                    EXIT FOR
                END IF
            END IF
            IF ASC(kox(h), v) < ASC(kox(g), m) THEN
                m = m - 1
                IF tiltenable THEN
                    tiltenable = 0
                    _CONTINUE
                ELSE
                    EXIT FOR
                END IF
            ELSE
                g = 0
            END IF
        END IF
    NEXT
    IF g > 0 THEN
        ASC(kox(g), m) = ASC(kox(h), v)
        ASC(kox(h), v) = 32
    ELSE
        COLOR 6
        _PRINTSTRING (0, 500), "NO MOVE"
        _PRINTSTRING (0, 540), "POSSIBLE"
        _DISPLAY
        _DELAY 2
    END IF
    oldk = myk
LOOP

IF myk <> ESCAP THEN
    IF kox(1) = GAMELABEL THEN x = 1
    IF kox(2) = GAMELABEL THEN x = 2
    IF kox(3) = GAMELABEL THEN x = 3
    CLS
    FOR j = 1 TO 4
        IF x = j THEN COLOR 4 ELSE COLOR 15
        FOR i = 1 TO 6
            onechar = ASC(kox(j), i)
            IF onechar = 32 THEN onechar = 124
            _PRINTSTRING (j * 40, i * 40), CHR$(onechar)
        NEXT
    NEXT
    COLOR 14
    _PRINTSTRING (0, 500), "YOU WIN"
    _PRINTSTRING (0, 540), LTRIM$(STR$(movcount)) + " MOVES"
    _DISPLAY
    _DELAY 5
END IF
SYSTEM


'note: "round" is changed by this subprogram
SUB playmusak (round AS INTEGER)
    round = round + 1
    SELECT CASE round
        CASE 1
            PLAY "MBT160O3"
        CASE 2
            PLAY "L8C<A>G-L16CCL8CG-C<A>G-C<A>C<A>G-C<A>CG-<A>C<A>G-"
        CASE 3
            PLAY "E-CE-CE-CFE-L16CCL8CCL8E-FE-CE-C"
        CASE 4
            PLAY "E-CFC<A>G-C<A>C<A>G-E-CFL16E-E-L8E-FE-L16CCL8CE-CFE-"
        CASE 5
            PLAY "CE-CE-CFC<A>C<A>C<A>G-E-CFE-CE-CFC<A>CG-"
        CASE 6
            PLAY "<A>C<A>G-E-L16CCL8CCL8E-FE-CE-CE-CFC<A>C<A>C<A>G-"
        CASE 7
            PLAY "C<A>C<A>C<A>G-E-CFE-CE-CFE-CE-CE-CFC<A>C"
        CASE 8
            PLAY "<A>C<A>G-E-CE-FCE-CFE-CFL16E-E-L8E-FC<A>C<A>C<A>G-E-"
        CASE 9
            PLAY "CE-CE-CFC<A>C<A>C<A>G-E-CE-CE-CFE-CCE-CF"
        CASE 10
            PLAY "E-C<A>G-C<A>C<A>G-E-CFE-CE-CFC<A>G-C<A>C<A>G-C"
        CASE 11
            PLAY "L16<A><A>L8<A><A>L8CG-E-CCE-CFE-C<A>C<A>C<A>"
        CASE 12
            PLAY "G-E-CE-CE-CFE-CE-CE-CFE-CFE-CE-CFE-CCE-CFE-E-CFE-CE-"
        CASE 13
            PLAY "CFC<A>C<A>C<A>G-C<A>G-C<A>C<A>G-E-CFL16E-"
        CASE 14
            PLAY "E-L8E-FC<A>C<A>C<A>G-E-CE-CE-CFC<A>C<A>C<A>G-E-CE-CE-"
        CASE 15
            PLAY "CFE-CE-CE-CFE-CFE-CE-CFC<A>G-C<A>C<A>G-C"
        CASE 16
            PLAY "<A>G-C<A>C<A>G-C<A>G-C<A>C<A>G-C<A>C<A>C<A>G-C<A>C<A>"
        CASE 17
            PLAY "C<A>G-E-CFE-CE-CFC<A>C<A>C<A>G-C<A>CG-"
        CASE 18
            PLAY "<A>C<A>G-E-CFE-CE-CFE-CE-CE-CFE-CFL16E-E-L8E-FE-CCE-"
        CASE 19
            PLAY "CFE-E-CE-E-CE-FE-CE-CE-CFE-L16CCL8CC"
        CASE 20
            PLAY "L8E-FE-CFE-CE-CFC<A>G-C<A>C<A>G-E-CCE-CFE-E-CE-FCE-"
        CASE 21
            PLAY "CFE-CE-CE-CFE-CE-CE-CFC<A>CG-<A>C<A>G-C<A>"
        CASE 22
            PLAY "<A>C<A>G-CC<A>C<A>C<A>G-CL16<A><A>L8<A>C<A>G-E-CFE-"
        CASE 23
            PLAY "CE-CFC<A><A>C<A>G-CC<A><A>C<A>G-C"
        CASE 24
            round = 0
    END SELECT
END SUB

[START ENTRY]
ABIKOX
Hsiang Ch'ung
game, tower
it is a twist of the popular game.
the same key could be pressed to move its tile but it could
erroneously indicate "no move possible". this is intentional.
[END ENTRY]

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  Input routine
Posted by: dano - 05-20-2024, 05:10 PM - Forum: General Discussion - Replies (9)

Does anyone know of a Windows-like input routine that has been written for QB64?  Something that accepts mouse input, cut & paste, word wrap, etc.

