Keyword Reference - By usage: Difference between revisions

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* [[Main Page|Main Page with Articles and Tutorials]]
* [[Main Page|Main Page with Articles and Tutorials]]
* [[Metacommand|Alphabetical Metacommands list]]


* [[Keyword Reference - Alphabetical|Alphabetical Keywords list]]
* [[Keyword Reference - Alphabetical|Alphabetical Keywords list]]
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== [[Console Window]] ==
== [[Console Window]] ==
* [[$CONSOLE]] (metacommand) {{Text|creates a console window throughout the program.}}
* [[$CONSOLE]] (metacommand) {{Text|creates a console window that can be used throughout a program.}}
* [[_CONSOLE]] (statement) {{Text|can be used to turn the console window OFF or ON or designate it as [[_DEST]] _CONSOLE for output.}}
* [[_CONSOLE]] (statement) {{Text|used to turn a console window OFF or ON or to designate [[_DEST]] _CONSOLE for output.}}
* [[_CONSOLETITLE]] (statement) {{Text|creates a title for the console window using a literal or variable [[STRING|string]].}}
* [[_CONSOLEINPUT]] (function) {{Text|fetches input data from a [[$CONSOLE]] window to be read later (both mouse and keyboard)}}
* [[_CINP]] (function) {{Text|Returns a key code from $CONSOLE input}}
* [[_CONSOLECURSOR]] (statement) {{Text|is used to switch the text cursor in [[Console Window]]s off/on or change its size.}}
* [[_CONSOLEFONT]] (statement) {{Text|is used to change the text font used in [[Console Window]]s or change its size.}}
* [[_CONSOLETITLE]] (statement) {{Text|creates the title of the console window using a literal or variable [[STRING|string]].}}
* [[$SCREENHIDE]] (metacommand) {{Text|hides the program window throughout the program until [[$SCREENSHOW]] is used.}}
* [[$SCREENHIDE]] (metacommand) {{Text|hides the program window throughout the program until [[$SCREENSHOW]] is used.}}
* [[_SCREENHIDE]] {{Text|hides the main program window in a section of code until [[_SCREENSHOW]] is used.}}
* [[_SCREENHIDE]] {{Text|hides the main program window in a section of code until [[_SCREENSHOW]] is used.}}
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* [[AND (boolean)]] {{Text|returns True if all of the arguments are True.}}
* [[AND (boolean)]] {{Text|returns True if all of the arguments are True.}}
* [[_ANDALSO]] (boolean) {{Text|performs short-circuiting logical conjunction on two expressions.}}
* [[NOT]] (boolean) {{Text|returns the opposite condition of an argument.}}
* [[NOT]] (boolean) {{Text|returns the opposite condition of an argument.}}
* [[OR (boolean)]] {{Text|returns True if one of the arguments is True.}}
* [[OR (boolean)]] {{Text|returns True if one of the arguments is True.}}
* [[_ORELSE]] (boolean) {{Text|performs short-circuiting inclusive logical disjunction on two expressions.}}
* [[XOR (boolean)]] {{Text|returns True if only one of two arguments are True.}}
* [[XOR (boolean)]] {{Text|returns True if only one of two arguments are True.}}
* [[_NEGATE]] (boolean) {{Text|returns True when a [[boolean]] evaluation is False and vice-versa.}}




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* [[_DIREXISTS]] (function) {{Text|returns -1 if the directory folder name [[STRING|string]] parameter exists. Zero if it does not.}}
* [[_DIREXISTS]] (function) {{Text|returns -1 if the directory folder name [[STRING|string]] parameter exists. Zero if it does not.}}
* [[_FILEEXISTS]] (function) {{Text|returns -1 if the file name [[STRING|string]] parameter exists. Zero if it does not.}}
* [[_FILEEXISTS]] (function) {{Text|returns -1 if the file name [[STRING|string]] parameter exists. Zero if it does not.}}
* [[_READFILE$]] (function) {{Text|directly read a file into a string, without [[OPEN]]/[[CLOSE]] overhead.}}
* [[_WRITEFILE]] (statement) {{Text|directly write a string into a file, without [[OPEN]]/[[CLOSE]] overhead.}}
* [[ACCESS]] (clause) {{Text|used in a networking [[OPEN]] statement to allow READ or WRITE access to files.}}
* [[ACCESS]] (clause) {{Text|used in a networking [[OPEN]] statement to allow READ or WRITE access to files.}}
* [[APPEND]] (file mode) {{Text|opens or creates a file that can be appended with data at the end.}}
* [[APPEND]] (file mode) {{Text|opens or creates a file that can be appended with data at the end.}}
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* [[WIDTH]] (statement) {{Text|sets the text width of a file.}}
* [[WIDTH]] (statement) {{Text|sets the text width of a file.}}
* [[WRITE (file statement)]] {{Text|writes numerical and string data to a sequential file using comma separators.}}
* [[WRITE (file statement)]] {{Text|writes numerical and string data to a sequential file using comma separators.}}
<p style="text-align: center">([[#toc|Return to Table of Contents]])</p>
== Checksums and Hashes ==
* [[_ADLER32]] (function) {{Text|Returns the Adler-32 checksum of any arbitrary string.}}
* [[_CRC32]] (function) {{Text|Returns the Crc-32 checksum of any arbitrary string.}}
* [[_MD5$]] (function) {{Text|Returns the MD5 hash value of any arbitrary string.}}


<p style="text-align: center">([[#toc|Return to Table of Contents]])</p>
<p style="text-align: center">([[#toc|Return to Table of Contents]])</p>
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* [[_DISPLAYORDER]] {{Text|sets the rendering order of _SOFTWARE, _HARDWARE and _GLRENDER with [[_DISPLAY]].}}
* [[_DISPLAYORDER]] {{Text|sets the rendering order of _SOFTWARE, _HARDWARE and _GLRENDER with [[_DISPLAY]].}}
* [[_LOADIMAGE]] (function) {{Text|can load images as hardware accelerated using mode 33.}}
* [[_LOADIMAGE]] (function) {{Text|can load images as hardware accelerated using mode 33.}}
* [[_MOUSESHOW]] (statement) {{Text|a special string parameter after command in GL allows some special cursor shapes.}}
* [[_PUTIMAGE]] (statement) {{Text|can place GL surfaces and allows the _SMOOTH action to blend stretched surfaces.}}
* [[_PUTIMAGE]] (statement) {{Text|can place GL surfaces and allows the _SMOOTH action to blend stretched surfaces.}}


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== [[Libraries]] ==
== [[Libraries]] ==


* [[_OFFSET (function)]] {{Text|returns the memory offset of a variable when used with [[DECLARE DYNAMIC LIBRARY]] only.}}
* [[_OFFSET (function)]] {{Text|returns the memory offset of a variable when used with [[DECLARE LIBRARY]] only.}}
* [[_OFFSET]](variable type) {{Text|can be used store the value of an offset in memory when using [[DECLARE DYNAMIC LIBRARY]] only.}}
* [[_OFFSET]](variable type) {{Text|can be used store the value of an offset in memory when using [[DECLARE LIBRARY]] only.}}




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* [[BYVAL]] (statement) {{Text|used to pass a parameter's value with sub-procedures from a Library.}}
* [[BYVAL]] (statement) {{Text|used to pass a parameter's value with sub-procedures from a Library.}}
* [[DECLARE LIBRARY]] {{Text|allows the use of OS specific, SDL or C++ external library [[SUB]] and [[FUNCTION]] procedures}}
* [[DECLARE LIBRARY]] {{Text|allows the use of OS specific, SDL or C++ external library [[SUB]] and [[FUNCTION]] procedures}}
* [[DECLARE DYNAMIC LIBRARY]] {{Text|declares DYNAMIC, CUSTOMTYPE or STATIC  library(DLL) [[SUB]]s or [[FUNCTION]]s.}}
* [[DECLARE LIBRARY|END DECLARE]] {{Text|required at the END of the block of Library declarations in QB64.}}
* [[DECLARE LIBRARY| END DECLARE]] {{Text|required at the END of the block of Library declarations in QB64.}}




<center>'''QB64 also supports [[$INCLUDE]] text code file Libraries. QB64 does not support QLB Libraries or OBJ files.'''</center>
<center>'''QB64 also supports [[$INCLUDE]] text code file Libraries. QB64 does not support QLB Libraries or OBJ files.'''</center>
* [[$INCLUDEONCE]] (metacommand) {{Text|prevents that include file contents is injected multiple times into a program.}}




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<center>See also: [[Screen Memory]] or [[Using _OFFSET]]</center>
<center>See also: [[Screen Memory]] or [[Using _OFFSET]]</center>
<p style="text-align: center">([[#toc|Return to Table of Contents]])</p>
== Metacommands ==
:'''Metacommands''' are commands that start with '''dollar sign ($)'''. Those commands usually switch the program between different operation modes/behavior or provide extended functionality.
* These are no longer listed here, but got their own [[Metacommand]] page now.