I have looked through the forums and did not find anything.

Thanks in advance,
Dano

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  qbjs & qb64pe compatibility and equivalent for other languages like Python?
Posted by: madscijr - 05-20-2024, 04:06 PM - Forum: General Discussion - Replies (10)

I'm finally getting around to being curious about qbjs - what features of QB64PE does it not support? 

I'm thinking that a fully portable interpreter that runs in a browser, even locally, would be great for playing with other languages like Python, without having to install them on your system. Is there a qbjs equivalent for Python, Pascal, Lua, or any other cool languages? 

Thanks

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  Stop screen from resizing
Posted by: BloodyHash - 05-20-2024, 08:25 AM - Forum: Help Me! - Replies (2)

Just 1 last help, how to stop screen from resizing lets say i want the screen to stay 800 x 800 Big Grin

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  Extended KotD #9: _WRITEFILE
Posted by: SMcNeill - 05-20-2024, 05:34 AM - Forum: Keyword of the Day! - No Replies

The last of the new keywords and enhancements for v3.12 is _WriteFile.  Like _ReadFile$, it's a simple shortcut which can help reduce multiple commands into one simple process.

In the past, one would have to do the following to write a binary file to the drive:

Code: (Select All)
F = FreeFile
Open "temp.txt" For Output As #F
Close F
Open "temp.txt" For Binary As #F
PUT #F, 1, your_string$
Close #F
Nothing overly complex, but still a good bit of typing , with even more typing required if Option _Explicit is used in the program to define all those variables (such as the F to hold the free file handle).

Now, however, since v3.12, one can replace all the above code with the following:
Code: (Select All)
_WriteFile "temp.txt", your_string$


No need to get a file handle.  No need to open the file FOR OUTPUT to make certain it's blank and you're not corrupting a previous file with the same name.  No need to close that handle and then reopen another FOR BINARY to write the file...only to have to close it once again.

Just a simple _WriteFile file$, string_to_write$

That's all there is for this little shortcut command!  Smile

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  Bug in IDE v3.13.1
Posted by: dano - 05-19-2024, 08:50 PM - Forum: GitHub Discussion - Replies (3)

Two Bugs:

First:
In the IDE create the line:   Goto ThisLabel.undefined

If the above label is in your program - great...everything works.

If the above label is missing, the IDE reports the error:

     Label 'ThisLabel__ASCII_CHR_046__undefined' not defined

So basically if you point to a missing label that has a period in it, it will replace the period with  __ASCII_CHR_046__
--------------------------------------

Second (this one existed before v3.13.1):
Press CtrlF
Enter a search term (without pressing ENTER)
While still in the search term entry field, either press the HOME key or left arrow so that you can have the cursor over existing text.
Press the DELETE key.  Sometimes it enters a SPACE and sometimes it just exits the search term entry field, but never does it delete the character.


Not biggies...just reporting when I find them.

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  A very simple game of matches
Posted by: Delsus - 05-19-2024, 04:39 PM - Forum: Games - No Replies

Hello!
I thought I would share a very short game in which the goal is to not remove the last match to win.

Code: (Select All)

' Declare variables
DIM matches AS INTEGER
DIM turn AS INTEGER
DIM player1Matches AS INTEGER
DIM player2Matches AS INTEGER
DIM inputPick AS STRING

' Set initial number of matches
matches = 20

' Randomly choose starting player
turn = RND(2) ' 1 for player 1, 2 for player 2

' Game loop
DO WHILE matches > 0

' Display current state
  CLS
Print ""
Color 7
Print "ßßßßßßßßßßßßß";
Color 4
print "ß"
Color 15
Print ""
PRINT "Matches left:  " + STR$(matches)
PRINT "Player 1 matches" + STR$(player1Matches)
PRINT "Player 2 matches" + STR$(player2Matches)
Print ""
Color 7
Print "ßßßßßßßßßßßßß";
Color 4
print "ß"
Color 15

  ' Turn of current player
  IF turn = 1 THEN
    PRINT "Player 1's turn - Select 1, 2 or 3 matches to remove: "
  ELSE
    PRINT "Player 2's turn - Select 1, 2 or 3 matches to remove: "
  END IF

  ' Get player input and validate
DO
  inputPick = INKEY$
LOOP UNTIL (VAL(inputPick) >= 1) AND (VAL(inputPick) <= 3) AND (VAL(inputPick) <= matches)
pick = VAL(inputPick) ' Convert to integer here

  ' Update matches and current player
  matches = matches - pick
  IF turn = 1 THEN
    player1Matches = player1Matches + pick
    turn = 2
  ELSE
    player2Matches = player2Matches + pick
    turn = 1
  END IF
LOOP

' Declare winner
CLS
IF turn = 1 THEN
  PRINT "Player 1 wins!"
ELSE
  PRINT "Player 2 wins!"
END IF
Sleep

' End message
PRINT "Press any key"
Sleep
END

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Tongue My 1st Demo
Posted by: BloodyHash - 05-19-2024, 02:36 PM - Forum: Works in Progress - Replies (1)

Thanks for y'all help guys i finally able to make a small very small demo lol


Now i wanna do Equipment attack points and etc if anyone could help me with that dm me on disc
(hashdaking) my discord



Attached Files
.bas   demo.bas (Size: 1.17 KB / Downloads: 42)
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