<p style="text-align: center">([[#toc|Return to Table of Contents]])</p>
<p style="text-align: center">([[#toc|Return to Table of Contents]])</p>
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* [[_LASTWHEEL]] (function) {{Text|returns the number of scroll wheels available on a specified number device listed by [[_DEVICE$]].}}
* [[_LASTWHEEL]] (function) {{Text|returns the number of scroll wheels available on a specified number device listed by [[_DEVICE$]].}}
* [[_MOUSEBUTTON]] (function) {{Text|returns whether a specified mouse button number has been clicked. 3 is the mouse center or scroll button}}
* [[_MOUSEBUTTON]] (function) {{Text|returns whether a specified mouse button number has been clicked. 3 is the mouse center or scroll button}}
* [[_MOUSEHIDDEN]] (function) {{Text|returns the current state of the mouse pointer.}}
* [[_MOUSEHIDE]] (statement) {{Text|hides the OS mouse pointer from view.}}
* [[_MOUSEHIDE]] (statement) {{Text|hides the OS mouse pointer from view.}}
* [[_MOUSEINPUT]] (function) {{Text|must be used to monitor and read all changes in the mouse status.}}
* [[_MOUSEINPUT]] (function) {{Text|must be used to monitor and read all changes in the mouse status.}}
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* [[_MOUSEMOVEMENTX]] (function) {{Text|returns the relative horizontal position of the mouse cursor.}}
* [[_MOUSEMOVEMENTX]] (function) {{Text|returns the relative horizontal position of the mouse cursor.}}
* [[_MOUSEMOVEMENTY]] (function) {{Text|returns the relative vertical position of the mouse cursor.}}
* [[_MOUSEMOVEMENTY]] (function) {{Text|returns the relative vertical position of the mouse cursor.}}
* [[_MOUSESHOW]] (statement) {{Text|displays(default) the mouse cursor after it has been hidden.}}
* [[_MOUSESHOW]] (statement) {{Text|displays the OS mouse cursor after it has been hidden.}}
* [[_MOUSEWHEEL]] (function) {{Text|returns a positive or negative count the mouse scroll wheel clicks since the last read.}}
* [[_MOUSEWHEEL]] (function) {{Text|returns a positive or negative count the mouse scroll wheel clicks since the last read.}}
* [[_MOUSEX]] (function) {{Text|indicates the current horizontal position of the mouse pointer.}}
* [[_MOUSEX]] (function) {{Text|indicates the current horizontal position of the mouse pointer.}}
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== Sounds and Music ==
== Sounds and Music ==


* [[_MIDISOUNDBANK]] {{Text|enables [[_SNDOPEN]] to use external FM Banks or SoundFonts when playing MIDI files.}}
* [[$MIDISOUNDFONT]] (metacommand) ({{Text|deprecated|red}}) {{Text|enables the MIDI support for [[_SNDOPEN]].}}
* [[_SNDBAL]] (statement) {{Text|sets the balance or 3D position of a sound.}}
* [[_SNDBAL]] (statement) {{Text|sets the balance or 3D position of a sound.}}
* [[_SNDCLOSE]] (statement) {{Text|frees and unloads an open sound using a _SNDOPEN or _SNDCOPY handle.}}
* [[_SNDCLOSE]] (statement) {{Text|frees and unloads an open sound using a _SNDOPEN or _SNDCOPY handle.}}

Latest revision as of 15:53, 7 October 2024


Arrays and Data Storage

Arrays
  • _DEFINE (statement) defines a range of untyped variable names according to their first character as a datatype.
  • _PRESERVE (REDIM option) preserves the existing element values when an array is resized.
  • CLEAR (statement) resets all variable values and array element values to 0 or null strings and closes all open files.
  • DIM (statement) dimensions(sizes) a static array and defines the type.
  • $DYNAMIC (metacommand) defines that all arrays are dynamic or changeable in size.
  • ERASE (array statement) clears a static array of all values and totally removes a dynamic array.
  • LBOUND (function) returns the lowest valid index (lower boundary) of an array.
  • OPTION BASE (statement) sets the default starting index of an array to 0 or 1.
  • REDIM (statement) re-dimensions the number of elements in a dynamic(resizeable) array and defines the type.
  • SHARED (statement) designates variable values that can be shared with sub-procedures without using parameters.
  • STATIC (statement) defines a variable or list of variables that will retain their values after the sub-procedure is exited.
  • $STATIC (metacommand) defines that all arrays are static or unchangeable in size.
  • SWAP (statement) trades the values of two numerical or string values or array elements.
  • UBOUND (function) returns the highest valid index (upper boundary) of an array.

See also: Arrays


Fixed read-only storage
  • DATA (statement) creates a field of built-in program data values separated by commas.
  • READ (statement) reads the DATA from the data field sequentially.
  • RESTORE (statement) sets the data pointer to the start of all DATA or a specified DATA field.
  • $EMBED (metacommand) is used to embed any file's contents into the compiled executable.
  • _EMBEDDED$ (function) recalls the contents of a file embedded using $EMBED.

(Return to Table of Contents)


Colors and Transparency

  • _ALPHA (function) returns the alpha channel transparency level of a color value used on a screen page or image.
  • _ALPHA32 (function) function returns the alpha channel level of a 32 bit color value only.
  • _BACKGROUNDCOLOR (function) returns the current background color for an image handle or page.
  • _BLEND (statement) turns on alpha blending for the current image or a specific one.
  • _BLEND (function) returns if blending is enabled or disabled for the current window or a specified image handle.
  • _BLINK (statement) statement turns blinking colors on/off in SCREEN 0
  • _BLINK (function) returns -1 if enabled or 0 if disabled by _BLINK statement.
  • _BLUE (function) returns the palette intensity OR the blue component intensity of a 32-bit image color.
  • _BLUE32 (function) returns the blue component intensity of a 32-bit image color.
  • _CLEARCOLOR (statement) sets a specific color to be treated as transparent in an image
  • _CLEARCOLOR (function) returns the current transparent color of an image.
  • _COLORCHOOSERDIALOG (function) Displays a standard color picker dialog box and returns a 32-bit RGBA color selected by the user.
  • _COPYPALETTE (statement) copies the color palette intensities from one image to another image or screen page.
  • _DEFAULTCOLOR (function) returns the current default (text/drawing) color for an image handle or page.
  • _DONTBLEND (statement) turns off alpha blending for an image handle.
  • _GREEN (function) returns the palette index OR the green component intensity of a 32-bit image.
  • _GREEN32 (function) returns the green component intensity of a 32-bit image color.
  • _NEWIMAGE (function) prepares a custom sized program SCREEN or page surface that can use 256 or 32 bit colors.
  • _PALETTECOLOR (statement) sets the color value of a palette entry of an image using 256 color modes or less (4 or 8 BPP).
  • _PALETTECOLOR (function) returns the 32 bit attribute color setting of an image or screen page handle's palette.
  • _PIXELSIZE (function) returns the color depth (Bits Per Pixel) of an image.
  • _RED (function) returns the palette index OR the red component intensity of a 32-bit screen.
  • _RED32 (function) returns the red component intensity of a 32-bit image color.
  • _RGB (function) returns the closest palette attribute index OR the LONG 32 bit color value in 32 bit screens.
  • _RGB32 (function) returns the LONG 32 bit color value only.
  • _RGBA (function) returns the closest palette attribute index OR the LONG 32 bit color value in _ALPHA screens.
  • _RGBA32 (function) returns the LONG 32 bit _ALPHA color value only.
  • _SETALPHA (statement) sets the alpha channel transparency level of some or all of the pixel colors of an image.


  • CLS (statement) clears the screen and can set the background color in QB64.
  • COLOR (statement) sets the current text color attribute or _RGB value to be used or background colors in some screen modes.
  • INP (function) returns the RGB color intensity values from color port register &H3C9 for a specific attributes.
  • OUT (statement) sets the color port access mode and sets the RGB color intensity values using &H3C9.
  • PALETTE (statement) sets the Red, Green and Blue color attribute intensities using a RGB multiplier calculation.
  • PALETTE USING (statement) sets the color intensity settings using a designated array.
  • POINT (function) returns a pixel coordinate color attribute or the LONG _RGB color value of a 32 bit color.
  • PRESET (statement) sets a pixel coordinate to the background color or a color specified.
  • PSET (statement) sets a pixel coordinate a specified color or uses the current color when not designated.
  • SCREEN sets the screen mode of a program which may determine the number of colors available in legacy modes.

(Return to Table of Contents)


Console Window

  • $CONSOLE (metacommand) creates a console window that can be used throughout a program.
  • _CONSOLE (statement) used to turn a console window OFF or ON or to designate _DEST _CONSOLE for output.
  • _CONSOLEINPUT (function) fetches input data from a $CONSOLE window to be read later (both mouse and keyboard)
  • _CINP (function) Returns a key code from $CONSOLE input
  • _CONSOLECURSOR (statement) is used to switch the text cursor in Console Windows off/on or change its size.
  • _CONSOLEFONT (statement) is used to change the text font used in Console Windows or change its size.
  • _CONSOLETITLE (statement) creates the title of the console window using a literal or variable string.
  • $SCREENHIDE (metacommand) hides the program window throughout the program until $SCREENSHOW is used.
  • _SCREENHIDE hides the main program window in a section of code until _SCREENSHOW is used.
  • $SCREENSHOW (metacommand) displays the main program window throughout the program after $SCREENHIDE has been used.
  • _SCREENSHOW displays the main program window in a section of code after _SCREENHIDE has been used.
  • SHELL (function) executes a DOS command or calls another program. Returns codes sent by END or SYSTEM.
  • _SHELLHIDE (function) hides a DOS command or call to another program. Returns codes sent by END or SYSTEM.


(Return to Table of Contents)


Conditional Operations

  • AND (boolean) returns True if all of the arguments are True.
  • _ANDALSO (boolean) performs short-circuiting logical conjunction on two expressions.
  • NOT (boolean) returns the opposite condition of an argument.
  • OR (boolean) returns True if one of the arguments is True.
  • _ORELSE (boolean) performs short-circuiting inclusive logical disjunction on two expressions.
  • XOR (boolean) returns True if only one of two arguments are True.
  • _NEGATE (boolean) returns True when a boolean evaluation is False and vice-versa.


See also: Logical Operations and Relational Operations


(Return to Table of Contents)


Definitions and Variable Types

  • _BIT {` numerical type) values of 0 (bit off) or -1 (bit on). Unsigned of 0 or 1.
  • _BYTE {%% numerical type) values from -128 to 127 (one byte or 8 _BITs). Unsigned from 0 to 255.
  • _DEFINE (statement) defines a range of untyped variable names according to their first character as a datatype.
  • _FLOAT {## numerical type) values offer the maximum floating-point decimal precision available using QB64.
  • _INTEGER64 (&& numerical type) values -9223372036854775808 to 9223372036854775807. Unsigned to 18446744073709551615.
  • _MEM (variable type) contains read only dot elements for the OFFSET, SIZE, TYPE and ELEMENTSIZE of a block of memory.
  • _OFFSET(%& variable type) can store any memory offset integer value when using DECLARE LIBRARY or _MEMory only.
  • _UNSIGNED {~ numerical type) defines an integer numerical value as being positive only in QB64.
  • COMMON (statement) shares common variable values with other Linked or CHAINed programs.
  • COMMON SHARED (statement) shares common variable values with all sub-procedures and other Linked or CHAINed programs.
  • CONST (statement) defines one or more named numeric or string shared values which can not change in a program.
  • DEFDBL (statement) defines undefined variable starting letters AS DOUBLE variables instead of the SINGLE type default.
  • DEFINT (statement) defines undefined variable starting letters AS INTEGER variables instead of the SINGLE type default.
  • DEFLNG (statement) defines undefined variable starting letters AS LONG variables instead of the SINGLE type default.}}
  • DEFSNG (statement) defines undefined variable starting letters AS SINGLE variables instead of the SINGLE type default.
  • DEFSTR (statement) defines undefined variable starting letters AS STRING variables instead of the SINGLE type default.
  • DIM defines a variable or size a static array and can define the type of value it returns.
  • DOUBLE {# numerical type) an 8 byte floating decimal variable type with numerical values up to 15 decimal places.
  • INTEGER {% numerical type) a two byte variable type with values from -32768 to 32767. Unsigned to 65535.
  • LONG {& numerical type) Integer values can be from -2147483648 to 2147483647. _UNSIGNED values to 4294967295.
  • OPTION BASE (statement) sets the default starting index of an array to 0 or 1.
  • REDIM defines and sizes a dynamic(changeable) array and can define the type of value returned.
  • SHARED (statement) designates variable values that can be shared with sub-procedures without using SUB parameters.
  • SINGLE (! numerical type) a 4 byte floating decimal variable type with numerical values up to 7 decimal places.
  • STATIC (statement) defines a variable or list of variables that will retain their values after the sub-procedure is exited.
  • STRING ($ variable type) one byte text variable with ASCII code values from 0 to 255.
  • TYPE (statement) defines variable types that can hold more than one variable type value of a fixed byte length.


See also: QB64 Variable Types and C++ Variable Types

(Return to Table of Contents)


External Disk and API calls

  • _ACCEPTFILEDROP (statement) turns a program window into a valid drop destination for dragging files from Windows Explorer.
  • _DEVICE$ (function) returns a STRING expression listing device names and input types of system input devices.
  • _DEVICES (function) returns the number of input devices found on a computer system.
  • _DIREXISTS (function) returns -1 if the directory folder name string parameter exists. Zero if it does not.
  • _DROPPEDFILE (function) returns the list of items (files or folders) dropped in a program's window after _ACCEPTFILEDROP is enabled.
  • _CLIPBOARD$ (statement) sends STRING data to the Clipboard.
  • _CLIPBOARD$ (function) returns the current contents of the Clipboard as a string.
  • _CLIPBOARDIMAGE (function) pastes an image from the clipboard into a new QB64 image in memory.
  • _CLIPBOARDIMAGE (statement) copies a valid QB64 image to the clipboard.
  • _CWD$ (function) returns the current working directory path as a STRING.
  • _DONTWAIT (SHELL action) allows the program to continue without waiting for the other program to close.
  • _FILEEXISTS (function) returns -1 if the file name string parameter exists. Zero if it does not.
  • _FINISHDROP (statement) resets _TOTALDROPPEDFILES and clears the _DROPPEDFILE list of items (files/folders).
  • _HIDE (SHELL action) hides the DOS screen output during a shell.
  • _LASTBUTTON (function) returns the number of buttons available on a specified number device listed by DEVICE$.
  • _OPENFILEDIALOG$ (function) Displays a standard dialog box that prompts the user to open a file.
  • _OS$ (function) returns the QB64 compiler version in which the program was compiled as [WINDOWS], [LINUX] or [MACOSX] and [32BIT] or [64BIT].
  • _SAVEFILEDIALOG$ (function) Displays a standard dialog box that prompts the user to save a file.
  • _SCREENCLICK simulates clicking the mouse at a position on the screen to get focus.
  • _SCREENIMAGE captures the current desktop screen image.
  • _SCREENPRINT simulates keyboard entries on the desktop.
  • _SELECTFOLDERDIALOG$ (function) Displays a dialog box that enables the user to select a folder (directory).
  • _SHELLHIDE (function) executes a DOS command or calls another program. Returns codes sent by END or SYSTEM.
  • _STARTDIR$ (function) returns the user's program calling path as a STRING.
  • _TOTALDROPPEDFILES (function) returns the number of items (files or folders) dropped in a program's window after _ACCEPTFILEDROP is enabled.


  • CHDIR (statement) changes the program path to a new path.
  • COMMAND$ (function) returns command line parameters sent when a program is started.
  • ENVIRON (statement) temporarily sets an environmental key/pair value.
  • ENVIRON$ (function) returns the environmental settings of the computer.
  • _ENVIRONCOUNT (function) returns the number of key/value pairs currently exist in the environment table.
  • _FILES$ (function) returns a file or directory name that matches the specified pattern.
  • FILES (statement) displays a specified list of files.
  • _FULLPATH$ (function) returns an absolute or full path name for the specified relative path name.
  • MKDIR (statement) creates a new directory folder in the designated path.
  • NAME (statement) renames a file.
  • RMDIR (statement) removes an empty directory folder from the specified path.
  • SHELL (statement) performs a command line operation in DOS.
  • SHELL (function) executes a DOS command or calls another program. Returns codes sent by END or SYSTEM.


(Return to Table of Contents)


Error Trapping

  • _ASSERT (statement) Performs debug tests.
  • $ASSERTS (metacommand) Enables the _ASSERT macro
  • $CHECKING (metacommand) turns off or on error event checking and strips error code from compiled programs.
  • _ERRORLINE (function) returns the actual text code line where a program error occurred.
  • ERR (function) returns the error code number of the last error to occur.
  • ERROR (statement) simulates a program error based on the error code number used.
  • ERL (function) returns the closest line number before an error occurred if the program uses them.
  • ON ERROR (statement) GOTO sends the program to a line number or label when an error occurs. Use to avoid program errors.
  • RESUME (statement) error statement sends the program to the NEXT code line or a designated line number or label .


(Return to Table of Contents)


Event Trapping

  • _AUTODISPLAY (statement) enables the automatic display of the screen image changes previously disabled by _DISPLAY.
  • _DELAY (statement) suspends program execution for a SINGLE value of seconds down to milliseconds.
  • _DISPLAY (statement) turns off automatic display while only displaying the screen changes when called.
  • _EXIT (function) prevents a user exit and indicates if a user has clicked the close X window button or CTRL + BREAK.
  • _FREETIMER (function) returns a free TIMER number for multiple ON TIMER(n) events.
  • _MOUSEINPUT (function) reports any changes to the mouse status and MUST be used to read those changes.
  • _SHELLHIDE (function) returns the code sent by a program exit using END or SYSTEM followed by an INTEGER value.


  • OFF turns event checking off and does not remember subsequent events.
  • ON turns event checking on.
  • ON ERROR GOTO (event statement) executes when a program error occurs
  • ON KEY(n) (event statement) executes when a keypress or keypress combination occurs.
  • ON TIMER(n) (event statement) executes when a timed event occurs. QB64 can use multiple numbered timers.
  • ON...GOSUB (event statement) branches to a line number or label according to a numerical ordered list of labels.
  • ON...GOTO (event statement) branches to a line number or label according to a numerical ordered list of labels.
  • STOP suspends event checking and remembers subsequent events that are executed when events are turned back on.
  • TIMER (function) returns the number of seconds past the previous midnite down to a QB64 accuracy of one millisecond.
  • TIMER (statement) enables, turns off or stops timer event trapping. In QB64 TIMER(n) FREE can free multiple timers.
  • WAIT (statement) normally used to delay program display execution during or after vertical retrace periods.

(Return to Table of Contents)


File Input and Output

  • _DIREXISTS (function) returns -1 if the directory folder name string parameter exists. Zero if it does not.
  • _FILEEXISTS (function) returns -1 if the file name string parameter exists. Zero if it does not.
  • _READFILE$ (function) directly read a file into a string, without OPEN/CLOSE overhead.
  • _WRITEFILE (statement) directly write a string into a file, without OPEN/CLOSE overhead.
  • ACCESS (clause) used in a networking OPEN statement to allow READ or WRITE access to files.
  • APPEND (file mode) opens or creates a file that can be appended with data at the end.
  • BINARY (file mode) opens or creates a file that can be byte accessed using both GET and PUT.
  • BLOAD (statement) opens a binary file and loads the contents to a specific array.
  • BSAVE (statement) creates a binary file that holds the contents of a specified array.
  • CHDIR (statement) changes the program path to a new path.
  • CLOSE (statement) closes a specified file or all open files.
  • EOF (function) returns -1 when the end of a file has been read.
  • FIELD (statement) creates a STRING type definition for a random-access file buffer.
  • FILES (statement) displays a specified list of files.
  • FREEFILE (function) returns a file access number that is currently not in use.
  • GET (file I/O statement) reads file data by byte or record positions.
  • INPUT (file mode) only OPENs existing sequential files for program INPUT.
  • INPUT (file statement) reads sequential file data that was created using PRINT # or WRITE #.
  • INPUT$ (function) reads a specific number of bytes from random or binary files.
  • KILL (statement) deletes a specified file without asking for verification. Remove empty folders with RMDIR.
  • LINE INPUT (file statement) reads an entire text row of printed sequential file data.
  • LOC (function) finds the current file location or size of a COM port receive buffer.
  • LOCK (statement) prevents access to a file.
  • LOF (function) returns the size of a file in bytes.
  • MKDIR (statement) creates a new folder in the designated path.
  • NAME (statement) renames a file AS a new file name.
  • OPEN (file I/O statement) opens a specified file FOR an access mode with a set reference number.
  • OUTPUT (file mode) opens or creates a new file that holds no data.
  • PRINT (file statement) writes text and numerical data into a file.
  • PRINT USING (file statement) writes template formatted text into a file.
  • PUT (file I/O statement) writes data into a RANDOM or BINARY file by byte or record position.
  • RANDOM (file mode) opens or creates a file that can be accessed using both GET and PUT.
  • RESET (statement) closes all files and writes the directory information to a diskette.
  • RMDIR (statement) removes an empty folder from the specified path.
  • SEEK (function) returns the current read or write byte position in a file.
  • SEEK (statement) sets the current read or write byte position in a file.
  • UNLOCK (statement) unlocks access to a file.
  • WIDTH (statement) sets the text width of a file.
  • WRITE (file statement) writes numerical and string data to a sequential file using comma separators.

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Checksums and Hashes

  • _ADLER32 (function) Returns the Adler-32 checksum of any arbitrary string.
  • _CRC32 (function) Returns the Crc-32 checksum of any arbitrary string.
  • _MD5$ (function) Returns the MD5 hash value of any arbitrary string.

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Fonts

  • _KEEPBACKGROUND (1): Text background transparent. Only the text is displayed over anything behind it.
  • _ONLYBACKGROUND (2): Text background is only displayed. Text is transparent to anything behind it.
  • _FILLBACKGROUND (3): Text and background block anything behind them like a normal PRINT. Default setting.
  • _PRINTSTRING (statement) prints text or custom font strings using graphic column and row coordinate positions.
  • _PRINTWIDTH (function) returns the width in pixels of the _FONT or text string that a program will print.
  • PRINT (statement) prints numeric or string expressions to the program screen.
  • PRINT USING (statement) prints template formatted numeric or string values to the program screen.
  • _UCHARPOS (function) calculates the starting pixel positions of every character of a (unicode) text string.
  • _UFONTHEIGHT (function) returns the global glyph height (incl. ascender/descender) of a loaded font.
  • _ULINESPACING (function) returns the vertical line spacing (distance between two consecutive baselines) in pixels.
  • _UPRINTSTRING (statement) locates and prints a (unicode) text string using graphic coordinates.
  • _UPRINTWIDTH (function) returns the pixel width of a (unicode) text string to be printed using _UPRINTSTRING.
  • WRITE (screen I/O statement) writes a comma-separated list of values to the screen.


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Game Controller Input (Joystick)

  • _AXIS (function) returns a SINGLE value between -1 and 1 indicating the maximum distance from device axis center 0.
  • _BUTTON (function) returns -1 when a device button is pressed and 0 when button is released.
  • _BUTTONCHANGE (function) returns -1 when a device button has been pressed and 1 when released. Zero indicates no change.
  • _DEVICE$ (function) returns a STRING expression listing a designated numbered input device name and types of input.
  • _DEVICEINPUT (function) returns the _DEVICES number of an _AXIS, _BUTTON or _WHEEL event.
  • _DEVICES (function) returns the number of input devices found on a computer system including the keyboard and mouse.
  • _LASTAXIS (function) returns the number of axis available on a specified number device listed by _DEVICE$.
  • _LASTBUTTON (function) returns the number of buttons available on a specified number device listed by DEVICE$.
  • _LASTWHEEL (function) returns the number of scroll wheels available on a specified number device listed by _DEVICE$.
  • _MOUSEMOVEMENTX (function) returns the relative horizontal position of the mouse cursor compared to the previous position.
  • _MOUSEMOVEMENTY (function) returns the relative vertical position of the mouse cursor compared to the previous position.
  • _WHEEL (function) returns -1 when a device wheel is scrolled up and 1 when scrolled down. Zero indicates no activity.
  • ON STRIG(n) (event statement) directs program flow upon a button press event of a game controller device.
  • STICK (function) returns the directional axis coordinate values from 1 to 254 of game port (&H201) or USB controller devices.
  • STRIG (function) returns the True or False button press status of game port (&H201) or USB controller devices.
  • STRIG(n) (statement) enables, suspends or disables event trapping of STRIG button return values.


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Graphic Commands

  • _COPYIMAGE (function) can copy a software surface to a hardware accelerated surface handle using mode 33.
  • _DISPLAY (statement) renders surfaces visible in the _DISPLAYORDER previously set in the QB64 program.
  • _DISPLAYORDER sets the rendering order of _SOFTWARE, _HARDWARE and _GLRENDER with _DISPLAY.
  • _LOADIMAGE (function) can load images as hardware accelerated using mode 33.
  • _PUTIMAGE (statement) can place GL surfaces and allows the _SMOOTH action to blend stretched surfaces.

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Graphics and Imaging:

  • _AUTODISPLAY (statement) enables the automatic display of the screen image changes previously disabled by _DISPLAY.
  • _CLIP (PUT action) allows placement of an image partially off of the screen.
  • _COPYIMAGE (function) function duplicates an image handle from a designated handle.
  • _COPYPALETTE (statement) copies the color palette intensities from one image to another image or screen page.
  • _DESKTOPHEIGHT (function) returns the height of the desktop (not program window).
  • _DESKTOPWIDTH (function) returns the width of the desktop (not program window).
  • _DEST (statement) sets the current write image or page. All graphics will go to this image.
  • _DEST (function) returns the current write destination image or page.
  • _DISPLAY (statement) turns off automatic display while only displaying the screen changes when called.
  • _DISPLAY (function) returns the handle of the current image that is displayed on the screen.
  • _FULLSCREEN (function) returns the present full screen mode setting of the screen window.
  • _FULLSCREEN (statement) sets the full screen mode of the screen window. Alt + Enter can do it manually.
  • _FREEIMAGE (statement) releases an image handle value from memory when no longer needed.
  • _HEIGHT (function) returns the height of an image handle or current write page.
  • _ICON (function) places an image in the title bar using a _LOADIMAGE handle.
  • _LOADIMAGE (function) loads a graphic file image into memory and returns an image handle.
  • _MAPTRIANGLE (statement) maps a triangular portion of an image to a destination image or screen page.
  • _NEWIMAGE (function) prepares a window image or page surface and returns the handle value.
  • _PIXELSIZE (function) returns the color depth (Bits Per Pixel) of an image.
  • _PRINTSTRING (statement) prints text or custom font strings using graphic column and row coordinate positions.
  • _PUTIMAGE (statement) maps a rectangular area of a source image to an area of a destination image in one operation
  • _SAVEIMAGE (statement) Saves the screen or an image handle to an image file.
  • _SCREENIMAGE (function) creates an image of the current desktop and returns an image handle.
  • _SMOOTH (function) checks whether the current _FULLSCREEN mode has antialiasing enabled or not.
  • _SOURCE (statement) establishes the image SOURCE using a designated image handle
  • _SOURCE (function) returns the present image _SOURCE handle value.
  • _UCHARPOS (function) calculates the starting pixel positions of every character of a (unicode) text string.
  • _UPRINTSTRING (statement) locates and prints a (unicode) text string using graphic coordinates.
  • _WIDTH (function) returns the width of an image handle or current write page.


  • CIRCLE (statement) is used in graphics SCREEN modes to create circles, arcs or ellipses.
  • CLS (statement) clears a screen page or the program SCREEN. QB64 can clear with a color.
  • COLOR (statement) sets the current text color attribute or _RGB value to be used or background colors in some screen modes.
  • DRAW (statement) uses a special type of string expression to draw lines on the screen.
  • GET (graphics statement) used to store a box area image of the screen into an INTEGER array.
  • LINE (statement) used in graphic SCREEN modes to create lines or boxes.
  • PAINT (statement) used to color enclosed graphic objects with a designated fill color and border color.
  • PALETTE (statement) can swap color settings, set colors to default or set the Red, Green, Blue color palette.
  • PALETTE USING (statement) sets all RGB screen color intensities using values from an array.
  • PCOPY (statement) copies one source screen page to a destination page in memory.
  • PMAP (function) returns the physical or WINDOW view coordinates.
  • POINT (function) returns the pixel COLOR attribute or _RGB value at a specified graphics coordinate.
  • PRESET (statement) sets a pixel coordinate to the background color or a designated color.
  • PSET (statement) sets a pixel coordinate to the default color or designated color attribute.
  • PUT (graphics statement) statement is used to place GET saved or BSAVEd images stored in an array.
  • SCREEN sets the screen mode of a program. No statement defaults the program to SCREEN 0 text only mode.
  • STEP (relational statement) is used to step through FOR loop values or use relative graphical coordinates.
  • VIEW (graphics statement) creates a graphics view port area by defining the coordinate limits to be viewed.
  • WINDOW (statement) defines the coordinate dimensions of the current graphics viewport.


See also: Bitmaps, Icons and Cursors, SaveImage SUB, GIF Images

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Keyboard Input

  • _CONTROLCHR (statement) OFF allows the control characters to be used as text characters. ON(default) can use them as commands.
  • _CONTROLCHR (function) returns the current state of _CONTROLCHR as 1 when OFF and 0 when ON.
  • _EXIT (function) prevents a program user exit and indicates if a user has clicked the close X window button or CTRL + BREAK.
  • _INPUTBOX$ (function) Displays a prompt in a dialog box, waits for the user to input text or click a button, and returns a string containing the contents of the text box.
  • _KEYDOWN (function) returns whether modifying keys like CTRL, ALT, SHIFT, and any other keys are pressed.
  • _KEYHIT (function) returns ASCII one and two byte, SDL Virtual Key and Unicode keyboard key press codes.
  • _SCREENPRINT (statement) simulates typing text into another OS program using the keyboard.


  • INKEY$ (function) returns the ASCII string character of a keypress.
  • INPUT (statement) requests a STRING or numerical keyboard entry from a program user.
  • INPUT$ (function) used to get a set number of keypress characters or bytes from a file.
  • INP (function) returns a scan code value from keyboard register &H60(96) to determine key presses.
  • KEY n (event statement) is used to assign a "softkey" string to a key and/or display them.
  • KEY(n) (event statement) assigns, enables, disables or suspends event trapping of a keypress.
  • KEY LIST (statement) lists the 12 Function key soft key string assignments going down left side of screen.
  • LINE INPUT (statement) requests a STRING keyboard entry from a program user.
  • ON KEY(n) (event statement) defines a line number or label to go to when a specified key is pressed.
  • SLEEP (statement) pauses the program for a specified number of seconds or a until a key press.


See also: Keyboard scancodes, ASCII Codes references or Hot Keys for Windows.


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Libraries


  • ALIAS (statement) tells the program that you will use a different name than the name used in the Library file.
  • BYVAL (statement) used to pass a parameter's value with sub-procedures from a Library.
  • DECLARE LIBRARY allows the use of OS specific, SDL or C++ external library SUB and FUNCTION procedures
  • END DECLARE required at the END of the block of Library declarations in QB64.


QB64 also supports $INCLUDE text code file Libraries. QB64 does not support QLB Libraries or OBJ files.
  • $INCLUDEONCE (metacommand) prevents that include file contents is injected multiple times into a program.


See also: C++ Variable Types


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Logical Bitwise Operations

  • AND (operator) the bit is set when both bits are set.
  • EQV (operator) the bit is set when both are set or both are not set.
  • IMP (operator) the bit is set when both are set or both are unset or the second condition bit is set.
  • OR (operator) the bit is set when either bit is set.
  • NOT (operator) the bit is set when a bit is not set and not set when a bit is set.
  • XOR (operator) the bit is set when just one of the bits are set.


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Mathematical Functions and Operations



  • ABS (function) returns the the positive value of a variable or literal numerical value.
  • ATN (function) or arctangent returns the angle in radians of a numerical tangent value.
  • CDBL (function) closest double rounding function
  • CINT (function) closest integer rounding function
  • CLNG (function) closest long integer rounding function
  • COS (function) cosine of a radian angle
  • CSNG (function) closest single rounding function
  • EXP (function) returns the value of e to the power of the parameter used.
  • FIX (function) rounds positive or negative values to integer values closer to 0
  • INT (function) rounds to lower integer value
  • LOG (function) natural logarithm of a specified numerical value.
  • SIN (function) sine of a radian angle.
  • SQR (function) square root of a positive number.
  • TAN (function) returns the ratio of SINe to COSine or tangent value of an angle measured in radians.


See also: Mathematical Operations and Logical Operations

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Memory Handling and Clipboard

  • _CLIPBOARD$ (function) returns the current STRING contents of the system Clipboard.
  • _CLIPBOARD$ (statement) sets and overwrites the STRING contents of the current system Clipboard.
  • _MEM (function) returns _MEM block referring to the largest continuous memory region beginning at a designated variable's offset.
  • _MEM (variable type) contains read only dot elements for the OFFSET, SIZE, TYPE and ELEMENTSIZE of a block of memory.
  • _MEMCOPY (statement) copies a value from a designated OFFSET and SIZE TO a block of memory at a designated OFFSET.
  • _MEMELEMENT (function) returns a _MEM block referring to a variable's memory (but not past it).
  • _MEMEXISTS (function) verifies that a memory block exists for a memory variable name or returns zero.
  • _MEMFILL (statement) fills a designated memory block OFFSET with a certain SIZE and TYPE of value.
  • _MEMFREE (statement) frees a designated memory block in a program. Only free memory once!
  • _MEMGET (statement) reads a designated value from a designated memory OFFSET
  • _MEMGET (function) returns a value from a designated memory block and OFFSET using a designated variable TYPE.
  • _MEMIMAGE (function) returns a _MEM block referring to a designated image handle's memory
  • _MEMNEW (function) allocates new memory with a designated SIZE and returns a _MEM block referring to it.
  • _MEMPUT (statement) places a designated value into a designated memory _OFFSET
  • _MEMSOUND (function) returns a _MEM block referring to a designated sound handle's memory
  • _OFFSET (function) returns the memory offset of a variable when used with DECLARE LIBRARY or _MEM only.
  • _OFFSET(%& numerical type) can be used store the value of an offset in memory when using DECLARE LIBRARY or _MEM only.


Functions and statements using QB64's emulated 16 bit memory
  • DEF SEG (statement) defines the segment address in memory.
  • PEEK (function) returns the value that is contained at a certain memory address offset.
  • POKE (statement) sets the value of a specified memory address offset.
  • SADD (function) returns the address of a STRING variable as an offset from the current data segment.
  • VARPTR (function) returns an INTEGER value that is the offset pointer of the memory address within it's segment.
  • VARPTR$ (function) returns a STRING representation of a variable's memory address value
  • VARSEG (function) returns an INTEGER value that is the segment part of a variable or array memory address.
See also: Screen Memory or Using _OFFSET

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Mouse Input

  • _AXIS (function) returns a SINGLE value between -1 and 1 indicating the maximum distances from device center 0.
  • _BUTTON (function) returns -1 when a device button is pressed and 0 when button is released. 2 is the mouse center or scroll button
  • _BUTTONCHANGE (function) returns -1 when a device button has been pressed and 1 when released. Zero indicates no change.
  • _DEVICE$ (function) returns a STRING expression listing device names and input types of system input devices.
  • _DEVICEINPUT (function) returns the _DEVICES number of an _AXIS, _BUTTON or _WHEEL event. Mouse is normally _DEVICEINPUT(2).
  • _DEVICES (function) returns the number of input devices found on a computer system. The mouse is normally device 2.
  • _EXIT (function) prevents a program user exit and indicates if a user has clicked the close X window button or CTRL + BREAK.
  • _LASTAXIS (function) returns the number of axis available on a specified number device listed by _DEVICE$.
  • _LASTBUTTON (function) returns the number of buttons available on a specified number device listed by DEVICE$.
  • _LASTWHEEL (function) returns the number of scroll wheels available on a specified number device listed by _DEVICE$.
  • _MOUSEBUTTON (function) returns whether a specified mouse button number has been clicked. 3 is the mouse center or scroll button
  • _MOUSEHIDDEN (function) returns the current state of the mouse pointer.
  • _MOUSEHIDE (statement) hides the OS mouse pointer from view.
  • _MOUSEINPUT (function) must be used to monitor and read all changes in the mouse status.
  • _MOUSEMOVE (statement) moves the mouse cursor pointer to a designated coordinate.
  • _MOUSEMOVEMENTX (function) returns the relative horizontal position of the mouse cursor.
  • _MOUSEMOVEMENTY (function) returns the relative vertical position of the mouse cursor.
  • _MOUSESHOW (statement) displays the OS mouse cursor after it has been hidden.
  • _MOUSEWHEEL (function) returns a positive or negative count the mouse scroll wheel clicks since the last read.
  • _MOUSEX (function) indicates the current horizontal position of the mouse pointer.
  • _MOUSEY (function) indicates the current vertical position of the mouse pointer.
  • _SCREENCLICK simulates clicking the mouse at a position on the screen to get focus.
  • _WHEEL (function) returns -1 when a device wheel is scrolled up and 1 when scrolled down. Zero indicates no activity.


  • CALL ABSOLUTE (statement) used to access Interrupt vector &H33 to work with the mouse. Functions 0 to 3 implemented.
  • INTERRUPT (statement) used to access Interrupt vector &H33 to work with the mouse. Functions 0 to 3 implemented.


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Numerical Manipulation and Conversion

  • _CV (function) used to convert _MK$ ASCII string values to specified numerical value types.
  • _MK$ (function) converts a specified numerical type into an ASCII string value that must be converted back using _CV.
  • _PRESERVE (REDIM action) preserves the current contents of an array, when re-dimensioning it.
  • _UNSIGNED {numerical type) defines a numerical value as being positive only using QB64.


  • ABS (function) returns the the positive value of a variable or literal numerical value.
  • ASC (function) returns the ASCII code number of a certain STRING text character or a keyboard press.
  • _BIN$ (function) converts the INTEGER part of any value to binary STRING number value.
  • CDBL (function) converts a numerical value to the closest DOUBLE-precision value.
  • CHR$ (function) returns the character associated with a certain ASCII character code as a STRING.
  • CINT (function) returns the closest INTEGER value of a number.
  • CLEAR (statement) clears all variable values to 0 or null strings and closes all open files.
  • CLNG (function) rounds decimal point numbers up or down to the nearest LONG integer value.
  • CSNG (function) converts a numerical value to the closest SINGLE-precision number.
  • CVD (function) converts STRING values to DOUBLE numerical values.
  • CVDMBF (function) converts a 8-byte Microsoft Binary format string value to a DOUBLE precision number.
  • CVI (function) converts 2 byte STRING values to INTEGER numerical values.
  • CVL (function) converts 4 byte STRING values to LONG numerical values.
  • CVS (function) converts 4 byte STRING values to SINGLE numerical values.
  • CVSMBF (function) converts a 4-byte Microsoft Binary format string value to a SINGLE-precision number.
  • DIM (statement) used to declare a variable type or dimension a STATIC array.
  • ERASE (array statement) clears a STATIC array of all values and totally removes a $DYNAMIC array.
  • HEX$ (function) converts the INTEGER part of any value to hexadecimal STRING number value.
  • INT (function) rounds a numeric value down to the next whole number or INTEGER value.
  • LEN (function) returns the byte size of strings or numerical variables.
  • OCT$ (function) converts the INTEGER part of any value to octal STRING number value.
  • RANDOMIZE (statement) seeds the RND random number generation sequence.
  • REDIM (statement) re-dimensions the number of elements in a dynamic(resizeable) array.
  • RND (function) returns a randomly generated number from 0 to .9999999
  • SGN (function) returns the sign as -1 for negative, zero for 0 and 1 for positive numerical values.
  • STR$ (function) converts a numerical value to a STRING value.
  • SWAP (statement) trades the values of two numerical types or strings.
  • VAL (function) converts number strings into numerical values until it runs into a non-numeric character.


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Port Input and Output (COM and LPT)

  • GET (file I/O statement) reads port data data by byte or record positions.
  • LOC (function) finds the current file location or size of a COM port receive buffer.


  • OPEN COM (statement) opens a computer serial COMmunications port.
  • OUT (statement) sends values to register or port hardware addresses (emulated - limited access).



See Port Access Libraries for other ways to access COM and LPT ports..


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Print formatting


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Printer Output (LPT and USB)

  • _PRINTIMAGE (statement) prints an image stretched to the size of the paper setting of an LPT or USB printer.


  • LPOS (function) returns the current parallel(LPT) printer head position.
  • LPRINT (statement) prints text to an LPT or USB printer page.
  • LPRINT USING (statement) prints template formatted STRING text to an LPT or USB printer page.


QB64 will use the default system printer selected. _PRINTIMAGE images will be stretched to the paper size setting.


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Program Flow and Loops

  • _CONTINUE (statement) skips the remaining lines in a control block (DO/LOOP, FOR/NEXT or WHILE/WEND)
  • _DEST (statement) sets the current write image or page. All graphics will go to this image.
  • _DEST (function) returns the current write destination image or page.
  • _EXIT (function) prevents a user exit and indicates if a user has clicked the close X window button or CTRL + BREAK.
  • _SOURCE (statement) establishes the image SOURCE using a designated image handle
  • _SOURCE (function) returns the present image _SOURCE handle value.
  • _SHELLHIDE (function) returns the code sent by a program exit using END or SYSTEM followed by an INTEGER value.


  • CALL (statement) sends code execution to a subroutine procedure in a program.
  • CASE (SELECT CASE statement) used within a SELECT CASE block to specify a conditional value of the compared variable.
  • CASE ELSE (SELECT CASE statement) used in a SELECT CASE block to specify an alternative to other CASE values.
  • CASE IS (SELECT CASE statement) used within a SELECT CASE block to specify a conditional value of the compared variable.
  • DO...LOOP (loop statement) used in programs to repeat code or return to the start of a procedure.
  • ELSE (statement) used in IF...THEN statements to offer an alternative to other conditional statements.
  • ELSEIF (statement) used in IF...THEN block statements to offer an alternative conditional statement.
  • END (statement) ENDs a conditional block statement, a sub-procedure or ends the program with "Press any key..."
  • END IF (IF statement end) ENDs an IF statement block.
  • ERROR (error statement) used to simulate an error in a program.
  • EXIT (statement) exits a loop, function or sub-procedure early.
  • FOR...NEXT (statement) a counter loop procedure that repeats code a specified number of times.
  • GOSUB (statement) send the program to a designated line label procedure in the main module or a SUB procedure.
  • GOTO (statement) sends the program to a designated line number or label.
  • IF...THEN (statement) a conditional flow statement or block of statements.
  • LOOP end of a DO...LOOP procedure that repeats code until or while a condition is true.
  • RESUME (error statement) an error statement that can return the program to the NEXT code line or a specific line number.
  • RETURN (statement) a sub-procedure statement that returns the program to the code immediately after the procedure call.
  • RUN (statement) clears and restarts the program currently in memory or executes another specified program.
  • SELECT CASE (statement) determines the program flow by comparing the value of a variable to specific values.
  • SHELL (DOS statement) directly accesses the Operating System's command line procedures.
  • SLEEP (statement) stops program progression for a specific number of seconds or until a keypress is made.
  • STEP (relational statement) is used to step through FOR loop values or use relative graphical coordinates.
  • STOP (statement) is used when troubleshooting a program to stop the program at a specified code line.
  • SYSTEM (statement) immediately exits a program and closes the program window.
  • UNTIL (conditional statement) continues a DO LOOP procedure until a condition is true.
  • WHILE (statement) continues a DO LOOP procedure while a condition is true.
  • WHILE...WEND (statement) a loop procedure that repeats code while a condition is true.

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Sounds and Music

  • _MIDISOUNDBANK enables _SNDOPEN to use external FM Banks or SoundFonts when playing MIDI files.
  • $MIDISOUNDFONT (metacommand) (deprecated) enables the MIDI support for _SNDOPEN.
  • _SNDBAL (statement) sets the balance or 3D position of a sound.
  • _SNDCLOSE (statement) frees and unloads an open sound using a _SNDOPEN or _SNDCOPY handle.
  • _SNDCOPY (function) copies a sound to a new handle so that two or more of the same sound can be played at once.
  • _SNDGETPOS (function) returns the current playing position in seconds of a designated sound handle.
  • _SNDLEN (function) returns the length of a sound in seconds of a designated sound handle.
  • _SNDLIMIT (statement) stops playing a sound after it has been playing for a set number of seconds.
  • _SNDLOOP (statement) loops the playing of a specified sound handle.
  • _SNDNEW (function) creates a raw empty sound in memory and returns a LONG handle value for later access.
  • _SNDOPEN (function) loads a sound file with certain capabilities and returns a handle value.
  • _SNDPAUSE (statement) pauses a specified sound handle if it is playing.
  • _SNDPAUSED (function) returns the pause status of a specified sound handle.
  • _SNDPLAY (statement) plays a designated sound file handle.
  • _SNDPLAYCOPY (statement) copies a sound, plays it and automatically closes the copy using a handle parameter
  • _SNDPLAYFILE (statement) a simple command to play a sound file with limited options.
  • _SNDPLAYING (function) returns whether a sound handle is being played.
  • _SNDRATE (function) returns the sample rate frequency per second of the current computer's sound card.
  • _SNDRAW (statement) plays sound wave sample frequencies created by a program.
  • _SNDRAWDONE (statement) pads a _SNDRAW stream so the final (partially filled) buffer section is played.
  • _SNDRAWLEN (function) returns the length, in seconds, of a _SNDRAW sound currently queued.
  • _SNDOPENRAW (function) returns a handle to a new, separate _SNDRAW audio stream.
  • _SNDSETPOS (statement) changes the current/starting playing position of a sound in seconds.
  • _SNDSTOP (statement) stops a playing or paused sound handle.
  • _SNDVOL (statement) sets the volume of a sound handle being played.


  • BEEP (statement) makes a beep sound when called or CHR$(7) is printed.
  • PLAY (music statement) uses a custom string statement to play musical notes.
  • SOUND (statement) creates sounds of a specified frequency for a set duration.

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String Text Manipulation and Conversion

  • _CLIPBOARD$ (function) returns the current STRING contents of the system Clipboard.
  • _CLIPBOARD$ (statement) sets the STRING contents of the current system Clipboard.
  • _CONTROLCHR (statement) OFF allows the control characters to be used as text characters. ON(default) can use them as commands.
  • _CONTROLCHR (function) returns the current state of _CONTROLCHR as 1 when OFF and 0 when ON.
  • _CV (function) used to convert _MK$ ASCII string values to numerical values.
  • _MK$ (function) converts any numerical type into an ASCII string value that must be converted back using _CV.
  • _STRCMP (function) compares the relationship between two strings.
  • _STRICMP (function) compares the relationship between two strings, without regard for case-sensitivity.


  • ASC (statement) allows a QB64 program to change a character at any position of a predefined STRING.
  • HEX$ (function) returns the base 16 hexadecimal representation of an INTEGER value as a STRING.
  • INSTR (function) searches for the first occurance of a search STRING within a string and returns the position.
  • LCASE$ (function) changes the uppercase letters of a STRING to lowercase.
  • LEFT$ (function) returns a part of a STRING from the start a designated number of character places.
  • LEN (function) returns the number of bytes or characters in a STRING value.
  • LSET (statement) left-justifies a fixed length string expression based on the size of the STRING.
  • LTRIM$ (function) returns a string with all leading spaces removed.
  • MID$ (statement) allows a QB64 program to change existing characters of a predefined STRING.
  • MKD$ (function) converts a DOUBLE numerical value into an 8 byte ASCII STRING value.
  • MKDMBF$ (function) converts a double-precision number to a string containing a value in Microsoft Binary format.
  • MKI$ (function) converts a numerical INTEGER value to a 2 byte ASCII string value.
  • MKL$ (function) converts a numerical LONG value to a 4 byte ASCII string value.
  • MKS$ (function) converts a numerical SINGLE value to a 4 byte ASCII string value.
  • MKSMBF$ (function) converts a single-precision number to a string containing a value in Microsoft Binary format.}}
  • OCT$ (function) returns the base 8 Octal representation of an INTEGER value.
  • RIGHT$ (function) returns a set number of characters in a STRING variable starting from the end.
  • RSET (statement) right-justifies a string according to length of the string expression.
  • RTRIM$ (function) returns a string with all of the spaces removed at the right end of a string.
  • SPACE$ (function) returns a STRING consisting of a number of space characters.
  • STR$ (function) converts a numerical value to a STRING.
  • STRING ($ variable type) one byte text variable with ASCII code values from 0 to 255.
  • STRING$ (function) returns a STRING consisting of a single character repeated a set number of times.
  • SWAP (statement) used to exchange two string variable or array element values.
  • UCASE$ (function) returns a string with all letters as uppercase.
  • VAL (function) converts a string number value to a numerical value.


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Sub procedures and Functions

QBasic and QB64
  • CALL (statement) sends code execution to a SUB procedure in a program. Parameter brackets are required when used.
  • CALL ABSOLUTE (statement) used to access Interrupts on the computer or execute assembly type procedures.
  • CHAIN (statement) changes seamlessly from one program module to another.
  • DECLARE (BASIC statement) used to tell that a SUB or FUNCTION is created to be used in the program. NOT USED by QB64!
  • END (statement) ends a SUB or FUNCTION procedure.
  • EXIT (statement) exits a SUB or FUNCTION procedure early.
  • FUNCTION (statement) a procedure that holds ONE return value in the function's name which is a variable type.
  • GOSUB (statement) sends the program to a sub program that uses a line number or label.
  • $INCLUDE (metacommand) used to insert a source code text file into your program at the point of the insertion.
  • INTERRUPT (statement) a built in assembly routine for accessing computer information registers.
  • RETURN (statement) used in GOSUB procedures to return to the original call code line.
  • RUN (statement) flow statement that clears and restarts the program currently in memory or executes another specified program.
  • SHARED (statement) defines a variable or list of variables as shared with the main program module.}}
  • SHELL (statement) allows a program to use OS command lines.
  • STATIC (statement) defines a variable or list of variables that will retain their values after the sub-procedure is exited.
  • SUB (statement) procedures are programs within programs that can return multiple calculations.

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TCP/IP Networking HTTP(S) and Email

All Statements and Functions Compile in QB64 Only!



  • _OPENCLIENT (function) connects to a Host on the Internet as a Client and returns the Client status handle.
  • _OPENCONNECTION (function) open's a connection from a client that the host has detected and returns a status handle.
  • _OPENHOST (function) opens a Host which listens for new connections and returns a Host status handle.


  • CLOSE (statement) closes an opened internet connection using the handle assigned in an OPEN statement.



See also: Downloading Files


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Text on Screen

  • _CONTROLCHR OFF allows ASCII characters 0 to 31 to be used as text characters. ON(default) resets to default usage.
  • _FONT (function) creates a new alphablended font handle from a designated image handle
  • _FONT (statement) sets the current _LOADFONT function font handle to be used by PRINT or _PRINTSTRING.
  • _MAPUNICODE (statement) maps a Unicode value to an ASCII character code value.
  • _PRINTSTRING (statement) prints text or custom font strings using graphic column and row coordinate positions.
  • _SCREENPRINT (statement) simulates typing text into a Windows program using the keyboard.
  • _UCHARPOS (function) calculates the starting pixel positions of every character of a (unicode) text string.
  • _UPRINTSTRING (statement) locates and prints a (unicode) text string using graphic coordinates.


  • CHR$ (function) returns the text character associated with a certain ASCII character code as a one byte STRING.
  • CLS (statement) clears a screen page or the program SCREEN. QB64 can clear with a color.
  • COLOR (statement) used to change the color of the text and background in some legacy screen modes.
  • CSRLIN (function) returns the current print cursor row position on the screen.
  • INPUT (statement) requests a STRING or numerical keyboard entry from a program user.
  • KEY LIST (statement) vertically lists all the ON KEY(n) softkey strings associated with each function key F1 to F12.
  • LINE INPUT (statement) requests a STRING keyboard entry from a program user.
  • LOCATE (statement) locates the screen text row and column positions for a PRINT or INPUT procedure.
  • POS (function) returns the current print cursor column position.
  • PRINT (statement) prints numeric or string expressions to the program screen.
  • PRINT USING (statement) prints template formatted numeric or string values to the program screen.
  • SCREEN (statement) sets the screen mode of a program. No statement defaults the program to SCREEN 0 text mode.
  • SCREEN (function) returns the ASCII code of a text character or the color attribute at a set text location on the screen.
  • SPACE$ (function) returns a string consisting of a number of space characters.
  • SPC (function) used in PRINT and LPRINT statements to print or output a number of space characters.
  • STR$ (function) returns the STRING representation of a numerical value.
  • STRING$(function) returns a STRING consisting of a single character repeated a set number of times.
  • TAB (function) used in PRINT and LPRINT statements to move to a specified text column position.
  • VIEW PRINT (statement) defines the boundaries of a text viewport PRINT area.
  • WIDTH (statement) changes the text dimensions of certain SCREEN modes or printer page widths
  • WRITE (screen I/O statement) writes a comma-separated list of values to the screen.


See also: Fonts and Unicode or ASCII Code Table

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Time, Date and Timing

  • _AUTODISPLAY (statement) enables the automatic display of the screen image changes previously disabled by _DISPLAY.
  • _DELAY (statement) suspends program execution for a SINGLE value of seconds down to milliseconds.
  • _DISPLAY (statement) turns off automatic display while only displaying the screen changes when called.
  • _FREETIMER (function) returns a free TIMER number for multiple ON TIMER(n) events.
  • _KEYDOWN (function) returns whether modifying keys like CTRL, ALT, SHIFT, and any other keys are pressed.
  • _KEYHIT (function) returns ASCII one and two byte, SDL Virtual Key and Unicode keyboard key press codes.
  • _LIMIT (statement) sets the loop repeat rate of a program to so many per second, relinquishing spare cpu cycles.


  • DATE$ (function) returns the present computer date in a mm-dd-yyyy string format
  • INKEY$ (function) can be used in a loop to wait for a keypress or a [Ctrl] + letter key combination.
  • INPUT (statement) can be used to wait for an [Enter] key press or a text or numerical menu entry.
  • INPUT$ (function) can be used to wait for a key press or a fixed length text entry.
  • ON KEY(n) (event statement) executes when a keypress or keypress combination occurs.
  • ON TIMER(n) (event statement) executes when a timed event occurs. QB64 can use multiple numbered timer events.
  • SLEEP (statement) pauses the program for a specified number of seconds or a until a key press is made.
  • TIME$ (function) returns the present computer time in a hh:mm:ss 24 hour string format
  • TIMER (function) returns the number of seconds past the previous midnite down to a QB64 accuracy of one millisecond.
  • TIMER (statement) enables, turns off or stops timer event trapping. In QB64 TIMER(n) FREE can free multiple timers.
  • WAIT (statement) normally used to delay program display execution during or after vertical retrace periods.

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Window and Desktop

All Statements and Functions except SCREEN Compile in QB64 Only!
  • _COLORCHOOSERDIALOG (function) Displays a standard color picker dialog box and returns a 32-bit RGBA color selected by the user.
  • _DESKTOPHEIGHT (function) returns the height of the desktop (not program window).
  • _DESKTOPWIDTH (function) returns the width of the desktop (not program window).
  • _FULLSCREEN (function) returns the present full screen mode setting number of the screen window.
  • _FULLSCREEN (statement) sets the full screen mode of the screen window. Alt + Enter can do it manually.
  • _HEIGHT (function) returns the height of a _SCREENIMAGE handle to get the desktop resolution.
  • _ICON (statement) creates a program icon from an image file handle created by _LOADIMAGE. Cannot use .ICO files!
  • _INPUTBOX$ (function) Displays a prompt in a dialog box, waits for the user to input text or click a button, and returns a string containing the contents of the text box.
  • _MESSAGEBOX (function) Displays a message dialog box, which presents a message and returns the button ID clicked by the user.
  • _MESSAGEBOX (statement) Displays a message dialog box, which presents a message to the user.
  • _NEWIMAGE (statement) function prepares a window image surface and returns the handle value.
  • _NOTIFYPOPUP (statement) Shows a system notification popup.
  • _OPENFILEDIALOG$ (function) Displays a standard dialog box that prompts the user to open a file.
  • $RESIZE (metacommand) used with ON allows a user to resize the program window where OFF does not.
  • _RESIZE (function) returns -1 when a program user attempts to resize the program screen.
  • _RESIZEHEIGHT (function) returns the requested new user screen height when $RESIZE:ON allows it.
  • _RESIZEWIDTH (function) returns the requested new user screen width when $RESIZE:ON allows it.
  • _SAVEFILEDIALOG$ (function) Displays a standard dialog box that prompts the user to save a file.
  • _SCREENCLICK simulates clicking the mouse at a position on the screen to get focus.
  • _SCREENEXISTS (function) returns a -1 value once a screen has been created.
  • $SCREENHIDE (metacommand) hides the program window throughout the program until $SCREENSHOW is used.
  • _SCREENHIDE (statement) hides the main program window in a section of code until _SCREENSHOW is used.
  • _SCREENIMAGE (function) creates an image of the current desktop and returns an image handle.
  • _SCREENMOVE (statement) positions the program window on the desktop using designated coordinates or _MIDDLE.
  • _SCREENPRINT (statement) simulates typing text into a Windows program using the keyboard.
  • $SCREENSHOW (metacommand) displays the main program window throughout the program after $SCREENHIDE.
  • _SCREENSHOW (statement) displays the main program window in a section of code after _SCREENHIDE has been used.
  • _SCREENX (function) returns the current program window's upper left corner column position on the desktop.
  • _SCREENY (function) returns the current program window's upper left corner row position on the desktop.
  • _SELECTFOLDERDIALOG$ (function) Displays a dialog box that enables the user to select a folder (directory).
  • _SMOOTH (function) checks whether the current _FULLSCREEN mode has antialiasing enabled or not.
  • _TITLE (statement) sets the program name string in the title bar of the program window.
  • _WIDTH (function) returns the width of a _SCREENIMAGE handle to get the desktop resolution.


  • SCREEN sets the screen mode of a program. No statement defaults the program to SCREEN 0 text mode.


See also: Console Window, Windows Hot Keys or Focus on Program.

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QB64 Programming Symbols

QB64 and QB Symbols
[Note: All symbols below can also be used inside of literal quoted strings except for quotation marks.]


Print, Input or File Formatting


Program Code Markers

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Variable Name Type Suffixes

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Numerical Base Prefixes


Mathematical Operations


Relational Operations
  • = (Equal to condition)
  • > (Greater than condition)
  • < (Less than condition)
  • <> (Not equal to condition)
  • >= (Greater than or equal to condition)
  • <= (Less than or equal to condition)

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QB64 Programming References

Wiki Pages
Main Page with Articles and Tutorials
QB64 specific keywords (alphabetical)
Original QBasic keywords (alphabetical)
QB64 OpenGL keywords (alphabetical)
Got a question about something?
Frequently Asked Questions about QB64
QB64 Phoenix Edition Community Forum
Links to other QBasic Sites:
Pete's QBasic Forum
Pete's QBasic Downloads


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